WE CAN FLY NOW!! | Eden Crafters | First look | Part 3

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Spanj

Spanj

Күн бұрын

Пікірлер: 24
@CuriousMind477
@CuriousMind477 3 ай бұрын
This game reminds me of the early builds of Planet Crafter so much, which makes me so excited for what could come next
@michaelreagan7149
@michaelreagan7149 3 ай бұрын
Definitely keeping an eye on this game...
@nathanblakesley4059
@nathanblakesley4059 3 ай бұрын
I definitely love the potential this game offers. Interesting combination of gameplay types. Obviously needs work but the potential for a great game is certainly there!
@ghostdragon5271
@ghostdragon5271 3 ай бұрын
Can not wait to see how this game progresses nice going
@TheREALDocRabbit
@TheREALDocRabbit 3 ай бұрын
Spanj, I've always stuck one item type per warehouse and never had an issue with them, they seem to work best that way. Also makes spreading factory across the entire island legitimized. As others mentioned, if you are using multiple inputs, each input is tied to couple columns of the inventory, so mixed belts really defeat the way it works. The way the sulfur one is done is best config IMO. You missed the part to make the atmosphere breathable. Adding more trees increases the oxygen to the point you no longer need O2.
@Amaroq64
@Amaroq64 3 ай бұрын
You use warehouses the complete opposite of the way you tried to use it. Each input port has certain rows it can fill, so you need to put things in every port. So instead of merging, you actually should be splitting. For example, your warehouse taking in sulfur is only going to fill a couple of rows because you're only using one input port. But if you put a couple of splitters to feed sulfur into all 5 ports, then your warehouse would fill with sulfur.
@igospode9147
@igospode9147 3 ай бұрын
thx, great to see this
@mrstulkas5724
@mrstulkas5724 3 ай бұрын
Very cool Spanji
@full8497
@full8497 3 ай бұрын
The last time I rocketed the moon, I launched when the wave was almost here and as soon as the rocket ignited, the giant wave just instantly disappeared.
@Chartranos
@Chartranos 3 ай бұрын
For the warehouse, I thought it was buged but no, I figured out that each conveyor imput only have 2 columns of slots each
@full8497
@full8497 3 ай бұрын
I never put more than 3 items in a warehouse, and I just use like 5 different warehouses. Once you make a L2 warehouse, the stacks increase in every existing container to 30 from 20.
@tigonologdring9189
@tigonologdring9189 3 ай бұрын
Very entertaining... wonder if there's only one active input to a warehouse. As in there's a bit of coding somewhere that only allows one active input (across all warehouses!) for T1 instances... could make it an upgrade feature: input storage controller, allows more concurrent inputs to be active. Anyways, should be interesting to see how it progresses.
@darthbones1444
@darthbones1444 3 ай бұрын
No Bulldozer action? Disappointed! Anyway, the building blocks do have different shapes you can use, though the UI for changing the shape is a bit clunky in my opinion.
@micheljolicoeur6094
@micheljolicoeur6094 3 ай бұрын
Issue with sushi belts when there is no room for the next item on the belt. @16:52 - all slots in the warehouse have items so there is no room to start another stack of iron plates. Either need a dedicated T1 warehouse for each high use material or check out the T2 warehouse.
@darthbones1444
@darthbones1444 3 ай бұрын
He would have the same problem with T2 warehouses, it is just the way they work. Though, T2 warehouses increase stack sizes, which would help a little bit.
@derrickfettig9160
@derrickfettig9160 3 ай бұрын
Like the others have said. Maybe you have too many different inputs going into that warehouse. Or the multi items on the belt the game can't compensate for that at this time
@Spanj
@Spanj 3 ай бұрын
I think it can only handle one item type per input perhaps. The idea might be to build multiple warehouses. And i didnt try the Tier 2 which may actually work more like I thought the T1 was supposed to
@richardperks7366
@richardperks7366 3 ай бұрын
maybe the warehouse can't handle different items on the same input port
@Spanj
@Spanj 3 ай бұрын
I think its done on rows, so there are 5 input ports but like 8 columns, I wonder if each input can only fill a column or two, thats why it appears to random
@richardperks7366
@richardperks7366 3 ай бұрын
@@Spanj that would make sense, otherwise you could pull out 1 resource and it would fill up with the other ones and you end up with a warehouse full of 1 under-used resource
@Amaroq64
@Amaroq64 3 ай бұрын
@@Spanj That's exactly what it is, I discovered this when I played through too. (My island also had like 3x the convoluted conveyors snaking back and forth, but I also had warehouses storing literally everything that can be produced, lol.)
@talissa9764
@talissa9764 3 ай бұрын
Why is the warehouse barely bigger then the container? This thing should be huge and have mega stacks. As it stands it is utherly useless
@foobarbazbaa5598
@foobarbazbaa5598 3 ай бұрын
Thing I really don't like, same as planet crafters, is how you just pick up random ores from the surface. One lump at a time. It all feels a bit janky and meh.
@Foxy_girl37
@Foxy_girl37 3 ай бұрын
Hopefully, you continue this game
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