And what about the enemies that "dies" like actually dead, gray nickname and everything that manages to get to airfield and repairs. Do that enemy gets a reward for surviving or do you lose that kill?
@WalvisYT10 ай бұрын
I'm pinning your comment because I would like others to also see my reply. Although I don't mention this in the video, they are also changing what counts as 'being dead'. With this new system, one of the following needs to happen for a player to be considered dead: A. Dead / unconscious pilot. B. Destruction of every control surface or the tail fall of. C. Plane crashes into the ground. D. Enemy pilot J’s out. This means that, from now on, when a player is considered dead they also physically can’t make it back to their base and repair; if you have gotten a confirmed kill that player is 100% out of the match. I hope this clarrifies things!
@ashestodust231310 ай бұрын
Do flaps count as control surface?I've manged to land a few times with only flaps @@WalvisYT
@bpop214810 ай бұрын
@@WalvisYTSo is it possible to severely damage an enemy, getting 80% of the reward and then them making it back to base to repair? Feels like there might be some exploit with this like getting a friend on the enemy team in GRB and using helis and severely damaging thei heli, them repairing and repeat?
@WalvisYT10 ай бұрын
@@ashestodust2313 I think flaperons do, but flaps don't. This is just a guess on my end though.
@VidZarg10 ай бұрын
Ive been killed, made back to base, repaired, and unfortunatelly died again. It counted as 2 different kills and i got 2 deaths in my scoreboard. And it's in the current system, not in the new one. i.imgur.com/i7j3n4R.png
@snottytoe695710 ай бұрын
I still love the idea of some sort of incentive or reward for ejecting out of your aircraft instead of just crashing and killing your pilot, or getting pilot sniped in head ons. It would make the ejection seats useful and make it so that people who are flat spinning don't just stay in the plane so that a teammate can come in to finish them off.
@ferrous326210 ай бұрын
a reward for losing
@snottytoe695710 ай бұрын
@@ferrous3262 more like a penalty for losing the pilot, and a rejection of the penalty for getting him out safely. Maybe just extra crew points to show your pilot gaining experience and living with it.
@acemcbeanpiff10 ай бұрын
@@ferrous3262 more like a penalty for not ejecting
@nf35910 ай бұрын
Not every feature in a game needs to have a function behind ot
@_Spartan-107_10 ай бұрын
@@ferrous3262the most expensive part of a fighter is the pilot. The knowledge, experience, and training put into one is not easy to purchase or replicate. With less and less people joining the military (at least in the US), it's even more difficult to have pilots on hand... It's not losing, it's being smart and saving the most important part of your plane.
@_S1mba10 ай бұрын
when you shot of an enemy's wing off and set them on fire at over 10k meters and they enter a flat spin for over a minute and somebody kill steals less than 1k off the deck
@diamondest86710 ай бұрын
Hey Walv!s, I know you probably won't see this, but I just wanted to drop by and say keep up the fantastic work with your War Thunder content. Your dedication really shines through, and as a viewer, I'm proud to support your channel. Also, I'm so hyped for this update! Looking forward to more epic battles and insightful commentary! 👍 Edit: We did it Walv!s saw the comment thank you guys for all the likes!!! 😌
@gamingtrashcan903010 ай бұрын
he did
@SeekerHead10 ай бұрын
Walvis doesn’t read comments, your top comment and no heart, sad! Walvis needs to do better!
@gamingtrashcan903010 ай бұрын
emotional balackmail i see, good job seeker, btw nice pfp and ACC name@@SeekerHead
@CrispyMuffin210 ай бұрын
A change that doesn't necessarily take away rewards for playing near teammates is the kinda stuff i hope to see more here. I had a lot of cases where i was a little bummed i ran out of ammo right as i crippled an enemy and a teammate had to finish the kill, now its basically a win-win
@hellogoodbye38810 ай бұрын
I agree. This is an economy nerf we need to riot aging.
@GeneralLee200010 ай бұрын
We'll have to see how it actually turns out, but it's looking promising
@WalvisYT10 ай бұрын
Amen!
@unlockingsnow7310 ай бұрын
I like this. Reminds me of battlefield's kill assist counts as kill mechanic. If you shot someone and did 80% or more of the hp. (100 HP health bar so 80HP or more) And someone else then swooped in and yoinked the kill, they'd get awarded the kill both through a kill banner but also on the scoreboard....but most importantly you would additionally get the kill assist counts as kill banner and also get awarded on the score board. Yes the downside is now it will be harder to track kills and K/D will be less important but realistically I think it's a great change for quality of life and grievances around kill stealing. Plus let's be honest if your mucking about looking at someone's K/D in war thunder you probably need to find something better to do.
