Woah! I was trippin' at the end when you kept zooming closer to the corner. Haha This looks sweet!
@voxelbee4 жыл бұрын
Thanks man. It is quite trippy zooming in so far haha
@olivervoss31963 жыл бұрын
Looks like mandelbrot zoom
@marsclose79854 жыл бұрын
That is an amazing start from scratch in six months. I'm really excited to see what happens over the next few months.
@dorianmajerowski78954 жыл бұрын
you got yourself a new fan buddy, what you've done in 6 months is really impressive
@voxelbee4 жыл бұрын
Thanks so much! :)
@kanikabhatia98653 жыл бұрын
You deserve much more than what you have got. Keep it up, I am with you.
@hectorragofi36404 жыл бұрын
That looks amazing my dude !
@voxelbee4 жыл бұрын
Thanks, man !
@catapillie3 жыл бұрын
such a great start! i got this video recommended by youtube and i like it!
@timokha24624 жыл бұрын
This is really cool! There aren't that many Voxel engines, but this one looks very promising. Keep working on it!
@SpencerYonce Жыл бұрын
DUDE THIS IS INSANE!!! You are extremely talented man, and have given me more motivation to keep pushing on with my own game engine
@ja100o3 жыл бұрын
This is plain awesome! The level of detail at 7:32 made my chin drop💪
@LuchoGamingLB3 жыл бұрын
Dude you're a legend, keep up the amazing work and passion!
@stevesprogramming59414 жыл бұрын
Man !!!!!!!.. this is really nice , am so happy for you , really excited to you watch in this journey Really NYC man
@voxelbee4 жыл бұрын
Thank you so much bro. Glad you like it :)
@t3v7273 жыл бұрын
It's always nice to see other people making devlogs :) When it's a sweet and nice working voxel engine then it's even way better. Looks pretty neat, well done :)
@theburgerbox95763 жыл бұрын
This is unbelievable! The fact that you were able to build this all from scratch in just 6 months is amazing! You are so talented
@dutchplayermc4 жыл бұрын
The way you explain this kind of things that are super complicated, is f. amazing... I don't know how did I get here, but I'm sure I'm going to stay lmao
@Skeffles4 жыл бұрын
This looks great. I can't wait to see what it's like with ray tracing.
@publicalias81722 жыл бұрын
Pure talent, thanks for sharing your progress I love this stuff.
@good47103 жыл бұрын
I was recommended this, then I ended up watching the entire dev logs. Keep doing what your doing!!
@pathfinder7503 жыл бұрын
Ahh it's nice to sub to someone who hasn't blown up yet. It feels like I'm along for the ride
@pastor11144 жыл бұрын
I am exited to see how this goes
@oblivion_28524 жыл бұрын
Really interesting video. I've just been struggling to learn opengl shaders and whatnot and you're out here writing a voxel rendering engine. Great work. I'm 21 just graduated computer science and feel like I have a lot to learn
@voxelbee4 жыл бұрын
Thanks! The shaders can be a struggle for sure. I'm in my second year of computer science so i'm excited to see how it goes. Good luck with your projects!
@demetriuslewis67503 жыл бұрын
you've inspired me to want to learn Vulkan. Well done my dude!
@jimmykrochmalska350110 ай бұрын
Dudes so good at making voxel rendering engines he even got one on his wall
@rocknroll1134 жыл бұрын
Got those voxel led wall lights rendered well. Great vid
@voxelbee4 жыл бұрын
Haha thanks man
@badpotato3 жыл бұрын
oh.. it is really nice to see a lot of programmers sharing their work on youtube. :)
@sjoerdev4 жыл бұрын
This is absolutely incredible!
@Fidelity_Investments3 жыл бұрын
3 seconds and you hit me with a jarvis johnson
@Fidelity_Investments3 жыл бұрын
1 month later I realize I spelled johnson with an i.
@Adrianensis4 жыл бұрын
The job you're doing is awesome! ;D I'm also trying to make some devlogs in my channel, about my C++ 2D Game Engine! Keep up that great job, I'm glad to learn more about the game engine!
