3:56 you can also, click on hoodie, then shift + H to hide everything else except the hoodie
@Airbee3 жыл бұрын
Damn, was about to write that aswell :D Good i checked other comments before that lol
@sabrepilot3 жыл бұрын
I knew how to do this before, but this actually taught me a fair bit about the fall backs. Thanks for the awesome vid as always!
@iiNekoMattyii3 жыл бұрын
lowkey most straightforward tutorial i've watched in my life. ill be doing this after some good Zs.
@Yipper643 жыл бұрын
0:30 I really wish that VR Chat had an auto quest thing, like it would just automatically attempt to make a quest version, you could see it, see if it has any issues, and if it does remove it, if not WELL THERE WE GO!
@Yipper643 жыл бұрын
@@razortosh You could make a script that decimates the model and changes the shaders after switching to android.
@jolloez89033 жыл бұрын
There is asset on booth, converts your avatar to quest in one click. Its japanese but very easy to use
@dariendark72633 жыл бұрын
@@Yipper64 part of the problem is that blender running on a pc has ample processing power to do this, but running the functions to load the model into an editor and using AI to decimate the polygons is just too much for a mobile processor, especially if it has to run alongside the VRchat application at somewhat full speed,, it would be better if they gave us access to each individual model to create quest versions and reupload them to the same location
@Yipper643 жыл бұрын
@@dariendark7263 are you sure unity doesnt have any tools that can just do this?
@Kaittycat3 жыл бұрын
@@jolloez8903 Would you be so kind as to share a link to it? Or the name of it? I can't find it.
@OguraToasty2 жыл бұрын
Note: You can use rotation constraint at lower strength for skirt bones in order to simulate movement based off of leg position.
@Draeghy2 жыл бұрын
For those who have "Build & Publish for Android" greyed out, make sure to hide any other model that is in your scene -- by clicking them and unchecking the checkbox next to the model. I hope that will help some confused peeps just like I was!
@itspyrodragon2 жыл бұрын
I was wondering why it wouldn't let me publish. Thank you for sharing!
@cosmicnebula2infinity2 жыл бұрын
I just wanna say you have saved my life with that 😭 I was struggling so much wondering why the box wouldn’t ungrey itself for almost an hour it was heavily frustrating but then I got to to work thanks to you🙏🙏🙏
@jennyfrumdablok14263 жыл бұрын
Thanks for this! My model has actually been quest compliant since day 1 but I honestly just didn't get around to converting because I didn't know how, and I didn't feel like watching a 35 minute video for something that you've shown can be demonstrated in 7. Also, you probably just did it for the sake of the video but just in case you don't know; Instead of having to select everything except the hoodie one by one and press H, you can click the hoodie and press shift-H to hide everything else :)
@sara73hsquire2 жыл бұрын
is there a way you can help me make my avatar quest compatible
@Hopeofhell2 жыл бұрын
Iv watched a far few of your tutorials lately trying to Trouble shoot my issues. Didnt find a fix but i wanta just say how fast simple and to the point your tutorials have been and they have shown and given me a crash course in using the programs needed to make models for later on. Keep up the good work 👍
@gugalldiznii3833 жыл бұрын
i've been using an avatar that's apparently "very poor" in perfomance, but Quest users tell me they can see it. I wonder if the avatar is just "very poor" on Quest standards
@-DollFace-2 жыл бұрын
It is very poor on quest standards
@-DollFace-2 жыл бұрын
And that's ok
@Camera-Guy_ODST2 жыл бұрын
Has 1K pollys Has 3 Material Slots Very Poor
@xxzl_lew3388 Жыл бұрын
"Nobody is going to be staring at my shoes anyway so fuck it method" 5:00
@TheNewBloodDan2 жыл бұрын
I came here for vrchat related stuff and everything but I've been using blender for YEARS and didn't know about turning trianglees into squares using the ALT + J command in edit mode and also using the dissolve ege loops technique! I 3D model printable masks and man it's going to make things easier dealing with tons of messy polygons!
