For anyone commenting that ABUR Dual Lands should be in S Tier, here is the reply you will get: "OG Duals are in A Tier because they are largely unavailable. Price hardly factors into it at all. This is basically just a jab at the reserve list which we have hated on in several videos in the past. We don't like that these game pieces' supply cannot *ever* meet demand, which is the case for reserved list cards and zero other magic cards."
@JD-gk7eh3 жыл бұрын
I think everyone understood why you rated them as you did. It was clear. It's just that people didn't think that was valid if you're ranking the dual lands just on how powerful we are and that's what people are really saying when they post that. I also disagree with the rating there but I thought this was a really fun video and enjoyed it otherwise :)
@dino-wer-kuh34983 жыл бұрын
poop face! respect my authoritah!
@alslayer183 жыл бұрын
I think they should have been placed in poop tier to really send a message :p
@discoviolenza19843 жыл бұрын
I recently took all my original dual lands out of my decks and found out it barely matters. There are enough good lands now that you don't really need them.
@JD-gk7eh3 жыл бұрын
@@discoviolenza1984 I don't play any of mine in Commander either. I keep them for Legacy. They matter a lot more at comp levels in decks that are trying to abuse Ad Nauseam (which is another Legacy deck that doesn't function at all without OG duals, no shock swap possible). But still, they are strictly better than any of the others.
@Greg501-3 жыл бұрын
Should have given OG duals and Fetches their own tier: U for unavailibility
@Greg501-3 жыл бұрын
Also, Fetches are 5 color lands, change my mind
@NitpickingNerds3 жыл бұрын
Fetches are DEFINITELY five color lands, although we decided to lump them into the duals. Easily the best lands ever printed!
@AsgneonthebesT3 жыл бұрын
@@tatsuhirosatou5513 depends, if you can fetch mystic sanctuary in 2c then it's still likely worth
@AsgneonthebesT3 жыл бұрын
@@tatsuhirosatou5513 disagree, sanctuary is REALLY good. Worst case scenario it's an island if you play mono blue, best case scenario it goes infinite easily.
@manarager34133 жыл бұрын
@@tatsuhirosatou5513 it's incredibly relevant in cedh. More relevant.
@parkerv11493 жыл бұрын
One day there’s gonna be a episode of a tier lists of all the tier lists!
@NitpickingNerds3 жыл бұрын
Ooooo for when we inevitably jump the shark
@nicklurch59843 жыл бұрын
I'm here for it
@bradwinward12373 жыл бұрын
Please actually do that! Thatd be so funny
@demolisherman17633 жыл бұрын
@@NitpickingNerds is edh shark tribal a thing if so I may need to do something?
@GabetheFrog_3 жыл бұрын
@@demolisherman1763 I would love to see that
@CaptTelnet3 жыл бұрын
The storage lands are bonkers if you have interactions with the counters. My Atraxa deck loves them. Notable things about them: they don’t need to be untapped to remove counters. and you can remove any amount of counters.
@dino-wer-kuh34983 жыл бұрын
"This very bad card is not bad in this very specific scenario! Therefore its not bad at all!"
@CaptTelnet3 жыл бұрын
@@dino-wer-kuh3498 I never said that! You seem to be confused. Let me help you out: “storage lands are bonkers ***IF***” I highlighted the important part of the sentence since your reading comprehension seems to be on the poor side. I’ll explain further, so you won’t get confused again. The “implication” (a conclusion that can be drawn from something not explicitly stated) was that they aren’t good if you don’t have a way to manipulate the counters. I hope that helped. :)
@dac3142 жыл бұрын
They really do pop off with Atraxa, or ANY proliferate triggers. Notably, Evolution Sage, with a proliferate landfall triggers, and Flux Channeler, an Inexorable Tide on a body in blue. These are not hard-to-come-by cards, they're staples of the counters Archetype, which itself is a staple of the format. That other fool was trippppin
@dahuntre3 жыл бұрын
The Golgari man land has deathtouch, so it can sometimes be a surprise trading blocker. Then again, I don’t run it anywhere, so it doesn’t go everywhere.
