Finally a video where i can see the guys mouse, he says words clearly and actually SHOWS how to open stuf like the soft roll instead of
@costelinha18672 жыл бұрын
"It works like a charm, even though I barely know what I'm doing." Programming in a nuttshell.
@costelinha18672 жыл бұрын
I'm messing with Bevy as well, not gonna lie, it's starting to make sense. But I TOOOOOOOOOOOOOOOTALLY did not spend 3 days trying to make it so my space ship can repeatedly shoot projectiles by just holding the button.
@beaver_stealer2 жыл бұрын
Progress!!
@costelinha18672 жыл бұрын
@@beaver_stealer Progress indeed.
@deepkhamaru11542 жыл бұрын
We developers have never ever ever ever ever ever ever spent disproportionate ammount of time in smaller stuffs! Never! That doesn't happen. We know absolutely what we are doing. So good job!!
@Tantandev2 жыл бұрын
Bevy truly can be hard to wrap ones mind around at the start. But it's lovely once you get it!
@ietsization2 жыл бұрын
@@costelinha1867 Have you checked the setup instruction on the getting started page of the website? It has some tips for faster compile times, I never wait longer than about 1 second
@theroboman7272 жыл бұрын
3:33 you should use assert_eq! instead of assert! here, it takes two arguments and panics if the two are not equal. because youre passing the actual variables for the macro to use instead of just a bool, the panics will give you more information than assert!. you can also do assert_ne! for inequality.
@skydrag42272 жыл бұрын
So good to see you back on your project ! I hope you'll have a lot of fun making it.
@jsbarretto2 жыл бұрын
Hey Tantan, things are looking good, especially the AO! Make sure to implement the quad-flipping tweak mentioned at the end of 0fps' ambient occlusion article to get rid of those sharp 'AO spikes', it makes things look significantly better, it's definitely worth doing!
@lievenpetersen2 жыл бұрын
You got me into Rust and I quite like the user-friendliness. After some 2D stuff I'm now working on a 3D game with planes and stuff. I'm probably not gonna use an engine and so I spent 1 Week just on figuring out the coordinate system :D I wanted millimeter accuracy anywhere in the world, so I was first working on a complicated position system where an i32 represents the current chunk and an f32 gives the position locally in that chunk. But there where so many edge cases, that I eventually realized I could just use an i64 and Fixed Point conversion, where I pretend that a certain number of bits at the end represent the fraction and when I need the Meter-value, I right shift by the amount of fraction-bits. I could then delete all the complicated code I had written. It was a week of work, but the new solution felt so much better. Anyway at this pace I will be done in around 12 Years, and my motivation for a project usually lasts a month, so we'll see how much further I'll get :D
@caveirainvocada94382 жыл бұрын
As a novice programmer i have no idea of what you are talking about but i am happy for your progress
@lievenpetersen2 жыл бұрын
@@caveirainvocada9438 Haha ty :')
@KyranFindlater2 жыл бұрын
You might as well just use a 64 bit double floating point, why did you want to use fixed point?
@lievenpetersen2 жыл бұрын
@@KyranFindlater True, but I didn't want any difference in behaviour close to the origin vs far away. When floats are close to 0, they have much more precision than at higher values. And I wanted the same precision / deterministic behaviour, regardless of location. This is really just a minor detail :P
@mattlennon32 жыл бұрын
Great video! You really got the balance of technical / high level right. It's nice when you find a fun project that keeps you motivated to push through the hard parts, you learn so much!
@Dorbellprod2 жыл бұрын
It's always nice to see the progress you make on this project, big or small. Great video, already waiting for the next one 😲
@lonelyfloat25822 жыл бұрын
dorball
@Skeffles2 жыл бұрын
Great to see you making solid progress! I really like how you jump into smaller projects to understand what you're doing in the main one.
@SuboptimalEng2 жыл бұрын
Good to see your progress on the voxel game. Totally agree, that implementing physics without a game engine is a nightmare. I had to do it for a game I made with Three.js and it took me an entire month to finish!
@bookle58292 жыл бұрын
You probably heard of this before. But there's a voxel game made entirely in rust called Veloren. Maybe you should check it out for some inspiration.
@eboatwright_2 жыл бұрын
He's BAACKKK! Love these videos, and it's super cool that you're still making your voxel game in Rust! (Also my favorite programming language, that I actually found from your first Rust video)
@kirillschmidt93982 жыл бұрын
You should take a look at Veloren. It is an open-source project which was also inspired by Cube World and it is also written in Rust
@Tantandev2 жыл бұрын
Veloren is a really cool project!
