The basics are there stalker behaviour can sometimes be good, maybe a bit glitchy but again it's a good start. I would like to see updated behaviour for snorks etc going into buildings also? usually most mutants are just running around like crazy during the emission. I will keep testing... Let me know what other tests I should do next
@gerarderloper10 күн бұрын
They need to have 1 more sprinting speed for human NPC's. The SKIF sprint speed, why is skif the fastest zoomie in the zone?
@edwardo840410 күн бұрын
Are the stalkers actuallu doiung something when they are out? When night comes does the patrols whne back to base? Or camp somewhere for tje might?
@humanandhalf411810 күн бұрын
>maybe a bit glitchy but again it's a good start. >again it's a good start. >original release date: april 2022 >it's a good start kek'd
@Artemvladimirov410 күн бұрын
@@humanandhalf4118 It`s release was before they moved to UE5 and met the problems.
@humanandhalf411810 күн бұрын
@@Artemvladimirov4 naaah mate they moved to UE5 before announcing the april 2022 release date, you can check >met the problems yeah right, two months before the release their developers talked to journalists saying that the game's doing fine, interviews are free to read))
@blackhand958110 күн бұрын
The moment I knew that they were talking the right steps with A-life was when an Emission hit while I was in a firefight. They just stopped and we all rushed into the same shelter. It felt like there's some sort of treaty happening where all fighting stops whenever there's an emission. Once it was over, we left the shelter and didn't continue the firefight.
@dra6o0n10 күн бұрын
In my case before these patches, the NPC still runs into the emission those times so I gunned down the bandits in the shelter.
@MrKamillordo10 күн бұрын
Not my experience. Though we all ran into the same shelter, the hostility remained and only one person walked out.
@hq213610 күн бұрын
so cuuuute
@tdhhellian750910 күн бұрын
That happened to me once.
@gerarderloper10 күн бұрын
In my play-through enemies in the same cover building would fight inside during emission until one group survived. I'd normally just sit in corner and watch. Free loot...
@bulletn3ctar10 күн бұрын
That Chimera could probably outlast 3 consecutive emissions with its massive HP pool lol.
@zoneslug10 күн бұрын
Maybe more haha
@PeninsulaCity202410 күн бұрын
Probably uses them to find food. Its basically a buffet if it finds were all the people went.
@maciejkolorowy334010 күн бұрын
Chimera be like: Saying to emission - B#*$h, you can't hurt me 😂
@silent_stalker36879 күн бұрын
Pick Myself ending See Chimera. … Emission. Emiission. Emission Stalkers: WTF is this, its been going on for hours! That one Chimera: Please, Kill me quickly. Skif: I am not the wish granter. Emission.
@MysticalDyl9 күн бұрын
The tips section (or maybe it appears while actually in game) actually says mutants aren’t effected at all by emissions so that’s probably why the zone is washed out of them
@LuxintN710 күн бұрын
Wow, checking the PDA (to find a shelter?) is pretty neat.
@zoneslug10 күн бұрын
Yes thats what I was thinking
@u4yree10 күн бұрын
Yeah this game is unfinished but still full of crispy details
@G1Gaming859 күн бұрын
@@u4yree Crisp and juicy details
@Limeluxor10 күн бұрын
So fuckin cool that stalkers check their PDA before running for shelter, nice little detail
@skriabington10 күн бұрын
0:51 - In previous games, stalkers healed wounded comrades. I hope GSC will fix it in S2
@zoneslug10 күн бұрын
I have seen NPCs use healing items on downed friends mutiple times, just not working all of the time at the moment
@BababooeyGooey10 күн бұрын
@@zoneslug I wonder if it's dependent on whether an NPC has a medkit in their inventory.