@NitpickingNerds3 жыл бұрын
Yeah we think the creature lands are pretty bad, but four of them have fringe uses and I'd play any of them in a budget deck
@TheSkanksta3 жыл бұрын
the ones you put counters on are honesty pretty good with vorinclex. turn into a 6/6 not a 3/3
@amc61693 жыл бұрын
What about choice lands, from jumpstart where they produce one pre-chosen color and one other color?
@qwteb3 жыл бұрын
Thriving lands? They're better than tapped dual lands but theyre still tapoed
@gurukimci3 жыл бұрын
@@qwteb - and not fetchable.
@bijanae3 жыл бұрын
They're decent budget lands in 3+ color decks
@66exe3 жыл бұрын
Those are essentially just tapped duals. Slightly better if you have to mana fix for 3+ colors but as they said, there are better available choices in 3 color
@GabetheFrog_3 жыл бұрын
One of my favorite things about magic is all the nicknames for cards. My favorites for the lands are man lands, bicycle lands and crowd lands. Great video guys, keep it up
@flol.17413 жыл бұрын
So where do the "artifact taplands" and the "campuses" go on this list?
@thomaswhite30593 жыл бұрын
Campuses are poop tier definitely
@mathGaud3 жыл бұрын
Batteries land (storage) are actually not poop, I always put at least 1 in every deck, they tap for colorless if you need but it can lead to some pretty explosive turns later on, the key is to spend your mana doing things and only put counters when you have some leftovers. they produce both colors in any combination and if you play any proliferate shenanigan you can get quite a payout from these. def better then a straight up tap land
@wolftree63652 жыл бұрын
They're useful in (X) cast decks such as Hydra Simics or in any deck where you might end up having 1 mana left floating at the end of any of your turns.
@dac3142 жыл бұрын
@@wolftree6365 which is fairly frequently, if you're holding up mana for interaction, or have some floating mana at the end of any given phase. Also they could benefit from any proliferate triggers that occur. Low C ordinarily, high A with synergy.
@golgariguy3 жыл бұрын
The enemy painlads are the first lands I buy for every deck where I can fit them. They definitely have the highest playability/cost ratio of all dual lands. I'll be very happy when they reprint the ally painlands into the ground.
@dascandy3 жыл бұрын
Think of the bounce lands as a tapland that gives you a single card card advantage. You play lands 3 times, you get 3 mana after 3 turns. But now you've only needed to use two cards for it.
@tobiasfikkert2241 Жыл бұрын
I agree, i think the bounce lands are quite underrated... In a vaccuum, yes they dont do much besides fixing your mana. But combine them with 'spell lands' like Mystic Sactuary, Bojuka Bog of any of the MDFC's and the bouncelands become a lot better. If your deck has some ETB's on the lands i recommend looking at the bouncelands. Besides that, the're so cheap, so any budget deck can afford them.
@shaneskeffington43103 жыл бұрын
I agree from an availability and pricing standpoint, but OG duals are S-tier. You shouldn't let those factors influence their placement. If Shock lands or guildgates suddenly jumped their prices to the 100's of dollars would you knock them down a tier? Og duals were once cheap, but now expensive. I don't think that changes the power level of that card. Especially when your title is "Dual Land Tier List | Your Complete Guide to Dual Lands in Commander" something like this might confuse newer players. Love the content your making, Keep it up.