@BerserkerLuke10 ай бұрын
K/D is already muddied by the fact that ai kills count, at least on individual planes. So it's already worthless since you can farm ai to prop it up.
@Mucky_Muck10 ай бұрын
@@BerserkerLuke K/D was always bullshit because like you said, AI was counted towads K/D and kill stealing also boosted K/D massively. Every time someone came in to finish off burning or spinning plane he got +1 kill with zero effort or skill required.
@legalburglar440410 ай бұрын
gaijins moto: MISSION FAILED SUCCESSFULLY
@MeowMeowMeowMeowMeowMeowMeowww10 ай бұрын
Staying positive, thats what we need more from gaijin and generally in the game.
@ideadlift20kg8310 ай бұрын
Get ready for instead of "Kill 25 aircraft etc" to "Kill 125 aircraft in air RB" from special tasks. But I still like this change. I hope this comes to ground RB as well.
@Lobos22210 ай бұрын
25 + 25, as in you need 25 regular kills and 25 of whatever these kills are...
@LegendaryTribes10 ай бұрын
Having this test playlist also retroactively makes smaller player count games which can be another under the radar testing that they are doing.
@Casual764610 ай бұрын
3:56 lol you killed me, I was out of flare😂
@richardcreasey931910 ай бұрын
The fact that they're letting people test and try it out not on the live server is a nice change. Cannot tell you how many times in the past some change or vehicle has been pushed to live in a completely borked state and it's just like "what are y'all even doing in the dev server? Why does the live server have to be the 2nd round of QA for shit?" I can understand general patches and bugfixes, but shit like the air superiority top dogs just taking a fat dump on 11.3s for a month is a little unacceptable. And I remember, before that update dropped I was expressing concern that the br ceiling wasn't going up and people were all like "bro, it's just the dev server. Calm down. It's not final." And it totally ended up being final for an entire month and some change.
@Jaeger_8910 ай бұрын
Is this helpful? Yes it is. However, it still does not solve Air RB's biggest issue IMO, and something that has turned me off completely from it: The fact that every single game is absurdly one-sided either way. I am really tired of either having to face off against the entire enemy team because mine disappeared while I flanked or was busy notching a SARH, or having no one to kill because everyone on the other team dies immediately upon contact before you can even warm up a missile. Matches are currently extremely unbalanced and since we have no game mode with respawns, this problem's severity gets multiplied by a lot...
@jackgamer630710 ай бұрын
While this is a good change, I don't think kill stealing is the biggest issue for air RB. I think 16v16 by itself results in a lot more theft, this is just a band-aid fix (Also not to mention this is yet another way aircraft earn exponentially more RP than anything else, you can't get 5-digit ammounts of RP in tanks without a booster or literal godlike play)
@Kwisss10 ай бұрын
Obviously it isn't the BIGGEST issue but it was a prevalent issue and its better them taking steps to fix literally anything at this point.
@jackgamer630710 ай бұрын
@@Kwisss Well yes but limiting match sizes would be even easier to do than adding a whole new mechanic
@crispy_33810 ай бұрын
Kill stealing is a huge issue, especially at lower tiers where noobs don’t respect the 1v1 and swoop in to steal a crit enemy. Happens at top tier too but to a lesser extent
@jackgamer630710 ай бұрын
@@crispy_338 Oh noobs don't respect 1v1s? is that so? You think you don't get 3rd partied in top tier? no?
@Warfaremachine009510 ай бұрын
@@jackgamer6307 not as much as low tiers In AIR RB a missile woops your ass 8/10 times 3rd party usually its ambiguous due that in a dog fight since you dont know if your allied its in problem or not and cannon down someone its harder in AIR RB and again Weapons are WAY more lethal at top tier and usually they already people respect a plane on flames its already dead. 3rd party on a match its just the Simple element of help your allied specially because the 3rd party term happens Ofthenly when you try to down an enemy and its ally saves him its not the chase on Low/mid tiers where people Boom n Zoom the target you are chasing and due the nature of the bullets and cannons a Crit its almost fatal enough to finish off someone... specially when its on fire and flat Spin, That is where noobs came in and finish of a enemy few meters from touching the ground when its already in flames these are the acctitude what bothers
@zawadlttv10 ай бұрын
and to the event thing for testing severe damage, they said something in dev stream about the same coming with amraams
@salamber_guy360510 ай бұрын
6:30 american planes are way better decoys than any flare. why don't they just make TF130 and J79 dispensers for aircraft nowadays?