@MarvoBro10 күн бұрын
@@zoneslugcan confirm this as well, I've seen them healing comrades multiple times after a fire fight following which the healed teammate will comment that they owe them one
@zoneslug10 күн бұрын
@@BababooeyGooey That is a good thought, you might be right
@u4yree10 күн бұрын
They do it maybe he ran away because emision started? They seem to also ignore enemies during it. Or just a bug its still very buggy game
@dienand_gaming10 күн бұрын
My head canon is that Sidorovich controls the emissions and he uses it as a weapon against Stalkers that go against him. I did a mission for him where I decided not to go with what he wanted. He phones me afterwards, “…the zone has plenty of ways to deal with the likes of you” A few minutes later he called in an emission and I died 😂😂😂
@OfficialExplosionMusic7 күн бұрын
Sid is a confirmed Eldritch God that came from another game universe. Most likely something originated from Bethesda because he likes ripping people off. In older games he can't be killed by any means, so that must mean everything i said is true surely. Probably a spoiler but the games are pretty old. (Sorry)
@arya31ful7 күн бұрын
Old Sid were the true Master of C-Con.
@demilung4 күн бұрын
I've encountered a funny bug while staying in cover at a camp - one guy for some reason just wandered ourside and died - but as soon as he started taking damage, his whole squad rushed to "help him" outside and also dropped dead. It was only those 4 fools, the whole rest of the camp managed this and every other emission just fine. But I also got a cool and tense emission based moment for now though was running into 4 heavy armored members of SPOILERS while dashing for cover - because they are immune to emissions. They stayed outside of the little house I hid in, shooting and throwing grenades at me from the red outside. It was dope
@tdhhellian750910 күн бұрын
I got stuck on an auto save, over encumbered and slightly lost in one of the train yard areas, right as an emission rolled in. I reset a few times, re exploring everything to find something safe. Finally I said F-it, dropped all my guns and quicksaved then started running to the next poi, in a direction I thought was just an open area. The storm rolls in fully red and I see, waaaay off in the distance, a lone NPC casually making his way in the opposite direction as me. I beelined it to him and he led me to the one area of shelter in the POI I hadnt been to yet. Right around the outer enclosure of buildings at the edge of the POI. What an absolute homie 🤘🤘
@arforafro552310 күн бұрын
Once they find shelter, mutants are also completely docile during emissions. I shared a cave with a flesh and it just sat panting during the emission, but tried to attack me as soon as it was over. This behavior was also present in older games, I did not test if shooting them would turn them hostile (they were completely pacified and would not defend themselves on older games). Hostile Stalkers however will resume fighting as soon as they find shelter. If you are unlucky (or lucky, considering how exciting and memorable it is) you might have to fight you way into a shelter, or defend it from incoming hostiles. Outside they seem to ignore fighting in favor of running to safety.
@mr.bright571210 күн бұрын
I'm in love with this A-life series and this Channel. I'm very interested in previous games A-Life systems.
@zoneslug10 күн бұрын
Thank you, as the game improves over the years I plan to test more updates, possibly an A-Life adventures series or something similar too
@Andy-qf1kc10 күн бұрын
The previous systems actually worked. Even in the original games. But knowing what was loss will only make you sad
@nier307210 күн бұрын
You'll be in dissapoinment to find out what is gone missing in the Stalker 2.
@mr.bright571210 күн бұрын
@@nier3072I miss my NVG and my binoculars, also the SG550 assault rifle
@nier307210 күн бұрын
@@mr.bright5712 At first i really gave a negative impression with how they'll fix things up, even thought that A-life is just a marketing scam. But after they released this 110gb patch with the first A-life fix. They got my hope back and there's hi chance they'll add those item back later in.
@Mike234439 күн бұрын
Fun fact, you can survive an emission by sleeping. Naturally it's impossible to fall asleep once it begins, however, if you're already sleeping while it's happening, you won't wake up, and it won't fry your brain. It's because when you're in a state of sleep, your consciousness is subdued and the psi emission doesn't have the same effect.
@shyxboy42010 күн бұрын
I kind of got scared when an emission happened because I didn't know the NPC rushed to get into a room also, i pulled out my gun thinking someone was trying to kill me but we both were just taking cover lol
@Moomow756110 күн бұрын
Whats scary to imagine is being attacked because of something taking shelter with you
@accelerator855810 күн бұрын
This happen ti me several times
@РоманКузько-щ7ъ10 күн бұрын
In mods for previous games in the series, especially in "Anomaly", unexpected emissions were the cause of a wide variety of difficult situations.
