I try , badly to manoeuvre 3 very different vessels into a tight berth, and discover the physics and sim model is very good.
Пікірлер: 33
@Martin.H98 Жыл бұрын
One thing you can do with azimuth on a tug is to split the controls. If you want to go sideways to port you take stb prop forward and 45°PS and PS prop stern and 45°stb. With this you just using the throttle to adjust how fast you want to go sideways.
@BjerkeRobin10 ай бұрын
That car carrier maneuver was EXPENSIVE 😂😂
@gh731911 ай бұрын
Two of the ferries I used to work on have azimuth thrusters. On them when maneuvering into berths the skippers would typically angle them independently and have them so they were effectively working against each other so they could just reduce power on one side and increase on the other to swing the stern in the desired direction as well as give a bit finer control of speed when moving ahead or astern.
@wils3157 ай бұрын
Bit late to the show here, some remarks on bringing the Supply vessel in. Firstly you have two Azimuths at the Stern and two Bow thrusters forward (not a bow and stern thruster). One of the most important things is to be aware of the difference in power that you have. A single Azimuth will have considerably more power than a single bow thruster. For this reason I would normally approach using only one Azimuth at a time when learning. Split the azimuths and have one set athwartships and one for fore/aft and steering(once you're more confident you can bias them against each other). Secondly you have a lot of inertia even though you have a lot of power. Exceeding 5 knots on approach is difficult/risky and i'd normally be down to 3 before making the turn and below 1knot at a ships length to position. Supply vessels will normally manoeuvre alongside from the aft controls to give a greater visibility of the ships length so if you do want to drive from a bridge view aft station will be easier. and so I would normally back in to that berth if allowed to choose which side alongside. You can turn on the spot with the available thrusters so given the space available you can stop the vessel and turn parallel before approaching, less challenging perhaps but safer if you are training. It was interesting to see the physics comparison and hear your views from your technical background. This really does remind me of the professional sims we train on right down to the graphics being not so great. I feel you would need some custom controllers to get the most out if it all. As a final comment, you really would need tugs for a car carrier due to the high windage. But in perfect weather you may be able to spring on to the quay by bringing the bow close enough to pass a spring line then coming ahead on that and using rudder to bring in the stern. I think anyway, never had to bring in a car carrier thankfully. Good video and glad to find your channel :)
@shipbuildingx7 ай бұрын
Many thanks for what are clearly tips from a professional. I will try to put these into practice and add it to my growing backlog of videos to make.
@wils3157 ай бұрын
Only professional in so far as I get paid to do it. There are many much more experienced ship handlers out there who could give better advice. But if you would like any information regarding driving supply vessels I am happy to help where I can. Good luck with the content you have an excellent and interesting channel. @@shipbuildingx
@Gladius-XC Жыл бұрын
At the ~21 minute mark, your aft bow thruster is still on the bow. That's why it was holding your bow in to the pier while your stern was kicked out.
@XRforall Жыл бұрын
Thanks good observation
@hakanaytekin3053 Жыл бұрын
is it possible while making 9 knots to thrust engine astern (28:33)? a lot of stress for the engine because of the inertia leading to engine failure
@XRforall Жыл бұрын
Would be cool if the simulation was that good, no indication of engine RPM drop though.
@BjerkeRobin11 ай бұрын
Depends. Sure, a fixed pitch prop direct drive engine won't like it, but it's possible. CPP is fine though. You'll just cavitate and reduce your steering though.
@seasupportinternational5730 Жыл бұрын
Azimuth isnt very easy and you have to understand how to use the pods independently of each other
@XRforall Жыл бұрын
Damn right, hopefully this is the kind of content vstep add into the app.
@BjerkeRobin11 ай бұрын
@@XRforallyou can. You just need to unlink them by clicking the lil' button between them 👍
@XRforall11 ай бұрын
Thanks, I meant the kind of trianing content and tutorials in the app.@@BjerkeRobin
@nicolaaprile8110 Жыл бұрын
Hi I would like to buy this simulation software, should I do it? It can be installed on a laptop? What characteristics must have laptop
@shipbuildingx Жыл бұрын
It works on PC and needs a powerful CPU and GPU
@thessalonician11 ай бұрын
You don't buy it.... You need to pay monthly subscriptions! Stay away of this scam.
@ralphbooger47567 ай бұрын
@@thessalonician i read somewhere that you could buy it with a one time fee of a 100$ or chose a monthly subscription... is this not true?
@thessalonician7 ай бұрын
@@ralphbooger4756 that's correct! You can ask the bloke who wrote what you read for further guidance. He is the seller.
@petraharumasyahril52916 ай бұрын
Are we need to purchase so we can download the nautis home simulator?🙏
@LegitoTV16 күн бұрын
its $5 a month
@MotorcycleSpillie Жыл бұрын
whats the simulator name?
@shipbuildingx Жыл бұрын
Nautis Home
@MikhailMuk Жыл бұрын
Ship Simulator Extremes
@user-eq2gw7qx9k4 ай бұрын
а как его в России купить?
@luv_xxx27707 ай бұрын
hi plz how to get this
@shipbuildingx7 ай бұрын
Goggle Nautis home and then follow instructions on its Web site.
@getsideways7257Ай бұрын
Personally, I have much better immersion with a single screen HDR than with this so called "VR". Makes no sense to try and "immerse" yourself into a subpar environment. For your brain to be fooled enough, your eyes need to be getting a quality picture first and foremost. And by that I mean not as much the highly polygonal shapes or high definition textures, as the proper lighting. That means not just ray tracing, but also the screen itself being capable of emitting enough light for your brain to pass for a Sun glare - and also a wide pool of colors of a wide color gamut panel. People often say that ray tracing does not do much, but that's because they try viewing it on low dynamic range devices - including the "VR" screens. HDR comes first, then real time ray tracing... and only THEN there can be any talking about proper VR.
@shipbuildingxАй бұрын
30million quest users disagree.
@getsideways7257Ай бұрын
@@shipbuildingx Most of them being teenagers at best? I understand that from the simming point of view being able to judge the distances from stereoscopics is a huge asset, but that's not "immersion". Just give a try to a decent HDR panel and you'll see just how much you were missing all this time. Real world is full of colors and differing brightness values, while you are constraining yourself to indeed a "flat screen" in terms of just 256 levels of brightness between "mostly dark" and "paper white, but could also be the Sun itself" - not to mention really bleak colors that barely look different from one another.
@XxRemixerzxX8 ай бұрын
i hope this game and company fails, looks worse than ship sim extremes. poor decision to make the game a subscription