It turns out that on September 12, a week after I released this video, Unity changed their pricing. Since this is so close to my original video, I wanted to leave this update for you all. The good news is, everything I say here about Unity's pricing model still applies (I didn't mention the runtime fee) and some numbers change. Here's a summary and link for more: - Runtime fee is gone in Unity 6 - The company-level revenue/funding limit was raised to $200k - The price of Unity Pro increased to $2,200/seat/year More details at unity.com/products/pricing-updates
@Radek_M.Ай бұрын
It all depends on what type of games are you willing to make. You also forgot that Unreal has really high hardware requirements. On my setup which is i5, 16gb ram and 6gb vram its almost impossible to use.
@MoonMantisGamesАй бұрын
Yep, the type of game you want to make often informs your engine choice. As far as system specs, I'm guessing you have a much older generation i5 (the i-number is consistent across generations but a 13th gen i5 is significantly more powerful than a 9th gen) since your ram and vram are similar to an older computer of mine. It ran unreal fine, but builds took forever due to my 15-year-old CPU. In your case, maybe looking to phaser or gamemaker since those generally run on anything. IIRC Godot will also run on minimal hardware as well.
@MrNuttyCutsАй бұрын
Great Video! I was shocked when i saw you only had 37 subs. Keep going you will go far man!!
@MoonMantisGamesАй бұрын
Thank you! Glad you liked the video :). So far so good with twice per week uploads haha
@joantonio6331Ай бұрын
For me it is unreal engine 5. I just built my pc rig last Sunday (2 days ago) f t the rtx 4080 for its power and "affordability" and a ryzen 9 7900x because I want to make a visually appealing game
@MoonMantisGamesАй бұрын
With that rig, I definitely think you can do it! And it was "affordable" too
@hiddenlevelgaming91342 ай бұрын
Great video and it was funny I ranked those 3 in that exact order. Kind of wished Godot wouldn't have dropped their "blueprint style" option
@MoonMantisGames2 ай бұрын
Thanks! A good no-code tool can really speed up your workflow. Maybe Godot will bring it back at some point?
@xeteorblazeАй бұрын
there an addons which kinda like Blueprint and also there a block coding like scratch
@_gamma.Ай бұрын
@@xeteorblazethe addons are better than the builtin was anyway, it was less like Blueprints (which makes thing easier) and more like programming line by line but now you’re connecting blocks with strings instead of
@Johan-rm6ecАй бұрын
The choice became a bit easier.
@VerasStudiosАй бұрын
You probably picked the worst time to make this video after the new unity changes and changes with the unreal engine marketplace. Overall I like the video just bad timing
@MoonMantisGamesАй бұрын
Haha I thought about that when I read the Unity pricing change announcement. Fortunately everything I said about Unity still applies (since I didn't really talk about the now-extinct runtime fee). They did up to company-level revenue/funding limit to $200k so it's at least closer to the $250k that I incorrectly said in the video. Good point though, I should pin a comment here that goes over the changes since they happened *so close* to this video coming out
@VerasStudiosАй бұрын
@MoonMantisGames yeah wouldn't be a bad idea. Great video though I enjoyed it :)
@WhenYouGoToZahadoomАй бұрын
the woke shitstorm of Godot is also a factor for many people to NOT use that engine
@AliHosseiniDevАй бұрын
For mobile games, unity is the only option for now...
@MoonMantisGamesАй бұрын
I'm not sure about Godot, but you can make mobile builds in UE. I've not done it myself, but from what I hear you have to be extra careful about which features you use to keep performance reasonable
@바오-c3pАй бұрын
Why? Godot is not good for mobile?
@kantinero37Ай бұрын
@@바오-c3p godot is only good for game jams lol
@MoonMantisGamesАй бұрын
@@바오-c3p With Godot you have a little more work to do to create a mobile build vs. Unity or Unreal. You can certainly make mobile games with Godot and create builds for them, just not as managed of an experience. Unity is probably the easiest on that front.
@denshitenshiАй бұрын
I have had no problems making Android games in Godot. There's iOS support built in, too, but that requires Apple hardware to even try.