@supking4032 жыл бұрын
THIS MAN IS HOLY HE ACTUALLY DID SCREENCAST KEYS FOR THE TUTORIAL BEST TUTORIAL EVER I DIDNT EVEN USE IT THO
@Aggrotard3 жыл бұрын
Awesome video, learned a lot of new stuff! PLEASE add some tags to your videos so more people can find them
@geekiefox3 жыл бұрын
This video helped a lot more then the others i've seen on this. Thank you so much
@iamontda Жыл бұрын
I have some tips for anyone struggling to do this. First, if you import a model to Blender that comes with multiple possible options (clothes, accessories etc), you'll have to get rid of any undesired options before hitting 'fix model' (otherwise, when the different parts of the model are compressed together, you'll just see every possible option stacked on top of each other, such as multiple outfits/ accessories in one weird clump). Also, if you hit 'fix model' and none of your textures appear, you may have to go in and manually add said textures. To do this, I hit 'undo' to revert the 'fix model' function and found my texture files' locations. Then I expanded the tabs for the different parts of said model (body, clothes etc) and found all of the possible 'material properties' (aka the red sphere) listed. Under the 'body' section of my model, I clicked the 'body' material sphere, went to the 'MMD Texture' dropdown, and clicked 'add' under 'texture' to add my body's custom UV map image (in my case, it was a .PSD file, which imports fine). All of the textures your model will attempt to pull from will also be found in that 'material properties' panel, so you can go ahead and change all of those blank materials into textured files. Once every material has a texture file applied, you can go ahead and 'fix model'. Once you do that, note any texture errors, and if there are problems, you'll have to undo the fix and mess with your textures. For example, my body texture was fine, however I had an accessory on the neck of my model, and the body texture was overlaying onto said accessory whenever I'd hit 'fix model'. The solution to this was to just remove any redundant textures (in this case, the accessory I used included both the 'body' and 'accessory' texture files within its hierarchy, when the only texture needed for the accessory was 'accessory'; removing the 'body' texture from underneath the item solved it). I hope this makes sense, and if people need help troubleshooting, please let me know. I'm still learning, too :)
@neuromousey3 жыл бұрын
1:03 I was not ready for a caked up Sippbox but it was a pleasant surprise 😌👌
@usbfig3 жыл бұрын
Fantastic and super informative! Thanks so much for this!
@blaketracy43773 жыл бұрын
damn vroid makes the body one whole material. that explains why I've been having so many issues swapping clothes too.
@LinearCircleOfficial3 жыл бұрын
Love hearing Boneworks in the background!
@qvavr Жыл бұрын
i keep getting the error prefab.unity3d does not exist and i cant find out how to get it
@Tmberry01023 жыл бұрын
This is perfect, i can be the imperial legionnaire from oblivion now.
@saw-alone-man61503 жыл бұрын
Stop right there citizen!
@ThemasterPink2 жыл бұрын
boneworks theme in the backround made me smile.
@noobymaniac2 жыл бұрын
Very useful tutorial. Thanks for the info!
@NachoGunk2 жыл бұрын
Bros going so fast that I can’t even think
@NachoGunk2 жыл бұрын
It didn’t work
@sagecho20032 жыл бұрын
5:37 When I press "save atlas to" it combines the materials but does not open a folder/location for me to save the atlas to. I'm so confused.
@gamingreaction73723 жыл бұрын
At 4:00 If only my hoodie was as organized as yours its triangles and rectangles all over the place while yours is so nice and neat with just rectangles.
@tonytheofficer3 жыл бұрын
how do i fix a shader that it doesnt let me change? its stuck on "standard" with no way to edit.
@ndrew_B25 күн бұрын
Try unpacking the prefab first
@thecoolermerlin67782 жыл бұрын
only been exactly a year since the video came out for me to finally use the video lets goooo
@SemadaNF2 жыл бұрын
My texture just dont apply in blender when i fix it with cats plugin
@OfficerBarricade2 жыл бұрын
i like the Canadian sweatshirt you have on your avatar its nice 💙
@5olace3 жыл бұрын
yo, where do u see the poly count on blender like u did at 4:14 ? cause idk how much or how little i need to optimize. btw u should have stated where to see that on the tutorial, cause i believe thats and big thing honestly. u just sorta cut to a zoomed in shot of the counter, but didnt even show where to even look to see it.
@5olace3 жыл бұрын
nvm, figure out. on blender 2.9, u have to enable it by right clicking the bottom bar, and enabling scene statistics.
@悠彌3 жыл бұрын
the best optization shortage, keep the good work! if it is possible, please lemme buy you some coffee.
@SippsAvatarBox3 жыл бұрын
yea mate i'll take a double double with caramel
@悠彌3 жыл бұрын
@@SippsAvatarBox Would you like to accept donation on patron?
