i Busted 40 CSGO Myths

  Рет қаралды 914,009

voocsgo

voocsgo

Күн бұрын

leetify.com/voo
csgo has a ton of myths, and I wanted to bust as many of them as I could. do pros actually not fake? does fake reloading actually work? i tested them and found out.
#csgo
Patreon ► / voocsgo
2nd Channel ► / itsvoo
Twitch ► / voocsgo
Discord ► / discord
Twitter ► / voocsgo
KZbin ► / voocsgo
0:00 Intro
0:54 Left Eye Peeking
1:00 Top mid to B on Inferno
1:18 Smokes and Shadows
1:31 Knife Distance/Headshots
1:41 Double Headshots
1:55 4 Ways to Throw Nades
2:07 Growling in Apartments
2:18 Chickens on Dust2
2:27 Molotov Damage
2:44 Molotov vs Armor
2:56 Hand Damage
3:05 Where do the legs start?
3:21 4:3 vs 16:9 Flashes
3:29 cs1.1 main menu
3:49 Unspammable Wall on Nuke
3:57 Smoke through the ground
4:23 Run Speed with Nades
4:33 Riot Shield Physics
4:44 Silent Jump
5:07 Saving on Pistol Round
5:23 Vent Physics
5:30 Bench Glitch
5:47 Door Physics
5:56 64 vs 128 Tick Smokes
6:11 64 vs 128 Tick Drop dmg
6:29 Silent Defuse
6:43 Nuke Silent Defuse
6:58 Do Pros Fake?
7:26 Mirage Pixel Gap
7:42 Gun Into Next Round
8:02 Disappearing Gun Spot (Nuke)
8:09 Silent Drop
8:22 Silent Jump
8:40 Move the Bomb
8:55 Correct Peeking
9:12 Peeker's Advantage
9:28 Beep Sounds
9:38 Can Nades Block Pickup?
tags: csgo, counter-strike: global offensive, csgo myths, busting csgo myths, csgo myths busted, peeker's advantage, fake reload, silent defuse, do pros fake?

Пікірлер: 533
@vooCSGO
@vooCSGO Жыл бұрын
leetify.com/voo edit: 9:29 - these sounds are backwards. the B site one is actually lower pitched. 1:55 - for some reason in testing I was only getting 4 distances, but it's actually infinite. sorry for the mistakes, usually they don't slip through but I guess they did this time :( thx to the comments for letting me know!
@ElPastalero
@ElPastalero Жыл бұрын
ratio
@anstupidguy_bread8884
@anstupidguy_bread8884 Жыл бұрын
sup baby's
@thericepotato5847
@thericepotato5847 Жыл бұрын
I don't have high ping but my computer maxes at 60fps. Do you think the angle thing would account for relatively low frames too, especially compared to like 200+ fps players?
@anstupidguy_bread8884
@anstupidguy_bread8884 Жыл бұрын
@@thericepotato5847 yes if a player has 400 fps or 300 fps he can see u faster
@joaocrespo1065
@joaocrespo1065 Жыл бұрын
Voo is it true CS Go Source 2 was delayed, and Will not be ready Next week? Do you know anything about that? are you under an NDA?
@johnos213
@johnos213 Жыл бұрын
I enjoy cbt
@lasp5867
@lasp5867 Жыл бұрын
Lmao same
@stressedbyamountainofbooks
@stressedbyamountainofbooks Жыл бұрын
What do you think is worse? A trans person having intercourse with you knowing that you put your d inside someone's d or cbt?
@niismo.
@niismo. Жыл бұрын
Phenomenal, simply delightful
@bruh.j4mes
@bruh.j4mes Жыл бұрын
same
@blockboi8116
@blockboi8116 Жыл бұрын
Yessss
@frg_cs
@frg_cs Жыл бұрын
1:55 is actually infinite distances, if u hold both clicks and let go of one of the clicks, depending on how much time passes since you let go of that mouse button, you'll throw different
@vooCSGO
@vooCSGO Жыл бұрын
i tested that and it continually only threw it at 4 distances. maybe i just ended up in a glitch? lol
@phantomstranger1125
@phantomstranger1125 Жыл бұрын
@@vooCSGO I think it's a glitch, because I've tested it on my own and I got a huge variety of distances.