@creoracing10 күн бұрын
Checking the PDA gotta be the coolest thing ive seen
@MrXreuf9 күн бұрын
Ah
@Cragmortis10 күн бұрын
...why do I find the fleshes sleeping cute?
@zoneslug10 күн бұрын
Piggy snoring
@G1Gaming859 күн бұрын
You should cuddle with them
@nikitogaming635310 күн бұрын
I bet your test videos aren't just fun little observations for us but also useful for devs in finding things about a-life they might've overlooked, keep up the good work man
@zoneslug10 күн бұрын
Thank you, yes if my videos can help with improvements i will be very happy
@michaelthompson525210 күн бұрын
it's a great start. I love the fact that even mutants react also. It's something I have always wanted to see. I would love to see dens and nests that mutants could run into to survive emissions.
@zoneslug10 күн бұрын
Yes that would’ve really good, or even if they use large tunnels or underpass/bridges
@HeadCracker7897 күн бұрын
I had encountered a group of bandit's while exploring an abandoned ship who tried to attack me. An emission then began and I took cover in the ship and waited it out. When it was over I came out and went looking for them and they where turned into zombies. Thought that was pretty cool.
@LisaBraeske-n4t5 күн бұрын
I remember an emission came and I ran into a building and at the same time a huge bandit group came out of it and ran further into a cave near by but they saw me and as they ran past said “fuck him he’s a lone stalker”and ignored me until I tried to share there cave and a huge firefight erupted lol….such a neat detail to add in a game.
@hallzyy80237 күн бұрын
I once followed one of those large rat things and it lead me towards a building; I noticed some npcs running in and decided that’s where I’m going to shelter myself; once through the door I realised it was a bandit base and got myself into a firefight, needless to say the bandits weren’t a problem anymore but I always follow anything I see just incase there’s a cave near by etc
@zoneslug7 күн бұрын
@@hallzyy8023 small moments like that are what makes it fun
@Jolly-Himself4 күн бұрын
I once seen one of the whirlwind or whatever anomalies outside the slag heap, seen a guard patrolling near it, looked away, heard a sound, looked back, split second I seen him before he violently exploded
@BNRmatt10 күн бұрын
I wonder how much of this is bugged and how much is working as intended.
@zmielov509 күн бұрын
це справжній реалізм )
@marsMayflower10 күн бұрын
i need more of these a-life stalker sims in my life. keep em coming.
@zoneslug10 күн бұрын
Thank you I will!
@zengineer336910 күн бұрын
I just started a new playthrough and idk if it's a bug or a-life thing but the quest where squint sends you to the cave, everything inside was already dead :o
@zoneslug10 күн бұрын
Not sure about that one, did you hear gunshots?
@zengineer336910 күн бұрын
@zoneslug There was a warzone going on near me when i got to the windmill 😂
@zoneslug10 күн бұрын
@@zengineer3369 The zone is a bit crazy at the moment haha
@zengineer336910 күн бұрын
@@zoneslug haha fr, but i got high hopes considering how much better they made it in just 1 month.
@KsFelipe10 күн бұрын
he wants the artifact that's inside that cave, there's one entrance and another place that you can only get out, get some attention on that.
@Kilo115810 күн бұрын
It's better than launch but I sure hope they can implement more persistent AI across the gameworld - squads going out of bases during the day to defend/attack/hunt and coming back at night, squads defending or patrolling towns or points of interest, squads artifact hunting, etc. The current iteration they have implemented is still more of an AI director that spawns AI and gives them an online/offline mode.
@zoneslug10 күн бұрын
@@Kilo1158 it’s exciting to think what the game will be in a few years
@barttriste830410 күн бұрын
@@zoneslugi think months
@GFMarine8 күн бұрын
I had a pretty cool encounter during an emission out in the wild, I ran into an underground hangar looking bunker and there already nine other stalkers in there, half loner, half freedom and judt before the emission hit, suddenly I saw one freedom fall to the floor and start convulsing and I'm just sitting there hella confused thinking that maybe the place the guy was at was bugged and he wasn't protected from the emission, then his buddies start shooting him which confused me even more, then a loner fell over, same thing but this time he managed to get up as a zombie and then I realized we were getting attacked by a controller from somewhere outside, I peeked out the door and instantly got psi blasted from WAAAAAY out in the woods where I couldn't see him from my position and then saw about seven zombies slowly shambling towards the bunker with the guys inside slowly getting their brains turned into soup by the controller and a huge firefight broke out with me guessing where the controller was by taking potshots at it, by the time the controller was dead and the emission was over, I was almost dry on ammo and two of the nine stalkers were alive in the bunker, both were loners everyone else either became a zombie, got gunned down by the zombies outside and one just ran into the emission, I'm pretty sure that was a pathing bug but I think it's cool to think that he would've rather died in the emission than get turned by a controller.