@lemurza52362 жыл бұрын
This is very impressive. One of my new favourite dev channels
@senkwich2 жыл бұрын
Man, your videos are so interesting and inspiring. Hopping on a flight and was excited to be able to watch this before boarding!
@johannbandion84552 жыл бұрын
Finaly a devlog again!!! Woho! thank you!
@ValarIsLife2 жыл бұрын
Nice, was fun to watch as another rust dev
@flyingsquirrel32712 жыл бұрын
Amazing as always! Awesome project, great video, ETCETERA!
@_jdfx2 жыл бұрын
Amazing! keep up the great work dude!!!
@binsubaiih19832 жыл бұрын
LOking forward for the release! Good luck!
@WyrdieBeardie2 жыл бұрын
Just wanted to say thank you for doing this series; it's great!
@minegeymer2 жыл бұрын
Eeehoo, how I love this (probably already a column) on the channel.
@rickmiller62432 жыл бұрын
Hell yeah bro I'm making my own voxel game on unreal engine let me tell you it's hell fun exciting for a minute or two than absolute hell again
@jamiesteidle93122 жыл бұрын
Hey man thanks a lot. I was really overwheld and confused but now it all makes sense. Thank you.
@noahjames94572 жыл бұрын
Dude, it's awesome to see your content thriving! Great stuff as always.
@Tantandev2 жыл бұрын
Ey, isn't that Noah James! :D
@noahjames94572 жыл бұрын
@@TantandevYup! I'm still alive!
@squishrabbit2 жыл бұрын
Art tip, don't use pure black for your occlusion! In the real world, shadows are often dark blue. Try it - it might look more colourful & less muddy 👍
@EmadMohamedsaad2 жыл бұрын
TNice tutorials is just the pick up I needed, thanks man
@raulsiatat.90312 жыл бұрын
looking forward to learning from the rest of your videos. Subscribed!
@lievenpetersen2 жыл бұрын
Say it with me: Bevy Bevy Bevy Bevy Bevy Bevy Bevy Bevy
@lievenpetersen2 жыл бұрын
Am I the only one who gets bevy triggered like that?
@peleg74582 жыл бұрын
in the details. when you get stuck, roll back to the beginning and start over. The other weay is to focus entirely on one set of commands
@Siphonife2 жыл бұрын
I'm also making a voxel engine in Bevy?!?!?!? I knew there were others but holy cow...
@adammills40992 жыл бұрын
Tantan. Your hair is magnificent.
@cronix46402 жыл бұрын
TNice tutorialS WAS SOOOOOO HELPFUL!!
@janmaier71812 жыл бұрын
Great video! I always love to see more rust game dev videos. What tool are you showing in 0:39 for managing your tasks? I'd like to check it out for myself.
@Tantandev2 жыл бұрын
I use hacknplan.com
@zyxnull2 жыл бұрын
So awesome!!
@AntonioNoack2 жыл бұрын
Text is quite easy to render properly in 3d with signed distance functions/fields :) The generation is cumbersome, but there ofc is open tools to pre-generate them :) There are great, easy examples of it on ShaderToy.
@NoVIcE_Source2 жыл бұрын
very cool
@davidebernardini8142 жыл бұрын
will be a fantastic journey!
@mushafnaveed79322 жыл бұрын
So I went into soft soft and tried to intuitively grasp the basic fundantals. And now listening back I feel like I'm one step ahead of Nice tutorialm.
@andriyvorochuk4672 жыл бұрын
Oh my god so good explained thank you!!!!
@woosix77352 жыл бұрын
4:00 why is it a dictionary and not an array with enum indexes? I don't know much about rust, just asking
@dude25422 жыл бұрын
tbh i would continue on the physics, they can be a pain in the ass, but cutting down a tree, and killing enemies with it uhh
@juanrosas45862 жыл бұрын
You should try to get close to the game veloren's team
@S41L0R2 жыл бұрын
The problem with stopping every block on physics may have been because you didn't simplify the geometry. When two bits of collision are next to each other physics engines tend to get caught up on the edge between. A solution is usually to merge flat areas of collision geometry into one simple box instead of a bunch of small ones.
@tonkroew2 жыл бұрын
TNice tutorials was super helpful, dude! I got the tutorial version of soft soft just to get a taste, and after figuring it out I decided to purchase the
@ivan2003boy2 жыл бұрын
TNice tutorials was honestly so helpful. I’ve been working around soft, whether it be church, singing in a band, or theatre for most of my life so tNice tutorials
@MaxHeroGamer Жыл бұрын
This inspector is making me want to go back on game development on my free time.