@SippsAvatarBox3 жыл бұрын
@@悠彌 i dont have patreon actually, but thank you ❤ maybe ill enable channel memberships soon
@kasperroued5212 жыл бұрын
so i have this broblem where when i import my model it is just black and when i try to fix model my textures dont appear Please help
@theonemarcus3 жыл бұрын
Thx for the video. Going to try it out soon. Got stuck on trying to reduce my pc avatar 19mb.
@OguraToasty3 жыл бұрын
My avatar has alpha parts for eye layers, so there's just racoon eyes now...
@Moon-ut7ln2 жыл бұрын
quick question i am looking through the video and i found a occuring problem that prevents me from going any further is to placing the model in the blender and which idk how to convert the file if possible can you reply and explain to me on how to do it i never used blender before but have used unity enough to make a pc version of a vrchat model (which isn't quest compactable) (edit: mine went haywire and the colors werent right until i re-added it for those who just did that part with fix model and had that same problem)
@Moon-ut7ln2 жыл бұрын
nvm i figured it out
@Baron_Harkonnen3 жыл бұрын
idk where else to look i have googled this issue multiple times, but when i click fix model it doesnt apply the textures to the model. How do you fix this issue?
@StepCrow3 жыл бұрын
Fire video as always man 🔥🔥🔥🔥.
@TheBlessedFighter3 жыл бұрын
No ones probably gonna help me but every time I try and make it switch build target to android nothing happens after I press confirm
@RazzleTheRed1 Жыл бұрын
Man I wish you could just pick any quest computable avatar as a fallback in the game itself, instead of having to go through a whole process to not only make it quest compatible but also meet some arbitrary standard to be "good" enough to use as a fallback. And then specifically upload it as a fallback
@trioproot5932 жыл бұрын
one issue I keep having is when I export to unity the polygon count shoots up to over 2 trillion any idea why that's happening?
@yaoixsenpai2 жыл бұрын
Coming back to learn how to dissolve edge loops. Blender isn't dissolving the edges I tell it to.
@srahhstfan9858 Жыл бұрын
when i do seperate by materials and u start to hide everything except the hoodie, mine just hides the whole thing. im using mamehinatas skin btw (im on about 3:50 in the tutorial
@usernameisallfull7 ай бұрын
i'm guessing you just have one material for everything then. Just select a vertex of a thing you'd like to hide and hold ctrl and + to select everything, then press h to hide. It works well enough lmao
@rogox14492 жыл бұрын
I need a little help here, i have a vroid model, and when trying to create an atlas on the blender plugin the textures mess up, the head ends up using the body's textures, what do i do?
@thespectacularspider-man2549 Жыл бұрын
I might be late... But I have this issue too, all you gotta do is go to the textures on the model and remove the image the texture uses, then change the texture to an image texture and select the original images to be the image texture.
@xsweetcupcakekagome3 жыл бұрын
How can you do it below 10mb? My friend tried but he said the files too large 😭
@jaystar19 Жыл бұрын
whenever i make the atlas for my model on blender it gets greyed out completely...
@goddessinaritaoist2970 Жыл бұрын
most videos are already 3-4 steps into the unity and I guess we have to have something called sdk? I cant seem to find a video that takes you all the way from step one.
@kingfuff4022 жыл бұрын
in the sdk control panel, I am unable to select "Switch target build to android". How do I fix this
@maxtgth3fr13nd511 ай бұрын
What do I do if I don’t have an Fbx file? I tried exporting an Fbx from a prefab but it’s…not perfect. The skeleton is misplaced once I put it on blender. Any way to fix that?
@ceroshiro Жыл бұрын
Whenever I do this with CATS it messes up the eye bones and I have NO idea how to fix it.
@rinseik02 жыл бұрын
for some reason my PC avatars component script refuses to paste into the quest one like yours did at 6:33. I really wish there were an easier way to do this :/
@TJK10Able3 жыл бұрын
I need help with this! I tried to upload a version of my Quest avatar but when I click 'Publish for Android', all I get is 'FileNotFoundException' for no reason, even without broken scripts or disabled future proof checkmark. Unity version 2019.4.29f1
@skybeats87912 жыл бұрын
I think the unity version has to be 2019.4.30, I'm not sure
@rogox14492 жыл бұрын
i had the same issue, i ended up doing all over again to see if that fixed it and it actually did
@noblecat-b312 Жыл бұрын
My avatar model is on the floor and the RIG is standing up straight, how do I fix this?