@La3inivetc10 күн бұрын
Сталкер вибив двері ногою на 2:53?
@zoneslug10 күн бұрын
Yes haha, I've also seen zombies kick doors!
@morpheus_uat10 күн бұрын
i dont know, i was at rostok, made 10 feet from the exit and saw a group of 3 stalkers walking by when the emission notiff dropped, i ran back instantly, but the stalkers just keep walking like nothing when the emission ended i get where they were back and picked up their loot from their cold-heated bodies, all guns were completly red, but their bread and vodkas were still eatable
@zoneslug10 күн бұрын
Yes it’s unfortunately glitchy sometimes, hopefully in the new year they can fix and update it with patches
@u4yree10 күн бұрын
Yeah same in wild island camp soldiers just waiting outside im emision and when i got back he was still standing there no damage was done
@zoneslug10 күн бұрын
@@u4yree wild island soldier are ex monolith and seem to be immune because of their past effects on them
@morpheus_uat10 күн бұрын
@@zoneslug i've been enjoying these lasts update so far, the zone was uneventfull before the a-life update, now i always find action, altho it would be nice for stalkers to thank me when i help them take down wild dogs or bandits, i dont remember it they did in the first one
@goldgojira610110 күн бұрын
@@morpheus_uat the fact we already got a-life patched in is a good sign. I was expecting next year by the earliest so it was a nice surprise. Can't wait to see what they cook up and the release of the SDK
@SpartanMozi10 күн бұрын
Good video, sir. You've been killing it recently. Good choice of music btw, it's one my favourite tracks :)
@zoneslug10 күн бұрын
Appreciate it man you too, Yes the first one is my favourite track :)
@onceuponatimeonearth10 күн бұрын
The Solid Snake scream was perfect 😂😂
@Xmahina6 күн бұрын
I remember exploring the zone in full loneliness and when emission started I run to one of the buildings I saw and when I entered inside it was full of all sorts npcs like stalkers,scientists,soldiers and it was so cool and makes the game so life
@drakodrizzt779510 күн бұрын
Thanks for another great npcs behaviors video, I enjoy every single one🎉🎉
@zoneslug10 күн бұрын
Glad you like them thank you
@disgorgingconsciousness225010 күн бұрын
Awesome video, i really want to see a lot more of these
@zoneslug10 күн бұрын
Thank you, more coming :)
@DodgyDaveGTX3 күн бұрын
What was that giant swirling vortex that appeared in the sky? I've never seen that before 🤔 My biggest complaint was that emissions feel much more 'static' / less dynamic than they did in Call of Pripyat / Anomaly. There used to be this sense of a wave or travelling blast-radius with the old emissions. I think it gave the emissions a lot more of a personifiable sense of fury & intelligence and made the zone feel a lot more _alive._ Like trying to outrun a tsunami who's actively trying to "get" you and mess up your day because you've maybe pissed off the zone. Maybe it's just me, but S2's emissions just feel like really really bad Zone weather.
@zoneslug3 күн бұрын
@@DodgyDaveGTX The vortex in the centre of the emission and yes I agree, hopefully this can be fixed! Modders most likely
@alexcamilo901410 күн бұрын
Maybe A.I is verifying the best route to a near shelter?
@zoneslug10 күн бұрын
With the PDA? Yes that’s what I was thinking
@alexcamilo901410 күн бұрын
@zoneslug yeah, maybe a cosmetic reaction, though a very interesting, if you asks me.
