The rabbithole i fell into just make my little cloak go whoosh was insane. I have very little experience in unity and these are so much fun to mess with
@christianjensen72722 жыл бұрын
Thanks for making all of these tutorials, they've helped me a lot with everything since I transition to avi 3.0. keep them coming
@poiyomi2 жыл бұрын
Careful where you put that thing
@NafrytiNosferatu5 ай бұрын
*giggles in UwU*
@darky4555 Жыл бұрын
It makes me wonder how Sippox ever got to learn these things in the first place, he knows so much about it.
@TuroBozo3 ай бұрын
each video you make is a journey, and i’m here for it!
@roxaroo2 жыл бұрын
I absolutely adore your videos, they are so organised, easy to understand and helpful. Can you do another one with effects / particles? E.g. if you smack at the head there will be small stars for a short time, or an objects that emits particles when triggered via hand gesture, such as a water gun or a sparkler? Would love to learn that!
@hinab2 жыл бұрын
finally.. been looking for this specific part jus to fix a skirt
@Kitalula2 жыл бұрын
The best VRChat tutorials on KZbin!
@beastybear44992 жыл бұрын
you have the potential to be the unity guy that the donut guy is to blender, i believe in you
@Conrole Жыл бұрын
Dude I keep finding your tutorials and they have always been super reliable thank you for making these
@E_lisa_a2 жыл бұрын
the Pitch option was already good enough, thank you so much!
@dawnlynworkman47092 жыл бұрын
when i try to use capsule in any of my projects for a collider it doesn't give me a height option. so I haven't been able to use it. any suggestion to what i should do?
@bigbunnyleabee Жыл бұрын
Just a fun tip. Manipulating physbones can be a great quest alternative to DPS. Ofcourse you can't do anything with anyone else but more self dps
@tonk81832 жыл бұрын
Thanks so much for all of your videos. I also learned you can change numeric values with a slider when the mouse changes to have the small triangles on the left and right. I was wondering why the mouse changed to that and why when hovering over certain parameters.
@BowseyUwU2 жыл бұрын
idk why but the colliders just dont work when i put them in
@dissonanceparadiddle2 жыл бұрын
I'm so excited to give my hair and wings collision! And if the level geometry has colliders I could almost kind of approximate cloth sim for my skirt 😚 Plus not having body parts clip through each other even more than the last update is really exciting
@bizz76122 жыл бұрын
If you want your skirt to collide with the ground in any world, one trick that sorta works well now that we have plane colliders is to attach a collider component to your base armature object so that its always at the ground for your avatar and make your skirt collide with that. You can also do this with tails and other things to simulate ground collisions.
@_Romulodovale2 жыл бұрын
The height parameter is not appearing for me on capsule shape type.
@chekote2 жыл бұрын
Ditto. Did you ever find a solution?
@juuzousuzuya6542 жыл бұрын
Put the "Inspecter Tab" into debug mode, just found that out today.
@fizzyfennec2 жыл бұрын
Thank you so much! Can you please do a tutorial on senders and receivers?
@CuddleBean2 жыл бұрын
Can you do a tutorial on how to make extra slots in the expression menu? (the circle expression menu to have more than just 8 things)
@bonedaddy4212 жыл бұрын
kzbin.info/www/bejne/i4acf3mAr5ekotU timestamp link to one of sippbox's videos showing how to make a sub menu
@JackTheBlindOrganistAndCrepey2 жыл бұрын
Awesome timing! Thank you so much!
@TABBZZ2 жыл бұрын
Quick question but what type of Unity r u using,, currently I’m using the 2019 which does not have the physbones,,, So which one are you currently working,, or do i just gotta redownload a new vrc SDK??
@JoshDoes2 жыл бұрын
Might have to purchase the bones from the unity store within unity
@TABBZZ2 жыл бұрын
@@JoshDoes I did,
@IgnisDraconi2 жыл бұрын
Thanks this was very helpfull! The thing is... when I switch to "capsule" in the options only came "radius", there is no "height"... werid 🙃😅
@jajer7450 Жыл бұрын
any reason my colliders wont work in play mode? Ive done everything in the video but they are not effecting my hair
@bhoffman19672 жыл бұрын
LOVE the video... but, where/how did you get the avatar that has all those bones already in place!? Not ReadyPlayerMe, nor Vroid, nor Tafi.
