What FEATURES Do Minecarts Need?

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Inspector Talon

Inspector Talon

Күн бұрын

Thanks to the Cartchives discord server: / discord
As well as ‪@necroseus‬ for the derailer and copper rail speed suggestions!
Here are some videos that are similar that I drew from:
• Minecart Madness
• Ideas for fixing minec...

Пікірлер: 304
@inspectortalon
@inspectortalon 27 күн бұрын
The reason carts at 30 bps can distribute to all 30 hoppers is because the minecart can intersect more than 1 block, so as long as it can intersect 2 hopper hitboxes each movement it can reach all the hoppers. This is why 40+ bps does not work.
@MINECRAFTLOVER4000
@MINECRAFTLOVER4000 27 күн бұрын
@@inspectortalon why not 39 then
@inspectortalon
@inspectortalon 27 күн бұрын
@@MINECRAFTLOVER4000 cant easily send redstone signals along it, and it is a very awkward number in general.
@bengoodwin2141
@bengoodwin2141 27 күн бұрын
Would 32 be a good number? You'd go exactly 2 chunks per second, that's kind of nice
@inspectortalon
@inspectortalon 27 күн бұрын
@@bengoodwin214132 is also a good number, and it is 4x8, but my main issue with that is the complications with sending redstone signals along with that speed, and the fact that (under my suggestion) 32 wouldn't be divisible by the new top speed for copper (10 bps). The main issue is definitely the comparator speed problem, though.
@bengoodwin2141
@bengoodwin2141 27 күн бұрын
@@inspectortalon That makes sense
@wdude04
@wdude04 27 күн бұрын
the ability for carts to slip on ice would probably also work as an intersection so a new block wouldn't even be needed
@inspectortalon
@inspectortalon 27 күн бұрын
Very good point!
@electra_
@electra_ 27 күн бұрын
I was thinking the exact same! Honestly surprised this doesn't work right now
@lukasjetu9776
@lukasjetu9776 27 күн бұрын
was thinking the same, only difference was that i thought of a new type of rail that would act slippery for minecarts
@inspectortalon
@inspectortalon 27 күн бұрын
@@lukasjetu9776 refer to the end quarter of my video for my opinion on adding cart variants in that sort of way.
@lukasjetu9776
@lukasjetu9776 27 күн бұрын
​@@inspectortaloni watched the video but I don't really get what you mean
@cubfan
@cubfan 27 күн бұрын
Great video Talon. I think the overall takeaway is: Minecarts need more depth then they currently have. Some very good ideas in this video.
@sky0kast0
@sky0kast0 27 күн бұрын
I love how the speed gave me roller coaster vibes
@sky0kast0
@sky0kast0 27 күн бұрын
And that side kick rail would be so cool
@ryanthescion
@ryanthescion 27 күн бұрын
The two biggest things I’d want from this is the slipping on ice and easier placements. You can’t really claim you’re trying to make things more intuitive for casual players if the rail placements stays as obtuse as it is. Also additionally I’d love for them to just really let the minecarts fly through the air a bit more. It doesn’t really affect technical aspects but it’d be so fun to be able to really lunch yourself over a lava lake. Maybe using rockets to boost you a little more while you’re in the air would be a super fun mechanic
@aviator2777
@aviator2777 24 күн бұрын
copper rails giving you access to the old rail speed for the technical community is an amazing solution to the issue of breaking all the old redstone if you change the default speed
@Rikaisan
@Rikaisan 27 күн бұрын
I admire that you give a lot of thought about what Mojang is aiming for and you try your best to aim towards that (casuals) while giving advice and making compromises on how to keep the technical side good, I love it!
@Tet_50
@Tet_50 27 күн бұрын
Lets hope they consider the oxydation based copper rail
@electra_
@electra_ 27 күн бұрын
finally. Minecarts rewritten in Rust
@ThijquintNL
@ThijquintNL 27 күн бұрын
Imma be that guy: only iron can rust
@Purpleblackviolet
@Purpleblackviolet 27 күн бұрын
​@@ThijquintNL yes you are him
@CatfoodChronicles6737
@CatfoodChronicles6737 27 күн бұрын
@@ThijquintNL bruh (I never knew that 🫤)
@deltamico
@deltamico 27 күн бұрын
so rust is just a specific case of oxydation right? Also, how would one integrate Rust code into minecraft?
@RaPsCaLLioN1138
@RaPsCaLLioN1138 26 күн бұрын
the copper rail oxidization level dictating speed is my favourite idea, pretty close with shift-click rail placements... another awesome video buddy!
@un_pogaz
@un_pogaz 27 күн бұрын
I've always been very skeptical about the copper rail idea, but making them have different maximum speeds depending on their oxidation is exactly the kind of twist that will make them useful. Maybe experimented with other ranges (16, 12, 8, 4), but detail, your proposal is good too. 9:10 The name your search is "crossed rail". Note that if the minecart will able to slide on ice, we probably don't need a 'crossed rail': just put a ice block at the cross, and the minecart will slide on the other side. Depending on the ice used, there will be a greater or lesser loss of speed, but that's a detail (and it would be a simpler solution than creating a new block for this only purpose). And about the train, we certainly need to a rail that unlinke the minecart of the train. The Activator Rail could be this one.
@inspectortalon
@inspectortalon 27 күн бұрын
I agree for the points on the cross rail, 100% I definitely think there is a lot of design room for furnace carts, as well!
@meekrat4691
@meekrat4691 27 күн бұрын
Love the ice idea. It makes the trivial case of junctions of crossing rails possible so simple it could (and should) be demonstrated in a figure eight shaped loop with one ice block. Perhaps found adjacent to one of the redstone demonstrations in the deep dark. Or alternate igloo basement. Both are locations where ice is already found.