@nonnullptrhuman5043 жыл бұрын
This is awesome!
@Signforfame4 жыл бұрын
Just wondering were can I find the footage of AC without textures, looks mesmerizing
@voxelbee4 жыл бұрын
This guy has some good videos: kzbin.info/www/bejne/qp7Hq56Igth-a7c
@EMB3D4 жыл бұрын
awesome, great choice of tools
@Nuvhandra3 жыл бұрын
Great job, looks very good. Gotta get into Vulkan, seams very cool API
@jatinoham3 жыл бұрын
Great ! so when you will send us the link to download it
@voxelbee3 жыл бұрын
I'm not planning to release a download anytime soon... But maybe something in a few months!
@noapoleon_4 жыл бұрын
Didn't watch the whole video yet (I'm at 2:46) but damn I never heard about this technique ray casting. So does it mean that it only computes the first object that hits the ray and discard anything behind that first object?
@voxelbee4 жыл бұрын
It's really good for fast rendering. Yeah it discards anything behind it and only uses the first object for the color.
@noapoleon_4 жыл бұрын
@@voxelbee Ok that explains how you can have so many obhects in your scene then xD I was confused
@Heknon3 жыл бұрын
@@noapoleon_ you'd probably use 3d perlin noise for procedural generation, right 🤔
@noapoleon_3 жыл бұрын
@@Heknon mmmh i dont think this is perlin noise. it looks more like a fractal to me so probably some equation
@Heknon3 жыл бұрын
@@noapoleon_ nono I'm talking in general since he is planning on creating a voxel game Even though this guy made some crazy stuff so if he doesn't use perrin noise for procgen I just wouldn't be surprised
@yvindharboe70484 жыл бұрын
I'm so used to seeing all these 3d games and applications. Since there's so much of it and I take it as granted, I'm thinking: how hard can it be? Kinda like watching soccer on TV :-)
@melkenhoning1584 жыл бұрын
This is already hard enough to pull off in other graphics APIs but Vulkan? Impressive dude!
@voxelbee4 жыл бұрын
Thanks man! You should be able to do the same thing in DirectX or Metal. Not sure about OpenGL though.
@oglothenerd Жыл бұрын
I am making a voxel game in Rust with the Bevy engine! It has a really nice ECS system.
@ThankYouESM3 жыл бұрын
Now subscribed... even though my OCD very kicked in a few times, especially with the handwriting.
@zblurth3 жыл бұрын
well i will follow this dev blog with a lot of attention,
@saidfarahani82074 жыл бұрын
Wow that looks amazing. could you please link the most usefull resources that helped you create this ?
@voxelbee4 жыл бұрын
Thank you :) this website is very helpful to learn Vulkan to render stuff: vulkan-tutorial.com/ This was very helpful too for ray casting information: three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/ And just looking at what other people have done search on Google voxel octree renderer useful stuff there!
@4Bakers3 жыл бұрын
LOD Sizes are descending if I'm not mistaken LOD0 is the highest res, and each number up us lower in detail
@voxelbee3 жыл бұрын
Yeahh you are actually correct made a mistake in the video there. Didn't notice that.
@vlandemart4 жыл бұрын
Thats pretty neat!
@mathusuthanvenkatesan4 жыл бұрын
a pretty difficult feat you have achieved. good work sir.
@BilionairScientist3 жыл бұрын
looks awesome!
@woxelgamedev87824 жыл бұрын
Very Cool!
@ausilliam3 жыл бұрын
Awesome work!
@OversizedPringleToe2 жыл бұрын
Quite the effort. 🤓
@olikat97744 жыл бұрын
damn this is pretty cool, reminds me of teardown and early sapiens devlogs (by Dave Frampton)
@voxelbee4 жыл бұрын
Thanks so much. I really like teardown (physics will be coming!) And sapiens devlogs are really cool.
