I’m a warlock main and i just recently learned that you could spam curse of pain before… i was rocking a single dot from the curse of pain and the buff curse, so this patch is sort of a personal buff lol
@KeRowKi4 ай бұрын
you rock so much bro, im glad i found your content!
@snowywhistle21144 ай бұрын
Someone did the calculations in the comment section of another video. Within a ideal world of perfect accuracy and casting speed, without lag, the old curse of pain would deal a total of 7(7+1) or 56 damage (before scaling and additional/true) in 8 seconds. This being casting curse of pain 7 times. For a total of 7* dps. Assuming the same conditions, the new curse of pain in combination with power of sacrifice, and bolt of darkness, would deal a total of 111* damage (before scaling, additional/true and projectile multipliers) in 8 seconds. This being 1 curse of pain, 1 power of sacrifice and 3 dark bolts. For a total of 13.875* dps. To be clear, since I didn't do these calcs myself, I can't speak to there accuracy because I'm to lazy to test the numbers myself. However assuming they are correct, this looks like a direct buff, not a nerf. Also since you mentioned it in the video (although off topic), power of sacrifice can be used as a curse for dps or healing, however it was originally designed as a self curse, or buff. It wasn't ever supposed to be a risky all or nothing, punishing but strong dps/healing spell that kills you if you miss. It's a 'buff' that gives you 15 strength and 15 vigor. They won't ever change it, because there is nothing wrong with it.
@greentext23454 ай бұрын
Yea like the whole point of eldritch shield is to go with power of sacrifice.
@snaztw74 ай бұрын
It's 15/15 for the buff but yeah I agree
@snowywhistle21144 ай бұрын
@@snaztw7 mb thanks
@wagz7813 ай бұрын
Tbh shadowbolt is basically eldritch blast. As far as warlock's design goes, there's not a ton of ways to buff them that doesn't break them or make them degenerate. I'd like to see sacrifice maybe get split a bit and there's a weapon buff spell warlocks have that I'd actually like to see inverted where it heals the attacker rather than costing health to do more. Really, that's kinda the issue with design for warlock imo. Curse is just the best way for them to self sustain when really they could just use more options that are equally viable as well as options to flesh out the totality of their kit. Currently they feel like a big ball of potential that's not really being realized.
@isaacackerley39774 ай бұрын
Ngl warlock dealing damage, from range, healing from it and it now doing 15 true magic damage on impact is still overpowered as hell. The only class that can perma heal to full. Druid and warlock need a little (a lot) balancing. Especially compared to rogue and ranger which is more highly skill based, 1 mistake and its lobby time.
@DarkAnimist4 ай бұрын
It's not true damage lmao
@greggo11314 ай бұрын
great video! (i watched the whole thing)
@DrewTheRotund4 ай бұрын
It would be nice if eldritch blast performed like a channel-casting spell that allows you to move around, but instead of being constantly active after releasing the spell like ray of darkness, once you release the spell, you can right-click to control when to fire each blast, either until you shoot all your blasts, or until the spell channelling depletes.
@xPirateJesus4 ай бұрын
I may be wrong but didn’t he just beat fighter because the new curse of pain? He only cursed him 2 times. The first got its full duration. But because they doubled its damage, he basically cast it 4 times not 2…
@Schnatter_4 ай бұрын
i honestly think this is how CoP SHOULD work, its a curse, it does damage over time, but warlock for sure needs something like eldritch blast, besides that id like to see some more out there spells, evil eye was cool, but really anything would work, more curses, maybe a summon, really anything cool
@tombofthememelich21924 ай бұрын
Is Dark Bolt not sort of an eldritch blast equivalent? Eldritch blast had a long range compaired to some other spells and the range of Dark Bolt is infinite.
@SolomonDandD4 ай бұрын
Dark bolt is really trash bc the hitbox is too big so you can't use it around tight corners, or really any terrain.
@Schnatter_4 ай бұрын
@@SolomonDandD yeah, its annoying to use, and annoying to fight against, its hitbox needs a rework for sure
@Schnatter_4 ай бұрын
@@tombofthememelich2192 from what i understand, eldritch blast is more akin to something like zap, its a very fast attack with long range, im going off what it looks like in balders gate and its very different to dark bolt, its alot faster, and is more of a ray of energy then a projectile, which is what i think warlock really needs
@aFoolsMartyr4 ай бұрын
@@Schnatter_ BG is a great game, but it doesn't define what spells are cannonically. Eldritch blast isn't comparable to Dark Bolt at all though. EB is supposed to be a beam attack. So like Ray of Darkness, but not channeling. Basically a Mix between RoD and Zap.