@oglothenerd2 жыл бұрын
It is hard to find a Bevy 0.8 tutorial, could you make one? :->
@jarrod7522 жыл бұрын
_It gets messy the code is messy but surprisingly it works like a charm..._ Said every developer more frequently than we'd like to admit.
@חגישרון2 жыл бұрын
s and a couple EDM and Dubstep goals for myself, and I guess I better start learning sowhere. Thanks for the great vid!
@CXNLunix2 жыл бұрын
where I’d record one track of the soft and than use a second Edison to record scrubbing through the soft to mimic a wave table.
@Jkauppa2 жыл бұрын
recursive tan, inner tan function
@Jkauppa2 жыл бұрын
real time dynamic baking into light maps instead of ambient occlusion
@Jkauppa2 жыл бұрын
do you have only one computer
@Jkauppa2 жыл бұрын
lib reliance succs balls, not cubes
@Jkauppa2 жыл бұрын
tan found his inner tan
@thatonegoblin70512 жыл бұрын
Are you not worried by the fact that there already exists a written in Rust, Voxel RPG, inspired by Cube World that is already playable and is free and open source? It's called "Veloren" in case anyone is wondering.
@Trisxd2 жыл бұрын
wintergatan music. outstanding choice sir
@DylanMatthewTurner2 жыл бұрын
Gosh I love Rust
@spartv15372 жыл бұрын
9:37 i think you'd better write your own camera system instead
@ferdinandkasangati50892 жыл бұрын
Hey, what is your project management software ?
@redstonerti99182 жыл бұрын
Very cool!
@antlergxrl2 жыл бұрын
Tantan, how would you recommend to learn rust? I've installed it and its really fun so far, I'm just struggling to understand any of it lol
@S41L0R2 жыл бұрын
yo im always happy when I see one of these devlogs. Idk, you just make boring stuff interesting
@oliversargison57192 жыл бұрын
This might sound weird but consider making ao color slightly yellow as light from the sky is mostly blue. Id also recommend not using a linear gradient
@renatocesar99722 жыл бұрын
did you managem to improve the performance of the code? You mentioned this some videos ago
@JackKell100 Жыл бұрын
What task/project management software do you use here 0:35 ?
@jamesthomson94092 жыл бұрын
TNice tutorials was an amazing video! you really Nice tutorialt all the key points for the basics without ever over complicating anytNice tutorialng. A hard job and you did
@eboatwright_2 жыл бұрын
I would love to see a video on that 2d physics engine!
@_zagura2 жыл бұрын
What is that shading language?
@woopslap2 жыл бұрын
any reason you’re using bevy over something like uniry or godot?
@jacques-dev2 жыл бұрын
Awesome, always fun to see your progress. I have a question - what program do you use to edit your videos on PopOS?
@sm_stormzy10752 жыл бұрын
Highly likely it's Kdenlive or Davinci Resolve
@me_apps2 жыл бұрын
Could make a video how to setup helix for rust and bevy? I tried alot couldnt get it worked so far like i wanted.
@joem95752 жыл бұрын
What did you have problems with?
@MekaalLifts2 жыл бұрын
thank you very much❤
@fren6482 жыл бұрын
question since you're developing on POPOS, but you're using DLLS internally will this game natively support linux still?
@lemonke81322 жыл бұрын
Awesome
@jaiv2 жыл бұрын
using egui very cool
@KANJICODER2 жыл бұрын
I feel you with the diagrams. I can't read code. I can only write it. So if I want to know what my code does, I better have diagrams like the one @1:44 .
@Not_Glitchy20232 жыл бұрын
a different world. It's the sa laws, but different application. Without your videos, I'm not sure I would be at the level I'm at. I'm not a pro
@pwouik97842 жыл бұрын
depending on what you are trying to do, a full 3D physic engine can be overkill, and starting a new one with balls isn't a good idea, you will then have to deal with quaternions and impulse resolution for something like minecraft, you should focus on a 2D platformer engine with a fixed grid and aabbs, it's pretty easy and porting to 3D is straightforward
@dorktales2542 жыл бұрын
You should probably get rid of the ultrablack areas somehow
@OversizedPringleToe2 жыл бұрын
OSRS lol, 6:09.
@NetherFX2 жыл бұрын
Something i've seen in a lot of voxel engines that i still dont get is, why do you only need top side bottom? what if there is a block in the air? do all other sides just get filled?
