I'm surprised this only has 2.4K views. I am new to graphics programming and I find these high level explanations of the purpose of the components to be indispensably helpful. Thank you so much GetIntoGameDev.
@ДеянЦонев-ы7в8 ай бұрын
Same toughts .
@ghaliboucetta832 Жыл бұрын
It helped me a lot to understand how Vulkan organizes its graphics pipeline! Thank you!
@Iumine7 ай бұрын
very thankful for your explanation 🙂
@XanthumS12 күн бұрын
my understanding increases like 100% while the subject is explained through pen and paper I don't know why
@GetIntoGameDev5 күн бұрын
Me too, feels like I'm turning ideas into physical objects
@GKom Жыл бұрын
Very good and helpful explanation. I can hear an owl in the background 🦉🦉
@domportera8 ай бұрын
this is just lovely thank you!
@GetIntoGameDev8 ай бұрын
You’re welcome!
@therealvbw4 ай бұрын
Thank you for the breakdown. Are these things fixed once the pipeline is created or can they be modified on an existing pipeline?
@victor_anik Жыл бұрын
this must be first video
@Thebeast_QwQ8 ай бұрын
27:30 CAT UNDER DESK EDIT: AND 28:24 AAAAAA
@GetIntoGameDev8 ай бұрын
😹
@raghul12082 жыл бұрын
excellent
@sehzadeselim863 Жыл бұрын
My question could seem silly, but I would ask it anyway. Is subpass:0 a renderpass itself?
@GetIntoGameDev Жыл бұрын
Not a silly question! It sort of is, it’s called a subpass, but as every renderpass requires at least one subpass, you could think of it as the default content of a renderpass.
@sehzadeselim863 Жыл бұрын
@@GetIntoGameDev thank you 😃
@mexicano1891 Жыл бұрын
🎉
@alexfrozen Жыл бұрын
See no difference from OpenGL pipeline.
@yeezusjesus761721 күн бұрын
At a high level, the graphics pipeline is the same. However, vulkan is not supposed to be a high level interpretation of the graphics pipeline. It benefits from the fact that you can interact with different low level operations with excruciating detail. I would have liked to see some lower level vulkan concepts covered in this video such as the command buffer, swap chains, and how semaphores are used to sync cpu and gpu processing.
@alexfrozen21 күн бұрын
@yeezusjesus7617 Long time passed, learned whole WebGPU documentation very carefully, became WebGPU expert and now I see the difference!