@oofie99324 ай бұрын
Sorry to point this out but for players who are good at warlock, this was NOT a nerf. After CoP change you can link for 111 damage in 8 seconds, before you could only reach around 57-60 in 8 seconds (math was done with base kit in mind, scaling is obviously the same) Ngl everything you complained about in the video was simply because of a lack of skill lol. Sealed the deal when you said “wizard is just better” 🤣 because we all know it definitely isn’t if you play against the wiz correct (which is arguably the easiest class to full counter in the game) These PvE KZbinrs are starting to get a little crazy
@aarniometsuri4 ай бұрын
Kind wish you had several hour streams i could binge. As for warlock, im gonna force crystal sword and die trying. I started this game late last season and tried warlock the first time post vipe, and when i realized you could cast with a sword i audibly gasped with excitement. I dont think ill ever be into the curse playstyle, so Im hoping the dark damage playstyle somehow magically is viable. Right now feeling like there isnt enough dark spells to really benefit from the dark only damage buffs, but that might just be me not hitting my dark bolts. Im also gonna try full plate warlock with the magic res perk and hope i dont run into any clerics, as soon as i gather some plate sets.
@DarkInos4 ай бұрын
I would enjoy having warlock as a dot user, add one more dot. Necromancer i lacking with some skellies I would say. Boosting summins or somethung of that sort, to have each caster specialized in something.
@serithraz22554 ай бұрын
Honestly this is why im loving hybrid build, especially in sub 25 lobbies. Champion armor, longsword, melee boots and gloves. Movement apeed isnt nearly as good as caster lock but dont run TM, basically use CoP as a dot and either commit to melee with flamewalker going or use dark bolt for ranged.
@doctorgonzo77774 ай бұрын
What 4 perks do u run if you go without TM?
@Mitril474 ай бұрын
Sorry, but for good warlocks this hasnt been a nerf at all. Even without any gear a base kit warlock puts out 42 damage with curse mastery on a single cast. A blue spell book and just sone will kit will very quickly scale this to 60-70. They can then simply switch to using dark bolt, or enjoy the second-wind level of upside in a mellee fight, or.. just not commit to a fight and wait to reapply the curse later, burning the other teams heals. In all of those situations curse of pain is substantially stronger, and if anything overtuned. What the change has done is make warlock have at least the smallest level of skill floor - just spamming one spell over and over again isnt really.. optimal anymore. It will still work, just not as well
@DarkAnimist4 ай бұрын
"With curse mastery".. curse mastery is irrelevant, it doesn't add damage to cop, in fact it slows the damage down because it's dot is a flat amount over 8 seconds. Making it longer stretches the damage out more, it doesn't increase to compensate. It does however increase damage from power of sacrifice because that one does a specific damage "per second" so adding more seconds to duration adds more damage. Tldr no curse mastery is best for cop damage so it ends sooner and you can re-apply with the initial damage again.
@Mitril474 ай бұрын
@@DarkAnimist this used to be the case but explicitly not anymore after the past few patches. You'll notice the DOT damage number is stated as 15/20 in the patch notes.
@GreggNapesАй бұрын
Why do you cast hellfire on the top corner of the door
@Stravos964 ай бұрын
thematically, this is probably how curse of pain should work. it just sucks that it feels like more of a nerf for the meta playstyles rn. i bet if some other things were very slightly buffed to replace the staple that was curse of pain spam or the penalties reduced then everyone would more easily feel like this was a very good change overall (that may require a bit of a damage nerf to CoP to go along with buffing the others). or maybe even the kris dagger comes back which i also think is pretty cool thematically and very fun to play as well, but i understand it may have been too broken. maybe more things could be reworked in order to bring it back in a healthier way. im too new to the game to have a full understanding of how broken it was, but i cant imagine it would be too hard just to nerf the abilities involved in making it OP / maybe even nerf the kris dagger itself instead (or even a little of both). i was under the impression that the kris dagger fit really well thematically like being a cultist dagger and now that its gone i cant really play my favorite risky spell rogue type of playstyle with optional demon form :(. i kinda relied on using the dagger only to max the move speed. no crystal ball, just swap to spellbook at further range. it created some really fun engagements with lots of risk/reward decision making on how to keep control of the midrange and when to finally move in. and many very quick weapon swaps back and forth when dancing with the opponent to prepare for different ranges for different purposes during the fight including making the opponent think youre doing one thing and then switch back and do the other. tbh, ive been thinking i can make my preferred playstyle work slightly better with a harder hitting and longer reach weapon anyways, but the decision making process and quick weapon swaps in fights wouldnt be as fun and hectic as with the kris dagger. i guess now instead of spell rogue, i have to be a spell barbarian
@Stravos964 ай бұрын
also, to be clear, this buffnerf is mostly just a buff to my playstyle so im not complaining about the change at all overall personally. it quickens the process by which i try to gain an advantage in midrange, and i was already learning to switch to dark bolt in more situations while CoP was active anyways. i was also meaning to try the 'spell barbarian' style i mentioned anyways by using a longer reach but slower weapon and playing it slightly different. the change also fits better with demon form which i enjoy since the last CoP cast you do just before becoming a demon has more of a benefit to last you through the long time it takes to transform as well as to help make up for the extra damage you likely take as well while closing the distance. its just a bit sad to see the kris dagger go for thematic reasons and the hectic gameplay reasons that were fun with this playstyle. theres some similar fun weapon swapping to be had as a spell barbarian too, but it wont quite be the same
@eVuLeX4 ай бұрын
as a melee warlock playing with self buffs and no demo-form, i would like to keep power of sacrifices self cast!