@OptimizingNetwork6 күн бұрын
The issue with mutants trying to run away is that fleshes and boars don't fit through many doorways, so they can't escape, but they want to escape. Their body collides with doorways though, so they don't go for those doors at all. Now the dogs, cats, and such...they will follow you in.
@epicjonny15510 күн бұрын
i guess the Monoliths are the true champions
@OptimizingNetwork6 күн бұрын
So, I have been altering mutant behavior using .cfg files, and I managed to change some mutants to actually avoid emissions that are normally immune to them. Specifically bloodsucker. I am yet to see him hide during the emission, as they rarely coincide with actual emission and you interacting with them, but same file allows you go make mutants react with anomalies, so technically you can make any mutant trigger an anomaly or not trigger it. I also made burer fear the anomalies and retreat from them. If you look at files, you will see that snorks even have fear animations during emissions. Wild boars also exhibit fear through their own animations, and technically would hide based on the files, but I am yet to see it in action. Figure I share this, since I am modding as we speak. Side note at 2:56, NPCs will only ignore snorks if emission is literally seconds away. If they have time to engage, then they will engage and then hide. I had exact thing happen, I got a warning of the emission, everyone began to ran for shelter, snorks came, dudes began to engage snorks, as soon as they completed ending 2-3 of them, soldiers ran into the building, and I found them in there just posted on the wall talking. Original trilogy of Stalker games added a curve ball, if you were to end up in the building with your enemies, then the firefight will ensue. I am yet to be trapped inside with hostile squad though. If Monolith soldiers are immune to emission, then you will never have that encounter.
@bradenhagen79773 күн бұрын
My A-life experience has been terrible this week. Sat down to mess with a guitar and had a squad of i think 6 spawn on me. About 10 minutes later a squad spawns in front of me and starts shooting at me bit suddenly stop to shoot dogs. They all then put their guns away just to pause, look at me, and then all at the same time redraw their guns and shoot at me again.
@zoneslug3 күн бұрын
Sorry about that I hope they fix it soon
@Akac3sh10 күн бұрын
Thank you very much for these videos though your the best
@zoneslug10 күн бұрын
Thank you for the support
@KhreamedKhorne8 күн бұрын
I rescued three guys from bandits in Zaton and an emission started as they ran out of the building, they all died. So of course when I turned in the mission, the dude was upset at me that they didnt survive, as if it were my fault lol
@b.s.76939 күн бұрын
Imo, the whole NPC logic is nothing better than what we have since 15 years or so...
@zoneslug9 күн бұрын
I’m hoping it can be improved
@Z3rgatul9 күн бұрын
even if this is true it is still much harder to implement on full big map without loading screen
@b.s.76939 күн бұрын
@@Z3rgatul not so sure... devs back then achieved great things.
@Originalchili8 күн бұрын
@@b.s.7693not on such detailed maps, and physics, only company I can think of that does that is rockstar (rdr 2) which is one of the most detailed open worlds games to this day, and that was a last gen game
@Latviešu_Amēlija4 күн бұрын
lmao!!!!!!! 😂😂😂😂 you obviously dont know a thing then.@@b.s.7693
@BarManFesteiro10 күн бұрын
I would like to see if the NPCs look for artifacts
@minerkey6824 күн бұрын
Just came out of the Sphere and was on my way back to Zalissya only for an emission to hit and I just started running and spamming energy drinks. Weirdly though, I didn't hear any dialogue or chatter from the NPCs about the emission, they just stood in the buildings without saying a word lol. Would've been nice to hear Warlock or especially Mykolayich say something when I took shelter in their buildings.