@vooCSGO
@vooCSGO Жыл бұрын
@@phantomstranger1125 yeah just tested you're 100% right, idk what happened in my initial testing lol
@frg_cs
@frg_cs Жыл бұрын
@@vooCSGO yeah i just knew that off the top of my head cause i had a somewhat decent HE lineup with one of those throws
@bengray8319
@bengray8319 Жыл бұрын
@@vooCSGO Also, isn't it 5 ways to throw? depending on whether you let go of left or right click first
@vergil1803
@vergil1803 Жыл бұрын
"Bunnyhopping through molotovs doesn't let you take any less damage" - proceeds to literally fail every bhop
@MrMudbill
@MrMudbill Жыл бұрын
lmao yeah, he should've shown the actual damage output of doing it correctly if he wanted to prove a point
@perp-
@perp- Жыл бұрын
think the point of it was to show that you probably wont be consistent enough to do it every time and should factor that in
@Daniel-ko3zp
@Daniel-ko3zp Жыл бұрын
there even is a command you can put in the console that allows you to just hold spacebar and bunnyhop automatically. lmfao
@LambdaTheos
@LambdaTheos Жыл бұрын
"You probably aren't going to do it correctly"
@xZeroGrxvity
@xZeroGrxvity Жыл бұрын
@@Daniel-ko3zp disabled in mm
@muffinman2621
@muffinman2621 Жыл бұрын
Fall damage difference happens for the same reason as the jumpthrow difference: air acceleration is calculated at different intervals (1/64 vs 1/128).
@hartonosutrisno5452
@hartonosutrisno5452 Жыл бұрын
Also, 64 and 128 tick have different damage/hitbox register due faster ticks mean you will deal more damage than slower ticks. If you set at 32 ticks, you will deal even less damage from falling and setting to 256 ticks can cause lethal damage even on low jump. This kind of mechanics were applied to other games way before this game released.
@laggybear829
@laggybear829 Жыл бұрын
By the time your enemy makes sure the reload sound was short enough to be a fake he's too late to peek anyway, so you can catch a dude REALLY willing to push that smoke with your fake reload, since he has to react fast. Seen pros do it successfully. I'd say the thing to make it believable is not the reload itself but more the amount of bullets you spent before "reloading". If you reload after firing 3 bullets, fewer people will fall for it.
@Aryasvitkona
@Aryasvitkona Жыл бұрын
2:50 I remember at some point there was actually a difference between a T Molotov, and a CT Incendiary. I think it was an armour mattering difference, but I *think* it got patched out years ago. But it *was* true for *one* of the grenades a long time back
@slendydie1267
@slendydie1267 Жыл бұрын
idk if its fixed but incendiary used to deal less damage if they had armor
@sipinosapa
@sipinosapa Жыл бұрын
Wasent patch so much as they were made so that no fire from either grenade had an advantage over the other. Essentially Molotov dealt more direct damage to your health while the Incendiary did more damage to your armor.
@Chazistired
@Chazistired Жыл бұрын
Man I super appreciate these, it's like a nice series of very concise back-to-back "things you SHOULD and SHOULDN'T be doing" and even after like 8 years of this game I still learn a lot from these great myth videos
@nativenugget
@nativenugget Жыл бұрын
8 YEARS? SHEESH
@Mdxceed2
@Mdxceed2 Жыл бұрын
@@nativenugget I'm playing for 10 years...
@benhaney9629
@benhaney9629 Жыл бұрын
Aww... People thinking 8 or 10 years is a long time to be playing CS... lol. I played the beta of 1.0... In 1999.
@Mdxceed2
@Mdxceed2 Жыл бұрын
@@benhaney9629 You are newbie and we are talking about Cs:Go...
@VADemon
@VADemon Жыл бұрын
8:00 dropping gun into next round: I managed it once, but it was different: 1) played as a bot 2) press Drop on last tick 3) bot dropped the gun at spawn, when everyone respawned
@vooCSGO
@vooCSGO Жыл бұрын
thats actually super cool thanks for sharing!
@neekopat
@neekopat Жыл бұрын
6:28 there's a youtube video by Kerluck that explains why that's the case. He explains it way better but the jist of it is that 128 tick updates twice as much as 64 tick and fall damage is determined by z-axis velocity. When falling on the sandbags in vertigo for example, the player will be much closer to the sandbag on 128 tick before they land compared to 64, and due to their velocity, they will take damage.
