Please can you help me? I have a crashing problem on uefn, because the texture size is too big. How do I lower all gallery textures?
@MustardPlays Жыл бұрын
Awesome tutorial! Also you can change the prop health using the prop manipulator device and attaching it to the prop.
@WarforgeXP Жыл бұрын
Yeah I just learned that last night haha. I’m a programmer first and Creative 1.0 newb. Things I could normally do in UE5 in 10 minutes can take an hour in UEFN 😅
@MustardPlays Жыл бұрын
@@WarforgeXP Totally understand! Creative 1.0 stuff is crazy too.
@raunakjain05 Жыл бұрын
@@WarforgeXP Do you also have videos on UE5 just like for UEFN?
@WarforgeXP Жыл бұрын
@@raunakjain05 Just one (Search Devslopes Unreal Engine). But I'm 100% UEFN now
@TBMTarget11 ай бұрын
MUSTARD HOW YOU GET HERE I AM A FAN
@AmityHardstyle Жыл бұрын
You're literally better than most college professors. I appreciate your hard work and efforts! ❤️
@WarforgeXP Жыл бұрын
Wow, thank you!
@explorationtours6029 Жыл бұрын
#1 UEFN channel on YT, hands down. Thanks for actually going in depth with your content!
@WarforgeXP Жыл бұрын
🙏
@StillShatter Жыл бұрын
I really can't thank you enough you are so helpful and just an amazing person for taking the time and effort to create these tutorials for us!!! I knew this video was coming eventually and was so excited when I got the notification but I had to make sure I watched verse lesson 5 first 😂
@WarforgeXP Жыл бұрын
🙌
@josechhan-qy7is Жыл бұрын
If you're new you're in good hands
@WarforgeXP Жыл бұрын
🙌
@BadGamerElite Жыл бұрын
That's me! I'm new!
@OGProcess10 ай бұрын
It really is unbelievable, at the end of the day, how much you CAN'T do in UEFN... great video though, and WHEN they expose more of the API this type of groundwork will go really far!
@WarforgeXP Жыл бұрын
Code for the game: gist.github.com/WahlbeckUEFN/02bf4c885851183b194ad4b6d4d5ea73
@philzan36279 ай бұрын
10:00 as of 5.4 that I tested, you can right click the SK mesh and create physics assets and assign. This helps tremendously for assets that aren't globular like that tick spider you have.
@kraftderwahl240511 ай бұрын
Of all of the youtubers about UEFN, you are by far my favorite and the most understanding to the level of people who watch you! Thank you for the help. I would love to have you check out my map when I am done.
@deltanik287 ай бұрын
Do will still have o use damage volume, or did Epic add a new way to get Enemies (buildingprops) to damage a player?
@j.j.maverick9252 Жыл бұрын
this is incredible! So many handy techniques and work-arounds… I've been hitting so many issues with uefn and you’ve solved a bunch of them. Thanks!
@WarforgeXP Жыл бұрын
Happy to help!
@Pamiq Жыл бұрын
I swear you are the elon musk of UEFN , thank you so much bro!
@WarforgeXP Жыл бұрын
🙌
@MaxiCreates Жыл бұрын
THANK YOU! Literally no one is showing how to program in verse so this helps A LOT !!
@ZeroShotBob Жыл бұрын
Congrats on blowing through 2k subscribers. KZbin should make an exception for you and give you your 4000 watch hours and let you monetize. You make the best content!
@WarforgeXP Жыл бұрын
I got monetized last week!
@ZeroShotBob Жыл бұрын
@@WarforgeXP Awesome! Congrats! I watched a bunch of those commercials tonight watching your videos. lol, Did lessons 1 - 3 and spider squishier and gun game.
@b42iso Жыл бұрын
As far as I've found, for custom HP you have to place a "Prop Manipulator" overlapping with your NPC and it has a setting for overriding HP value. This way doesn't even require adding a pre-existing NPC's attribute to our prop.