@dimitrirosales22144 ай бұрын
You talk about how it's bad for pvp as you drain the guys health and run away for 10 seconds while getting free heals and being immune to damage. How is that not op?
@isindule6214 ай бұрын
they need to relook at dark offering and ray of darkness
@tombofthememelich21924 ай бұрын
CASTER Warlock has been nerfed. I see this CoP change as a buff for Demon-Lock. Simply apply the CoP as a nice damage-over-time effect, then charge into melee with that damage ticking! Also the initial damage has gone from 7 to 15 which is MORE THAN DOUBLE. This specifically, I think is a buff vs clerics with the Protection from evil perk. Every time the effect wears off, you can hit the cleric for another 15 damage.
@aFoolsMartyr4 ай бұрын
Caster warlock hasn't really been nerfed as well. If you're good with Bolt aim you do way more damage than before.
@VeryBadPlayerTV4 ай бұрын
how you don't have bolt of darkness to me is just weird. maybe spell positioning is just straight up wrong? i have it by default.
@mythcrafts4 ай бұрын
warlock should defenitely get a new spell, he has the lease spells in the game, I would like to see a 3 burst dark bolt spell with half the damage and smaller hitbox to be able to range with warlock against rangers better, the spell should be half the damage of dark bolt, 3 knowledge and able to cast while moving
@bad_news044 ай бұрын
This isnt a nerf. It just forces a different play style. Warlock is still very good in pvp.
@Suomiwimbula4 ай бұрын
Instead of spamming 7 dmg 50% scaling spell warlocks could spam a spell that does 20 with 100% scaling but the real problem here is that it would require aiming.
@afoekon4 ай бұрын
Curse of pain intital damage is 100% scaling and 50% on the dot. Doing one curse of pain does an incredible amount of damage for costing essentially nothing. Dark bolt is a great spell that is under utilized because its not hitscan. Warlocks are in a fine place if anything cures of pain I believe is over tuned.
@SolomonDandD4 ай бұрын
The problem is that's still purely worse than Wizard.
@unknownit53154 ай бұрын
@@afoekon its under utilized because one its slow and 2 its hit box is really big
@i5m1thy4 ай бұрын
@@SolomonDandD Wizard with zero life steal, no phantom and limited spell slots... There needs to be some trade off between the classes.
@Suomiwimbula4 ай бұрын
@@i5m1thy Exactly, maybe if people stop playing warlock like a wizard it will stop being an cheap knockoff wizard? Ability to use good melee weapons, plate armor, heal to full in 1-2 casts, blocking with hydra and no spell limits are super big advantages.
@Sepreturex4 ай бұрын
I thought yea start of season people are coming back class changes warlock will be so much fu- oh no. yup space marine 2 is out lets try that
@misakisins11234 ай бұрын
Can you make a video on wizard
@SolomonDandD4 ай бұрын
Yup, doing so soon
@SoWestMeetsEast4 ай бұрын
They just need to remake bolt of darkness to be like an arrow (less collision, and faster projectile). Current bolt is just not reliable enough until you risk getting rushed by melee classes - which take 7-10 business days to kill as it is.
@vtomb86184 ай бұрын
For sure a buff. Still fighting 3 or 4 warlocks a game
@Thatonewebbyboi4 ай бұрын
its a buff, stop being whiney, this is coming from a warlock main with nearly 300 fame. it just is supposed to have not not spam CoP, use some other spells or dabble in melee-lock
@andersonborges53774 ай бұрын
Not a buff, more like a nerfy(in high gs) rework, you have less dps now, but higher spell eficiency. If a good player knows how to pressure you when you can't recurse them(8s) they have a big advantage. I've been farming warlocks this way. It's only trully a buff in low gs
@andersonborges53774 ай бұрын
And I'm not even gonna talk about trios, you can't really use Dark Bolt without hitting your teammates, what the hell do you do as a caster warlock while the 8 seconds ticks on the barbarian murdering your cleric?
@aFoolsMartyr4 ай бұрын
@@andersonborges5377straight dps wise it is a Buff 100% under the right circumstances. Your point about bolt still stands, but if you dot up and spam bolts it's definitely more dps.
@austingriner81794 ай бұрын
@@andersonborges5377 brother if you were using CoP's 7 damage spam as DPS... 😂😂
@andersonborges53774 ай бұрын
@@austingriner8179 yeah, what else was any caster warlock using for DPS? Dark bolt was never reliable, so no competent warlock used it while in CoP range(unless good opportunity). With purple spellbook, +6 add and close to base magic power it was doing about 23+ initial damage per CoP, which is not much, but it was better than hitting terrain/allies with Bolt
@Mopuit4 ай бұрын
They should just slow all spellcaster character so melee character can have a chance to fight them
@borlonto27714 ай бұрын
Bad take. Fighter literally has Sprint and bows.
@Mopuit4 ай бұрын
@@borlonto2771 Even with sprint a fighter can't out run a Warlock and wizard who are at oppossite side of the room and the bows and cross bows as a significant damage drop with distance compared to magic caster who the distances don't affect the damaged.
@zyravic4 ай бұрын
The most braindead thing is shield can actually make you "CAN NOT" hit them with any warlock spell