@Kerluck
@Kerluck Жыл бұрын
I have taught you well.
@miche4137
@miche4137 Жыл бұрын
@@Kerluck Lmao
@sourcelocation
@sourcelocation Жыл бұрын
9:33 It’s the other way around, A has a higher pitch than B :)
@mabciapayne16
@mabciapayne16 Жыл бұрын
I hear the opposite o.O Plus A plays two sounds simultaneously I believe.
@vooCSGO
@vooCSGO Жыл бұрын
you're right. somehow i got the audio lines backwards in the timeline cuz the bombsite is labeled correctly lol
@TheKonu
@TheKonu Жыл бұрын
I was just about to comment this, A site plays the C note, while B site plays the A note. Its confusing, but also very useful in maps like Nuke xD
@Beeblebr0x
@Beeblebr0x Жыл бұрын
6:12 it's probably because the fall distance is measured by the time you travel to the ground(in ticks) and then it's rounded up to HP. As you could intuitively guess different number of ticks makes different results.
@cpthrki5852
@cpthrki5852 Жыл бұрын
It would be an extremely amateur error not to use delta time for this, plus if this were the case, the damage would be doubled.
@Beeblebr0x
@Beeblebr0x Жыл бұрын
@@cpthrki5852 No, it wouldn't have to be. Imagine 64 ticks meaning one second passed and same 128 tick one second has passed. Whereas it wouldn't be so simple 1 second = 1hp but for example 20. Then if you have more ticks you can more precisely measure the fall damage. And yes it would be dumb.
@cpthrki5852
@cpthrki5852 Жыл бұрын
@@Beeblebr0x Ah I see what you mean, it probably captures slightly more distance than 64 tick in some cases because it's more accurate. That could very well be the reason.
@thomascrawley99
@thomascrawley99 Жыл бұрын
@@cpthrki5852 Yep, it has double the data to make its calculations with, so naturally it makes sense that some would round up and some would round down, resulting in slightly different values between engines even with identical settings.
@grqfes
@grqfes Жыл бұрын
@@Beeblebr0x that makes a lot of sense
@Yveldi
@Yveldi Жыл бұрын
7:42 About the dropping part in "Gun Into The Next Round"... If you drop your gun VERY early at the start of a round, which I used to think was the very first tick of a round, you will drop your gun right behind yourself instead of throwing it in front of you like a normal person. Could that be related in some way?
@niismo.
@niismo. Жыл бұрын
Probably a ping related thing with the server not updating the way you are facing in time for the first tick. That's my guess
@bitchnigga4349
@bitchnigga4349 Жыл бұрын
one time I was on the bot and accidentally dropped my gun at the very last frame of the round and it dropped into my hands the very next round on faceit, I was so surprised or the bot instantly dropped it but I'll never know
@MrRobotrax
@MrRobotrax Жыл бұрын
@@bitchnigga4349 I guess what happened is that because of latency the command only arrived at the server after the round ended, but because it was sent when you still had control of the bot, the game applied it to the bot instead of you.
@TheMaskedPlayerr
@TheMaskedPlayerr Жыл бұрын
The bhop through molotov actually does help. If you bhop right of course. It's actually my favorite thing to do on dust II catwalk as CT. Throw a molo at the bottom of stairs and if you bhop just right you get the jump on the person across from the fire
@antanis
@antanis Жыл бұрын
for tick rate changing fall damage i suspect it has to do with how they calculate falling speed. more samples/ calculations would slightly increase you falling speed up to a limit, and id bet that 64 and 128 are far enough below the limit that going up increases damage taken for some specific fall distances and speeds.
@steverho3280
@steverho3280 Жыл бұрын
Yeah that seems plausible
@veryboringname6617
@veryboringname6617 Жыл бұрын
2:08 thats a dog?! This whole time I thought it was like a motorcycle in the distance
@niismo.
@niismo. Жыл бұрын
Bruh how
@ObieCS2
@ObieCS2 Жыл бұрын
You need better headphones, my friend
@L33T_Taco
@L33T_Taco Жыл бұрын
3:47 I was told 1.6 monitor appears at round 7 or 14 ALSO idk where people keep saying Qing during reload shortens reload speed. its meant to CUT THE RELOAD AUDIO SHORT like the animation of pulling the bolt back for must guns so instead of 3 sound queues (dropping mag, slapping mag in and pulling bolt back) for a realoads its only 2 (dropping mag and slapping mag in)
@SatoshiAR
@SatoshiAR Жыл бұрын
Another myth that still comes up time to time somehow: Looking towards the explosion when the bomb goes off doesn't reduce damage. That used to be the case many years ago, but it has since been fixed.