@abj136
@abj136 25 күн бұрын
Carts continuing on ice is a great idea. Another way to build crossing is to ramp one over the other and use the new cart jumping mechanic and stopper blocks so it falls back onto the track.
@dj_enby
@dj_enby 27 күн бұрын
the copper rail idea is so good. please mojang. i would also love if they made rails faster because it's a labor of love to make rail systems now. i love making fun railways that go through nice areas but they inevitably end up sitting dusty since i usually have wings by the time i'm doing big projects anyway.
@simpson6700
@simpson6700 27 күн бұрын
I really like the aged rail idea, this would allow us to give minecarts even more speed, but use slower rails when they are going over hoppers, or less technical minded players can use them to slow down during a more scenic section of their base.
@Johbe1110
@Johbe1110 27 күн бұрын
I think the idea was to have gold rails function as the really fast travel option, whereas copper would give you the slower speeds (10, 8, 6 and 4). Might be cool for when you want to slow down, but especiallyy for technicaly use, the slow speeds are what's interesting.
@HonestAuntyElle
@HonestAuntyElle 27 күн бұрын
@@Johbe1110 If you were going to do that, you'd have to convert all existing powered rail to to copper.
@Johbe1110
@Johbe1110 27 күн бұрын
@@HonestAuntyElle I understand your concern, but imo it's a small price to pay if we get this type of control at lower speeds. There's just so many possibilities in technical design if we get more control like this. I'd happily replace all rails in my designs, if control at slow speeds was implemented. Travel networks (at faster speeds) wouldn't be affected.
@HonestAuntyElle
@HonestAuntyElle 27 күн бұрын
@@Johbe1110 I meant, the devs would. if the highspeed rail, currently gold powered rail, needs to be faster, then the gold rail would need to be migrated to copper, which could be awkward.
@alysoffoxdale
@alysoffoxdale 27 күн бұрын
I never even thought of oxidation when I dreamed of copper rail as an intermediate between no speed and long distance travel speed, and I think it's a brilliant idea! This would open up so many fascinating possibilities...
@Johbe1110
@Johbe1110 27 күн бұрын
Copper rails and ice carts are my favourites. Please make it happen mojang!
@skaidonC
@skaidonC 26 күн бұрын
0:30 Faster Default Cart Speed 2:40 Copper Rails (with varying oxidation states) 3:43 Why Signal Strength to Control Speed is a BAD idea 8:35 Intersection Rail 10:17 Derailer Rail 11:40 Upside-down Rails / Minecart physics / loop de loop 12:26 Minecarts slide on ice 13:17 Minecart-with-passenger-intertia (heavy mobs make Minecart accelerate slower) 14:05 Minecart trains 14:50 Furnace Minecart rework 15:55 New Minecart sub-types (e.g. dispenser minecarts) 17:30 New Rail Types (expanding on copper + derailer ideas) 18:12 More intuitive rail placement (like stair placements)
@matthewparker9276
@matthewparker9276 27 күн бұрын
A fix for the derailment conveyor belt might be to have it require the cart have momentum in the rail direction to take effect.
@inspectortalon
@inspectortalon 27 күн бұрын
That was actually something discussed when fleshing out the idea! I agree it would probably be good.
@HonestAuntyElle
@HonestAuntyElle 27 күн бұрын
Imagine having to wax all that rail!?!? it'd also be a fun exploration feature, to see the rails degrade over time and need shining up. Altho, real trains would rub the oxidization off after each pass on the rail.
@Windeycastle
@Windeycastle 25 күн бұрын
can wax it with an autocrafter
@Skeletim
@Skeletim 27 күн бұрын
I swear I heard this copper rail idea somewhere else on a video... It still is a really good idea though!
@inspectortalon
@inspectortalon 27 күн бұрын
Copper rails have been something I have in favor of for a long time now. The signal strength and copper rail ideas are both very commonly recommended from various sources, so I decided to not credit a particular person for them considering how difficult it would be to pin down the person who said it first.
@Nnif_Boots47
@Nnif_Boots47 27 күн бұрын
The idea has been around for pretty much as long as we've had copper. Lots of people have talked about it.
@EndingCredits
@EndingCredits 27 күн бұрын
Cubic did them in his video on the topic.
@inspectortalon
@inspectortalon 27 күн бұрын
@@EndingCredits he was by no means the first to bring up either idea.
@EndingCredits
@EndingCredits 26 күн бұрын
@@inspectortalon Yes, but I suspect that's where they saw it if they saw it recently.
@Minty_Meeo
@Minty_Meeo 27 күн бұрын
I think the signal strength rails can exist at the same time as the oxidating copper rails idea. The former can be a "calibrated" (gold) powered rail, crafted with an amethyst shard like the calibrated sculk sensor.
@masterjojo78
@masterjojo78 27 күн бұрын
That would be the easiest fix. One type of rail that has always the standard speed. And another one, where the speed changes with signal strength.
@pablopereyra7126
@pablopereyra7126 24 күн бұрын
this would also give more uses to amethyst shards, which is a big plus
@something-from-elsewhere
@something-from-elsewhere 26 күн бұрын
Personally, the copper rails (specifically the exposure based ones) are probably one of my favorite suggestions I've seen going around. It would fit really well into vanilla, and allow them to do a lot with the oldschool gold rails without negatively impacting the technical community in the future. Havin to go through and replace some gold rails with exposed copper rails is a small price to pay for the added utility and futureproofing imo
@TheGuy45
@TheGuy45 27 күн бұрын
Cool vid, a couple things What makes a de-railer different from a curved rail? I think powered rail should just be made with copper as i've seen people suggest, but i don't mind copper rails Copper is becoming very versatile in vanilla and modded, which is a little concerning because i don't like natural oxidation or tending to bee farms. Something should be done to make waxing more convenient The split rail is literally so easy, just have the minecart continue in the same direction it's currently traveling, no power involved
@inspectortalon
@inspectortalon 27 күн бұрын
The derailer would have a redstone trigger to make it actually start derailing. Think of it like a bad track switch. This allows for a lot of applications and versatility with maneuvering. And i agree that something should be done to improve the crafting process for copper variants, irrespective of the copper rail addition.