@saika404310 ай бұрын
This mechanic should be added for all modes, especially naval. Naval is absolutely broken and i can only assume the engine cant handle the amount of damage that is dealt in a match, the amount of assists you can gain in naval is insane. Alot of times you chew down an enemy BB or Cruiser like 80% of the crew but only get an assist in the end because he had a fire or flooding from someone else and you get basically nothing but an assist for like 3min~ of combat.
@YeEpIkAiYeI10 ай бұрын
I feel the first thing they should fix is BR compression. There's enough players in the game for queue times to not be that long.
@KrowDD21410 ай бұрын
I havent had a queue more than a minute in years. What they need to do is stop with the 80% uptiers... there IS enough people in the game that it shouldnt be a problem like it is AND i'd wait the whole extra 10secs it might take to matchmake.
10 ай бұрын
@@KrowDD214 If we get a proper br decompression, I'm even fine with 3-5 minutes of waiting.
@eQui25310 ай бұрын
That's a change, i asked myself why they did not implement it for years.. good move snail.. a bit slow, but right direction
@EvoSwatch10 ай бұрын
No one mentioned this yet but on the test event, there is no RP boost based on kills. i.e. 2 kills you get 15% more RP mechanic.
@trolliffy11510 ай бұрын
Before I watch the video I said out loud "Oh really? This is news to me."
@Trackerwt10 ай бұрын
I just realised that Gajin’s office is literally 8 km away
@JGmoney8810 ай бұрын
I like the severe damage thing so far, it’s interesting as it seems more important than critical hits but easier to get. I get severe damage much more often than a single critical hit.
@budderz90810 ай бұрын
as a sabre user, this would be so much better because the .50 cal doesn't always kill them on the first fly by
@AlphaKitsuru10 ай бұрын
Don't wanna get caught "finishing off" aircraft
@matthewizzo407810 ай бұрын
I loved the fact that they finally tested a feature before adding it to the game. Only downside for me was the event mode bricked my RWR for some reason stopping me from getting a launch warning.
@Finnix.10 ай бұрын
I think these are really good changes, yes they could be better but everything could always be better and has its negative sides, especially currently where gajin pulled on L after another I think its a really good new Wind! Keep it up Gajin!
@elo499810 ай бұрын
i play this event and its great change but i notice that atleast in my games there is 12v12 instead of 16v16 and i enjoy it much more
@robert-joshuamcfaddin704110 ай бұрын
Not just realistic battles, arcade battles as well. Seems like it'll go all across the board
@mkd476510 ай бұрын
that's the change I wanted since the begginig, finally gaijin did something right.
@MeowMeowMeowMeowMeowMeowMeowww10 ай бұрын
I think the most importend part is, that the one doing the severe damage gets 80% of a kill reward and the other one finishing it off gets 40% of a kill reward. What means a kill just spit out 120% of a kill reward and therefor overall more points for everyone. Which means, kill stealing eachother is more beneficial then straight up killing enemys. Gaijin just made killstealing better then outride killing, let that sink in.
@goldenbao351010 ай бұрын
One issue I see with this is that before I use the amount of kills someone has as game sense, like maybe hes at the airfield or hes a good player or maybe how many enemies there are left, with this, there is going to be a greater amount of kills than deaths which is annoying in like clutch situations for example
@DaveHofm10 ай бұрын
this would only matter when a kill steal is involved, which would previously actually hide the good player since he wouldnt get the kill. for figuring out how many enemies are left you can just look at enemy deaths instead, which is already the better method in the first place.
@goldenbao351010 ай бұрын
@@DaveHofm thats true, what gaijin should do instead is that make a calculation where if someone does like critical damage which makes the enemy unable to fly, and then someone takes the kill, then the person who did the first servere CRIT should get the kill. The new servere DAMAGE system has many flaws
@DaveHofm10 ай бұрын
@@goldenbao3510... thats exactly how it works.