@meanmole32122 жыл бұрын
yes
@arsenbabaev10222 жыл бұрын
did you try using greedy meshing ? are you satisfied with the rendering speed ? (greedy meshing is great but doing AO with it is massive pain, im trying to deside what to do im my project)
@Tantandev2 жыл бұрын
I have not tried greedy meshing, I feel like the fps is good enough to have a 8 chunk radius around the player. (With my rather old graphics card gtx 660). It's a topic I would like to explore, but atm I'm not doing anything related to performance/graphics. Priority 1 at the moment is getting a combat gameplay loop in!
@giojoscemar53262 жыл бұрын
LOOOL YESSSSSSSS TNice tutorialS COMNT IS FELTTTTT
@veltedingel2 жыл бұрын
Do you stream on twitch or any other place? I would really enjoy watching you code while I work on my own projects!
@Tantandev2 жыл бұрын
I do not stream. have thought about it but I don't see me trying it any time soon. Will probably try some time in the future when I can do some light-weight programming. Doing a lot of hard thinking stuff atm
@br1ghtd4rk242 жыл бұрын
I basically know everytNice tutorialng there is to know about soft soft but I still watched tNice tutorials through just because of how good you explained
@lukkklukk70452 жыл бұрын
Cool video. Im currently playing with Rust but not with any game engine just cli, yew. Maybe next I will do project using Bevy:) Also I like to change some of my productivity habits. Recently switched from vscode + vim to Neovide with Astronvim base and I ❤️ it so far. Wonder how it compares to mentioned Helix 🤔
@brayanstivenpiniyacorrales11822 жыл бұрын
Hands down, tNice tutorials is THE best beginner video I've watched. Others want to brag about all the sample, loops, etc they have. You keep
@Lampiola2 жыл бұрын
Checkout valoren, its a voxel rpg in rust too
@caspianmerlin64342 жыл бұрын
I love the RuneScape emotes
@jorgengullstrand5988 Жыл бұрын
What software were you using for the tasks and management?
@hbarudi2 жыл бұрын
What backend does this use? Vulcan? How is the Rust language compare to c++ or python?
@mertkonti54282 жыл бұрын
I recomnd you two to buy the Producer Edition (And if you have got money, buy the Full Bundle)
@felixmueller7341 Жыл бұрын
I feel the stone texture looks a bit too gritty, it tends to just look like noise from a distance.
@schelney2 жыл бұрын
Hey! I love your videos and I was partly inspired to learn rust and switch over my game development endeavors to the rust programming language because of you. I just finished the rust programming language book and am looking to get started on my first project. I was thinking I would begin in SDL2, but I’m not sure it’s the best option considering stuff like Bevy exists. What’s your take on the matter?
@Tantandev2 жыл бұрын
I don't think it matters as much what library you decide to start with. I've personally never tried SDL together with Rust, it's probaly fine. Try one, make something with it, a tech demo/game. I would probably recommend macroquad at the start. Then try Bevy after that. Reason I don't recommend Bevy as an entry into gamedev in rust is because other libraries will be better to teach you the language, but if you know the basics in Rust bevy is fine :)
@schelney2 жыл бұрын
@@Tantandev Appreciate the advice, thanks!
@channelname10yearsago682 жыл бұрын
Hey Tantan, how do you cope with stress and burnout? I been doing some indie rust game dev and it's been very stressful. Had to look at lots of formula, do lots of research and it's been very hard. Just last week alone, I stopped programming for 3 days just to take a rest. If I keep resting, i won't finish my game tho. Asking for advice
@3sc4p1sm2 жыл бұрын
Try to simplify if your vision is too complicated.
@conman92972 жыл бұрын
hopefully, KZbin is still around to help Nice tutorials upload "echo into eternity" XD
@conman92972 жыл бұрын
Wtf I did not make this comment
@budley90592 жыл бұрын
I hope this game comes out a success. I've loved Cube World so much, but sadly, after years of silence, the sudden release with many positive things changed for the worse made me give up on it. I'm not sure whether those things were changed again later, but it really was a big letdown seeing the game in a worse state at launch than at early access.
@luca__30442 жыл бұрын
Just been thinking, if you let players build with the blocks you should probably have all sites xD.. also how would the grass block look from below with that setup, just no texture or the top one?
@gibarel2 жыл бұрын
Not to discredit you, but have you heard of veloren? It's a voxel game inspired by cube world and made with rust, oh and it is open source, it is on a way more advanced state, it has gameplay and some content like gear and bosses, but lacks a few systems, you could check it out! And maybe even contribute.
@venom6242 жыл бұрын
shadow fight how do you open the channel rack?
@diligencehumility69712 жыл бұрын
I have respect for people who doesn't use a game engine. It's a much more difficult and experience rich path