@mardy3732
@mardy3732 27 күн бұрын
The problem copper rails would run into, similar to doors and trapdoors, is that they'd have to be oxidized individually after being crafted. You can't just oxidize blocks and use the ingots from that. Maybe they should add oxidized ingots.
@Vinpoe_24
@Vinpoe_24 27 күн бұрын
Idea: change the recipe for powered rail - first craft a regular rail then add redstone around to adjust how much speed you want. Similar to how the more gunpowder you use the more potent your rockets are. Very customizable, no need to wait for decaying of copper, no powering issues and no more gold hunting.
@ethanhawksley9097
@ethanhawksley9097 27 күн бұрын
Could add copper rails like suggested, keep gold rails as are, and then make amethyst rails that look at the signal strength
@the-right-toe
@the-right-toe 27 күн бұрын
13:35 I think a better implementation of a 'mob sorter' will be to have the detector rail give off different signal strengths depending upon the mob that is occupying the cart. The player will have a separate signal strength, villagers, pillagers, undead mobs, and different group of mobs will give off different signal strengths. This will also have an intentional implementation of a player minecart detector, and will give the detector rail and additional and vanilla friendly feature
@BryanLu0
@BryanLu0 27 күн бұрын
What groupings though? For instance I don't think it's actually sensible to group the undead mobs together, as you most likely already know they are undead (e.g. via a mob farm) and want to tell the difference between zombies and skeletons for a music disc farm
@Creativeman2
@Creativeman2 27 күн бұрын
@@BryanLu0 Maybe the grouping should be based on "wheight". For exemple, Zombies are heavier then creepers, and they should be heavier than a literal pile of bones. This way it would be kind of intuitive to know wich mob should produce wich signal strengh. Of course, there would be overlap, since i don't think Illagers and Villagers differ that much, but why would you be making a rail system to separete them to begin with? And yeah, baby mobs would also be a category of their own, but then again, if you are trying to separate a baby sheep, a baby zombie and a baby villager in the same system, i do have to question your reason and sanity.
@the-right-toe
@the-right-toe 27 күн бұрын
@@BryanLu0 that's the slight issue of grouping, you won't be able to differentiate the mobs within a group. This is a problem with skulk sensors too, where the sounds are grouped into 15 groups, but it's so generalized that you are not able to differentiate the sounds within the group. 'Weight' can be a good category, but for proper implementation we would need a better planning to group. Zombies and Bees can share the same group as you hardly ever have to sort them at once, but zombie pigmen and baby zombie pigmen should be different because you may want to sort them apart.
@marcelb2861
@marcelb2861 27 күн бұрын
I would love to see Dropper- and Dispenser-Carts. They would fill a niche for moveable Block-Entities and allow for some interesting contraptions
@broski7792
@broski7792 27 күн бұрын
If they're going with multiple tiers of rail speed, then I don't see a need for the fastest rail to be limited to a speed that consistently distributes to hoppers. They could rename the slower rails to "Precision Powered Rails" to make it clear to the player that they have better redstone compatibility, while the faster rails sacrifice that reliability for speed. Also, I think the fastest tier rail should make ice boats redundant. I firmly believe that ice boats should just be a gimmick for racing minigames and naturally generated ice rivers, and should not be one of the primary transport methods. The controls feel janky and unpolished, and a long row of ice blocks doesn't really inspire cool aesthetic builds in the same way a railway does.
@aspectreishauntingeurope
@aspectreishauntingeurope 27 күн бұрын
the problem is that many rail networks require running a signal along with the cart to select the target destination, so it shouldn't be faster than 30 bps as said in the video
@josiahdsmith5641
@josiahdsmith5641 25 күн бұрын
@@aspectreishauntingeurope 40 bps can also support wiring next to it, you just do: comparator, block, dust, block (repeat)
@Quazap
@Quazap 27 күн бұрын
Great suggestions, I hope Mojang sees this and takes inspiration. Honestly, I think that both the signal-based powered rail concept and the oxidized copper rail concepts could both be implemented - a cheaper one that is more intuitive for casual players, aswell as a more expensive but complex option. Along with those, I think a new solid redstone block with adjustable power levels that are changed on right click (ala noteblocks) and/or by being powered (ala the redstone torch) is long overdue; comparators should not be the only way of getting variable signal strengths. Being able to place rails vertically and upside-down that only function if you have enough momentum would be fantastic, at least in terms of casual play and in building. Also, curved rails should be able to connect to an adjacent sloped rail. I'm not sure how good it would look, as it would need to be composed of two intersecting planes which may look out of place, but it is a solvable issue that has bothered me for a decade.
@MichaelPohoreski
@MichaelPohoreski 25 күн бұрын
Would love to remain hopeful but given how it has taken *years* for Mojang to implement something as simple as Bundles I’m not holding my breath any time soon.
@guitaekm
@guitaekm 20 күн бұрын
I like you not only viewing the technical side but also the casual side
@jwoodCAD
@jwoodCAD 27 күн бұрын
Signal strength could be stored in the cart's data, and only set when a cart firat moves (so you could run longer without losing the setting). I do think copper would be a cleaner way to go, still - but I think they should just be used to set the max speed, so that you don't need thousands of them for a long transportation network.