@WarforgeXP Жыл бұрын
Yes that is the better way to do it. Hopefully in the future we can modify props health directly
@Gopex Жыл бұрын
I’m having an issue get the AI to work. The verse code builds properly but when I add the enemy AI blueprint to the game manager device it makes the AI disappear. I have tried this two times now and I still get the same result.
@heinrich6294 Жыл бұрын
yes I have the same issue. In my case they teleported below the map, they are stuck there. Either they changed something in their biblios or we both typed the code wrong.
@BlueprintBro11 ай бұрын
Thank you so much for this tutorial. You've kickstarted my verse learning path
@HelloBard Жыл бұрын
Dude, holy bleep, that is amazing. Thank you so much
@entei67369 ай бұрын
Wow thank you so much. Is this still viable tutorial after the updates? I just started learning verse and wondering if I can still replicate this process on current state of the game
@Ealron356 Жыл бұрын
Bravo this video is a masterpiece. I love the verse videos but this really shows how the concepts come in to play to make next level maps
@WarforgeXP Жыл бұрын
🙌
@Dangermouse79D Жыл бұрын
Simple but effective. Can't wait to see more.
@wolfpack8588 Жыл бұрын
Bro you are a legend! I love the videos keep them coming! I've starting making a map for my son he cannot wait to play it! I'm learning everything from you. Keep up the good work bro.
@WarforgeXP Жыл бұрын
Awesome. Keep me posted on it!
@wolfpack8588 Жыл бұрын
💯 I will do bro thank you!
@silverbullet184 Жыл бұрын
So good! And now that I have watched 5 of your lessons so far, I feel like I am actually starting to understand! Edit: I have one question. When do you think you will be posting lesson 6?
@WarforgeXP Жыл бұрын
Excellent!
@pamsp Жыл бұрын
Great video, thanks for the upload. I'm trying to make an event system with custom events, do you have any tips for that? Also, the autocomplete uses TAB for some reason.
@cyangnayc9 ай бұрын
Maaaaan I’ve been daysssss trying to add collision to an animated object 😭😭 u saved me
@raunakjain05 Жыл бұрын
Detailed ever video on verse scripting. Great. Haven't seen anyone else going into such depth on Verse.
@WarforgeXP Жыл бұрын
I thought I went fast. My other course teaches Verse more beginner friendly
@raunakjain05 Жыл бұрын
@@WarforgeXP actually I am from a programming background i didnt have much problem understanding it. Im not that good at creating beautiful maps but Im fairly good at mechanics, so wanted to know more about Verse specifically which I found here...
@raunakjain05 Жыл бұрын
@@WarforgeXP The trick to move a creative device by attaching it to a prop, was very helpful
@EJayDubsFN Жыл бұрын
coincidentally I was making a project this week that this applies perfectly to! amazing tutorial as usual sir!
@WarforgeXP Жыл бұрын
Great!
@Cheezel.01 Жыл бұрын
thanks for this. is it possible to use multiple prop manipulators for the kill count?
@MaximuszEsala Жыл бұрын
thanks again cant wait for more of your videos.... could you do a endless runner tutorial ?
@IdH74 Жыл бұрын
This is a great course. Thank you. I have one question. UEFN can be used to create an asymmetric survival game like Dead by Daylight? More precisely, is it possible to have the player control the imported model?
@WarforgeXP Жыл бұрын
Not yet
@ArmanGC3D Жыл бұрын
Cool Video, but I tried to work with the infinity blade: adversaries on the market place but the prop can´t receive damage, do you know how to work with market place assets to make enemies? and Thanks for this great tutorials.
@ERtwelvee9 ай бұрын
Dude, I remember you. I’m not sure why, but I remember you used to make tutorials on normal Fortnite creative maps. I remember the skin too.
@tonybablony2041 Жыл бұрын
Pretty dope video! Although UEFN is still limited compared to UE5, it seems like you can still create better things than 1.0, so there’s at least that! Verse and UEFN will only get better as well, in some time it’ll be comparable to UE5, so that’s exciting.
@Cuda_3D9 ай бұрын
This was great thank you. Curious what’s changed since you made this!