@goldenbao351010 ай бұрын
@@DaveHofm yes it is, but thats very rare and it doesnt happen to me often, most of the time when people take my kills i get an assist
@Mucky_Muck10 ай бұрын
''maybe hes at the airfield or hes a good player or maybe how many enemies there are left'' See it's all ''maybe''. Kill count also didn't mean shit before because you can easily kill steal and boost your kill count. And seeing how many enemies are left is quite easy too, just look at the enemy side of scoreboards LOL. Also K/D was messed up too thanks to kill stealing. Everyone can boost their K/D by finishing off crippled/burning/spinning planes.
@specc_s145210 ай бұрын
The first few seconds made me realise how stunning this game actually is
@viper307410 ай бұрын
I love the update After that updated, my performance skyrocketed Instead of an average of 3 to 5 I do 9 to 11 kills/severe damage in my last 5 matches since that updated Im so happy to progress so fast in the tech tree! I researched two planes easily yesterday from rang IV which for me is incredible performance
@JamesCZFEA10 ай бұрын
The impact of using events to try out features/changes can not be understated. I think this is a sign of big changes going on behind the scenes.
@fent27610 ай бұрын
I love the new change and im sure it will be the better path for air RB. Also Walvis youre my favorite youtuber and its so nice to see your video 3 minutes after posting. Love you man
@Loudward__10 ай бұрын
Idk why you would play anything else, there is a new mechanic, 12v12 mm, No IRCCM missiles, in an 11.0-12.0 setting. It is an absolute breath of fresh air from the Normal 16v16 RB Team death match.
@KrowDD21410 ай бұрын
Wait what?? Theres a new game mode or something?
@Loudward__10 ай бұрын
@@KrowDD214 There was, but the beta test is over, and severe damage implemented.
@randomguyingasmask10 ай бұрын
That's also very good if it counts for helis. Sometimes they tend to eat 2-3 SAMs because you manage to crit the same compononent every time, and someone steals it just a moment later.
@WalvisYT10 ай бұрын
For helicopters idk, this video is exclusively from the perspective of an ARB player.
@ghostly617510 ай бұрын
I got 6 crits on an ah-64 one time with my ZA-35 and set him on fire, i didnt get the kill until he crashed into the ground like 30 seconds later.
@planeloverpilot480210 ай бұрын
this is amazing, good job gaijin
@RightClickGamers10 ай бұрын
They should go full into saying "Kill Secured" instead of "Aircraft Finished Off" just because it's funny. My favorite part is that there are still going to be SO many people who say something along the lines of "YOU STOLE MY KILL, I WAS DOGFIGHTING HIM" while they were about to be out turned by said "kill". And then say that this update did nothing.
@ENDL3SS6710 ай бұрын
While this will help with not getting as mad gajin needs to fix the long grind still, even with the new severe damage system the issue isn’t enemy kill assisted but the issue is just that the grind is too unnecessarily long.
@danielmostert99310 ай бұрын
Since this is for WT, I shall withhold opinion until someone discovers the downside. Would be nice if there wasn't a dark cloud attached to this silver lining.
@DerriStudios696910 ай бұрын
Thing is this sounds exploitable, since if you can get a reward for severely damaging an aircraft and have them return to the airfield to heal, then they could be damaged again and again until they die, should they be able to RTB. Not saying this is the case, but from what I have heard this sounds possible on paper.
@awesomedinosthefirst349410 ай бұрын
the downside is cases where severe damage would have been a kill but now if someone finishes that plane off before you you lose out on 20% on the reward you would have gotten.
@danielmostert99310 ай бұрын
@@awesomedinosthefirst3494 They are most likely going to reduce sl modifiers because of this. That is the kind of downside I am referring to. This is gaijin. they do not give without taking something away in turn.
@aff_iction10 ай бұрын
@@awesomedinosthefirst3494 No, you get the 20%
@awesomedinosthefirst349410 ай бұрын
@@aff_iction no you don't
@obamabinladen982910 ай бұрын
Definitely needs to be added to ground rb in some way, like if you take out most major modules, then someone gets the kill instead if you, the something like a 'assist counts at kill' or something
@suzybean1310 ай бұрын
Yo wassup walefish?
@aurorathearcticwolf424310 ай бұрын
nothing about the possibility of returning to base with these new mechanics works in top tier matches but it IS possible to do so in the mid tiers if your lucky to not get pilot sniped lol
@nilychkirilov10 ай бұрын
But the "kills aren't a testament of skill" argument is already a thing. What will change is that not only the kill stealers will get the ego boost on the statcard, but also who incapacitated the enemy.
