fun fact, at 2,700 ppl/min visiting wander's museum, it would take around 5.78 years for everyone on earth to visit it once (with the current world pop est to be 8.2 billion ppl)
@joshlewis886026 күн бұрын
For your calculations you can be more accurate by making a year equal to 365.25 days (Totally unnecessary, just seemed like we share a love for meaningless and unnecessary maths)
@ztk21125 күн бұрын
@@joshlewis8860 yeah i figured it'd be more interesting than how fast he'd gobbling up the entire global GDP like he mentions around 1:45 😅(which it'd take him around 1/10th of a second to do so if you use the $100 Trillion est from 2022)
@bleach213325 күн бұрын
also that implies no one visits more than once
@Jikkuryuu15 күн бұрын
I like the idea that this very ordinary man made a contract with an otherworldly being to dig for him. And the little intro to every area is a very normal human saying very normal human things to give this surreal being context for the human experience. "This ground is squishy. Squishy ground feels bad." "The air is smoky. Smoke is bad to breathe." etc.
@danielwinkels928311 күн бұрын
I actually didn't think of it that way, but it does make sense this way.
@pkartkat130626 күн бұрын
My only major gripe with this game is the fact you can't mass but the Wish upgrade. Which really isn't that big which says alot
@lolhinon371326 күн бұрын
true like having a buy 10x or even 50x would be helpful during the late game
@carnage684720 күн бұрын
Just hold down it is so quick @@lolhinon3713
@chaosplayer990314 күн бұрын
hold the button
@chaosplayer990314 күн бұрын
@@lolhinon3713 just hold the button
@pkartkat130614 күн бұрын
@@chaosplayer9903 that was added in an update last week, it wasn't in the game when I posted this
@chrisswanepoel738925 күн бұрын
An incremental game without A/B choices or substantive build variety is like hiking on a lone, linear trail. If it's well laid out, it'll be a pleasant experience with new sights and surprises around each corner. Overall it's likely to be a neat experience. An incremental game with substantive choice and/or build variety, though, is more like getting to wander through a well kept botanical garden. There are different paths to explore, different ways to get to the same situation/build, possibly even unique landmarks, special features, and hidden nooks to find and enjoy. That's the sort of enjoyment and exploration that can bring you back time and again for years if done right. There's a Warcraft 3 custom tower defense map that still lives rent free in my head and draws me back on occasion because it: - lets you place a handful of random towers per round and pick one to keep - creates a maze from both picked and unpicked towers - has plenty of synergy/buffs between towers - allows players to combine basic towers into more specialized types - has a damage test round after the player beats the normal waves - has features that allow limited control over tower generation RNG - has a veterancy system for towers So much build variety, impactful but manageable randomness, a way to score performance above and beyond base "success", space for endless theorycrafting/optimizations/tradeoffs/testing... One day I will make a game that lives up to that. Hopefully. Maybe.
@MinuHex24 күн бұрын
Interestingly, you can actually add the relic at the end, the Nightmare, to your museum, post-credits. No particular reason to, but why not?
@Notreskill25 күн бұрын
Thank you so much for uploading this
@miramaxkid26 күн бұрын
Wow, British Museum simulator!
@ProjectDT8819 күн бұрын
lmao
@huntermiddleton438725 күн бұрын
I'd love to see Wander play Bitburner now, since its a free incremental with (infinite) agency, cuz its javascript-ing your automatons.
@b7a1r324 күн бұрын
Bitburner is so good! I picked it up to get better at coding back in the day, and I still play it from time to time all these years later.
@mouseman22525 күн бұрын
I think if the artifacts you mine correlated more directly to upgrades rather than just increasing money to buy upgrades it would really increase the value of each dig.
@1luckandloaded325 күн бұрын
After watching your first video, bought it and finished it in 3-4 hours (including goofing around). Nice little game!
@melodywhispersong954126 күн бұрын
Oh lawd he diggin!
@ducc708326 күн бұрын
He digging again!!
@nothingtoseeherelolkek25 күн бұрын
Thank you for finishing it
@robinmaurer264525 күн бұрын
Thank you for finishing!
@ryanlanier254312 күн бұрын
This reminds me of the digging minigame from Pokemon diamond and pearl in the best way possible
@crimlon128825 күн бұрын
Nice Diseum finale
@carstroyerofparadise608526 күн бұрын
Members only?
@carstroyerofparadise608526 күн бұрын
Last minute change of mind or unintentional?
