(VRChat) Unity Tutorial - Creating a Trigger Area for the Player (Entry/Exit)

  Рет қаралды 2,055

Gen Obvious

Gen Obvious

Күн бұрын

Пікірлер: 15
@clovisbrayssugarbby
@clovisbrayssugarbby 3 ай бұрын
Still works even a year later after the video was made. Flawlessly too! I really appreciate the easy steps to follow without unnecessary commentary and how straight to the point this is.
@genobvious2606
@genobvious2606 3 ай бұрын
Thanks, I'm glad it is helpful :)
@SCEVDrivers
@SCEVDrivers Жыл бұрын
Amazing work showing all the steps for us extreme newbies to both Udon and Unity!
@genobvious2606
@genobvious2606 Жыл бұрын
Thank you
@jonathanwallerman5415
@jonathanwallerman5415 2 жыл бұрын
Easy to understand and use tutorial. Could easily modify the knowledge provided for a detection tool that resets private rooms upon detecting no players. Well done!
@YanLuvz
@YanLuvz Жыл бұрын
Worked great, except it usually was active and off at opposite times for me, however even though I'm a complete noob at udon I managed to work in an unary negation which gave me a desired effect. Thanks for the tutorial
@genobvious2606
@genobvious2606 Жыл бұрын
Sorry, yes there was something I forgot to clarify in the video. The top udon behavior is checkmarked "Value", the bottom trigger exit is unchecked for "Value"
@YanLuvz
@YanLuvz Жыл бұрын
@@genobvious2606 All good the tutorial was very useful eitherway. So useful to me infact that I decided to subscribe for the knowledge provided
@itshenleybuchanan
@itshenleybuchanan 2 жыл бұрын
Thank you Gen :)
@meettheavatars
@meettheavatars Жыл бұрын
It's not working for me, I'm trying it with audio, and I know it's not audio volume settings because play on awake works, I have all the same nodes connected and settings, any ideas of what it could be? nothing happens when I enter the box collider
@genobvious2606
@genobvious2606 Жыл бұрын
make sure the "value" box on the "gameobject set active" node in the top onplayertrigger script is checked, and the bottom "value" on "gameobject-setactive" box is unchecked. turn off audio object in hiearchy, then it should work fine (when player enters trigger zone, the audio should turn on, when they exit the trigger zone, and off when they exit it).
@meettheavatars
@meettheavatars Жыл бұрын
Thank you for getting back so soon, I am very noob with Udon, I thought I could attach audio to game object, that doesn't work, so I ended up replacing the game object with audio source then creating a play instance from that, very exciting!@@genobvious2606
@LunarRabbu
@LunarRabbu 5 ай бұрын
Is there a way to set this up to work globally? I'm trying to make an indicator for when someone is in a room
@genobvious2606
@genobvious2606 4 ай бұрын
Yes, you can watch this video of mine, on Global Trigger areas. Good luck! kzbin.info/www/bejne/mXq4dHman8RgoJosi=a9kG3D6VkvPAVhI9
@vinnythehusky3481
@vinnythehusky3481 Жыл бұрын
Hold up I looked up a video on what I’m trying to do for my world until I got stopped by a JAWS world which I’m absolutely excited for now
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