@WarforgeXP9 ай бұрын
Many things 😅
@smudgybrown678 ай бұрын
Thank you, great tutorial =]. What's the code for destroying the enemies damage volumes, please?
@LeelahLeelah Жыл бұрын
Thank you so much for yet another super extensive video. This is a really cool mechanic to use. Can't wait to see what you will make once you have a creator code :-)
@WarforgeXP Жыл бұрын
I’m excited to get that code one day 😅
@WarforgeXP Жыл бұрын
I just got my code!
@LeelahLeelah Жыл бұрын
@@WarforgeXP Wow!!! One day came sooner than expected! congrats! 🎉
@willday1350 Жыл бұрын
Thanks so much! Do you know if it's possible to change the player 3d model ?
@WarforgeXP Жыл бұрын
You can’t
@pamsp Жыл бұрын
Just an update, starting 24.30, you can now spawn custom props in runtime
@Korsigon9 ай бұрын
It is fantastic that you don't add a background music; it is distracting when one wants to focus on the subject matter. I got a request - At 50'':50 you are attaching a static actor (Damage Volume) to a dynamic actor (Spider). I get the message that I cannot do that. I am using the most recent version of UEFN (today is 01/26/2024) . Can this be done through scripts? Also, thank you for your excellent ability to teach. I mean it.
@Korsigon9 ай бұрын
I just figured it out. In the SpiderProp, I ticked "Is Player Buildable" et voila!
@ZeroShotBob Жыл бұрын
How will walls impact the math ("following of player")? Will the follow around corners?
@WarforgeXP Жыл бұрын
Not with this code. Our AI really can’t recognize obstacles. We need a navmesh but don’t have it. The next best thing is making a path of nodes
@ZeroShotBob Жыл бұрын
@@WarforgeXP oh by the way great channel. Planning on watching all of your verse videos. Verse is like the Wild West at this point, so much for everyone to figure out.
@TisticBH Жыл бұрын
Amazing video thank you for the hard work! This helps a LOT
@WarforgeXP Жыл бұрын
🙌
@ITGR Жыл бұрын
Just found this tutorial! Excellent!
@Gopex Жыл бұрын
Is there a way I could have 10 waves of enemies that spawn and I place down 100 enemies for each wave and after every wave the enemies respawn after a 1 minute delay?
@heinrich6294 Жыл бұрын
yes you have to either spawn all enemies at the start and teleport them in mid game to their place. Or you don't kill the enemies. There is just another object inside the enemy which dies. and then the enemy makes a death animation and gets teleported away
@jstblue Жыл бұрын
Love all the tutorials, keep it up!
@WarforgeXP Жыл бұрын
More to come!
@Wolfighter150 Жыл бұрын
I have a question: When you were creating the material, you imported a texture Ambient Occlusion and then when you wanted to connect it in the Result Node, you said we need to connect it in the Ambient Occlusion node. While saying that you actually connected it in the node Pixel Depth Offset. Was that intentional or was it some kind of mistake? Where do we need to actually put the line? Thank for the answer. Have a nice day.
@WarforgeXP Жыл бұрын
Lol if I did that then it was an accident
@AndreyShu6 ай бұрын
If I can suggest a couple improvements. When you creating transparent material much better to use Masked instead of Translucent. When you use translucent, even at 0, object is still rendering, overlapping with objects behind, creating overdraw. Transparency in general is pretty heavy on render if you overlap multiple transparent object on top of each other. And we can save polygon count if we use box or sphere as collider instead of copy static mesh. But polygon count is not a big deal in current render tech, so it's actually may be better have precise collision if you won't use hundreds of this enemies in one game
@forty42two Жыл бұрын
Thanks a lot! Exactly what is needed
@WarforgeXP Жыл бұрын
🙌
@clevereengamingartstudio6527 Жыл бұрын
As Usual, thank you For the vector part, for those who might be familiar with Unity, its called (the real term) Direction. By substracting 2 vectors in 2D/3D space, you get the difference in axis x,y,z and hence the angle between the 2 objects. Vectors are the core in videogames, so take the time to understand this concept the rotation part is called also Quaternion, which means a rotation around x axis , y axis, z axis
@WarforgeXP Жыл бұрын
Great explanation
@arock224 Жыл бұрын
I have been trying to figure out how to make a custom weapon or edit an item/weapon. Do you know if there is any way to do either through verse? After watching some videos of yours I am confident there is.