@iceboundglaceon Жыл бұрын
what about the automatic ones generated by vrchat. even in debugging mode it won't let me adjust the size or rotation
@famalourian24638 ай бұрын
Why did the hair just suddenly jump up at 1:11 and start responding to the collider size adjustments? I tried this and the hair on my avatar, which has physbones, doesn't do anything at all no matter how I set the head collider. I tried play mode. Is there some setting I'm missing to activate the colliders?
@TheClutzFromGrendal2 жыл бұрын
Can you make a tutorial for grenades? I often see avatars with the ability to drop a grenade and let it roll around with smoke effects
@OkriM-0 Жыл бұрын
Hey, great video keep it up! Just a little question, I've seen avatars that can activate some abilities just hitting some invisible green boxes and it looks super cool, if you could manage to do a tutorial for that, that would be awesome.
@LilMissIzumi2 жыл бұрын
What unity do you use? I've been trying to get physbones but it doesn't show up when i search for it
@northbearNL2 жыл бұрын
download the newest vrc sdk
@hasikon2 жыл бұрын
would there be a way to make like that stick you used in the beginning but collide with everything on yourself and others? like a normal collider without whitelist stuff?
@haddyDrow15 ай бұрын
have a breast part I have physics on, and I'd like it to collide with the hair. How can I make it affected only by the hair physics, and not the breast physics? On play, the breast goes crazy because it has both a physics and a collider. I just want a group for the hair and the chest part.
@rofinatheirin99298 ай бұрын
I love this tutorial, but I've hit a snag...(I'll edit if I figure it out) The sphere isn't appearing at all, as far as I can tell, when I drag the component the way you show in the video. Troubleshooting. EDIT: I had gizmos toggled off somehow! Now I have a new problem: the collider isn't affecting the hair at all...gaaah!! xD
@famalourian24638 ай бұрын
Same problem here. Glad I'm not alone. I'm still wondering why the hair in the video just magically jumps up at 1:11 and starts responding to his size adjustments.
@rofinatheirin99298 ай бұрын
@@famalourian2463 I figured it out, but please bear with me…I’ve been up all night and need some sleep, but I’ll explain ASAP when I wake up, if you don’t figure it out first! 🙏
@rofinatheirin99298 ай бұрын
@@famalourian2463 Try messing with it after hitting the play button. I believe that’s how I got it to work (make sure to work with only one object at a time so you can copy/paste as you need to as described in the video!) Please let me know if this helps! 🙏
@himie Жыл бұрын
How do you play directly on unity? Whenever I do that my avatar becomes frozen in a crouch state and it doesn't have any physics
@p0lit3cat5 ай бұрын
what would someone do when the collider is huge and its still to big even at the smallest its able to go?
@antoniocruz-xd4us2 жыл бұрын
Do you have any plans on making a tutorial for making body switches like a button on the body or a grab toggle that stays on or off when you grab it? I would love to know how to do that and seeing how you explain things you would make it seem like a cake walk
@LizzieGoldenMH Жыл бұрын
is PhysBone Colliders work on yourown avatar or it work on other player?
@kitsunetsunami4923 Жыл бұрын
Thank you so much!
@RedDead-ji5gt3 ай бұрын
I’m still so confused, mostly because the dress/skirt on my avatar never seems to work right
@bassrecord6139 Жыл бұрын
oh man, the Boneworks music brought back memories
@uccaroo9468 Жыл бұрын
i'm using two capsuled in my avatars thighs to disable the tail from goung through my body but my tail just curls up. does anyone know how to fix that?
@nataliearrow82 жыл бұрын
I don't know if you get this a lot but I'm having trouble adding dance animations to my avatar and as far as I know I haven't found a video that will help out with that I know there's tons of videos on it I just haven't found the right one
@spacerat56602 жыл бұрын
do you think you could make a tutorial about grabbing objects off of your avatar?