@EVILBUNNY28
@EVILBUNNY28 27 күн бұрын
I think rails should act like scaffolding when placed, so they could go maybe 5 blocks unsupported, then after that distance they just fall like regular gravity blocks. This way you can have rails span gaps without being 100% supported. Could also bring about interesting mechanics like rails being dropped down from a ceiling. It could also bring about a new mechanic where players/mobs automatically fall straight through unsupported rails that don’t have a block underneath, but maybe if they hold shift they could slowly walk along them.
@xd3athclawx554
@xd3athclawx554 25 күн бұрын
5:40 One of the easiest ways mojang could do the adjustable speed by redstone power is just having a new type of rail that adjusts the speed of the minecart. So a minecart would travel at the standard 8b/s but when it goes over the speed adjuster rail it would change its speed to match the signal strength applied to specifically just that rail. So if the signal sent to this rail at max it would set the minecart speed to max forever until it reaches a new speed adjuster rail. This does mean that this rail would not give powered rails next to it a redstone signal and would have to be powered by itself. And as long as one of the options of speed for this new rail is 30b/s then it would mean you could have minecarts that could go faster than that as you just wouldn't use anything faster than that for specific farms or builds for example. Realistically if they want to improve/change minecarts they will definitely have to add a new block or blocks in to stop redstone and farms from breaking.
@NotBigSurprise
@NotBigSurprise 27 күн бұрын
tbh they should also add copper ingots for different oxidation levels that would make so many recipes so much easier to craft up, including the proposed copper rails
@kennythegamer1
@kennythegamer1 25 күн бұрын
I've been saying for a while that powered rails should accelerate the cart based on signal strength. It makes sense and expands a feature, would help with backwards compatibility, and allows minecarts to immediately go faster. To your concerns about the footprint needed to power them, I'd say there should just be a block that acts like the redstone block in most ways but can be set to a certain signal strength; alternatively, they could make comparators place on walls, but I doubt they'd go that far as you'd expect repeaters and, maybe, dust to go on walls at that point.
@paumb64
@paumb64 27 күн бұрын
Nice video. 2 suggestions tho: - Try to normalise audio before uploading, your videos are usually half as loud as a normalised sound - You can toggle commandBlockOutput gamerule to disable the chat spam in cases like 11:15
@abj136
@abj136 26 күн бұрын
I would ask for (1) order stability: If one cart is in front of the other, it should be nearly impossible for them to merge or to flip order. Except if they leave the track. I want a falling cart to be able to merge for technical uses. (2) Better furnace carts. When I play surviwal I often don’t have adequate gold to power everything so I want the furnace cart to be a reliable and easily fuelable pusher. (Right click, insert burnable fuel, or a stack. While that’s going, let’s add the rest of furnace functions why not :) ). REMOVE pulling; It’s a mess. (3) Turning. Redstone-neutral 3-way intersections: You control the way it turns when you place a track. Power toggles. Unpower toggles back. (I think a 4-way intersection can be easy enough with a 2x2 or 3x3 track that I don’t need to do it in a 1x1.) (4) More Speed, but make sure it’s not too fast for easily building ticket systems to trigger turns.) (5) A hopper cart that pushes into containers, so I don’t need a stationary hopper to receive items.
@flintniel7070
@flintniel7070 26 күн бұрын
11:06 the de-railing rail component combined with some physics that minecarts can derail if going too fast would be sick. imagine that now you can basically, or have to turn high speed rails slowly instead of just a single block 90degree turn.
@SamJNE122
@SamJNE122 27 күн бұрын
An idea I've seen and liked is letting minecarts travel faster if the rail is on top of specific blocks (specifically gravel). This also has the benefit of "realism", since real life railways use gravel as ballast.
@alguem24
@alguem24 23 күн бұрын
I love the oxidized copper rail idea. Also, for the derailment rail, maybe it could work only above/below a certain speed or in a range of speeds, with a "penalty" for passing over it. That penalty could be different for different interactions. That would force you to build something that guarantees a speed, that wouldn't be too hard but it'd require more than 1 block
@necroseus
@necroseus 27 күн бұрын
Good suggestions all around! Your explanations as for the reason you suggest each thing is well done and very important, as it allows for Mojang to look at the *why* behind the suggestions and better consider their addition or Mojang's own implementation that still resolves the problem :)
@brickie9816
@brickie9816 27 күн бұрын
if loop de loops were a thing then i would incorporate one into every technical build using minecarts for style points and to annoy the diehard minmax nerds
@m4rt_
@m4rt_ 27 күн бұрын
I really like the copper solution. It fits nicely in with how differing levels of copper oxidation can affect redstone stuff (e.g. lower light levels on the copper bulb)
@thegreatautismo224
@thegreatautismo224 21 күн бұрын
10:15 This could be implemented by just having minecarts work properly when the rail they're on is moved by a piston. 15:54 The one single item I've been wanting in the game the most for quite a long time is a Minecart with Dispenser. A Minecart with Dropper then also seems natural to add as well, even if it isn't quite as useful.
@inspectortalon
@inspectortalon 21 күн бұрын
@@thegreatautismo224 dispenser carts and dropper carts are somewhat OP, unfortunately. They would be almost impossible to balance properly.
@RoyteMC
@RoyteMC 26 күн бұрын
Lots of good ideas. I would especially like to see use different types of rails to speed up and slow down cart speeds. This would make timing circuits both easier for casual players and provide more options for technical players.
