WebGL2 : 137.6 : IK Rigs - Head & Springs

  Рет қаралды 3,037

SketchpunkLabs

SketchpunkLabs

Күн бұрын

Пікірлер: 29
@michaelschlachter8865
@michaelschlachter8865 4 жыл бұрын
Dude. You're hella good at this. Your series is getting super next level. Super stoked you've made THREE bindings for it. Super grateful for you making this all open as well.
@SketchpunkLabs
@SketchpunkLabs 4 жыл бұрын
haha, thanks no problem. Next level huh. Gotta make the next video something that bring things down a notch, dont want people to have high expectations :)
@ttextinction7273
@ttextinction7273 4 жыл бұрын
I'm glad that i'm one of the few hundreds/thousands of developers who came across this video. This is indeed very interesting topic by itself since really not a whole lot of people actually talk, discuss openly about IK. For me it just sounds like some sort of mythical science. Much appreciation for your time! Please do continue
@jaforewit
@jaforewit 4 жыл бұрын
Thank you for your dedication to this WebGL2 Series, seriously! I work in IT and love game engine programming on the side. your videos have given me the foundation for building a 2D engine and it's been an amazing process (with much more work to be done :D)
@SketchpunkLabs
@SketchpunkLabs 4 жыл бұрын
no prob. Happy you like it. If your doing 2D game engine, check out "The Cherno" channel. He's doing tutorials on making 2d game engine that he's dubbed hazel I believe. Even though he's doing it in C++ & OpenGL, i'm sure there is some concepts and maths that you can translate over to webgl + javascript.
@StarContract
@StarContract 4 жыл бұрын
pure gold. Awesome project
@zhewang8229
@zhewang8229 4 жыл бұрын
Thanks a lot for your tutorial, this is the best tutorial i found about webgl2
@SketchpunkLabs
@SketchpunkLabs 4 жыл бұрын
thanks, i try.
@skybuck2000
@skybuck2000 2 жыл бұрын
I would be very usefull for me if these webgl examples could run using webgl software renderer, perhaps you can get it working and make an example for software rendering, it was removed from latest webgl but maybe an older version can still be used, seems like it, but I don't know enough of webgl to get it done and no time to investigate for now. This laptop has broken/molted off 3d chips it seems :)
4 жыл бұрын
Supertutorial, thanks
@itzdeuterium5501
@itzdeuterium5501 4 жыл бұрын
Walking on the shoulders of giants ❥
@c.g6624
@c.g6624 4 жыл бұрын
Hi SketchpunkLabs Do you plan other videos in the next month ? and also a more personal question : what's your day to day work ? front end dev , game dev ....
@vincentcleaver1925
@vincentcleaver1925 4 жыл бұрын
Kewness!
@soniamaklouf1178
@soniamaklouf1178 4 жыл бұрын
Hi Would you make some videos about making game with three.js or react-three-fiber ?
@SketchpunkLabs
@SketchpunkLabs 4 жыл бұрын
Sorry, with the limited personal time I have I only focus on my own engine since I find three.js to be limiting to the things I want to do. Most of what I do now a days can be translated to three.js with a lil work. A version ago I made the IK Animation system work on three.js, so its all doable. If your really interested in actually making games, I'd recommend Unity since there is a giant community to learn from, plus unity can compile down to webgl. So you'll get a better experience and can still deliver to the web. Is there a particular reason to use threejs? Is this your first time attempting game dev?
@damnosaur
@damnosaur 4 жыл бұрын
When i saw the GDC talk back then i wanted to transpose that to unreal. Still hasn't had time to do it ^^"
@SketchpunkLabs
@SketchpunkLabs 4 жыл бұрын
Well, now you have some source code to inspire you and give you some ideas of how to implement something.
@Sourcer3r
@Sourcer3r 4 жыл бұрын
19:11 you have the right as inventor... In Germany we have the concept of mental ownership, when your state has an similar concept, you should be ok. But: You should annotate the affected code-files with a small set of rules... That should be enough copyright/copyleft for a small open-source project.
@lmatthias6986
@lmatthias6986 3 жыл бұрын
this is really nice, so manny questions.. is there a way to reach out? kind regards
@SketchpunkLabs
@SketchpunkLabs 3 жыл бұрын
private message on twitter is a good way. Side note, I recently spinned off this project to work as a renderer independent library, but I do use threejs for the examples. So this stuff is no longer dependent on fungi or anything else really. Just gl-matrix. github.com/sketchpunklabs/ossos
@moicon3581
@moicon3581 4 жыл бұрын
Awesome videos as always. A small question (not related this this particular series). Have you done any work with NodeMaterials?
@moicon3581
@moicon3581 4 жыл бұрын
Example three-shadenodeloader.donmccurdy.com/
@SketchpunkLabs
@SketchpunkLabs 4 жыл бұрын
I have not, but would be fun to learn and do based on your example.
@edmund0dao
@edmund0dao 4 жыл бұрын
Thanks so much for your videos! you fucking rock!
@SketchpunkLabs
@SketchpunkLabs 4 жыл бұрын
np. i try.
@moicon3581
@moicon3581 4 жыл бұрын
Awesome content as always, Vor! We sent you a DM @Twitter 👍
@peter486
@peter486 4 жыл бұрын
Make this a blender addon, please. i have no idea how to use this. and i cant implement it in any shape or form, it would just be tons better to have it in blander because that's where i Rigg, model , animate, I love use this this but there is no way i cna add this to the pipeline. like you coded you're own engine so much extra work. im glad your finally finished with itm go into phase 2 now so animators , riggers can use it.
@SketchpunkLabs
@SketchpunkLabs 4 жыл бұрын
Might be an interesting project but I honestly dont have the time to learn & make a blender plugin this complex. There is plug you can get called Auto-Rig Pro for blender. It has everything plus much+much more then what I built, It also handles retargeting animations, dont think it does IK Retargeting, if it doesn't, i'm sure if there is a demand, it'll be easy for the developer to add such a feature. blendermarket.com/products/auto-rig-pro
@leksanders8908
@leksanders8908 4 жыл бұрын
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