@doinky4345
@doinky4345 Жыл бұрын
“pros dont fake” is the line i use when the bottom fragger has to clutch and his only hope is defusing the bomb kekw
@Shredder_cs
@Shredder_cs Жыл бұрын
I was just thinking that voo has not uploaded in a while and BAM! Thank You VOO
@adams3903
@adams3903 Жыл бұрын
so in the high ping vs low ping, what would it look like for someone who gets 5-20 ping instead of the "low" 60 tested in the video? Would holding angles be even stronger? I play on swedish server when almost everyone has ping extreamly low.
@oleksandrmarkovichenko5774
@oleksandrmarkovichenko5774 Жыл бұрын
the peeker's advantage is always a thing in fps games. No matter how low your ping is, there is always a delay from the server side upd: so it depends on the game optimization. You almost don't feel it in cs; however, in something like eft, it's just stupidly advantage
@Sam-es2gf
@Sam-es2gf Жыл бұрын
Not if your ping is the same. However, you're not going to get punished as severely as every other non-swede doing the same thing. I love having 60-80 ms when every fucking smurfing 5 stack Markus, Lars and Nikolai has 5 ping.
@grqfes
@grqfes Жыл бұрын
man i play eu and every opponent has under 20 ping every match someone on the enemy team has 5 ping and i get 40 - 1000 because sometimes mid game my internet spikes
@vooCSGO
@vooCSGO Жыл бұрын
take this with a grain of salt cuz i just play the game and have seen videos on the topic, so my technical understanding won't be perfect: my understanding is that peeker's advantage isn't that much of a thing (ping wise), since while the high ping peeker may see you sooner, it also takes longer for his bullet to reach the server. what you actually have is more like unpeeker's unadvantage (angle holder disadvantage), where the peeker's advantage you see is mostly determined by how high the ping of the person holding the angle is. 5 = barely any, 200 = a ton. obviously there's the general human benefits of peeking out on someone (crosshair placement, your head could be in different angles, etc) but having high ping shouldn't generally make your peeker's advantage too much better. (though, ping definitely does play *some* factor) that being said, i couldn't find a way to test out it potentially being harder to deal with someone swinging on you with high ping, which wasn't addressed in the video about peeker's advantage i'm referencing. tldr; the lower your ping, the less of a disadvantage you have while holding angles, but you don't lose much of your advantage while peeking into people because it's the ANGLE HOLDER's ping that matters... so far as i understand.
@SatoshiAR
@SatoshiAR Жыл бұрын
@@vooCSGO this seems close to what I experience on a daily basis, as someone who lives literally 20-30 minutes away from one of Valve's east coast data centers.
@EminemAgustin
@EminemAgustin Жыл бұрын
2:00 if you push right click or left click when you push all in the same time, your flashbang or granade is released at a different distance
@somnorila9913
@somnorila9913 Жыл бұрын
i remember seeing some sort of smoke bug where you have two smoke close mists and you kind of see enemies like some type of ghost, is not too obvious but enough to spam some bullets through it. Or it was a HE exploding behind smoke, i don't remember exactly. Something like that and i suppose just in certain places. The place i remember was on dust2 mid doors and was able to spot t's walking through the smoke.
@ahmadnaim6737
@ahmadnaim6737 Жыл бұрын
It's truly astounding how easy the internet makes learning these days. Thanks for the tutorial, my guy.
@queres8318
@queres8318 Жыл бұрын
The smoke trick on 5:30 was shown by monesy, either way very good job showing this trick. Nice video man.
@m1lky1337
@m1lky1337 Жыл бұрын
It's a good day when voo uploads
@maxrhule9367
@maxrhule9367 Жыл бұрын
1:43 that’s always been a thing.. not necessarily a bug, the player model flinched after the first dink. So from some angles in theory the flinch is like a duck out of the way almost lol
@StocksNShares
@StocksNShares Жыл бұрын
bhoping through molly can cause less dmg if you have gathered speed already, plus, jumping when half way through molly if timed right stops the last tick of damage also.
