I love Rust electricity, and that was the best explanation for a memory cell I have ever heard.
@Drizzza5 ай бұрын
Brain b i g
@maschlau5 ай бұрын
Best intro to rust electricity, period. Should be required learning before proceeding to any other electricity video or guide.
@Drizzza5 ай бұрын
🙏🔮🙏
@derbyplays5 ай бұрын
nice video bro, very well structured aswell so its easy to get an overview without being confused. definitely helpful for me as a beginner, keep it coming mate
@Drizzza5 ай бұрын
🙏💎🙏
@МуррКіт12 күн бұрын
I was watching video till 6:00 and wanna add smth Root combiner: if u add splitter in bettween of logic component and root combiner it wont break the cuircut, but u should keep in mind max depth(its how much electrical components can be between power sources and root combiner, normally this number is 16) Electrical brench: it has priority of turning off and on, simply if u have enough power to power both outputs first it will power the right output then left, same if it looses the power, first will turns off right side, then left. It can be used with a timer, for example to run the timer u need first power it then turns it on, so now we now priorities, so we connect our right output to the power, then our left output to the activation of the timer Splitter: it also has priorities of spliting the electricity, so simply if u have 1 power and splitter connects all his outputs only first output from the left will have power, 2 - first and second, 3 - all three. Memory cell: yeah set, reset and toggle, u forgot to mention priority, so simply if set and reset has constant power only set(right output) will work, cuz it has priority over reset(and reset has priority over toggle, to visualise that (set>reset>toggle))
@МуррКіт12 күн бұрын
Also OR and AND switches also have priorities, for example if power on the inputs are the same output will only take power from the 1st input, and if it is not enough it will take from the 2nd input. That's why nih core works without any blockers
@МуррКіт12 күн бұрын
Timer: if u want to reset the timer u need to reset its power supply, simply examples of u want after u pressed button start a timer and if u pressed it again to reset the timer u need it to reset the power supply to timer and activate it again
@reDmitry5 ай бұрын
8:01 jesus christ it all makes sense
@physics187427 күн бұрын
I’m learning electrical in class and seeing how much rust really helped me 😂
@vidal18755 ай бұрын
This was very helpful. Could you perhaps make a video on key electrical components used for common wipes, like powering lights, setting up efurnaces, turrets, etc?
@Drizzza5 ай бұрын
Yes i plan to make videos on actually useful circuits
@HannibalBarca247BCE5 ай бұрын
@@Drizzza That would be great.
@HannibalBarca247BCE5 ай бұрын
One thing to add is that Storage Monitors allow you to see the contents of what they're attached to, through the Rust+ app, so offline. Examples would be: see if you have sold anything through your vending machine, or see your TC upkeep.
@martinfox94435 ай бұрын
Yes more vids like this please ,
@Drizzza5 ай бұрын
They're on the way 🙏💎🙏
@enginelol5 ай бұрын
Thank you for these type of videos
@Drizzza5 ай бұрын
🙏💎🙏
@pacmanlyАй бұрын
X-OR stands for "eXclusive OR". for a normal OR, if you have both inputs A and B on at the same time, OR outputs. X-OR means that exclusivly a OR b, not both, have to be on.
@FRAAANKYSUUUPER5 ай бұрын
These videos are great, even after 1,300 hours im still learning the game
@Drizzza5 ай бұрын
🙏🔮🙏
@RookGG5 ай бұрын
Glad I finally know what a blocker, memory cell, RAND switch, OR switch, AND switch, and XOR switch do so I can continue to never use them!
@Drizzza5 ай бұрын
😂😭😂
@WhyYouAskingMe5 ай бұрын
The seismic sensor is useless if you have Sam Sites unless you bleed off 2 power and have the 3rd power go to your smart alarm. My sam sites on my base set off the seismic sensor every single time. Even if I put sam sites on their own foundations next to my base. They still set off my seismic sensors inside of my base. The seismic sensor outputs 3 power when activated if it is being activated by C4 or rockets. The only way I could get the seismic sensors to not blow up my phone with Rust+ alerts everytime my Sam Sites went off was to hook it up to 2 simple lights and have the 3rd connection be a smart alarm.
@agreed695 ай бұрын
We want more history of rust exploits! Well atleast I do, they are very interesting.
@Drizzza5 ай бұрын
👀
@LOGAN-uh3st5 ай бұрын
Cant you do a videos on whats the best way to farm stuff like animal fat..etc?
@Drizzza5 ай бұрын
I have something planned for this i think
@Bullminator5 ай бұрын
You can also make music with it. It does need a lot of timed switches and items that cause a sound for just a sec. Also, generators can be set in your base and triggred via wire when some1 steps on a bear rug. This is realy usefull when the other players take out outside power and just wait for your base to power down while you sleep. When they door raid you, they step on bear rug and this triggers a generator that powers the inside turret till it runs out of oil. This setup saved me a lot from offline door raiders. If you have a player you realy realy hate (like roofcamper), you can abuse search light by setting it on timer to turn on and off every sec (and you place 3 next to each other), while they are protected by a window. Then you turn them into a roofcamper base and laugh, while they lose their mind. And i have seen people using igniters to crash rust servers when they were realy mad with fireworks :P
@TheHarcipoter5 ай бұрын
A couple things of importance to not mess up your circuits. Solar panels need to face the sun indeed, but where is the sun? A few years ago solar panels needed to face the center of the map vertically, so if your base is in the north-west corner, the panels had to face sharp south for maximum charge during the day, and NOT south-east. They changed this after a couple years, and now they need to face sharp north for maximum charge regardless of where your base is. So always put the panels facing north, even if the sun comes from the east. 3:33 Careful with this. Root combiners will take the maximum output of a battery. So if for whatever reason you're min-maxing and using 2 small batteries to feed a switch and two auto-turrets exactly 20 power, merging them with a combiner for the switch will drain 30p (15p+15p) instead from the battery, not 20p, and so you will need 2 solar panels (40p) to not run out of energy even during the day. Personally I'd avoid using a combiner for merging batteries. Place 2 switches if you're using 2 turrets but can't fit anything bigger than small batteries in your build. I tried, and failed, to set up a system with counters to know which of my 4 auto-turrets killed somebody near my base. The grass was so abundant that finding the bodies was a pain. Using lights linked to the "has target" thing was no good because the turrets would get the kill in 1-2 seconds, which was far shorter than it would take me to reach the room with the lights. I tried counters too but they all said 0, so I was truly doomed to be denied the naked loot.
@GalenRagna5 ай бұрын
great vid
@Drizzza5 ай бұрын
🙏🔮🙏
@ribbke5 ай бұрын
My recommendation for anyone looking to use electricity: Combine all of your power with a group of root combiners, lead that into a splitter, and put those leads into two batteries. This allows you to charge your batteries effectively, makes wire management easy, and allows you to have a second battery for logic circuits.
@reDmitry5 ай бұрын
4:40 is so simple yet something i completely ignored