@wanderbots26 күн бұрын
KZbin lets me schedule videos so they're members-only until their dedicated "go live" time, which is real nice. In this case I figured since so many people were asking me to beat it, I would. Even if the video is pretty short.
@escivencain865325 күн бұрын
Props to that one guy in the comments last video that said you were 20 mins from the end
@crosen929526 күн бұрын
A second Episode already?
@Indian0Lore24 күн бұрын
I was expecting not to ever see it again
@ESw0rdsman26 күн бұрын
The thing about Yugioh - GAMES (not just cards) are a Big Deal; think No Game No Life. (Best shown in the early part of the original manga - ‘season zero’ for the anime) A good example we still see in the anime; Seto taking over Kaiba Corperation, and getting adopted by challenging Gozoboro to - game of Chess… Furthermore, by Word Of God, the games are just a vector for Communication between people (it was in the AN at the end of the original manga)
@RickyRatte25 күн бұрын
Well, games, not just cards, are a big deal in Yu-Gi-Oh... Until they decide your place in a dystopian two-class-society and are used to fight interdimensional wars.
@EpsilonRosePersonal25 күн бұрын
It's also worth noting that the card game, in universe, was just a modernization of ancient rituals, which is why Yugi got away with so much insane nonsense and Kaiba had to jump through hoops.
@EpsilonRosePersonal25 күн бұрын
Mining the Astral Plane for an endless quantity of Dream Shards reminds me of Monkey Mountain, by the Gorillaz, which has some concerning implications about what you were doing.
@zeesnuts473225 күн бұрын
'To The Core' is still the best short incremental game that suit my taste, a casual speedrunner. sure the endgame everyone practically have the same build, but picking the 'wrong' one on the way there will make your journey longer. the unfortunate thing about ToTheCore is the weird code/engine where resource seemingly 'late' to be recorded into your inventory... and the crashes, but that might just be my potato pc. 'Journey to Incrementalia' is also pretty good, but the fact that I need auto-clicker to blast through the mid-game is minus point. 'Nodebuster' is too rng-based. getting yellow resource is super important for faster time, but it's completely random... which sucks.
@kentonroush25 күн бұрын
This is a weird digression from the actual game at hand but: Man. I picked this up after Wander's last video. Beat it. And now I really miss Spectrobes of all things.
@Syvacra26 күн бұрын
i wonder what you'd think of unnamed space idle, it's a much longer term and slower game and definitely more of an idle game, but there are a lot of different things you can do in a given run of prestige
@ProjectDT8819 күн бұрын
Thanks for not making this a "Members Only" video like you mentioned at the end. I like your content, but I'm just not well off enough to pay for more than KZbin Premium.
@alaric552125 күн бұрын
Hey wander, I've been watching for years now and wanted to give a game recommendation. I cant remember the name for the life of me but it was a shorter increnental game on itch where you are an investigator or officer that tracks a cult down to an abandoned building only to find the inside is far more non Euclidean than you would expect, leading down 2 paths of taking down the cult or joining the eldritch fun. I think you would love it if you could find it. I've tried finding it again but haven't had much luck. (Major spoiler: you turn out to be a dormant old one that the cult leader has been trying to awaken).
@EpsilonRosePersonal25 күн бұрын
That does sound interesting but A) you should probably avoid dropping a major spoiler like that into the middle of the description of a game you want someone to play and B) it's kind-of hard to track a game down without its name.
@alaric552125 күн бұрын
@EpsilonRosePersonal yea, it was formatted pretty badly, so I fixed that so the spoiler is at the end. I've been looking for almost the last hour and can't seem to find it, I originally found it while on a Mac iPad and I think you could search under Apple to narrow it down but it's been a long time since I played it.
@EpsilonRosePersonal25 күн бұрын
@@alaric5521Generally, you want to put enough of a gap between the spoiler warning and the actual major spoiler that a person would be unlikely to read it, or just don't include the major spoiler to begin with.
@Nauriek24 күн бұрын
Honestly, the core gameplay loop is worse than the Pokemon Diamon/Pearl excavation minigame: that one was actually stimulating, due to having different tools and various layers and other mechanics - makes this game seem disappointigly simplistic in comparison, given that it was specifically inspired by that minigame...
@leeuwengames31526 күн бұрын
was fun video
@SweetJellyKari25 күн бұрын
I can practically hear YGO Fanboys getting mad at Wander's slight slander 🤣🤣🤣🤣
@kyucumbear25 күн бұрын
I mean, is it slander? From what I could tell, it really was a whole world revolving around what is essentially just a card game.