@journey5782 жыл бұрын
Does shaders not work on quest? I put avatar, audio, animation and ect allowed on my friends (on the safety setting), but I noticed I couldn’t turn on shaders.
@MaxAndr-c4i2 жыл бұрын
hey huys im facing unsync problem. Quest users see my avatar different from what pc users see, whats the problem?
@munsterlandr16442 жыл бұрын
For some reason, the addon doesn't recognize that I have Pillow installed. Is there something I can do?
@minestar4262 жыл бұрын
I'm trying desperately to upload this one avatar and it is just. not. working. I've done everything correctly, decimated, atlased, optimized all of it. Using the right shaders, the right SDK, the right version of Unity, and it doesn't show up. I don't see it in my avatar list, and quest players only see the avatar as the default error robot. I can't figure out what to do to fix this
@yaoixsenpai3 жыл бұрын
My cross-platform option is greyed out, does this mean I can't use it on both pc and quest?
@SippsAvatarBox3 жыл бұрын
that just means it doesnt meet the requirements for being a fallback avatar, you can still upload it on quest
@SonicTheHedgehogCoder2 жыл бұрын
Question, what if I can't even import model into Blender?
@fastbulletz2 жыл бұрын
When I generate material list and save atlas, it messes up the look of the model when it’s mapped. Any ideas?
@SomeTubeCat3 жыл бұрын
i continue to get an error every single time i try to create an atlas and i dont understand what the error is telling me to try fix the problem
@lazycrocc67152 жыл бұрын
Why wont my build target switch to android? It warns me it could take a while, but I didn't expect above 30 minutes
@FredWheatFill2 жыл бұрын
Thanks dude helped a lot man!
@Iamo7123 жыл бұрын
When I try to click switch target build to android it just says "switch target build to android disabled"
@ploopyloopyVR3 жыл бұрын
same
@Iamo7123 жыл бұрын
@@ploopyloopyVR I was able to figure it out, you need to download the unity android sdk, it's what lets unity build for android in general.
@Artorikus3 жыл бұрын
I already do all of this when I want to do a n avatar for that crap called Quest Standalone. 😆 I'll suggest this video in my VRChat community!
@quipsilvervr2 жыл бұрын
When you buy an avatar package from anybody, it's kinda screwed right? Because you can't seem to do anything with it that lets you take it into Blender to begin working on it.
@clutchdidthat2 жыл бұрын
when i import the model from blender it adds a mesh filter and mesh renderer in unity which cant be used for quest avatars but when i remove those components the avatar becomes invisible. if anyone can help that would be great
@YouthfulPat Жыл бұрын
I made the shader to standard lite but i still get an error as if i was using the standard shader. can anyone help?
@hans24242 жыл бұрын
Idk whats going on but everytime I try to upload the avatar to quest it keeps making a prefab instead of actually uploading and doing anything and its been like this for 2 days and im starting to get mad on not understanding whats going on
@lisehg59183 жыл бұрын
can I make it so that the material is double sided with that toon lit shader? I have see through spots in the sleeve opening and such..
@puzzlechu2 жыл бұрын
im trying to use this but wahts happening on that screen there-
@maksimgames1 Жыл бұрын
if i combine the skin and face materials (the only 2 i have) my avatar breaks all together.
@OrganicKourts9993 жыл бұрын
how do I shrink it's MB, my avatar is 11.70MB and it says it needs to be 10.00MB or lower
@SippsAvatarBox3 жыл бұрын
you can try reducing the size of your models textures in unity by selecting the textures and changing the size in the inspector tab. crunch compression can also help reduce texture size
@xugo912 жыл бұрын
Hi, thanks a lot for this tutorial. I have a question tho, I was wondering how did you make the hoodie strings (I'm using a vroid avatar and the strings are in 2d and have only 1 bone) Thanks !!!
@mindeez263 жыл бұрын
2:18 PhysBones!! Woooooooooo!!!
@tychoredleaf3 жыл бұрын
One quick question please. How do you prevent the eyes from turning a solid color? I have a model I use for PC but when I try to make a quest version the eyes are solid because Quest has no transparent shader.