@RussianPS33 жыл бұрын
They wouldn’t because shocks and fetches can be reprinted and would never go that high. OG duals will never be printed again. They also explain their reasoning in the first few minutes, I really don’t think anyone would get confused tbh
@shaneskeffington43103 жыл бұрын
@@RussianPS3 I'm sorry do you have a crystal ball that can see the future? Back when the RL was made people said the same about Duals. Revised was printed to oblivion, they will never be expensive, and yet here we are. Now, do I really believe that shocks or other lands will get that high, NO. This is a Tier list video on dual lands said to be a complete guide, and it's not. If OG Duals are not listed correctly it's not a complete guide. Have you ever played one of those mobile games where people spend ridiculous amount of money on summons for a specific character? They tend to be the best ones in the game. Yet they have low drop chances and people have to spend crazy money to get them. for the purpose of tier-list money does not influence the power of a card, the stats do that. While I understand their logic in the video I believe it to be flawed from a tier list perspective, but ultimately it's their video they can do whatever they want with it. I wrote that comment in a hope that it would help because recently they keep bashing the RL because of its price in almost every video. Sometimes you just have to accept what it is and move on. The Ides for videos they have made recently I have loved, but stop beating the same dead horse. Hope this helps clarify things.
@weirdproq3 жыл бұрын
The enemy pain lands are the best budget option. I hope WOTC reprints all of the ally cycle sometime. I can't believe they haven't reprinted some of them since 10th edition.
@NitpickingNerds3 жыл бұрын
It's been so long! Couldn't they have made their way into a core set or something by now?
@FurLbauth3 жыл бұрын
@@NitpickingNerds they are too busy reprinting temples into core sets
@silvanobianchini69243 жыл бұрын
Signet lands are amazing from trasforming colorless mana into colored. I played a couple of them even in certain cedh decks, to transform mana from sol ring / mana crypt / mana vault into colored mana. They definitely should be rated higher
@weirdproq3 жыл бұрын
Now you have to do a tri land video, although that would be pretty short: S: Triome lands C: tap lands from Shards and Khans D: Murmering Bosk, and Tournament Grounds Poop: Crypt of the Eternals, Invasion Sac lands, Lair type lands, and Homelands lands at the bottom
@NitpickingNerds3 жыл бұрын
SO MANY POOP TRILANDS
@JD-gk7eh3 жыл бұрын
Man, it's hard to find someone who even remembers the Lair lands XD
@nobodyimportant723 жыл бұрын
If you have any "come into play" lands the lairs aren't all bad as they enter untapped and you can tap what you return. They do slow you down a bit if you have the lands in hand however.
@madOsna3 жыл бұрын
Don't you dare disrespecting my Homelands-Cycle like that!
@AbyssArray3 жыл бұрын
18:09 : Wrong image pulled up xD * I would argue that the filters should probably belong right next to the Check lands - the Check land requires you to have one of the two basic land types available, Filter lands just require any source that produces that colour (also going to have some serious issues if you don't get the proper colour on the next turn - also turn 1 isn't a real argument between these two since neither produce colour on turn 1 anyway) * I'd maybe argue for the filters going up to C - for one major reason, you can turn colourless mana into coloured mana (say you have a Mind Stone or something for example), that said it can't produce mana on its own, but that isn't really a problem after turn 1. (Obviously 2 colour-only)
@VampiricGamess3 жыл бұрын
Beat me to it lol
@fd70033 жыл бұрын
They can´t turn colourless into coloured Mana
@Zendrig3 жыл бұрын
I largely agree with your list. The only ones I'd rank higher are the storage lands, since they enter untapped and can potentially ramp you. I like them in proliferate decks.
@ZaqDayton3 жыл бұрын
Loved this video. Been a lot harder recently with more and more "dual lands" getting printed to know how each compared to one another. Listening to this during work, would be nice to have some music in the background on low. Anyway, keep up the good work! :)
@yumyumeatemup3 жыл бұрын
Nice list, only one i would personally shift up a tier is the pathways. I play these even in 3 color spread so long as im running all 3 of the potential combinations of pathway, and I tell you it works out for me more often than not. Never really had issue with dead draws or a damned if you do/dont situation with them. Yeah it sucks that once you play them the placement on the land is permanent (unless you have bounce) but all i care about early and mid game is fixing my mana and the pathways do that beautifully, don't come with a caveat and dont come into play tapped.