@geekonarium3 жыл бұрын
If you divide all voxels into groups, couldn't raytracing skip certain regions if they are empty? Maybe 10 times 10 voxels in a group. And then you could divide these groups into larger groups again? These groups has a flag if they are empty or not. Also light rays could overjump empty cells. Would this bring any performence benefits? Just guessing. Sorry for the noob question :-)
@voxelbee3 жыл бұрын
Currently it is implemented using octree ray casting so this does mean the rays skip over empty space very quickly! Very similar to what you said about groups of voxels!
@chetana98024 жыл бұрын
Awesome bhai awesome
@Taggua3 жыл бұрын
Awesome work 👍
@rosva43313 жыл бұрын
You're amazing.
@mrgps43933 жыл бұрын
better that an addictive gps map survey
@projecteidolononlinenft19882 жыл бұрын
hey voxel bee! love the engine, I also was considering creating a voxel engine for a "minecraft"-like survival game. I have no idea where to learn vulkan, but I'd love to try it out? do you know any good learning resources for vulkan??
@zaneg2 жыл бұрын
You could check out “The Churno” KZbin channel. He should have some good videos on Vulcan.
@SkylerLinux3 жыл бұрын
Have you thought about negative LOD, or do you have to decide what is the biggest/furthest away you want, and then go smaller?
@voxelbee3 жыл бұрын
The current system uses an LOD!
@chechitomata3 жыл бұрын
eres un genio
@liskov79833 жыл бұрын
So amazing! How did you start working on this project? I mean, you somehow decided to use Vulkan and you knew about different rendering techniques and which one to use for the project. And you mentioned that you started from scratch and it took 6 months. It's really impressive, could you give me some advice on how to start? :D
@voxelbee3 жыл бұрын
Thanks! Well I started by reading the Vulkan tutorial at: vulkan-tutorial.com/ It took me a while to understand what was going on though! Also join the Discord server for some other resources: discord.gg/uV6KwfYmwn
@hamad.learns3 жыл бұрын
dig those speakers 😉!
@federicoalbesa37483 жыл бұрын
Q maestro!!!
@watercat12483 жыл бұрын
Nice jobe but what you have planned to make for these engine?
@santiagobarbosa6153 жыл бұрын
Hey! I'm really interested in trying to make something like this on my own. What resources did you use to learn about voxels and vulkan?
@voxelbee3 жыл бұрын
Hey! I would start trying to learn vulkan with vulkan-tutorial.com/ and I mostly looked up on google voxel traversal papers and read about them
@TagetesAlkesta3 жыл бұрын
Have you ever heard of ray marching? Combining that with a voxel engine could be very interesting.
@jacobthomas40203 жыл бұрын
i love this! wow! is your multithread support going to support the max the user has or a fixed amount
@sneakyfatcat3 жыл бұрын
Have you been doing this on top of work in your free time or do you work on this full time? Also how do you handle the cubes, are they just distance functions or polys? Good stuff
@voxelbee3 жыл бұрын
I'm currently studying at University so I work on this in my free time! The cubes are ray-casted in an octree!
@sneakyfatcat3 жыл бұрын
@@voxelbee Very nice! I'll need to catch up on your other dev log videos, I'm in the same boat as you. Finishing up school rn and started a simple engine a while back but I'm about to scrap it and start over.
@Acetix3 жыл бұрын
That's so cool! I want to make a voxel game on my own someday too. Do you have some sources that helped you in the process or some starting points?
@voxelbee3 жыл бұрын
Well if your interested in working with Vulkan I would recommend vulkan-tutorial.com/ as they have lots of information there! I would also recommend looking at other voxel projects people are making too cause there's lots of inspiration out there.
@Acetix3 жыл бұрын
@@voxelbee Thanks
@lankymoose18314 жыл бұрын
Awesome video, engine looks sick. A little less hand stuff when you're doing your intro please lol. +1 sub :D
@voxelbee4 жыл бұрын
Glad you like it, and yeah I'll cut that down a little haha. Thanks for the tips!