@jenv.7995
@jenv.7995 26 күн бұрын
What I want to see is the hopper minecart’s speed not beign affected by its weight, it makes testing contraptions so tedious and annoying
@Rainbousu
@Rainbousu 27 күн бұрын
Heyo Talon, nice to see the updated content! Hope to discuss further info in the feedback server again ;)
@AkiSan0
@AkiSan0 21 күн бұрын
cubicmetre also did the rail suggestion and shouted out your channel in his last video, so would be a nice gesture to tag him as well ;)
@inspectortalon
@inspectortalon 21 күн бұрын
@@AkiSan0 i put his video in the description
@GameJam230
@GameJam230 27 күн бұрын
My personal idea for how minecart speed should work instead of just bumping it up is that they should essentially uncap the speed, but make it so powered rails can only accelerate the cart to a maximum speed. Then, the normal poweres rails will accelerate up to the sane speed they currently do to keep more compatibility with existing builds and farms, but they introduce VARIABLE powered rails which utilize copper to craft, and they change their acceleration cap depending on the signal strength they're powered with. A low strength might even make its slower than a normal powered rail, with strength 3 or 4 being equal to powered rail, and anythibg higher being faster, up to 2 or 3 times the speed of a nornal powered rail. Edit: Oh, well looks like we had a similar idea anyway. Well, I'd still say using signal strength would be better than oxidization. Although having said that, I think Mojang needs to add a block like the redstone block that can have its output strength set by right clicking it like a note block, since generating specific is currently really annoying to make inconspicuous or hidden.
@natanmaia3575
@natanmaia3575 27 күн бұрын
Copper rails are a really common idea but not only I fully support it, having different speeds per oxidation level actually sounds really cool! Alternatively they could do like that one dude who made a paid mod did and change the recipe and texture of powered rails to copper, while keeping the same database ID, then add faster gold rails.
@Threefold.
@Threefold. 27 күн бұрын
Great video! I like your ideas shown here
@MasterElements
@MasterElements 26 күн бұрын
To build on "placing rails like stairs" to get different configurations; they can do this with hoppers too. Imagine a hopperline going up or in taking items from a chest from the side and moving it to another chest one block over.
@toyloliSpare
@toyloliSpare 25 күн бұрын
I did a pitch a while ago to mojang that I think is actually being implimented. The new mine cart handler uses an ai brain applied to the cart rather than the old physics engine. Describing things in poi's and responses to surroundings. I think this is going to be the new dynamic for the system with carts that automatically slow down passing over or by hoppers, chase furnace minecarts and don't actually collide with each other. Just respond to objects or entities within their environment.
@inspectortalon
@inspectortalon 24 күн бұрын
@@toyloliSpare so far there have been no such changes lol I don't see why AI would be necessary to accomplish any of that.
@AstraVoid
@AstraVoid 26 күн бұрын
I think gold rails should keep the same speed and any speed update should be on copper rails, most average players usually don't have as much gold so they can make fast rails with copper and most technical players have gold farms and use gold rails in most of their machines. Nothing would break and both sides win
@SemiHypercube
@SemiHypercube 27 күн бұрын
Some of my own ideas for minecart changes that may or may not be very good: -in addition to gold rails being faster, adding an even faster rail type that can't be crafted but instead must be found in mineshafts as loot (very high speed balanced by difficulty of getting it in large amounts in survival, also encourages exploring mineshafts) -minecart with dispenser (actually Mojang's idea that never made it in, Dinnerbone posted a tweet ages ago that showed dispenser minecarts, I think it'd be cool if these were actually implemented) -Furnace minecarts should exist on Bedrock (yeah they're such a forgotten feature that they haven't added them to Bedrock to this day) and also should be able to take more fuel sources, and be able to have fuel loaded by a hopper (I imagine some technical players could get a use out of that) A lot of cool ideas were already in this video though, definitely more creative than I was thinking of this stuff
@inspectortalon
@inspectortalon 27 күн бұрын
I like the idea of a loot based rail reward, but I don't think exceeding 30 bps is good idea for the reasons listed in the video (among others). Dispenser Minecarts are kinda janky and being able to place carts with carts is very weird, personally I think that idea has been considered many times and it doesn't work out very well in practice. And I agree, bedrock parity with furnace carts would be appreciated.
@psuedonym9999
@psuedonym9999 19 күн бұрын
@inspectortalon when you say that the rare rail exceeding 30 bps is a bad idea, you specifically mean to not make ice boats obsolete, right? Because the other reasons are not an issue with this suggestion by virtue of it being a new rail type instead of the default. I dislike ice boats for a few reasons, one of which is that they feel like a janky solution (yes, even though Mojang has marked it on the bug tracker as "Works as Intended", I don't think they're right on everything. Not to mention that they often mark very obvious bugs on the tracker as "feature suggestions"). Although hypothetically, if ice boats were to be nerfed, that would take away the onpy use for blue ice, unless they were to make it much slippier for mobs & players in general & harder to course correct on. My other issue with ice boats over this new rail type is that ice boats canydo everything minecarts can. They certainly can't do wild jumps, for one, which is part of the appeal of high minecart speeds in this experiment. Maybe as a compromise, these rare rails could be added and still be super fast, but ice boats could be severey nerfed on packed ice in return for being buffed on blue ice, to the point of being faster than the new mineshaft rail, for extremely utilitarian and grindy players.
@simsley5501
@simsley5501 25 күн бұрын
I second the loop-de-loop one! I’d love to make a more realistic rollercoaster in Minecraft
@Providence83
@Providence83 26 күн бұрын
Sponge and cauldron minecarts. Suck up and move fluids on contact and by activator rail, respectively. Competes with flying machines and buckets. Maybe cauldron minecarts are able to and prioritize pulling/placing from/to adjacent cauldrons since rails can't be placed in lava or just pick up sources next to the rail, can't remember right now if lava destroys rail. Of course buckets should work on them. Powdered snow filled cauldron minecarts leave behind snow trails and maybe freeze water on contact, excluding waterlogged rail? Lava couldron minecart damages entities that it passes through, makes for portable trashcan.