@njmaloney253 жыл бұрын
I love my bounce lands. Its weird cause I have put plenty of money in my decks but I just refuse to pay like $40 dollars plus for a land card. All my shocks and fetches are proxies on top of my D tier lands. If someone doesn't like that I just pull the proxy out and play my awesome cards with slower lands
@manarager34133 жыл бұрын
The reason they're so expensive is because manabases win games
@tonywacholz6279 Жыл бұрын
I really enjoy this list. The one I really disagree with and wanted to talk about are bounce lands. My experience with these is that they are amazing in small numbers (1-3 copies per deck). The reason is that they basically are a tapped dual land that draws you a card (returning a land to your hand but then tapping for two is basically drawing a land). You don’t want to play too many because they obvious do not synergize well with each other (you would never want to have to bounce another bounce land). But the card value you get is great and they help you not miss your land drops. And they also synergize well with MDFC lands, since when you bounce a MDFC it’s like drawing a spell. Overall I think most power level 7 or so decks that play MDFCs want at least one bounce land.
@caseylangstaff3 жыл бұрын
Under my turn 1 Blood Moon, that i of course mulligan for every game, these are just ranked Mountains.
@JodouTR3 жыл бұрын
Cool breakdown as I wasn’t aware of all the dual land types. We’re even getting a new “Slow” land with Midnight hunt that I’d consider A or almost S worthy since you can hold it for your third land drop. Fast lands I’d rate higher as well BUT I would only play 2 of in a standard deck.
@matthewhinton25033 жыл бұрын
Would Atraxa boost the storage lands enough?
@NitpickingNerds3 жыл бұрын
I think it would bring it up to C tier!
@trellonmtgo91413 жыл бұрын
Nice tier list! I agree with everything except: The odyssey signet lands are way better than D, more likely B. Always untapped, produces 2 different colors. Sure sometimes you'd rather use 2 lands to get double of one color, but having one land that turns generic into 2 colors means that it can turn colorless producing lands like wasteland into color producing. Sometimes you'd wish they were producing mana on turn one, but that goes for the other filter lands as well as far as color is concerned. I suppose turn 1 sol ring, mana vault, skull clamp etc are exceptions. Also, just as with the other filter lands they do combo with Mana Reflection. So compared to the other filter lands that you put in B, I'd say the signet lands should be just below them or at least high C.
@ryangodin68573 жыл бұрын
I asked you guys about this like 5 months ago! Glad you guys came around to it.
@NitpickingNerds3 жыл бұрын
We got there eventually!
@FizzleInc3 жыл бұрын
you should absolutely do a video like this for mono coloured nonbasic lands (excluding colourless) it would obviously be a pretty long one but might be fun
@geoffbarnes25903 жыл бұрын
Genuine question about why the reveal lands are so low? I get they drop off as soon as you go to more than 2 colours but if you're playing a 2 colour deck surely they're better than the pathways?
@mightyone37373 жыл бұрын
I find the Signet lands play really well if you are even kinda budget, since they are dirt cheap, and with any ramp they can fix you so effectively, as long as you generally need only 1 of each of your deck's colors. This is mostly true in a 3 color deck, but I doubt you'd hate them in a 4 color, especially if you run fast mana like Man Crypt/Vault, Ancient Tomb, or any other colorless ramp. I feel like they'd be awkward in a 5 color deck, but they don't require any color to tap, which plays better in a 5 color deck than a Filter would.
@DreamMorpheus423 жыл бұрын
Bounce lands are underrated. They are two taplands in one card, they are amazing card advantage engines. They are great with land tax, and sometimes you are paying colors with limited draw options and they are great for keeping cards in hand. (Or dumping cards into your yard to reanimate) And they let you bog twice!
@SnuggyDabbins3 жыл бұрын
Bounce lands are only good if you are playing a lands matters deck other than that they are poop.
@grillburgerdaq51212 жыл бұрын
You forgot to mention that, with a sol ring or something else that produces colorless, signet lands basically turn colorless mama into colored mana.
@drewlongbrakevibes3 жыл бұрын
Can you do a three color land video? Basically stuff thats less than tap for any color but more than 2 color?
@dahoodlum12533 жыл бұрын
The bounce lands are better than you might expect bouncing lands with etb triggers can be super useful
@lableak41653 жыл бұрын
Hey my dudes where do you put the new innistrad duels.