@Soul-Queen_Nyralim Жыл бұрын
i wonder why it's not working though.... i put colliders into the legs so that the cloak wouldn't clip through. yes the physbones in the cloak also got collision activated and a radius assigned and i dragged the leg bones with the colliders in the physbone script. But when testing it in playmode, it's still clipping through, as if the colliders didn't exist, even though i did everything exactly as described in this tutorial Q.Q help...
@amazingronnie2 жыл бұрын
thank you so much
@gamerthem5063 Жыл бұрын
Sadly Collison does not work, hair still goes through head
@slushypievrc Жыл бұрын
so I have an issue withm ine, my phys bones shake like crazy in both vrc and Unity
@shyannenichols24202 жыл бұрын
Er... Problem. I got my SDK last week and for the capsule collider there is no way to shorten it, so the colliders are very very tall.
@juuzousuzuya6542 жыл бұрын
Put the "Inspecter Tab" into debug mode, just found that out today.
@shyannenichols24202 жыл бұрын
@@juuzousuzuya654 Thank you. I also found this out today. I hope this will help other people but I believe it should not have to be debugged to show that option.
@ninakemmerer42102 жыл бұрын
@@juuzousuzuya654 YOU ARE A LIFE SAVER
@idarkstarx69393 ай бұрын
What if I want something like a halo to have collision?
@shizukahirose602 жыл бұрын
Thanks!
@chekote2 жыл бұрын
I don't get the height option when I choose capsule. How do I get that to appear?
@juuzousuzuya6542 жыл бұрын
Put the "Inspecter Tab" into debug mode, just found that out today.
@chekote2 жыл бұрын
@@juuzousuzuya654 thanks. I found out the same thing after I determined VRC broke their SDK at some point.
@luissantiago51632 жыл бұрын
Oh hype. Cheers!
@lilpotato77212 жыл бұрын
Hey do you think you could make a tutorial on how to do the fake playspace mover alot of avatars have? I can't find a tutorial anywhere on how to do that, also Thank you so much for all ur tutorials I've been learning how to make avatars recently so these have been very helpful!
@northbearNL2 жыл бұрын
Get Gogo Loco
@ninakemmerer42102 жыл бұрын
what do you so if the height for the capsule doesn't come up?
@drewdoom2881 Жыл бұрын
How do you Remove all PhysBones so i can publish my Avi
@parash92432 жыл бұрын
the hair is jumping off the colider??? why??
@andrew.x_2 жыл бұрын
how did you get the in-game physbones display like 2:15? That looks really helpful for debugging
@louise26512 жыл бұрын
Not sure if you figured it out yet but if you go into your scroll wheel then go options, config and then Avatar overlay it will give you options to see the phys bones or contacts.
@andrew.x_2 жыл бұрын
@@louise2651 got it, thanks!
@BananaWisp2 жыл бұрын
So, quick question. There's no way to make colliders on your avatar that can touch other people's hair and such, right? Just the hand colliders that are built in do that?
@SippsAvatarBox2 жыл бұрын
correct
@Alpha.Monster2 жыл бұрын
You used to be able to do that with dynamic bones. I had a collider in my avatars snout that let me push bones around. But it seems that the system removed this ability.
@BananaWisp2 жыл бұрын
@@Alpha.Monster Hopefully they'll allow custom colliders to interact again at some point, I'd love to be able to move people's dynamics with props and whatnot.
@Theoq992 жыл бұрын
Can you go over the default hand collider's and whether you need to make your own for even more precision? Also I keep running into weird animation/pose issue putting phys bones on my head/arms.
@IdiotWrangler2 жыл бұрын
VRChat does not allow for you to make your own global colliders for the hands. You can add more colliders but there is no guarantee they will collide with other peolle
@mareinnashaw61342 жыл бұрын
So can we not put a box collider on the avatar? If I use a plane, I can set the position and orientation but not the size, and it appears square... can this be changed?
@Losjo40932 ай бұрын
a plane is a flat square
@zeruin2 жыл бұрын
someone has to make an entire model just made of physbones every body part has a physbone
@ConnorEllisMusic2 жыл бұрын
Done that the hour it came out.