@avimiller8391
@avimiller8391 25 күн бұрын
I really appreciate your approach to these videos. You do a great job with the explaining ideas for a layperson. On the topic of different new minecart type ideas, one idea that a sibling of mine had when they brought up the idea of new minecart types to me after the first snapshot was an anvil in a minecart that would deal some amount of damage if it bumped into a mob or player while at a higher speed. I am not sure how much utility it would have but I thought it was a fun idea, & I generally am very for Mojang adding new minecarts even if many of them are not that useful for very much.
@inspectortalon
@inspectortalon 25 күн бұрын
@@avimiller8391 I do think that a minecart thst deals damage would be really interesting. One idea I had for that was a stonecutter cart? Something along those lines would be pretty interesting, though. I'm glad you enjoyed the video! ❤️
@johnwest6690
@johnwest6690 27 күн бұрын
Yes, Yes, Yes! A hundred times YES to the copper rails idea. That is perfectly implemented, I really hope Mojang do this. finally give copper a use too!
@theoandernack8427
@theoandernack8427 27 күн бұрын
I discovered you recently and I'm loving those niche and relevant analyses on minecarts. Ty for your videos :)
@FriedMonkey362
@FriedMonkey362 26 күн бұрын
Or just add The Diamond Minecart to Minecraft which goes way faster and it would be a cool reffrence, or add copper Minecart or whatever
@keithtwombley
@keithtwombley 26 күн бұрын
Slipping on ice would also be an intuitive way to control MC speed; rail on ice = lil faster, rail on packed= way fast, rail on blue=omg woooo
@K.H.A.Y.A.L.I
@K.H.A.Y.A.L.I 27 күн бұрын
My ideas and opinions for rails and minecarts: 1. Advanced placement features to place rails like we place logs and making the rails directionless. 2. Traditional speed for gold rails should be ranged from 30 bps to 150 bps and they should be named "super powered rails". Their speed should increase +5 blocks after every 8 powered rails and should not increase(stay 30 bps) if the 8th rail is replaced by a normal rail. This way everyone has what they need. 3. Add Copper rails and their speed should be 15 bps, 12 bps, 8 bps, and 4 bps for different variants and they should be crafted by placing copper block in middle and normal rails in the normal slots. 4. Add a new rail type named "Anti-Cart rail" that destroys the minecart when this rail gets powered. 5. Add an intersection rail "interrail" that only connects with rails that are powered and can be toggled every two gameticks. 6. Give different weights to different mobs and a weighted-minecart to detect different mobs through a comparator. Forexample: a skeleton weighs 5 ss, a creeper 6 ss, a zombie 8 ss, a baby zombie 3 ss, zombie villager 9 and a normal villager 10. It would be super helpful. 7. Add a hook connect upto 12 minecarts together but their speed shouldn't be effected as they are on different rails. 8. Furnace rail should be upgraded by making it faster than normal minecart on normal rails, coal should be able to dispensed by dispensers into them, they should be better at uphill boost and they should be able to boost up-to 500 bp by a single coal. 9. There should be different sliding options for rails on ice like 2 block on normal ice, 4 blocks on packed ice and 8 blocks on blue ice but their speeds should be a 2 bps, 4 bps and 8 bps respectively so that they don't compete with rails. 10. They should add it to both versions because it is very possible and community will be able to use this feature together.
@yeetboie64
@yeetboie64 26 күн бұрын
If copper oxidation rail stuff happens please let it be waxable
@alysoffoxdale
@alysoffoxdale 27 күн бұрын
14:07 _"...trains to be changed..."_ Wait, *_what???_* Trains are actually currently possible?!?!? I'm not a technical player, but I've been playing since 2014, and I have _never_ been made aware of any way you can link carts together so a group of players can all reliably travel together! The carts just bump together and then dissolve into chaos. So whatever that method is, it is not intuitive at all. This is why I want to be able to link carts together with chains, regardless of whether a furnace cart is involved.
@abj136
@abj136 25 күн бұрын
Trains are in the code but they don’t work. Except if you never turn a corner, so useless.
@lassipulkkinen273
@lassipulkkinen273 27 күн бұрын
I like cubicmetre's idea for powered rails better (remove hard speed cap, lower terminal velocity to around 80 m/s; maybe no derailing though). Really fast minecarts that take long to accelerate seem more interesting than a flat moderate speed, and skipping hoppers doesn't seem like a huge deal when you can fix it by just using copper rails instead.
@inspectortalon
@inspectortalon 27 күн бұрын
You also have to consider balancing around boats. It isn't so simple.
@lassipulkkinen273
@lassipulkkinen273 27 күн бұрын
@@inspectortalon That's a fine point, though it seems a packed ice track might still be cheaper per unit of distance than a railway unless you're late enough into the game (and willing) to have a gold farm. Blue ice tracks would absolutely be overshadowed though. But I also think minecarts should be significantly faster than elytra to make up for the infrastructure investment required, and competitive with boats on ice so as to not overly discourage more technically involved solutions, boats being a very manual method of transport despite requiring infrastructure. Given all this, perhaps 50 or 60 m/s would be a good compromise?
@inspectortalon
@inspectortalon 27 күн бұрын
@@lassipulkkinen273 As mentioned in the video, speeds above 40 have issues with hopper skipping, as well as rendering in properly on lower spec computers. I don't think exceeding 30 bps is a good idea.
@lassipulkkinen273
@lassipulkkinen273 27 күн бұрын
@@inspectortalon I mentioned hopper skipping in my original comment already..? And in practice you wouldn't even be limited to copper rails like I previously said; powered rails would still work as long as you maintain a lower speed by having less of them vs normal rails. The rendering problem seems like a bug that can be fixed; not sure why that would affect anything.