@WarforgeXP Жыл бұрын
you can't alter official Fortnite weapons. But you can do creative things like import your own weapon, set its position to the players position, hack the camera to go first person, and then write custom code to "fire" objects. A lot of work, but possible
@arock224 Жыл бұрын
@WahlbeckWarforge Thanks for letting know it's possible, and for pretty much giving me a blueprint to follow.
@Ealron356 Жыл бұрын
Hey you can easily set the health of props in game. Either in the unreal editor or just in normal creative mode, add a prop manipulator to the prop and change health from there. This is common knowledge for all us creative folk but it’s a bit weird for people more used to the unreal engine. This is how we’ve done it for nearly a year now.
@WarforgeXP Жыл бұрын
Yeah I discovered that last night 😂 Making video games has never been more weird than using devices haha
@PUZZLER Жыл бұрын
Good stuff you're really talented!
@WarforgeXP Жыл бұрын
Thank you so much 😃
@splicesama553 Жыл бұрын
How would I go about adding multiple aniamtions to the prop i.e. different attacks/ death animation? Also could you use this same method with the mannequin device and the sequencer device?
@WarforgeXP Жыл бұрын
It’s a pain but you’ll need multiple level sequences and multiple cinematic devices. Then you activate them as needed
@splicesama553 Жыл бұрын
@@WarforgeXP ok that’s what I anticipated. So all those devices would need to be connected to the Static mesh like the damage volume?
@darianalexander5503 Жыл бұрын
This is amazing!
@RJR1968 Жыл бұрын
Greetings friend, excellent videos. I have the following question: I made a map for 4 players, each one starts from a different point, and I put one spiders near each point of each player, when the game starts, the spiders overlap, that is, they all join and join They all move in the same direction and follow only one player (the first player to join the game), how can I avoid this...? How can I make each spider (or several spiders) follow their particular player...? and, how to prevent them from all coming together, from overlapping (it looks like a spider with many legs because they all come together)..? Grateful for your response.
@WarforgeXP Жыл бұрын
You need to have each spider find the closest player to them. On each update loop, or some other time interval, have each slider compare position to each player and then change target accordingly
@HitopFaded Жыл бұрын
Do you know how to make the character double jump? I only seen a video of someone using a remote to achieve it
@WarforgeXP Жыл бұрын
Perhaps detect IsInAir then half way in apply an impulse
@UnrealExplorerFR Жыл бұрын
Really cool thanks!
@WarforgeXP Жыл бұрын
🙌
@knezivan111 ай бұрын
why did you make a complex mesh if you will not move the mesh?
@Wolfighter150 Жыл бұрын
Thank you for your videos
@WarforgeXP Жыл бұрын
👊
@dimitrishow_D Жыл бұрын
i would love to know how to remove that destroy volume after the spider gets killed
@Kiromitsu Жыл бұрын
This is Amazing and so easy to follow! I have two questions for you though: 1. When you said that you opted for a colon instead of squiggly brackets at 1:09:25 because they would be in-line, what does in-line mean? 2. At 1:16:30 you say that you wouldn't use the zero for multiple players. How would multiple players be addressed?
@LionUnchained Жыл бұрын
In-line means that your providing the required data in the same line of code that you're declaring the variable (in this case). So when you see him declare Anchors at the start of the line he is saying instead of doing a colon and writing additional logic below on the next line of code, he'll just write in the values in the same line within the squigglies. In this case its the Minimum and Maximum (which are both Vector2 or X,Y values) and we will just write in X,Y coordinates here.
@Kiromitsu Жыл бұрын
@@LionUnchained Oh awesome, Thanks a bunch!
@shivangipriya41538 ай бұрын
I make like you but appearance this on my screen behind the scene : (( “ Your scene contains a skydome mesh with a sky material but it does not cover that of the screen... “) what I must to delete this text ??