@BOBSMITH-YouTubeStoleMyHandle3 жыл бұрын
I like them better than the "fast lands" because in commander, you aren't trying to win in the first couple turns. So if I draw one in the first few turns, I just play the other lands in hand, and just make the new Innistrad duals my third land and it enters ready to go.
@fenixiliusstrife12532 жыл бұрын
Another downside to filter lands is, you cannot make a single mana to play one spell and leave the other mana up to cast another spell on a later turn. So on turn two if you want to play a 1 mana creature and hold mana up for a 1 mana instant response, you just cannot with them. Same is true for signet lands. They are still great lands though.
@tab0213 жыл бұрын
The best MTG content in the biz right here
@NitpickingNerds3 жыл бұрын
Aw ya think so? We are honored
@omahonda3 жыл бұрын
I second that motion.
@Witchsnitch6662 жыл бұрын
the snow tap duals are actually c tier imo because they have land types and are fetchable. played them in a tasigur list to fix my colours when using farseek natures lore or three visits.
@milohobo91863 жыл бұрын
For storage lands, you would have to have some big synergies with proliferate and stuff, and even then, only a handful because they will slow you down.
@septred32 жыл бұрын
Should the Midnight Hunt and Crimson Vow Slow Lands be one spot above the Kaldheim snow duals?
@tobiaspause17753 жыл бұрын
Pathway is underestimated its a B absolutely no Downside to basics. Very good Lands maybe even an A. And no, old Taplands are not ugly. Especially the red Green one. But fighting about poop or nearly poop is riddiculous, so whatever. Reveal and scry should switch places too. Its only scry1, and reveal in a 2 colour Dech has nearly no Downside in the Beginning.
@zotmaster3 жыл бұрын
It's a great list. I would argue, though, that the pain lands belong at the very bottom of S. It's one of the few land cycles that can always get you 2 colors 100% of the time, without conditions. The fact that the enemy colored ones are dirt cheap is just gravy. You won't necessarily run every one in your color combination, but they are still playable at even the most competitive of tables.
@pegginatpizzahut76972 жыл бұрын
The Storage lands are niche But i ran em in my Atraxa deck because she would proliferate the counters and make a butt ton of mana from removing the 10 counters id proliferate onto them
@wademiller23763 жыл бұрын
Great video, i feel better now after getting flack for playing so many pain lands and grabbing lots of my beloved check lands. Sweet justification...
@triflingghost9797 Жыл бұрын
With the addition of Gond Gate I'd say gates should be fairly higher at least in B tier.
@archibaldtuttle90193 жыл бұрын
Shards fetches, Tarnished Citadel, and any other land that comes in untapped and gives you access to colorless with some other high cost ability deserve to be higher than they are. Any land that can help drop another rock on t1 or 2 is good in my book
@GamenightwithMatt3 жыл бұрын
I think bounce lands should've been rated a little higher. They are very good for getting landfall triggers. So, say you have an Oracle of Mul Daya or something similar out, you can play a bounce and bounce itself multiple times per turn.
@dino-wer-kuh34983 жыл бұрын
They are pretty terrible
@bojhu6033 жыл бұрын
Even if their availability is what makes them an A, mechanically speaking ranking a Shockland strictly better than a OG dual is curious.
@kikimdo3 жыл бұрын
This tier list should not have taken the secondary market into consideration ... like Wizards doesn't 🙃
@Head0.25s2 жыл бұрын
What about slow lands of Innistrad: midnight hunt and crimson vow?
@jacksonwilliamson256 Жыл бұрын
There's no reason to argue about art on a year old video, but the old tap lands look better than the new ones. That's just because I started playing with revised cards and it's a nostalgia thing. I always use depletion and old taps over new ones.