@falqcon10 ай бұрын
All I want are larger maps so I can do high altitude BVR
@stephanguerry140510 ай бұрын
So far they are still dancing around the real issue. Getting some of the way to earn points back in the Air Realistic battles. Right now being in the furball and being a 'good team mate providing cover' is not rewarded anymore and only the "kills count", putting people in competitions against each other even in the same team. When at the start of the game, cooperative work was rewarded. And there are situations where a lower BR player get jumped by multiple enemies, managing to survive, dodge them all, and bring them low and slow. Having them then killed for trying to all get after 1 targets and the person who managed that feat get 0 rewards at all. I know, I had a couple of battles with 0pts awarded at the end of the battle while being center of the furball. Covering allies, without trying to steal their kills, or just seeing my target obliterated by a missile that was shot from behind me (so taking a huge risk from my own team mate to hit me) while I only had some cannon and needed to get just a bit closer to insure a good shot having no "bazillion ammo counts" to spray and pray. Gaijin removed all those rewards a long while ago because they argued some peoples were "abusing them". Right now when the battles last so little time, and the absence of ELO rating make sure most battle are extra one sided there are lot of people who don't get any reward while being "team players", and pushed further and further in the "I steal a kill because that's how we can make points, thanks to gaijin". So them now coming with ways to "correct an issue" they created themselves is hardly something that I call "good", as if they had though about making the game "a good cooperative environment" kill stealing would not happen as much as it happen now.
@BohemianCloud3510 ай бұрын
I just had two games back to back with each other. One was 4 kills/ 4 assists And the other was 6 kills/ 3 assists All of those assists were from burning or flatspining planes I left behind... I had to shut the game off and call it a night.
@lb017810 ай бұрын
ur outro music is so satifying
@vinstual98308 ай бұрын
The most infuriating thing is not being able to get to futuristic Planes without grinding crazy. Disgusting.
@collingutche243010 ай бұрын
i think this change will be good but it will be so anoying when you cant tell if there is a "dammeged plane" and waste a missile and only gte 1k exp
@micahfrempong160010 ай бұрын
Battlefields "assist count as kill" could fix this
@SCP--op2eq10 ай бұрын
i don't see why not i gotta deal with engine stock pain slowness of the sep v2 still skilled with the m829 stock sabot
@overpricedrl678910 ай бұрын
Now everyone having 10 kills per game
@connorwinton434310 ай бұрын
this wouldn't have to be a thing if people remained courteous how it was pre-2020
@mosinM-so5ng10 ай бұрын
i think they should keep the kill assists/"aircraft's finished off" as the +(#)
@noamax110 ай бұрын
They should fix the 1 death leavers
@icantsleepman10 ай бұрын
That last clip though 💀
@calamitist10 ай бұрын
What about maneuver kills?????
@jazzyjaw10 ай бұрын
Which skin is that for the F16, looks pretty cool
@CZD3109510 ай бұрын
0:20 - to like 30 secs after ------- bro everyone is on the f-16 🤣😂
@tinoustare10 ай бұрын
Why don't they give the full reward for both players if one did severe damage and the other finishes the enemy off?
@icebrn10 ай бұрын
Did I saw a "Base Aérea Nº5" ?🤔
@Mentall191910 ай бұрын
When will there be a Romanian subtree?
@princesspupcake126910 ай бұрын
Ya'll still get the full reward for each kill, if anything you'll probably be getting more since there won't be as much motivation to tunnel-vision a target to make sure you get the kill, which inevitably gets *you* shot down. And if the mechanic actually WORKS, you won't get robbed of assists/kills you 100% should have gotten in the first place. I've had enemies crippled and burning, a teammate swoops in and nabs the kill, and I get absolutely NOTHING despite doing all the work.
@yatzeegamingop10 ай бұрын
Gaijin re-invents "Assist counts as kill" mechanic, players rejoice :D
@SkinkUA10 ай бұрын
its gaijin. theyll probably break it at some point in the future.
@Sphynx2510 ай бұрын
No, the most frustrating thing is certainly not getting you kill stolen (at least not for me, I admit I only play AB). To me it is being 30 seconds into an AB BR11+ game and a quarter of you team is already gone, cause it consisted of Wallet Warrior, that only have one aircraft and they got shot down. The second most frustrating thing is the soviet bias, just compare how fast a target gets locked in a MiG-23 (and upwards = 27/29 SU-27) and compare that to your average US Radar (F-4/14/etc). The soviet Radar locks up around half a second faster.