@ozoselmer
@ozoselmer Жыл бұрын
5:48 "Doors that can not break with nades like squaky on Nuke" Showing a clip of squaky on Cache that cannot break but squaky on Nuke can
@johnbon229
@johnbon229 Жыл бұрын
best video of the tips and tricks topic by far! you showed things which arent shown all the time, and also made it very fun and dope as shit. dont get me wrong I like nadeking, but this takes the cake
@Andrew-fn9oc
@Andrew-fn9oc Жыл бұрын
Another way to drop down without making sound is to crouch as u walk off the edge, and then let go of crouch as you are falling (this only works if the height is low enough for u to crouch jump up it)
@broken6795
@broken6795 Жыл бұрын
This guy with even anhotter banger, New csgo coach! Love your vids man
@jankkhvej434
@jankkhvej434 Жыл бұрын
5:49 but... you CAN blow up squeaky on nuke
@mabciapayne16
@mabciapayne16 Жыл бұрын
on doors that you can't blow up with a 5:48 nade like squeaky on nuke you can do 5:50 damage with maids as if the door wasn't 5:53 even there There's a little structural ambiguity in this sentence
@vooCSGO
@vooCSGO Жыл бұрын
yeah i was using squeeky as an example of a door that blows up. i can see how the wording is a bit confusing
@fletcherfrets3497
@fletcherfrets3497 Жыл бұрын
The bomb sounds being different for each site blew my mind.
@novasucksat2games709
@novasucksat2games709 Жыл бұрын
props to this guy making me know what to do in high ping
@MeeTuHaLFWaY1
@MeeTuHaLFWaY1 Жыл бұрын
Thanks alot for the last tip, will make sure my team buy enough nades to prevent enemy team from saving this awp that we have dropped from losing the round
@wildwolf405
@wildwolf405 9 ай бұрын
The last round gun drop is actually brought back in cs2, I had it happen to me 2 days ago
@xXLancelotXx98
@xXLancelotXx98 Жыл бұрын
The smoke under map you did at ct on B was not caused by the food but for some reason there is something weord woth the floor there where smokes can roll down under
@koaskrokette9245
@koaskrokette9245 Жыл бұрын
Thanks (once again) for the usefull tips!
@xehP
@xehP Жыл бұрын
I cannot believe I could hear the differences between a smoke and a flash, but not bombsite A and B sounding different, that would have been so helpful.
@tobiasmills9647
@tobiasmills9647 Жыл бұрын
I found this weird occurrence when throwing a frag behind a smoke. It causes a silhouette to appear of anyone in the smoke.
@Arora0.o
@Arora0.o Жыл бұрын
7:50 does anyone know if this works when u switch sides
@Bestgameplayer10
@Bestgameplayer10 9 ай бұрын
2:44 they changed this in an update. I forget the specifics but the Molotov and Incendiary grenade did different damage based on armor or not but they changed it to make them equal.
@hixtrid
@hixtrid Жыл бұрын
The nuke vent thing tripped me out
@bonkmaykr
@bonkmaykr Жыл бұрын
There is a very infamous clip of someone in a pro match losing a round because they walked through a molotov thinking the armor would protect them. Valve changed the way fire damage works literally *right* before that match.
@YOUNGSLIMELIFE
@YOUNGSLIMELIFE Жыл бұрын
No he was dumb and didnt look at his monitor . He was high fiving while running with red hp
@bonkmaykr
@bonkmaykr Жыл бұрын
@@YOUNGSLIMELIFE you must be talking about a different clip because I remember very clearly this is not what happened
@misikaro
@misikaro Жыл бұрын
8:15 did you know you can actually shift walk down from a certain spot silently? The spot is roughly at that second most right gap showing on the screen
@itskynetic
@itskynetic 9 ай бұрын
I have played this since 2013. And I never knew you could close the vents on nuke
@justfeeldbyrne2791
@justfeeldbyrne2791 Жыл бұрын
That bhop one is funny bc I can literally legit hop like 300 speed above the 350 cap, swtg I can reach 650 (ttakes a lot more hops than would be effective in game, I can only make like 450 in a real game effectively)
@nulilp4463
@nulilp4463 Жыл бұрын
The CS 1.1 Easter Egg only has a chance of showing up when you load onto the map and will stay in that condition until the match is over, also if the easter egg is appearing and someone shoots the PC the Menu wont show up for the rest of the game
@prime6091
@prime6091 Жыл бұрын
9:05 The bhop peek lmaooo
@lly_1
@lly_1 Жыл бұрын
Funnily enough, the nade caused server crash at the end was actually something you could do with just 2 people in competitive back when zeus cost only 200 and wasn't limited to only like five per person. Don't ask me how I know that, we did report it at least 👀
@JarinCOD
@JarinCOD Жыл бұрын
That's not a myth. R sound when you press R is enough to convince an enemy to peek.