@zoneslug4 күн бұрын
As they update it I hope they add more interactions
@minerkey6824 күн бұрын
@@zoneslug same because yeah, the game rly benefits from more interactivity with it's AI and NPCs
@XxplosiveL10 күн бұрын
Keep up the great work
@zoneslug10 күн бұрын
Thank you for the support :)
@TheGreatCharlie12310 күн бұрын
Another 6 months boys ... Ill get it then... Its going to be amazing
@galacticokie1810 күн бұрын
It's crazy how the A-Life works. Maybe someone should tweak the real world stuff. Apocalyptic video games are an escape from the madness lol
@MrEp510 күн бұрын
I hope you continue doing more indepth work
@zoneslug10 күн бұрын
I will thank you
@yeshuacristh8 күн бұрын
i love your content ❤❤❤ IMA WATCH ALL YOUR VIDEOSS
@zoneslug8 күн бұрын
Im really glad you enjoy it, thank you
@DMlTRElКүн бұрын
Imagine if mutants could dig themselves underground upon emission beginning
@zoneslugКүн бұрын
@@DMlTREl things like this would be very immersive
@stevenbong155310 күн бұрын
These videos help so much in understanding just where we are at with the current alife, still needs a bit of work here and there but what we have already is better then 99% of modern games already. Thank you
@joeskintone975210 күн бұрын
Lorewise an emission previously caused mutants to run tiresly from the center to the border, thats was called "Гон", thats how everyone knew the emission starts by litteralyy seeing mutants gone crazy. Thats why border walls and border guards existed, thats why Duty existed - to protect free people of the world from the horrors of Zone. It had lore, meaning and aim and made sence, today everything just dies peacefully, stalkers doesnt get zombified, Duty and freedom doesnt stuck into the shelter together pointing guns at each other sweating hard to survive not only emission but also the depths of grug addicted anarchist's mind, hoping human would prevail... I hope they add sence in patches...
@zmielov509 күн бұрын
гарна казочка, такого ніколи не було у грі
@DarthBodya10 күн бұрын
You know what I actually see...stalkers loot who they kill, if you are not too fast xD
@maryankushnir529410 күн бұрын
In 2-3 years Stalker 2 will become the best self playing game ever made by humans
@zoneslug10 күн бұрын
That’s the dream
@vitaliyleopard730910 күн бұрын
>2-3 years I like the Cyberjunk 2077 era
@Punisher67915 күн бұрын
hopefully either the devs or modders make it to where npcs caught out in a emission become zombies. also someone needs to make the emission weather effects more severe as they are quite tame.
@gregviews9 күн бұрын
The first chimera ur supposed to meet is unkillable unless u have over 300 rounds... i suggest stock up on water and energy drinks and outrun it
@junigaming699 күн бұрын
So snorks are not ex-monolithians, interesting.
@zoneslug9 күн бұрын
Snorks are the first military response soldiers to the zones second event
@MonolithGhost10 күн бұрын
his is insane updates
@TacShooter10 күн бұрын
Perhaps the emissions are too damaging, because at this rate the entire Zone would be wiped of life.
@Target8508 күн бұрын
Would be interesting if you went to a shelter and its a full on gang war in there between stalkers, military and monsters because everyone close by the shelter went there.
@zoneslug8 күн бұрын
I have seen enemies collide in shelters it was quite funny
@KnightWalker24006 күн бұрын
I think some Stalkers check their PDAs before running to they know where to run to. Maybe the smarter ones do this.
@zoneslug6 күн бұрын
@@KnightWalker2400 it’s a nice little detail
@bogdanmiu099 күн бұрын
In the old games the stalkers go to heal their bleeding teammates on the ground. In stalker 2 they just leave him there to die. They should really solve this issue
@zoneslug9 күн бұрын
@@bogdanmiu09 I have seen them stim a friend to get them up but may depend if they have healing items
@epadefunder533110 күн бұрын
2:43 lol a snork got killed by an anomaly
@BababooeyGooey10 күн бұрын
always fun watching the muties eat shit in anomalies. Once at that big chemical fissure neat the Yantar facility I aggro'd a bloodsucker in a cave down below. I heard it grunting and hissing in pain as it ran around in circles through the poison gas clouds. It was funny at first, but I eventually got bored and did some looting at the comple;, not *too* far away (but still somewhat far), but when I came back nothing got aggro'd, even when I shot off some rounds. I wonder if it just despawned or it actually died while I was away.