@KiimyyC3 жыл бұрын
Hey! :) You need to paint the transparent objects onto the skin or other textures directly for Quest unfortunately. This video explains how to do it: kzbin.info/www/bejne/gnyQgJ6vbJJoo5I
@crimson-foxtwitch25812 жыл бұрын
The Quest doesn’t support alpha transparency in VRChat’s shaders. At all.
@zarjamar18833 жыл бұрын
At 5:30, I'm trying to combine the materials to make myself a new atlas, but some of my features turn white like they're not getting saved to the atlas. Is there a known fix for this?
@sinimaginacionparaunnombre28393 жыл бұрын
i have the same problem. You find any solution to this?
@zarjamar18833 жыл бұрын
@@sinimaginacionparaunnombre2839 Negative. Frankly, I gave up and am looking for someone more experienced to help.
@ColdestSubZero3 жыл бұрын
When I combine all materials it completely changes my avatars default expression and adds sleeves do you know how I'd fix this?
@jonathangandara36403 жыл бұрын
I'm having an error with the eyes when I hop on the Oculus VRChat. Pupils end up missing and I look like a zombie. How do I fix this?
@VOXIDD3 жыл бұрын
Great video, I will definitely do this. But can quest shaders support transparent textures yet? A lot of my models use transparency.
@SippsAvatarBox3 жыл бұрын
they do not, best thing you can do for that is to use the knife tool in blender to cut off all the geometry that uses transparency
@Airbee3 жыл бұрын
@@SippsAvatarBox One of the saddest things about Quest. There's a cool feature called "Correct Face Attributes" under Options in the top right when in edit mode, sometimes that more suitable than the knife tool. Then you can just move the vertices (or edge loops) around, and it tries to adjust the UVMap so that the result stays the same.
@VOXIDD3 жыл бұрын
@@SippsAvatarBox Ok that's what I figured, I did do this before seeing this. Glad to see I was doing the right thing. Thanks!
@VOXIDD3 жыл бұрын
@@Airbee oh interesting!! I will have to try this out.
@im_loser-r69473 жыл бұрын
So i cant merge kr move the bones do they show ingame?
@MatildaHinanawi3 жыл бұрын
Good tutorial! I wish old avatar could be made to be fallback too if they meet the requirements... Isn't it an obvious choice to want the possibility of using for fallback, like, WHY WOULDN'T YOU WANT IT?? Just make it available right away if it meets the requirements! VRChat plz.
@SippsAvatarBox3 жыл бұрын
there's likely a technical reason behind it, it at least isn't too difficult to just update your projects sdk to the latest version and reupload
@mudafuka58423 жыл бұрын
When i switch to android my unity closes anyone know why ?
@soulreaper39743 жыл бұрын
someone please help me because apparently i get errors no one gets. for starters unity for some reason gives me an error saying "switching my build target is disabled"
@nnnnoooah2 жыл бұрын
For some reason it lets me export my model, but says it does not have android support
@Prooxy142 жыл бұрын
really helped me out ty!!
@PinkRoseRevolution3 жыл бұрын
My avatar doesn’t have a blueprint ID? What do I do?
@glossopho3 жыл бұрын
What do I do if whenever I press the “to parents” button nothing happens to the bones
@KnuttDog Жыл бұрын
Mine keeps saying the blueprint doesn’t exist
@ReiHinoSenshi2 жыл бұрын
So does it auto use the atlas without attaching it to anything?
@Arkantolas2 жыл бұрын
how do you actually take an avatar from in the game and put it into blender? i lost my original model, but it's in the game.
@Cielle_Slime3 жыл бұрын
quest avatars hurt my soul T_T I see people make REALLY good looking ones some how.
@AQPAL2 жыл бұрын
so when I tried to fix model the textures went all weird. Is it because I'm using the newest version of blender?
@twint92 жыл бұрын
Check the blend mode.
@AQPAL2 жыл бұрын
@@twint9 I'm really new to this, but what is that under?
@twint92 жыл бұрын
@@AQPALgo to the materials tab, look under settings
@alecmackintosh27343 жыл бұрын
another technique for saving even more space in your textures and UV's are to make a seperate uv map and then bake the textures. This means there is no wasted space with the new map.
@gnomey14833 жыл бұрын
I dont have that fix model button...
@Bat.of.the.graveyard2 жыл бұрын
ive done all that.. but its still saying only for pc
@bl0ocky3 жыл бұрын
Why I get this error trying to switch to android “Switching to Android:AndroidPlayer is disabled