@raunakjain05 Жыл бұрын
I had a doublt, In enemyAI, why did you use LinearInterpolation(Lerp) and TeleportTo instead of just using moveTo that is mentioned in your other videos?
@WarforgeXP Жыл бұрын
MoveTo is thread blocking. You have to wait for it to finish. Also, it’s not the best tool when you need to potentially cancel movement and realign
@raunakjain05 Жыл бұрын
@@WarforgeXP got it👍🏻
@nokturnal_art_Tutorials Жыл бұрын
You Rock!
@absolutelionel8854 Жыл бұрын
Yo man can you make maybe like a short on how to make snow cause its not in default presets to paint or maybe a video how to customize sky graphics kr maybe how to make people spawn in the air for someone making there battle roayel/late game arena
@DavidMaclin351 Жыл бұрын
Thanks for verifying. I thought the 90 degree problem was my coding the other day.
@WarforgeXP Жыл бұрын
I just found out it's because the model is imported with the wrong forward direction. It should be rotated in Blender and Re-Exported or when importing a model, turn OFF "Convert Scene" OR rotate the skeletal mesh 90 degrees in UEFN
@DavidMaclin351 Жыл бұрын
@Wahlbeck Warforge ok wait I usually do like -y z up but which way is it supposed to be?
@Fasteditz15 Жыл бұрын
Does the map have a code? I would love to play it
@or_dahan Жыл бұрын
Can you add an attack animation? And can You apply effects on the player when the spider attacks?
@WarforgeXP Жыл бұрын
Not really. Would require a major sloppy workaround
@or_dahan Жыл бұрын
@@WarforgeXP Okay Thanks
@mugatuu1 Жыл бұрын
THANK YOU!!!! THAAAAAAAAAANNNNNNKKKKKKK YOUUUU!!!!! DONT STOP!!!!!!!!!!!!!!!!
@WarforgeXP Жыл бұрын
Deal!
@samurai5589 Жыл бұрын
For some reason after i finished the verse code i got a problem and it said: unknown identifier 'InitEnemies' ? Edit I figured it out but now my enemies are in the ground and for some reason attacking them doesn't really work
@HasimFN Жыл бұрын
you dont have to plug anything into basecolor. just the constant is enough
@koroxo4935 Жыл бұрын
tanx this was really helpful, but the spider follow the player with Little lag(not smooth moving) i saw a video that teach how to make a verse code that make a prop follow the player very smooth with no lag, maybe you can change the codes and tell me how to do it? thank you
@WarforgeXP Жыл бұрын
Try changing it to 100 FPS ie Sleep(0.01)
@JetPlays1 Жыл бұрын
are you a game dev in unreal or unity? just wondering because you just randomly start uploading with the best uefn tutorials out there, and get 1k subs in a week. HOW!??
@WarforgeXP Жыл бұрын
Don’t over think it. I’ve been doing this kind of stuff for a while. 😅
@JetPlays1 Жыл бұрын
@@WarforgeXP I figured do you have other channels I can go check out?
@Deletedt45628 ай бұрын
Good video, but I have some problems/ questions. I tried to make a zombie enemy and didn't know how to add the punch animation to the code. I created a Blueprint for it. Can anyone help?
@abueleitordimetu Жыл бұрын
Thank you!!^^^^
@WarforgeXP Жыл бұрын
🙌
@RPGkanon Жыл бұрын
“no one man should have all that power”
@WarforgeXP Жыл бұрын
😅
@anniemay72417 ай бұрын
I find myself getting stuck on these guides because you keep buying stuff. I want to learn by copying you exactly but when i download the cat instead i just keep running into dead ends and this time theres no walking animation appearing for the cat so im forced to buy an asset i dont want just to follow along. I bought the boss battle asset i didnt want because that was the only way to follow that tutorial
@bryantavarez5476 Жыл бұрын
What can i use if the game manager doesnt show up in the assets???