@Z3rgatul9 күн бұрын
in the game files mutants have parameter if they avoid anomalies bloodsuckers never run into gravitational anomalies no matter how hard you try to lure them but snorks are dumb
@privatedankmemes488210 күн бұрын
Cool and all but they really left gamebreaking bugs in like the main story being progression blocked
@hungryhedgehog42015 күн бұрын
maybe the mutants could burrow or hide under water
@Alex-i9j7h10 күн бұрын
Even npcs are not safe in the Zone 😬
@Cenot4ph6 күн бұрын
it's a good improvement, but we're not there yet. Lot of balancing issues to fix, scripting bugs etc. Needs a good month or 2 and likely most of the major issues should be resolved
@MilleniumOz10 күн бұрын
2:53 best moment :D
@finet-run77978 күн бұрын
In general, mutants should not get killed by emission, but they would freak out At least as I can remember
@KogureDevilchan6 күн бұрын
NPC of conflicting factions should fight for the shelter.
@pastichiorocker5 күн бұрын
That's what they do in Call of Pripyat.
@oliver_afton3 күн бұрын
Emissions in S2 - amazing!
@xFAM3xSkollx10 күн бұрын
Hi, I’m new to the games, so what exactly does an emission do to the human body? Massive radiation to the body? Is it like a massive sand blaster to the body? What exactly does it do?
@zoneslug9 күн бұрын
It’s a massive release of different types of energy from the zone which fries your brain mostly and can also burn you up like we see happen to crows
@xFAM3xSkollx7 күн бұрын
@@zoneslug neat. thanks bro. love learning new stuff about games i like to play
@balavath907610 күн бұрын
Gentleman Snork
@the100radsstalker9310 күн бұрын
Stalker 2 will be the greatest game when everything works.
@zoneslug9 күн бұрын
It’s a very good base to build upon
@ivilivo10 күн бұрын
Still waiting to get game. A-life is worse. What's better in this game than previous games? Size, dialogue, cutscenes, graphics.... what more?
@tockcool17 күн бұрын
psudogiants just sitting down😅
@zoneslug7 күн бұрын
I think they would survive anything haha
@BrusMag10 күн бұрын
Хорошая работа👍
@zoneslug10 күн бұрын
Thanks I appreciate it
@m.a289410 күн бұрын
I wanted to ask if you noticed if all factions behave same way in combat? For example if some are more aggressive
@lancelotdubois76945 күн бұрын
Okkayyyy lets goooo
@b.s.76939 күн бұрын
1:13 what happend to that guy who missed to find the open door?
@zoneslug9 күн бұрын
He entered through the other door on the back side
@b.s.76939 күн бұрын
@zoneslug ok, but didn't saw that.
@zoneslug9 күн бұрын
@@b.s.7693 sorry I forgot I cut that clip shorter
@krystiankosowski46173 күн бұрын
Running like headless chicken 😂😂
@javierbayon7419 күн бұрын
Emissions are woke in stalker 2. In other stalkers you felt as if the whole building you were hiding at was going to fall down on you
@cbeaulac10 күн бұрын
i still get mobs spawning on me....
@Poetologist14 сағат бұрын
How do you test this? Is it a certain mod that you use to fly around and observe?
@zoneslug14 сағат бұрын
@@Poetologist console commands to fly and photo mode
@JameBlack10 күн бұрын
This video is profoundly sad
@mick77275 күн бұрын
Much like with Cyberpunk, I'll gladly wait.
@Alonso-Neto9 күн бұрын
2:54 😂kkkkk
@benandwhatever10 күн бұрын
Wish the main story worked
@mkzhero9 күн бұрын
Still a pretty sad excuse for what the way older games had...
@zoneslug9 күн бұрын
I agree the old games are much better but I have hopes for the future
@mkzhero9 күн бұрын
@zoneslug if by that up mean mods, then yeah, there's some hope. Don't know about the devs themselves though. Also doubt they'll change the lore, story and characters that they absolutely ruined and turned into clowns..
@ej73210 күн бұрын
Whats with the nonstop psi attacks? Comes out of nowhere and nothing to do but reload an earlier save. Im ready to uninstall this trainwreck.
@zoneslug9 күн бұрын
Is it happening when you eat?
@dannycivicfd345510 күн бұрын
Npc are so real and cute living creatures in the zone
@pastichiorocker5 күн бұрын
Emissions suck in this game. We need emissions like the ones from AtmosFear.
@paradoxic188810 күн бұрын
4:29 Metal Gear Solid -------------------------------------------------------------------- Snake are you okay? Snake? Snaaaaaake!!
