Ive played through this game more times than I can count and it never occurred to me to think of the resource price of a fight as the work you put in to get a reward out, cool idea. Great job!
@DavidOZ7 жыл бұрын
Thank you. I love comments like these, you are too kind. This was my first video, and looking back I don't think it is so bad. You caused me to revisit it!
@TheLethalIntrospectionCrew6 жыл бұрын
This was a wonderful analysis! The most resonant idea we were left with after completing Bioshock all those years ago was the break-neck speed of descending desperation hidden within the layered lies you (Jack) are forced to contend with about both your origin and "purpose" as a person in such a short interval of time. After all, the story takes place in real-time so from the plane crash to the rising from the sub with whatever ending you get no more than a truly harrowing night has gone by and what you thought of yourself has been forever changed. You were truly born to do great things, but the definition for "great" is left up for others to decide :).
@russellmudget45038 жыл бұрын
This was brilliantly well done. Great takes based off of well researched evidence and examples both within gameplay and outside of it. I loved the narractive dissonance bit as well. Comparing Bioshock to other popular games was a swell cherry on top. Nice job. Keep up the good work.
@Deadforge2 жыл бұрын
I finally beat this game a few months ago and it truly is an absolutely special experience without a doubt.
@calman1608 жыл бұрын
This is really well made, I hope you make more videos like this in the near future
@DavidOZ8 жыл бұрын
Thanks so much, Calman! This seriously means a lot. These videos take a while to make (Playing through the games, recording, writing the script, editing). I'm planning out additional content to make in between the Game Study videos.
@Sines3146 жыл бұрын
Eh, I think you're looking into it too much. The liberty available in the game is simply good game design. Most notably is the case with the Little Sisters. When Atlas tells you to harvest the Little Sisters, he doesn't command that you do it, even though he clearly thinks it's the best way forward. It cannot be because he worries that Jacks programming will break if ordered to murder a defenseless little girl, because one of the audio logs shows Jack being ordered, succesfully, to snap the neck of his pet puppy. The only real explanation (at least that I can think of) is that Fontaine is worried Tannenbaum will realize what Jack is if he uses his command phrase. But ultimately, the reason the Little Sisters thing is in the game is because that's just a thing you're required to have in games. So is the exploration. Personally, I like the game because it doesn't try to demonize the principles of Rapture, for the most part. Except for the "Not bound by morality" line in the introduction, the idea of Rapture sounds pretty enticing. No taxes, and no handouts. A man gets what he earns, no more, no less. Nobody wants to pay taxes, and there are still a lot of people that don't want a handout, and so this city could be appealing to many. It's fall is ultimately due to the fact that no Utopia can be sustained. Just like the 'equality of outcome' of Communism is unstable and descends into an autocracy, a society that offers no representation for the poor, such as Rapture, descends into rebellion of the many without power, against the few with it, which can only end in mutual destruction, or a crackdown on the opposition by the winning side. However, Rapture is still allowed it's defenders, even at the end. Even as McDonnaugh plans to murder Ryan, he says that he loves Ryan, and he loves Rapture. He believe in the city and what it stands for. He sees killing Ryan as putting down a beloved dog that had gone rabid. A horrific kindness that must be performed for those we care about. McDonnaugh was a good man, who fought for something he really believed would make the world a better place. But like many Communists, he believed in a pipe dream, a utopia that could never truly exist, a utopia that demanded that humans act in wholly inhuman ways. A utopia wherein it assumed that a saint like McDonnaugh was the norm, instead of the sole exception.
@HerbieChuckNorris4 жыл бұрын
Tight Video and nice to hear a new take on Bioshock these days.
@whyarewealwaysyelling3 жыл бұрын
That was my experience playing BioShock too
@EpicGhostShadow2 жыл бұрын
Day one of watching every one of your videos
@roboloper1156 жыл бұрын
Good video man keep it up
@USSteal2 жыл бұрын
Who is john galt?
@USSteal2 жыл бұрын
I read ayn rands atlas shrugged. Man it is a great but super repetitive book. Wow ayn rand was rlly not a great writer. But the vibe that is being created in her book - it is rlly need. To be honest - the game does not have lot to do with ayn rand. The liberty given to you just feels more realistic. All the other games where every zombie and mob is trying to kill you feel unrealistic. In real life you have demand and supply. And this you have also in bioshock. That was not the point ayn rand tried to make.