@breadpebbles26033 жыл бұрын
I was wondering what platform your on(windows Linux Mac) and what text editor/IDE do you use?
@voxelbee3 жыл бұрын
I currently develop on Mac using Xcode
@pollovaldes4 жыл бұрын
How can you do this, I struggle with just creating a window LMAO :/, Btw, great result
@voxelbee4 жыл бұрын
Thanks! I know the struggle took me a while too lol
@negrastormentas28654 жыл бұрын
Have you considered using compute shaders?
@voxelbee4 жыл бұрын
I have this is currently all being done in compute shaders!
@negrastormentas28654 жыл бұрын
@@voxelbee Sweet. Do you know if it would work as well with opengl compute shaders ?
@voxelbee4 жыл бұрын
@@negrastormentas2865 The rendering would but the systems around like loading voxels ect. might be quite a bit slower. I'm not sure how much slower though.
@yvindharboe70484 жыл бұрын
Our workstations at the office now has 64 cores and 128 threads. So with single threading, you're using
@voxelbee4 жыл бұрын
I'm designing the core of the engine to be able to be entirely multithreaded because then I could uses computers like that. My next update should hopefully have that all working :)
@yvindharboe70484 жыл бұрын
@@voxelbee Having never programmed a GPU, I was not clear on the distinction between C++ and GPU programming. Is this written in GPU programming(shaders?) or C++ or both? How much of the time is executed by CPUs vs. GPUs? Also, I don't know the difference between multithreading/multicore programming on GPUs vs. multithreaded/multicore CPUs.
@voxelbee4 жыл бұрын
@@yvindharboe7048 Yeahh so all of the rendering is done on the GPU using shaders this takes about half of the current frame time or less. Then the CPU is generating the scene and sending that to the GPU this could be done in multiple threads speeding up the scene generation time and therefore the FPS.
@yvindharboe70484 жыл бұрын
@@voxelbee I see. en.wikipedia.org/wiki/Amdahl%27s_law comes to mind :-)
@hectorragofi36404 жыл бұрын
Also are you going to make this engine available to everyone in the future like unreal?
@voxelbee4 жыл бұрын
I haven't fully decided yet but if it goes well that probably will happen.
@ABHISHEKSINGH-nv1se2 жыл бұрын
Did you had any graphics experience before starting this vulkan game engine???
@loufi71754 жыл бұрын
Nice
@primalaspid71973 жыл бұрын
amazing 👌👌👌
@soviet-doge33703 жыл бұрын
you deserve more subs lmao, i subbed too
@TheSgrizli3 жыл бұрын
Did you know how to code before this or did you also learn it all in 6 months?
@voxelbee3 жыл бұрын
I've been coding for around 5-6 years now. But learnt most of Vulkan I know in this 6 months...
@Psychx_3 жыл бұрын
When you say you freshly learned C++ and Vulkan, which programming knowledge did you have before?
@voxelbee3 жыл бұрын
I had some knowledge with C++ but not much mostly with Java!
@Psychx_3 жыл бұрын
@@voxelbee That's quite the jump then. Going from managed high-level programming to lowlevel graphics programming and doing the memory management yourself is awesome. Can you recommend any literature?
@vitorbarrosaschama22773 жыл бұрын
im making a c++ game engine too, but not in vulkan! lol, thats hard.
@voxelbee3 жыл бұрын
Good luck! Yeah it is quite a challenge! lol
@aSameplayer3 жыл бұрын
Ich liebe dich!
@dottedboxguy3 жыл бұрын
why isn't anyone marching their rays :( it's good too
@linovermac4 жыл бұрын
*_Please, Source Code github link_*
@voxelbee4 жыл бұрын
I'm not planning to release the code anytime soon maybe when the project has progressed further. Thanks though :)
@linovermac4 жыл бұрын
@@voxelbee Thanks:)
@finnvictorsson3 жыл бұрын
It's xqc PagMan
@MarkusBurrer3 жыл бұрын
You should have use Rust instead of C++. This would make multithreading much easier