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(Imaginary sample only) What if the game Wario's Woods had gained a version on the Gameboy Advance portable? This is my vision of what it would be like.
Planning and differences
In my point of view, on the GBA the game would have a more elaborate menu with a Toad on the side. (Not done in the video).
During Round Game gameplay, the game has some extra sound effects that also contain character voices.
Extra events happen, for example Wario appears in the background of the level walking when time is about to end. He walks behind the tree. His head appears closer looking at Toad and then disappears. So he appears at the top of the screen, removing Birdo and laughing.
(Not shown in the video) If Wario was walking and a combo was performed before he managed to reach the top, he would be thrown back again.
(Not shown in video) Bonus levels including a green Toad at the top of the screen. Coins fall from the top of the screen but be careful with the fuzzys or the bonus will end.
(Not shown in the video) more level themes so the game doesn't get repetitive.
How I made it
All of this only cost me just 6 hours.
This video is very different from the others! I usually make animations using a fan game. But this time I only used edited images. All the work goes into sounds, voices and sound effects to imagine everything happening in the gameplay. I placed all voices and audio positions manually in the video editor. The music was also put separately from all sounds.
Obviously the work done here was little, in a few hours compared to what I do in animation fan games. No programming was made. I still used Game Maker but only to recolor the screenshots and insert new sprites on the screen using the sprite editor.
The musics, sounds and voices were compressed by me to make them sound similar to GBA. The musics used are the original ones from Wario Woods on the SNES, but edited.
The one in the title for example, I recorded the instruments separately. I lowered the pitch on one of these and then put it back together and converted it to the GBA sound. Wario's voices were posted by the NintendoTV64 channel. Toads voices posted by NintendoTV64 and SoundMeFreely.
Super Mario Advance sounds recorded by AntonioFlowers. And Wario Woods gameplay sounds were made by me. It's a real audio recording, where I'm playing the game on the SNES without the background music.
The game's "Round Game" theme is partly original and partly reworked by me. You can hear instruments in 8-bits and differences in notes. I remade an 8-bit version of this music and mixed it with the original then converted it to the GBA sound.
It's much more boring to watch a video without an animated gameplay video, but I hope you like it anyway. See you in the next post!
All work done on the video was done on a non-profit basis. It is not a fan game and is just edited images with edited sounds to reimagine the Wario's Woods port of the game on a GBA. Made with respect for the characters and the original games, trying to maintain the essence of the work of this portable video game era.
Vini Lemos - Nimaginendo Games.