@IQuarent3 жыл бұрын
How on earth can you justify putting the Reveal lands in D tier and then the Tribal lands in B??? They both involve revealing a card to come in untapped except the Reveal lands have a much larger subset of decks they can go in. In a tribal deck, you have, optimistically, a 30% of being able to reveal a card for the Tribal land. Whereas in ANY two color deck the Reveal lands can go in, you have a 15-20% chance, between the amount of basics and lands that have two types. Even though it's a lower chance to be able to come in untapped, it's easier to tutor a basic to hand then a creature, and the sheer availability of decks it can go in mean they deserve a much higher tier.
@thedicehavespoken62343 жыл бұрын
I know the Triomes aren't dual lands, but I'd like to have seen where you put them on this list.
@NitpickingNerds3 жыл бұрын
They would be A tier
@haggusmcgee Жыл бұрын
Where do you put Innistrad slow lands?
@TheTramil3 жыл бұрын
Storage lands in budget Atraxa are amazing, by the way.
@milohobo91863 жыл бұрын
I use a few bounce lands in my landfall deck since I can play multiple lands per turn anyways.
@frankmagyar42122 жыл бұрын
Are the pathways really that bad in 3 colors? They’re a lot cheaper than buying the off color fetches for my esper deck so I got a playset.
@11Evalone3 жыл бұрын
I like signet better than scry lands. Makes 2 colors and is uptapped. Always keeping 2+ land hand so these don't seem to ever hurt me.
@tnastynelson Жыл бұрын
Gain lands are definitely A tier! You literally get life from a land. Can’t go wrong with it. Got them stacked in my life gainer deck
@stephanhirschi74803 жыл бұрын
Great video, thanks! I have been looking all over for a good overview on this topic :)
@tomascl823 жыл бұрын
I disagree a little with the filter lands because they can be abused too. that is a land that you pay 1 and produce 2 with any mana doubler or tripler then it produces 4 or 6.
@andrewbrain8952 жыл бұрын
Great info; thank you.
@Yontanian3 жыл бұрын
Got a "shorts" idea for you guys: in a previous video you guys referenced a handy "shortcut" regarding risen reef and ritez of replication. I'm wondering if there's any other considerate shortcuts you'd recommend to make gameplay more fun and less tedious for all involved.
@NitpickingNerds3 жыл бұрын
Ohhh that could be good I'm writing that down
@zakcm5553 жыл бұрын
Great video but where's myrodin artifact lands or modern horizons 2 dual artifact lands?
@Colin13ify3 жыл бұрын
Bounce lands might be pretty good for landfall decks.
@tavern.keeper3 жыл бұрын
Do you guys have an rss feed for your podcast?
@NitpickingNerds3 жыл бұрын
We do but we havent been uploading cuz we are focused on youtube
@redblood421Ай бұрын
OK, so let me explain why your concept for Bounce and storage is wrong. Unless you were doing CEDH. In not hyper-competitive, the bounce allows you to open with fewer lands without worrying about a land drop. The Storage is best with Blue or anything that you want instant interaction. Since it allows you to bluff counterspells or anything else on color support as it interaction. So in that case you should easy be able to store 3-5 mana on one. So to explain it better you use storage for bluff not color fixing. You use bounce to help with land drops
@maximus3543 жыл бұрын
Lol, how are check lands above filter?
@subgoose9730 Жыл бұрын
Also not sure about scry lands being better than reveal lands. Scry lands are solid but entering tapped can feel very poopy. In 2 color deck reveal lands enter untapped most of the time in my experience. Signets I would describe as similar, as most of the time in 2 color decks their limitation doesnt matter. C tier to me and scry is top of D tier.
@andreaferrario41903 жыл бұрын
In this classification i've surely included all the trilands... tecnically these are dual with a plus :)
@pickle-shoemarvin75743 жыл бұрын
what about the mh2 indestructible artifact duals?
@jessesandburg2 жыл бұрын
I only run S and A and fill rest with basics. With I had some OG duals tho :(
@jakobwarren7541 Жыл бұрын
The best land is the lotus field. Hex proof, take two lands of your off the battlefield and it taps for three
@gethan31893 жыл бұрын
The only one I strongly disagree with on this is the Reveal Lands. In a 2 colour deck running a lot of basics these are great. You put the Tribal lands at B for the right decks but generally if you run say 20 basics in a 2 colour deck then the Reveal lands are just as good but also much broader in the amount of decks they go in. The Reveal Lands do drop off as you play less basics for sure but I firmly believe that two colour decks should be playing a good amount of basics (its how you beat blood moon every single game people).