@thedude7466
@thedude7466 Жыл бұрын
Sometimes when I put out a molly with a smoke, I can see through the smoke if someone is there :) I have some demos saved where that happend, in case I get overwatch banned
@MatthewKingpin
@MatthewKingpin Жыл бұрын
You used to take armor damage from molotovs and incendiary grenades in a much earlier version of CS They changed it for some reason, maybe because it doesn't entirely make sense when your legs are unarmored
@LiveWebcamboy
@LiveWebcamboy Жыл бұрын
I remember it was super bugged and inconsistent. Eventually they gave up trying to fix the bug after a few attempts and now its a feature. If i remember correctly having armor halved the damage taken, but only worked like half the time too.
@GenuineRage
@GenuineRage Жыл бұрын
“It’ll crash your server” yeah it also used to crash all those idle for stattrak/drops servers… trust me
@jrtech143
@jrtech143 Жыл бұрын
Thanks dude...It helps alot especially on beginners like
@ItzRetz
@ItzRetz Жыл бұрын
2:00 I have 3k+ hours in CS and never knew you could double click nades to throw them further.
@Bammyy
@Bammyy Жыл бұрын
Is it possible to kill/deal damage to the next oppenent in warmup before the next warmup 1v1 starts
@kzhn1970
@kzhn1970 Жыл бұрын
4:10 you can smoke in the ground by first mollying someone then smoking him by hitting him with the smoke
@tr1angles
@tr1angles Жыл бұрын
bomb sound is really useful on nuke with no info
@Qbix2137
@Qbix2137 Жыл бұрын
This feels like a pro friend giving me tips and advice
@Studio.ColorOfficial
@Studio.ColorOfficial Жыл бұрын
Man thank you your a great teACHER, curious I noticed you used the sequencer for drums, but can't I just play those softs via the
@edyslavico3761
@edyslavico3761 Жыл бұрын
fake reloading actually works though it's not a myth, it's a great way of getting your opponent to over-commit while you are just waiting for him
@vintagejock3951
@vintagejock3951 Жыл бұрын
I dropped my gun at the last frame on warmup and it was a pistol and then entered the match with no pistol. Only happened once.
@potatoman2442
@potatoman2442 Жыл бұрын
If i remember correctly quick switching made the reload faster back in the day. But since then valve has patched it.
@StocksNShares
@StocksNShares Жыл бұрын
Not 4 distances on nade throws, its 3, 2 of them had the exact same trajectory. So it is left click, right click, then left click and right after, for the half throw
@zei229
@zei229 9 ай бұрын
2:50 t-side molotovs also deal more damage to armor than ct-side molotovs
@ashwinmurty1453
@ashwinmurty1453 Жыл бұрын
The 64tick vs 128tick fall damage has to do with how computers register thingns with diff tick rates they usually register at the beginning of the tick however that in relation to ur fall is variable ofc the tick rate is so fast its impossible to time and inperxeivable to humans but thats why it varies ever so slightly
@rajivrathod132
@rajivrathod132 Жыл бұрын
Thanks Voo .you have put lot of thot and efforts in your videos
@SK_1337
@SK_1337 Жыл бұрын
idk what you did, maybe it's the music, maybe it's the voice, maybe the script. but this shit suddenly looks like a high quality video. Congrats. keep it up
@loganhays826
@loganhays826 Жыл бұрын
i still think starting the reload audio could be used to encourage an enemy to swing right when they heard it start
@NghT-dh7wx
@NghT-dh7wx Жыл бұрын
Here is one for u man U Can get a knife headshot if u go into arms race and get a collap kill with the last gun before the Golden knife
@kipchickensout
@kipchickensout Жыл бұрын
yes the chest and arms are one hitbox, i made a damage calculator and i used both as the same checkbox also i think in mirage window you might be able to drop silently easily just like in dropper, by crouching, dropping and then uncrouching mid-air, not sure if that works on that mirage window spot or if it's too high cl_grenadepreview 1 might help with the nade thing. it has infinite distances for the less or more damage on different tickrates i would assume that depending on which tick you jump you have a possibility on landing on one tick or the one after that, but for 128 tick you might land slightly sooner or later, depending on when exactly you jump and how far you fall I'm not sure about the peekers advantage because if you're able to shoot earlier because of ping you will also have your shot be registered later because of lag compensation
@the_zlatk0
@the_zlatk0 Жыл бұрын
chest and arms are most certainly not a single hitbox
@kipchickensout
@kipchickensout Жыл бұрын
@@the_zlatk0 what I meant was hitgroup, you deal the same damage on both
@ducckman
@ducckman Жыл бұрын
bomb noise was cool, didnt know that
@katedeleon7341
@katedeleon7341 Жыл бұрын
thank you man,you are a legend
@mito1x
@mito1x Жыл бұрын
I have one, does inspecting your weapon immediately after you pull it out cancel the sound of the weapon draw or not? I've been doing this for a while now and I don't know if this actually has been working all this time or not.