@indigoid_
@indigoid_ 27 күн бұрын
How would you craft the oxidized copper rails? Or would you just wait for them to oxidize and wax them? It just seems too unnecessary for different speeds of rails. Copper rails with different speeds is a cool idea, just there's always the problem of oxidization...
@inspectortalon
@inspectortalon 27 күн бұрын
The oxidation is definitely the biggest problem with that solution, but ideally there would be a way to directly craft each option or be able to quickly set the oxidation level with some other item.
@indigoid_
@indigoid_ 27 күн бұрын
@@inspectortalon I kinda wish mojang would just add oxidized ingots but that would cause problems too...
@thorongil9
@thorongil9 27 күн бұрын
Ingots are the only thing that are in the game now that feel like they would make sense in the crafting recipe, so you would probably have to age them... But they could also add something we aren't expecting...?
@indigoid_
@indigoid_ 27 күн бұрын
@@thorongil9 they would add really bad inventory management lol
@cytrynowykisiel3715
@cytrynowykisiel3715 27 күн бұрын
I personally like idea to craft oxidized ingots from oxidized blocks so it wouldnt affect balance but it would fix issue with needing to oxidize everything that dont use whole blocks in crafting.
@timmwahl7097
@timmwahl7097 26 күн бұрын
I think a ridable chest-minecart would be super useful for ticketing systems and such I also think minecarts being able to load chunks could be nice, but maybe as a gamerule that's turned off by default, as it would provide a more reasonable way for casual semi technical players to automatically deliver items to their central storage system and send messages and such (especially with the recent portal changes), because building a portal chunk loader system for hundreds or thousands of blocks doesn't just take way too much time for most players, but also looks pretty bad
@mannoschen
@mannoschen 25 күн бұрын
8:00 copper lever and buttons with diffrent signsl strenghts based on the oxidation level could be something
@moomoome42
@moomoome42 25 күн бұрын
I would like it if a piston or a slime block hitting the cart from the side would derail it or launch it to that side. I think that would be cool without adding a new block!
@Dich_little
@Dich_little 21 күн бұрын
There is an idea how to partially solve the problem with the direction of the angular rails. If one signal arrives on the rail, then it turns (as usual), and if there was already a signal on the rail (let's say the rail is on a red block), which will lead to a different position, at the second signal it will turn. I hope the principle is clear.
@kras_mazov
@kras_mazov 27 күн бұрын
I think there should be train linkages. It would make the furnace cart useful, and give many other benefits.
@TheAssassin409
@TheAssassin409 27 күн бұрын
If copper rails get added, they should be toggleable like copper bulbs.
@NathanHaaren
@NathanHaaren 26 күн бұрын
What about having powered rails with signal strength of 1 to 15, which has speed output 2 to 30, then just have the waterlogged rails limit is to 1/3 (rounded up), which is 10 blocks per second (half a block per tick) old farms can mostly be fixed by just waterlogging the rails, while new farms can have a customized signal strenght for perfect timings other option is to have the signal strength of 1 to 15 and have a speed output of 2 to 16 (signal strenght +1), keep waterlogged slowing at 1/2 which results in 1 to 8 blocks of speed. Old farms can get waterlogged to have the classic speed of 8 blocks per second and new farms can have double the speed or a customized speed other option would be a new high speed rail and leave the old rails as they are, high speed rail can use more expensive or new types of crafting ingredients, like including a wind charge, nether star or blaze rods They could also just leave the minecart speed as it is, and apply speed effects of entities riding the minecart to the speed of the minecart, this would make player transportation faster with a beacon, or mob transportation faster with splash potions. Speed I beacon would double default speed, Speed II would triple default speed, Swiftness I would double default speed, Swiftness II would triple default speed.
@concretel10n
@concretel10n 22 күн бұрын
The problem is rails in my opinion. They're tedious in normal situations, but having to thread power through a machine to power a rail that wants to go in the wrong direction is super annoying.
@LochyP
@LochyP 27 күн бұрын
I think, keep all the rails the same as they are now, just add copper rails that allow increased top speed.
@FoxBoi69
@FoxBoi69 27 күн бұрын
the derailer could also be a normal switch track. might make more intuitive sense to casual players
@Creativeman2
@Creativeman2 27 күн бұрын
Personaly, 30bps is a bit much for me. I'd keep it at 24bps. But the copper rails idea is fantastic. I rly love the concept and the integration of oxidised copper as a way to regulate the cart speed. It's also gonna make for a really cool decoration having 4 extra types of rails, allowing for a better control of the minecarts going around a base as a feature. I feel like even the current 8bps is a bit too fast for some cases where i want to see the minecart going back and forward across my base. EDIT: Oh, yeah, also, I would RLY love if mojang made it so we could uncraft the minecarts with blocks in them. PLS! Just a few more recipes to get the chest/hopper out of the miecart!
@amarevite8388
@amarevite8388 25 күн бұрын
What about giving carts a new powered_max_speed property. You can read a comparator signal into a special new copper rail that sets the powered_max_speed of any cart that rides over it. Default is what it's currently at, but it can be changed easily on a per-cart basis and it sticks until the cart drops as an item. Nothing breaks, but changing speeds can be done with a couple blocks intrgrated into existing rail lines. I imagine some funky cart tech can come from something like that.
@inspectortalon
@inspectortalon 25 күн бұрын
@@amarevite8388 too complex for average use, and hidden variables get somewhat tricky to work with as well.
@EndingCredits
@EndingCredits 27 күн бұрын
Just to note that there's no reason you can't have gold rails being controled by signal strength AND copper rails being controlled by oxidation. It feels a bit weird to have two methods for controlling speed, but I think it makes sense if you see gold rails as a straightforwards 'upgrade' to copper rails (which they would be to most players!). There's potentially situations where you may want dynamic fine control of speed, which would be impossible otherwise, except with soem crazy rail swapping or some crazy pulse-width-modulation stuff. (Also 30m/s, 15 levels of signal strength, just saying!)
