VR Sound Design in Unity

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Valem Tutorials

Valem Tutorials

Күн бұрын

Пікірлер: 41
@lucamefisto3484
@lucamefisto3484 8 ай бұрын
Luca Mefisto here! I just came across this video and what a pleasant surprise to see the Pirate demo being mentioned :O Love from Spain, Valem.
@ValemTutorials
@ValemTutorials 8 ай бұрын
Hi Luca !!! That's so cool to see you here. I should have ping you on twitter when the video was released but thank you so much for making the pirate demo. :D
@ronjart
@ronjart 2 жыл бұрын
+1 for audio spatializer!
@picoplanetdev
@picoplanetdev 2 жыл бұрын
Wow! My first Oculus project was also a simple drum kit, and I wish I had this tutorial back then. Keep up the great work, I am so excited every time a new one comes out!
@ValemTutorials
@ValemTutorials 2 жыл бұрын
Thanks man, ill try to upload as much as I can! :D Always a pleasure to see you here in the comment section :)
@GweENxGoBWiN
@GweENxGoBWiN 2 жыл бұрын
Hey Valem, You are the official KZbin unity VR mascot. keep it goin!
@ValemTutorials
@ValemTutorials 2 жыл бұрын
Thanks man !
@RandomMg
@RandomMg 2 жыл бұрын
Yay! New Valem video!!!
@amongryzh
@amongryzh 2 жыл бұрын
Hello! You are making the best Unity VR turorials ever!
@ValemTutorials
@ValemTutorials 2 жыл бұрын
Thanks man really appreciate this ❤️
@amongryzh
@amongryzh 2 жыл бұрын
@@ValemTutorials I have a question for you - how can I use features from Oculus Integration (such as Hand Tracking or Passthrough) if I’m using an XR Interaction Toolkit?
@ValemTutorials
@ValemTutorials 2 жыл бұрын
@@amongryzh The bad news is that for now there is not a good solution for this. I heard that Unity is working on featuring Hand Tracking in their SDK but its not available from what I know right now. So basically if you want to use Hand Tracking and Passthrough you have to stick with the whole Oculus interaction system. :/
@michaelondracek2349
@michaelondracek2349 2 жыл бұрын
No kidding, I was just thinking about this and had no idea you uploaded this video a week ago. Thanks 😀
@mojosulo
@mojosulo 2 жыл бұрын
Great tutorial, thank you! I would love a tutorial on audio spatializers
@ValemVR
@ValemVR 2 жыл бұрын
Thanks Isaac, I'll look into it that's definitely a subject that I would love to cover now that I know people are interested by it
@Fancy3YT
@Fancy3YT Жыл бұрын
I cant get the velocity estimator thing to work for some reason
@1playfair
@1playfair Жыл бұрын
Another great one
@PixelBlight
@PixelBlight 2 жыл бұрын
Would be cool to learn more about spatializers!
@mairahkhan_official
@mairahkhan_official 9 ай бұрын
This is great! Would it be possible for you to share the drumset assets?
@chrismichaelides1961
@chrismichaelides1961 2 жыл бұрын
Many thanks for this. I would love a tutorial on how to affect a sound's resonance by velocity, like hitting a gong, more than just pitch changes. Might require creating synthetic sound within unity. Please consider and thank you.
@BrandonNyman
@BrandonNyman 2 жыл бұрын
I definitely want to hear more about the audio spacializer
@GustavTang
@GustavTang Жыл бұрын
I have copied the code one to one, but still cant get the sound to be velocity dependent :,(. Is there some package or anything kind of setting i haven't installed? or is there something else i could have missed?
@jordanmuniz6167
@jordanmuniz6167 Жыл бұрын
Hey Valem! Please make a video about audio spatializers! My use case is that I want a room to be soundproof, users inside the room can hear each other but can't hear outside users, and users outside cannot hear the inside users. This is actually not easily answered anywhere online at all. Spatializers affect and dampen the sound, but nothing really talks about completely cutting off the sound all together conditionally. Various raycasting solutions are not an option for me as it is not scalable, optimized, or functional with a large amount of users.
@jaimejia86
@jaimejia86 2 жыл бұрын
Hi Valem, great tutorial, amazing!!! You will put the sourcecode in patreon?
@ValemTutorials
@ValemTutorials 2 жыл бұрын
Hi man yes ill upload it tomorrow :)
@Povilaz
@Povilaz 2 жыл бұрын
Very interesting.
@sufeeyama
@sufeeyama Жыл бұрын
Does this need to be for only XR Interaction Toolkit or it works for Oculus Integration as well?
@Hinge45
@Hinge45 2 жыл бұрын
Can you try ray / wave traced audio for realistic reverb?
@ValemTutorials
@ValemTutorials 2 жыл бұрын
I guess the best for realistic reverb is to setup the Spatializer
@cutitoutmedia4995
@cutitoutmedia4995 2 жыл бұрын
Amazing tutorial mec, genial! Question - can I do this with the free version of Unity?
@ValemTutorials
@ValemTutorials 2 жыл бұрын
Yes ! It's all with unity free version :)
@IKadekWidiGautama
@IKadekWidiGautama Жыл бұрын
Hello valem!. Im sory, my english so bad. why doesn't my oculus make sound from the game i made? whereas when I play it on my PC, the sound runs normally. can you help me?
@official_yung_dollasign
@official_yung_dollasign Жыл бұрын
where did you get the drumset model
@larapichler5850
@larapichler5850 Жыл бұрын
Hi Valem, nice video! I'm just wondering how to make objects give a sound when they land on the floor f.e. - so not by touching them but when i throw something and it lands :)
@nikunjsethi9351
@nikunjsethi9351 Жыл бұрын
Use a trigger detection between floor and the object and add the sound code there
@godskull6919
@godskull6919 11 ай бұрын
using System.Collections; using System.Collections.Generic; using UnityEngine; public class audio : MonoBehaviour { public AudioClip clip; private AudioSource source; public string targetTag; // Start is called before the first frame update void Start() { source = GetComponent(); } private void OnTriggerEnter(collider other) { if(other.CompareTag(targetTag)) { source.PlayOneShot(clip); } } }
@andreigaming2863
@andreigaming2863 2 жыл бұрын
Hey
@ValemTutorials
@ValemTutorials 2 жыл бұрын
Hello
@andreigaming2863
@andreigaming2863 2 жыл бұрын
@@ValemTutorials Wait what!?!?!?? You actually replied :0
@ValemTutorials
@ValemTutorials 2 жыл бұрын
Yes my dude how youre doing?
@andreigaming2863
@andreigaming2863 2 жыл бұрын
@@ValemTutorials Great! :)
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