@Mismatch-
@Mismatch- Жыл бұрын
Enemies cannot hear the sound of your weapon draw either way.
@superchefliumaohsing
@superchefliumaohsing Жыл бұрын
voo is a joy to watch
@allanandersen8972
@allanandersen8972 Жыл бұрын
The growling dog behind the door when people walk past - is from earlier versions of counter strike.
@pulkit200
@pulkit200 Жыл бұрын
I actually have dropped a gun into next round by pressing G but it happened like only once and happened in like 2017 or 18. I tried to replicate but it never happened again.
@IsuckSoImXim
@IsuckSoImXim Жыл бұрын
1:57 that chicken thought it was playing fetch
@cheeta7089
@cheeta7089 Жыл бұрын
you just demonstrated the reason for quick switching when you reload it cuts off the noise so you can move without people knowing which way your going
@loafofuraniumfreshlybaked569
@loafofuraniumfreshlybaked569 10 ай бұрын
I tested and busted one of my own today- Myth: The slow from tagging doesn't affect your movement precision penalty... Busted. Speed is speed, recommend you move and shoot while being hit.
@gerhardjanssen6822
@gerhardjanssen6822 Жыл бұрын
1:50 i mean if you get hit in your helmet irl i don't think your head will be perfectly still to give him a second headshot so i believe the head flinch is justifiable
@Masuteri_
@Masuteri_ Жыл бұрын
3:37 at the start of every match there is a chance the monitor is on. Every round there is a chance the monitor is off. Once the monitor turns off, it won't turn on again.
@smellis2564
@smellis2564 Жыл бұрын
I'm drunk af so probs not gonna remember these tips but thanks for trying to help me lmao
@assticker
@assticker Жыл бұрын
Thanks Voo ,for the cs go culture
@jaysonjubahib7098
@jaysonjubahib7098 Жыл бұрын
The opening and closing of the vents flaps is first time for me even after a thousand hours with this shitty addicting game.
@patrickmschuman
@patrickmschuman Жыл бұрын
A few of the myths are basically old ways of how the game worked. Such as the quick reloaded but got patched.
@JxqGames
@JxqGames Жыл бұрын
Similarly, one that he missed is looking at/away from the bomb. It used to do less damage if you looked away from the bomb while exploding, but it doesn't work that way anymore.
@Choophane
@Choophane Жыл бұрын
Reload don't makes ur reload faster,but makes ur movement faster to leave ur last position
@snacc_racc
@snacc_racc Жыл бұрын
5:48 “On door that’s you can’t blow up with a nade like squeaky on Nuke…” Cache*
@__Who-am-i__
@__Who-am-i__ Жыл бұрын
4:50 Another fun fact: you don't even need to press "s", just let go of "w"
@Kaorski
@Kaorski Жыл бұрын
Actually when you throw nades with doubleclick, letting go leftclick will make throw shorter overtime towards rightclick distance and letting go rightclick will make throw longer overtime towards leftclick distance. So it's: - Left click - Right click - Double click - Gradient between double click and left click - Gradient between double click and right click Fool around with these (press double click, let go left click, double click again, let go right click, repeat) and you'll see even model of hand will move a little bit forward and backward modifying throw distance. This also works with leftclick and then followed by rightclick or rightclick followed by leftclick. Not sure about smoke, but here's some effects of my consistency research (AFAIR valve fixed that, but haven't tried that long time so I may be wrong): - It doesn't work on every ground. There are parts of maps it doesn't work - Make someone stand in a way to see side of his foot - Left click throw in such way it lands right before the foot - (my hypothesis) smoke gets between two colliders: foot and ground and is thrown underground (worked with everything except molly)
@kylobews7764
@kylobews7764 Жыл бұрын
Maybe I'm just bad but I try not to sit and hold an angle if I can help it due to peekers advantage. Depends on the angle and the distance the enemy would peek from but you get what I'm saying.