@EDHCoffee3 жыл бұрын
Auto-includes are S tier. There's no way Fetches are above ABUR Duals. Very silly.
@NitpickingNerds3 жыл бұрын
Well I think fetches are above ABUR duals 109%
@georgegividen3 жыл бұрын
I think the main argument is, yes OG dual lands are better, but are they one to five hundred times better. No way. Price should definitely be factored into a teir list when it comes to things like this.
@sphj34933 жыл бұрын
🤦🏼♂️ Fetches are not Duals. They do not produce mana. They are Fetches. They can GET duals, but they are not, by themselves Dual lands.
@t1mromney3 жыл бұрын
Signet lands are actually good... think about the applications with sol ring, mana crypt, mana vault and or any other colorless sources
@mathieubrebouillet7143 жыл бұрын
Been really helpful to a newcomer like me
@NitpickingNerds3 жыл бұрын
Hey that's awesome to hear :)
@BBGunsPGH3 жыл бұрын
ITS TIME TO DUAL
@NitpickingNerds3 жыл бұрын
Someone had to say it :p
@wemf23 жыл бұрын
Good guide, except that I disagree that Signet lands are in the D tier. They are basically Filter lands, except that they can't be used as the 1st land. Otherwise, they have the advantage of changing a colorless mana to colored mana, so they should be around the B tier with the Filter lands, or at least C.
@dino-wer-kuh34983 жыл бұрын
Strong disagree. With so many landcycles now available, any form of major downside like that makes them unplayable in my book
@wemf23 жыл бұрын
@@dino-wer-kuh3498What sort of counter argument is that?! How many opening hands will you be forced to use a signet land as your first land? In fact, I would argue that filter lands run a higher risk that you won't be able to cast any colored spells by turn even turn two or three if you only have utility lands and artifact ramp.
@dino-wer-kuh34983 жыл бұрын
@@wemf2 why even open up for that chance? There is (budget aside) no reason to play them, when there are a dozen landcycles without such drawback
@mrconchapelua3 жыл бұрын
i wanna build a 5 color deck arround the 10 bounce lands any suggestions?
@jamesknowles92363 жыл бұрын
Amulet of Vigor so they come in untapped, or Burgeoning so you can play them on your opponents turn.
@sg945998763 жыл бұрын
Landfall triggers and Field of the Dead, mdfcs
@kingginger33353 жыл бұрын
I would highly disagree with you about the lands that enter untapped if you reveal a mountain or whatever. They're very good in opening hands when you typically have the required card to reveal. They enter untapped, in my experience, about 99% of the time. And they work with the duel lands that have a type. I would rather reveal a land from my hand then use 2 life to have my land enter untapped. Especially when you can use life as a resource like Phyrexian mana.
@NitpickingNerds3 жыл бұрын
Shocks are insane! You control them they only lose life when you need them untapped
@kingginger33353 жыл бұрын
@@NitpickingNerds I absolutely agree that shocks are insane. There's no doubt there. All I'm saying is in a lot of circumstances the reveal lands can be better
@zamarcha3 жыл бұрын
Hey players ! For a strict budget, remember that reveal lands and bounce lands gain value from each other : you bounce a land into hand, more chance you can reveal one ; plus it can be the land your opponent have already saw on the battlefield. Have fun now
@Cudcudcudcudcuscuski3 жыл бұрын
The issue I have with bounce lands is that if you don’t have a turn 1 play you can’t play these in turn two without discarding
@JD-gk7eh3 жыл бұрын
It is annoying but that's a big part of their value: they let you have "3 lands" when you only draw 2, so in that situation, you can still make your third land drop and be on curve for T3 (at the cost of T2 curve), which is a lot better than being stuck on two mana for T3.