@dukeofdream10 ай бұрын
Sometimes you get a hit, but your enemy is on fire (he wont make it no matter what). Will this count as severe damage? cause you'd expect to get severe damage on something like a critical hit only....
@CatMan-tu8qv10 ай бұрын
Sounds like a sneaky way to decrease rewards
@WalvisYT10 ай бұрын
A little bit, yeah. This is also the main reason I want them to change the rewards the way I suggest in this video.
@MisterMustache1210 ай бұрын
Seems like gaijin learned a lesson last year and the game finally turns to the better. Players are happy and will buy more premium account and premium vehicle. Win win situation
@flyingkittens_10 ай бұрын
yes but im instatly editing that into "Severe Brain Damage" in the messages file
@WalvisYT10 ай бұрын
R e a l
@rickpilhorn10 ай бұрын
"kill steal" = Helping. :)
@AllericEnslin10 ай бұрын
A good change in WT? SHOCKING
@hotrodgreg50410 ай бұрын
My fear is gaijin will double the amount of kills needed in missions. And missile spam will be worse as well.
@WalvisYT10 ай бұрын
I hope that's not the case, let's see.
@STRAGGLER3610 ай бұрын
Unfortunately, they've done just the opposite for ground. There, if you damage a vehicle even if it's severely you rarely get any credit for it at all. In fact I have killed people in a tank, blown Treads off of Tanks etcetera and got no credit for the kill unless I do it myself
@Xackory10 ай бұрын
2:10 thats literally alwayts been in the game
@WalvisYT10 ай бұрын
Yes? I'm just highlighting that you now don't get the kill until the enemy J's out, crashes or one of your teammates kills them by killing their pilot or by taking of the enemy's tail.
@kazekami731310 ай бұрын
Their way of handling these new things is why I jumped into theri game from Wargaming....as I experienced, WG doesn't care one bit about quality, or logic...they add or remove something, and then that stays like that forever, completely disregarding the opinion of any/everyone.
@kazekami731310 ай бұрын
@@donbusu Well, in case you didn't know, there needs to be more than a few hundred unsatisfied players for them to consider it as something that must be changed. The magic word for it is that they did it once enough player reached out to them, and reverted it completely, they then even changed the RP costs of midifications. And btw I could still advance without a problem to Rank 5 before the good economy change as a f2p player, because I started to play when the bad economic change happened. And idk what universe you live in, because they are rather fast at fixing bugs, since every few days there is a patch update of a few hundred MBs. Idk man, I don't see any game breaking issues...sure, I have impossible bounces out of thousands of shells, but please introduce a game where such mechanics work flawlessly :"D I played WoT Blitz for 8 years, and I can confidently say, that 3 out of 10 of my shells were ineffective thanks to it being either a ghost shell, or RNG "autobounce". Also, they banned chat for everyone, brought it back after quite some time, but shortened its length to like 10 letters, and shortly after it got removed altogether...and after months, now its a short chat that becomes unavailable after death. Compared to that, Gaijin's policy on this is MILES better...it gives you absolute freedom, and you can choose to censor it for you or not. Sure, the boxes are a scam, but hey...they need money to operate, and it isn't for the new players either, just by looking at its price.
@stephenallen463510 ай бұрын
"severe damage" is a weird way to put it. surely there are better phrases they can use
@WalvisYT10 ай бұрын
Severe damage is literally just a 'major critical hit'. Which sounds cringy, but is a lot less confusing than 'severe damage' in my opinion.
@stephenallen463510 ай бұрын
@@WalvisYT I was thinking something like mission kill, mobility kill or something would fit better but that might be a bit confusing as well
@BohemianCloud3510 ай бұрын
If they just introduced the new reward mechanics for killing damaged planes, I feel like that could be enough to dissuade kill stealing. They would just have to put an icon on the player tag somewhere to mark them as already hit. But makings assists count as kills is going to make statcards go fu{¥¡ng WACK!
@viruscookie444010 ай бұрын
Watch em change kill challenges
@nightnine516510 ай бұрын
Why not just go with the battlefield way where assist gives you exact same reward as kill?