@zeruin2 жыл бұрын
@@ConnorEllisMusic lol nice
@zeruin2 жыл бұрын
@@ConnorEllisMusic how does it work exactly does it just flop around or just move like a normal avatar just with some issues with every body part while moving
@johnsmith-cl8lk2 жыл бұрын
Could you toss someone this way?
@zeruin2 жыл бұрын
@@johnsmith-cl8lk probably not but their body will just move around a lot
@themagicdogplayz70312 жыл бұрын
how do i make it where i can grab my avatars hair
@ChaosContrl2 жыл бұрын
How do you get a height option for the capsule? Unity doesn't show it to me whenever I have this option selected
@SippsAvatarBox2 жыл бұрын
it's a bug with the current SDK, workaround is to set the inspector to debug view and edit the capsule height from there
@ChaosContrl2 жыл бұрын
@@SippsAvatarBox Gotta love hair-pulling bugs like that >.< thanks for the info!
@theidioticmedic2 жыл бұрын
Okay now how do I give my avatar a working shotgun
@IdiotWrangler2 жыл бұрын
Learn! Use the slide constraint
@NextLevelCode2 жыл бұрын
I got no capsule height option.
@juuzousuzuya6542 жыл бұрын
Put the "Inspecter Tab" into debug mode, just found that out today.
@emilyava2 жыл бұрын
How u enable in game the bones colors like at the end?
@SlamDunkYaJunk2 жыл бұрын
I haven't played vrchat in a while and I'm very tired rn so this may not be the most accurate, but If you go into your radial menu, go to options, and then go through a little bit you can find an option to show/hide physbones
@emilyava2 жыл бұрын
@@SlamDunkYaJunk Thank youu!
@beastybear44992 жыл бұрын
GOLD
@Optimusprime-ve7xi2 жыл бұрын
are these things on sdk 2.0?
@SippsAvatarBox2 жыл бұрын
No, and you shouldn't be using sdk2 anyway as it is deprecated.
@Optimusprime-ve7xi2 жыл бұрын
@@SippsAvatarBox who says it's deprecated. Im still using it at this very day
@SippsAvatarBox2 жыл бұрын
@@Optimusprime-ve7xi says it right on the sdk download page
@Optimusprime-ve7xi2 жыл бұрын
@@SippsAvatarBox either way it's still helpful. More than that pile of complexity called sdk 3.0
@Optimusprime-ve7xi2 жыл бұрын
And don't get me started on the simplicity of 2.0 compared to 3.0
@dorchadas5492 жыл бұрын
i fucking love you.
@isthistheligg99492 жыл бұрын
I LOVE U MY LOVELY DOGGY GIRL
@Jaibliss_agent872 жыл бұрын
Hairbones
@fyrebirdd2 жыл бұрын
:D
@duckwitasombrero72442 жыл бұрын
So many furry avatars with phys i just want a leon re4 avatar with moving hair
@YolkiEgg2 жыл бұрын
How can you do this with dynamic bones?
@Jay6x2 жыл бұрын
Just use Phys Bones. Dynamic Bones are going to be phased out at this point, and is easier on the performance. You used to need to add Dynamic Bone Colliders to the hands, and allow colliding with those colliders to the Dynamic Bones. (ex: hands touch hair, and hair moves away from hand) Though you couldn't "grab" Dynamic Bones. You can allow yourself, or others, to interact with your Phys Bones without having any colliders, and it's free.
@crittercrawler272 жыл бұрын
bro........
@JoshDoes2 жыл бұрын
@Jay6 oh man I bought dynamic bones hope jt wasn't a waste it should be usable for a lot kf the models I might try
@Jay6x2 жыл бұрын
@@JoshDoes Yeah, I mean, I bought dynamic bones too. I made use of it for a good few years, so I don't feel like I wasted the money. It can be used on other projects possibly, though probably not for vrc.
@Aiana3D2 жыл бұрын
I have colliders on my index finger bones that i only have applied to specific physbone components, but they interact with all my other components regardless of the whitelist. Is there a known fix for this that you know of?