@Cudcudcudcudcuscuski3 жыл бұрын
@@JD-gk7eh they’re not bad in my kalamax deck when I have wilderness reclamation or asuza out
@JD-gk7eh3 жыл бұрын
@@Cudcudcudcudcuscuski I like them in 2 color decks even without Azusa. I usually play them too!
@tiredguy7093 жыл бұрын
Storage lands can been kind of a funny jank for budget atraxa
@NitpickingNerds3 жыл бұрын
They are ok we just never play them
@rohansingh76983 жыл бұрын
I'll take reveal over signet any day of the week 😂
@ecos8893 жыл бұрын
The storage lands are great in atraxa decks where you run a bunch of x spells in that end the game. But yeah other than that one deck they are pretty much garbage.
@julienandrus41693 жыл бұрын
Where would pathways be? My guess would be S, or A
@firstandlast.12543 жыл бұрын
Life with NNShorts is *strictly* *better* than life without.
@NitpickingNerds3 жыл бұрын
Ooooo I like hearing this
@beyond.thebounds90493 жыл бұрын
Storage lands are great for big bursts of mana, especially if you have untap effects like wilderness reclamation or seedborn muse, or proliferate. The fact that these were rated below draft etb tapped lands seems sus
@NitpickingNerds3 жыл бұрын
We aren't fans but can see the potential
@MyExStacyOfficial3 жыл бұрын
I agree for most of the list. With a few exceptions. I would have given bouncelands a C because of the sh*tload of landfall decks and because you can tap the land before you return it to your hand. Pathways are a top B tier to me, even in 3 coloured decks. Don't need an plains? Well here's a swamp for ya. Amazing. Got one in your starting hand? No problem, you shouldn't keep a one lander anyway (with exceptions) so there should be a few other lands in there to play aswell. Reveal lands at the same level as guildgates? Really? Guildgates should be either poop or reveal lands should be C because at least they have quite a good chance of entering untapped, especially in landfall decks which there are, as said before, are very popular.
@wakefieldwade4019 Жыл бұрын
This list defines the S tier on my tier list of NN tier list.
@rickyg40883 жыл бұрын
OG duels an A? The madness
@1993JoshG3 жыл бұрын
I honestly find that if you're playing casually, 90% of land discourse is irrelevant. I agree with pretty much all of this list and overall Untapped is better than tapped but you get to a point when its diminishing returns to care about this too much. If you have 15 tapped lands in a deck you'll notice an improvement from upgrading. But if you only have 4-5 tapped lands in the first place I doubt you'd notice much improvement by replacing them.
@Logic-cg7qy3 жыл бұрын
Fast Lands are B Tier, certainly better than any lands which always enter tapped (snow duals, scry lands, etc.)
@Farfetchd.3 жыл бұрын
Thoughts on Vivid cycle?
@pemathecat3 жыл бұрын
I think the best land ever, Teferi’s Isle, just phased out of your list.
@georgeakoury79153 жыл бұрын
Omg this was such an awesome tier list
@NitpickingNerds3 жыл бұрын
Thanks! Glad you liked it!
@typeofcrayon3 жыл бұрын
I was digging around in my dads collection and found q badlands
@sergiodanielbentomesquita57623 жыл бұрын
Old tapped look bad? Guys...
@ozmond2 жыл бұрын
Love your videos but I find it completely short sighted to compared pawns in chess to ABUR dual lands. You can play Magic without them. And if you think they are “just game pieces”, then guess what, PROXY, lol. Good content though love the long form stuff lots to learn good perspectives
@PokeStatsStudios3 жыл бұрын
Plain tapped lands belong in F, because you will find a full set of gain lands and guild gates in the box of free cards at your flgs. Bounce lands belong in "you look like such an idiot on turn 2"
@meatrace3 жыл бұрын
I mostly agree with your tier assessments, but disagree with a lot of the positions within the tiers. And I think Pathways are as good as filter lands. Honestly I'm not sure it's fair to judge fetches as you would mana producing lands.