@cyber_stealth9 күн бұрын
Shame your adsense application got denied. Unless you're Russian then IDFK why they would deny it.
@ArilMaven10 күн бұрын
The game needs to add the ability to team up with AI NPCs and issue squad commands. And in return, the game gets more difficult.
@game-rlife257110 күн бұрын
Don’t know if you know but you can do that in older stalker games and anomaly gamma, I would always team up AI stalkers is cool when doing missions out there in the zone makes them feel like they’re doing the missions with me as a team
@BladeRunner03110 күн бұрын
Definitly needs higher difficulty but I think we will get what we want just from mods and that is ok.Dews would probably just adjust damage etc. but what we need is way less loot,damage balance,better meds so they don't heal instantly and things like that so I think we will get that from mods
@thezone7099 күн бұрын
@@BladeRunner031In previous games raising the difficulty reduced the loot you found, not sure if it’s the same for S2. They should bring Master difficulty back, and yeah I’m sure modders will take it the rest of the way.
@BladeRunner0319 күн бұрын
@@thezone709 I dont know,I never tried lower than veteran but I know on veteran that is way way too much loot but ok,not everyone likes what I like that is why we have mods and I agree about master diff yes
@daviiidavo51009 күн бұрын
Yet I cant lower my guns to my chest when im exploring...............................ig i have to mod it in, disappointed
@zoneslug9 күн бұрын
@@daviiidavo5100 this is something I’m really missing also
@hakkennr87689 күн бұрын
every patch they made make game more and more broken...
@Mariano-xw2nm10 күн бұрын
Nice
@zoneslug10 күн бұрын
Thank you
@Mariano-xw2nm10 күн бұрын
@zoneslug can you give me please a ❤️ my comment
@GameDuckDuckReal10 күн бұрын
Maybe I'm just being nerd without friends but its a bit funny to me that people right now are exploring this AI in stalker with such curiosity when it was already developed since original games or even perfectly moded into SOC itself (all these NPCs hiding from emission, looting other bodies, healing other NPCs, I remember seeing on moded SOC in 2011-2012). It also actually shows that current games didn't much progress in terms of gameplay actually, in terms of looks yeah, but in terms of game mechanics everything pretty much the same as in 2004-2010 lol. Even Stalker I must say that Stalker 2 didn't bring anything much new to the series in terms of gameplay mechanics . Starting from Clear Sky its just the same mechanics going from one game to another they at least changed locations in Call of Pripyat. In retrospective its also crazy for me that Clear Sky by lots of people considered the weakest stalker, but its actually the most innovative one. I really miss fraction wars
@MaineMotman10 күн бұрын
Unreal engine 5 vs their self made X-ray engine. UE5 is notorious for being a pain in the ass, and finicky. Maybe not ps3 level difficult. But i mean, the Xray engine was and is a house. Graphical stalker 2 is gorgeous, i'm curious if we'll get some in depth interviews as to why they went UE5 and some of the issues and goals they wanted with it. If the can get the allocation of stuff optimized- how far and just what can they get from A-life 2. This is a heavily demanding game, but its been fun running it. I eagerly wait with each development
@LPFDVRemiot10 күн бұрын
Faction war was soooo great I really wish we would get something like that for Stalker 2 (tho modders will do something like that for sure at some point lol)
@srt724810 күн бұрын
while it's innovative, doesn't mean it good or implemented well, it's even mostly optional in Clear sky and I'm love that Clear sky doesn't disable faction wars after your side win so you can enjoy the constant call of support by loner/duty for the rest of the game about how they losing against infinite respawning herd of mutants and replaying the message when they win against their respective enemies while you busy fighting for your live in the hospital/CNPP.
@GameDuckDuckReal10 күн бұрын
@@srt7248 yeah true as well, I think I just hoped that they might bring it on some another level later in series. Or make some rougelike option to play as it is in Anomaly/Gamma but as seperate game mode apart from Story Mode
@gerarderloper10 күн бұрын
I think Mutants are meant to have a certain amount of resistance to emissions but clearly it doesn't always work out. Also NPC's getting pathfinding locked is common. They seem to snag up in the oddest of places that you'd think they shouldn't tho.