@Triip-
@Triip- Жыл бұрын
could you make a beginner to pro video for afterplants ? :o
@antorekkantorek
@antorekkantorek Жыл бұрын
I'm so confident, yeah, I'm unstoppable today
@TheNeonLynx
@TheNeonLynx Жыл бұрын
That makes me wonder I usually swap weapons instead of unscoping. Is that actually silent? Does it have any other advantages like does it let you scope in sooner with sniper rifles.
@vooCSGO
@vooCSGO Жыл бұрын
the switch is silent, but it's not faster than just having the gun rescope on it's own
@baiborisxd
@baiborisxd Жыл бұрын
I switch weapons because i dont like the awp rescoping after every shot
@TheNeonLynx
@TheNeonLynx Жыл бұрын
@@baiborisxd depends on the situation but agreed.
@zuzaaa1998
@zuzaaa1998 Жыл бұрын
I swear fake reloading used to work like 3-4 years ago. I remember that I noticed that it doesn't work like 2 years ago but I am sure it worked beforehand, but patch notes didn't say anything
@eemilqq
@eemilqq Жыл бұрын
yea it used to work back in the day, it was so good I really did it all the time :D
@MinhNguyen-ey5bk
@MinhNguyen-ey5bk Жыл бұрын
Can you make more road to faceit 10 videos for different maps?
@marcusbergman6116
@marcusbergman6116 Жыл бұрын
I've literally seen the old CS menu on that computer twice in my like 7000 hours of playing (maybe 2000 of those on inferno because I love that map). It CAN happen, the chance is just really low. You didn't bust anything with this myth, it's actually there, even if you had bad luck or smth... Idk, I don't always rush aps, but I've seen it twice.
@mightymobthesecondchannel5017
@mightymobthesecondchannel5017 9 ай бұрын
9:05 moments before disaster
CS:GO Tips You're Using Wrong
18:20
voocsgo
Рет қаралды 314 М.
12 TIPS to Carry EVERY GAME in Matchmaking
16:21
voocsgo
Рет қаралды 389 М.
I Can't Believe We Did This...
00:38
Stokes Twins
Рет қаралды 126 МЛН
100❤️
00:19
MY💝No War🤝
Рет қаралды 23 МЛН
Каха и суп
00:39
К-Media
Рет қаралды 6 МЛН
I used CS:GO tricks you NEVER use..
8:34
NadeKing
Рет қаралды 604 М.
This Guy has 10,000 Hours on cs_Office
10:14
voocsgo
Рет қаралды 700 М.
the Unwritten Rules of CSGO
6:47
voocsgo
Рет қаралды 780 М.
the 10 Most Common Mistakes in CS:GO
20:37
voocsgo
Рет қаралды 262 М.
NOSTALGIA! f0rest Plays CS 1.6 for the first time in YEARS
20:58
f0rest TV
Рет қаралды 1,1 МЛН
Was CS:GO really better before?
12:00
Anomaly
Рет қаралды 8 МЛН
CS2 Easter Eggs vs CS:GO
13:25
HS Top
Рет қаралды 397 М.
You're STILL Playing Dust2 WRONG
9:52
voocsgo
Рет қаралды 93 М.
Matchmaking is Broken & It's Killing CS:GO
12:17
voocsgo
Рет қаралды 239 М.
ИГРАЮ ЗА ОТЦА 😱 В SchoolBoy | SchoolBoy Runaway
19:56
ЛИГЛЕЙЧИК
Рет қаралды 1,2 МЛН
skibidi toilet 76 (part 2)
4:28
DaFuq!?Boom!
Рет қаралды 16 МЛН