@DragonRageFNC Жыл бұрын
Great tutorial !! Only problem im having is I lag alot in game when the ai’s move around
@WarforgeXP Жыл бұрын
Yeah, its not the best right now
@DragonRageFNC Жыл бұрын
@@WarforgeXP hey also, i tried switching the followplayer function to follow a set of props, which works, but they get REALLY slow when getting closer to the prop. Is there an alternative for this to make them move the same speed over time and not slow down at all when getting close to the destination (i think it may be the Lerp function that is doing this) ? Sorry if the question is a bit obscure.
@WarforgeXP Жыл бұрын
@@DragonRageFNC don’t use Lerp just use teleport
@RaymondGrieco-t3l10 ай бұрын
can you do more of the 3d space cow thing agian 35:14
@BraggsTippingPoint Жыл бұрын
Why don't the bugs lerp smoothly to their next target? They snap to the next location making them look glitchy.
@AaronRonaldo-gh8ls Жыл бұрын
How do you save the verse
@RPGkanon Жыл бұрын
how do you find the fbx file? also what do you do when you download the file like do i use winrar and what parts of the file do i pull out to use or to find the fbx file at the very beginning…
@WarforgeXP Жыл бұрын
Get the 7Zip app to unzip rar You download the zip. Unzip it and in your Download folder you should see it. Inside will be an FBX file. If not, find a different 3D model. Then drag the FBX into UEFN and click Import
@bryantavarez5476 Жыл бұрын
Im making a godzilla prop i followed the video but how can i make his roar sync with his animation ?
@WarforgeXP Жыл бұрын
Do it in the sequencer
@bryantavarez5476 Жыл бұрын
@@WarforgeXP im literally new at this but so far thats one problem, i need to see it in order to do it 😞 and nobody has a video teaching that , your video was very helpful , would it be to much to ask to do at least a reel about or teach me a side
@WolfloW_Official Жыл бұрын
u tha goat
@WarforgeXP Жыл бұрын
😜
@dAkiD2eLiTe6 ай бұрын
Just make this man the head of UEFN over at epic already
@HasimFN Жыл бұрын
I dont want it to end the game how do i do that? Good video btw thumbs up
@OpsMan Жыл бұрын
You can change the end game device to be set as end round instead, then set rounds wanted in the island settings.
@jackburtonwii Жыл бұрын
HI , is it stil working ? a small update was pushed yesterday , and i tried to follow the attributes thing but no health bar or object taking dammage ? i followed the tutoriel to a t ! maybe i missed someting ? Strange
@WarforgeXP Жыл бұрын
You may need to make the collider bigger in the static mesh. Also, you can use a Prop Manipulator to give the enemy more or less health and shields, which is a better solution
@jackburtonwii Жыл бұрын
@@WarforgeXP Thanks a lot for the quick reply 👍
@zcz_sneglen_ttv2642 Жыл бұрын
you can give prop healt with the prop manipulator
@OmegaOutlaw20247 ай бұрын
Rewrite:Impressive videos. I am getting a .verse code compile error. I tripple checked into making sure i had no typos even copy pasted with a snipplet on win 11 UEFN. the model an mesh was corresponding well with my mats ect. Are you certain you uploaded the right code on the github cause the name is completely different. No longer the same .verse titles game_manager and enemy_ai.
@arthurpereira8717 Жыл бұрын
A Bug is Happening, My Enemy is Going Underground and the Enemy is not appearing in the game but in UEFN it is appearing, Help Meee
@WarforgeXP Жыл бұрын
Come to my discord
@heinrich6294 Жыл бұрын
I have the same bug
@ComboSmooth Жыл бұрын
Cant spawn in my own props... Cant have animations if i want my props to deal damage... These are rough limitations
@-_pexi_-9018 Жыл бұрын
my model crossed the flor, someone help me pls
@zeliteve Жыл бұрын
could someone help me please? i followed this video to the word like 3 times already and whenever i start the game, my npc dissapears, the enemy ai for some reason doesn't work idk why, how i followed it to the word exactly and still nothing even tried copying it from the description and the npc still dissapears. does anyone know why?