@Warfaremachine009510 ай бұрын
because unlike BF, Kills are very ambigous in this game there no 0 health to grant easily who assist/who kills based on % also for the reward for the same reason grant 100% to a kill steal its not "fair" because again unlike these games a 90% damaged plane is just 10% capable to defend itself and pretty much dead that is why Kill stealing in PLanes are a problem in AIR RB and not in thanks
@thecrAZYconrade10 ай бұрын
i am tired people stealing kills steals someones kill lmao
@NobuNoo10 ай бұрын
Will it also work like this in Ground RB with CAS and SPAA ?
@WalvisYT10 ай бұрын
I believe so, since it also applies to helicopters. In this video I only really focus on ARB, though.
@twistedhadessmith10 ай бұрын
As a kill stealer this is not good to hear.
@WizardVal10 ай бұрын
With all the respect dude, WT making changes for better? Let see, before we were allowed to chose a specific row on a vehicle techtree and forget about dog shite that you are not interested in. Now you are forced to double your lifetime to get the plane you want to play with. Wow! How better is this? Way better, huh? This is only one aspect, and one factor. Let me tell you what is going to happen next following the trend of cutting down SL gains on all the premium and rest of the planes or tanks in a game. Before with couple kills and few gt on let say Narval I was gaining over 100 k SLs. Now with the same efforts I am gaining almost half. Same with all the other premiums like Zero etc. So… let me predict: if they are adding more sl for a kill as you are saying then I will afirm they will cut them from the winner, who actually killed it. It is a split and not an add on. Stop telling BS about how this company loves the players and make all the efforts to improve the game. It is all about tactics to charge more. I have to admit, they really succeed in being a so called “ free to play” charging you for singular modules more than DCS world are charging for a really complicated and realistic simulation game. My only applause to the game creators or owners.
@WalvisYT10 ай бұрын
A good change is still a good change, even if the game overall is still bad.
@WizardVal10 ай бұрын
@@WalvisYT Oh come on, where is the good? You split the points you introduced more confusion, how on Earth you would keep remembering how many planes are sd or fully healthy how then you finish the game when one of this sd gets to the respawn? Less SL, where it is anywhere good? Now even more time to grind. It is really a gift to kill stealers. Now they are allowed to do that officially. You have no logics, absolutely behind your arguments. I am sure the overall economy will be worsen even more.
@powering__406210 ай бұрын
is the low player count battle near the end also in the event??? air rb desperately needs a lower player count edit: what i really want tho is like an enduring conflict gamemode like sim, but just with air rb controls
@Tome3610 ай бұрын
is this only RB or is it also in AB?
@randydavis765010 ай бұрын
I have the f15 was in a dog fight with two planes I took out two pulled the equivalent of a cobra and took out the third that was behind me but he got a missle off took out half of left wing and tip of right wing (not my tail) so I was still able to get two more missle kills and able to fly back and land at airbase to repair barely it was awesome
@zawadlttv10 ай бұрын
i think 50% for the aircraft finished off is probably even too much as it should at most be as much as for an assist. on the other hand the plane should be damaged to the point of no return for it to be severe damage.
@ZiasT3410 ай бұрын
getting kill stolen while dogfighting -51,782 sl
@hothnogg10 ай бұрын
Does that mean assisted is gone?
@WalvisYT10 ай бұрын
Nope, getting an assist was still possible. If you only score a (critical) hit but nothing else you'd still get an assist.
@hothnogg10 ай бұрын
@@WalvisYT thanks for reply
@kylehayes643210 ай бұрын
THANK GOD
@TheGuyfromValhalla10 ай бұрын
Anything to not increase xp values i guess
@user-zv9zm9uy4e10 ай бұрын
this is a temporary solution to a gameplay problem.
@WeBall_120410 ай бұрын
Might sound like a useless question but are you Dutch? Just wondering because I am
@AngeredPally10 ай бұрын
Finishing off an opponent that has been severely damaged by someone else should count as an assist. You already get partial credit for "finishing off" boom At worst we will have to count the points up and compare it to the kill count to see if someone's trying to pad their frags.
@WalvisYT10 ай бұрын
Why should I get an assist for killing an enemy who is still very much combat capable / a threat just because my teammate damaged one of their control surfaces. Especially at top tier, this is an issue.
@StrayGuard10 ай бұрын
Oh look all of are going to get less rewards making grind harder and why thats a good thing
@フフーガ10 ай бұрын
“They allow you to test it instead of just putting it in” OH MY GOD, A BASIC FEATURE OF UPDATES!!!!!!!!!!