@WarforgeXP Жыл бұрын
Join the discord channel to get some help
@acjharris Жыл бұрын
I had the same issue, as FollowPlayer function has Z := 0.0 the prop will only maintain a 0.0 vertical height, so anything with terrain will make the prop invisible.
@WolfloW_Official Жыл бұрын
@@acjharris so what's the solution?
@-_pexi_-9018 Жыл бұрын
so what do i need to do?
@wdrazzen88 Жыл бұрын
This tutorial is great I just have one question has anyone figured out how to set the collision to block all except the player my enemies are walking thru walls I'm guessing it's still limitation because no collision capsules like in unreal
@WarforgeXP Жыл бұрын
i've been trying but haven't figured it out yet. im just going to focus on pathfinding nodes so they move toward the player but only along proper paths. AI Pathfinding is coming soon to UEFN
@wdrazzen88 Жыл бұрын
@@WarforgeXP thank you sir, I was trying to add collision to static mesh objects, as well as just bringing in a box. I was going to have them stop behind a door then when you trigger it opens the door releasing the enemy but I guess in time it will be implemented
@-_pexi_-9018 Жыл бұрын
did you manage to find out?
@Carolina-bz1if Жыл бұрын
did you manage to find out??? help ):
@wdrazzen88 Жыл бұрын
It doesn't seem to be ready still for uefn at the moment hopefully in a future update
@badpixels_ Жыл бұрын
wow, i have been looking for a video PvE
@Cronofear Жыл бұрын
31:06 The reason why Sleep(0.0) and Sleep(0.1) work the same is because UEFN limits the minimum amount of time we can wait to 100ms, so that code is actually running 10 times a second. IMO any code that is meant to be run every frame should use Sleep(0.0) even with this limitation, in case they remove the limitation in the future, in that case Sleep(0.0) will wait exactly 1 frame. Edit: It seems this limitation was only in place during the first days of release (or maybe i made a mistake during my tests). But if we use Sleep(0.0), we can tick 30 times a second.
@WarforgeXP Жыл бұрын
Wow. you are right. I just ran the tests: Speed Tests: 0.1 Tick Time - 10 ticks in 1 second 0.01 Tick Time - 30 ticks in 1 second 0.0 Tick Time - 30 ticks in 1 second the crazy thing is I was told by an Epic staff member 0.1 was the equivalent of 60 ticks per second. Thanks for pointing this out!
@Cronofear Жыл бұрын
@@WarforgeXP Thanks for checking it out. I'm not at my PC right now but if 0.0 is ticking 30 times a second then they may have removed the limitation so we can tick 30 times a second now. I remember I tested this the first day Verse came out and it was only ticking 10 times a second when i used 0.0. Curious it ticks 30 times a second tho, either their servers run the simulation at 30 fps or there's some arbitrary limit behind the scenes. Also, pure speculation on my part but since the authoritative simulation runs in their servers, maybe we don't need to worry about `deltatime` (and also why they don't give us a way to get the delta time value) since we can assume their servers will run the simulation at stable framerate all the time.
@WarforgeXP Жыл бұрын
@@Cronofear I also ran this on multiple devices, including a very slow one, and it is capped at 30 across all devices
@Skyewtv-yg5pm Жыл бұрын
Have you ever thought about applying for a creator code?
@WarforgeXP Жыл бұрын
I have to have 21 days of opening UEFN. Im probably around 17 right now haha
@Skyewtv-yg5pm Жыл бұрын
@@WarforgeXP nice! When you get one I’ll definitely use it!
@RaymondGrieco-t3l10 ай бұрын
at 1:11:11 I cant see the full code
@LeafyNebula Жыл бұрын
Roblox will def have competition if this advances enough but its already a sleeper just waiting for actual games to be available then it will start!
@WarforgeXP Жыл бұрын
It's going to come fast. Epic plans on having AAA games built with UEFN/Fortnite engine
@LeafyNebula Жыл бұрын
@@WarforgeXP im already full wing on a project im making on roblox, pretty ambitious rpg but for my other game idea i will most def wanna try UEFN to make it with