@abj136
@abj136 25 күн бұрын
They wouldn’t break all the existing rail systems like that. Most tracks designs have varied signal strength and expect a full power level.
@danielkaleby7827
@danielkaleby7827 25 күн бұрын
Methodz is a genius, the variable acceleration could be very useful for classing mobs.. It could take into account the size and weight of the mob (which I think is something that is not yet in the game), with the weight defining acceleration and the size defining the maximum speed of the cart (or a mix of both), like the ghast is big and light, it doesn't have much inertia so the cart can accelerate quickly, but its large collision box acts like a parachute that limits the speed that the cart can reach. This density value could also be useful for other things in the game, such as calculating the size of special effects like splashes when a mob falls into water, defining whether or not it should sink in water or powder snow, or even calculate when it is affected by knockback effects or thrown by explosions..
@inspectortalon
@inspectortalon 24 күн бұрын
@@danielkaleby7827 max speed should be the same. Acceleration should just be slower based on weight. That is how irl physics works.
@danielkaleby7827
@danielkaleby7827 23 күн бұрын
​@@inspectortalonthx
@xenn6573
@xenn6573 27 күн бұрын
They can add a 16 step lever for the signal strength based rails and the lever will be so awesome for signal strength based tek and…
@yubato334
@yubato334 27 күн бұрын
What if carts started travelling at the top speed (according to the rail type) when you dispense them? This would also reduce the need for piston bolts, which I think is a good idea. I'd much prefer laying down a simple track for a simple function.
@inspectortalon
@inspectortalon 27 күн бұрын
@@yubato334 this would not reduce the need for piston bolts. Adding a speed for long distance transportation would simply remove their functionality in networks.
@yubato334
@yubato334 27 күн бұрын
​@@inspectortalonThis is not for long distance transportation, it's to instantly reach a uniform speed for an encoder or another storage tech component
@inspectortalon
@inspectortalon 27 күн бұрын
@@yubato334 still would not override piston bolts in those contexts. Piston bolts allow full control over the cart movement without the cart moving itself. They have many purposes as such.
@yubato334
@yubato334 27 күн бұрын
@@inspectortalon I'm not suggesting removing bolts, you can use them if you need to. But this would make life easier for many contraptions, no? If you're using the cart acceleration to sort carts maybe you can activate the rail after dispensing the cart or drop them from above, that's a trade off I am not sure about.
@asia_g1
@asia_g1 27 күн бұрын
If mojang uses the solution with copper rails, they should add a gamerule or something that says sum about minecarts grinding rails. It does so you wont have to use wax on the rails as long as you use the track a lot (or you grind it urself with an axe i guess). I think it would be a good QOL change. If u have a machine with a minecart grinding the rails constantly they shouldnt build upp oxidation.
@bluebaum2.7.16
@bluebaum2.7.16 27 күн бұрын
Broken rails would actually be cool
@TheUltimatePing
@TheUltimatePing 27 күн бұрын
i hope mojang see this and add at least some part of it
@ItsMr_Z
@ItsMr_Z 23 күн бұрын
Furnace carts should move at 15 m/s, powered rails should go at 20 m/s, and moving it from riding should move it at default max speed, this way the furnace cart is great for early game, and useable even in the late game for moving a tonne of items, (perhaps with more furnace carts being able to move more carts)
@thepineaple
@thepineaple 25 күн бұрын
we need one way rails and a powered variety so you can move carts from a still position
@inspectortalon
@inspectortalon 25 күн бұрын
@@thepineaple you can accomplish that with waterlogged rails. I don't think we need a rail for every conceivable edge case. Especially if there is an alternative.
@EffectiveEditor1500
@EffectiveEditor1500 27 күн бұрын
How is nobody talking about connected Minecarts? like Elytra is cool but we haven’t gotten trains yet
@BareTuna
@BareTuna 26 күн бұрын
I think these are all great ideas! However one thing I'm still a little skeptical / confused about is the derailing rail. I think maybe I needed to see a more practical example
@inspectortalon
@inspectortalon 26 күн бұрын
Yeah, it is hard to show it off properly when doing some janky stuff with commands 😂😂 I think it would have a lot of uses if implemented the way I and necroseus were imagining.
@TreyoGames-o2y
@TreyoGames-o2y 25 күн бұрын
What if copper rails were implemented in the way that you laid out, but then gold rails were allowed to have variable speed based on redstone power? That would still allow for exact precision with copper rails without having to do bulky setups to power them, but then also allow for some interesting setups with variable power. The typical player in most cases would still want gold rails to go at their fastest speed, which is easily accomplished with a lever or redstone block, but then it would also allow for some interesting nuanced cases where the speed could be dynamically changed for different scenarios.
@fx-modding
@fx-modding 27 күн бұрын
Activator rail with dispenser cart, dropper cart, crafter cart, and piston cart. xD
@dani.meisner
@dani.meisner 26 күн бұрын
would be cool if copper rails toggled power with redstone like copper bulbs
@nWestie
@nWestie 27 күн бұрын
perhaps a good in-between would be to add copper rails as the speed variable version, and keep powered rails as they are. But then if you just need a simple rail, keep using powered rails, if you want speed control or high speed you use copper. Only downside to this I see is it doesn't make a whole lot of sense for the crafting recipe - having the gold rail be in the middle of the copper rail range doesn't justify it being more expensive
@ascrassin
@ascrassin 27 күн бұрын
you could just reverse make coper the basic (maybe even add the oxidised functionality) and the gold the variable with strengths.
@necroseus
@necroseus 27 күн бұрын
​​​@@ascrassin This is literally what the suggestion does. If copper goes from 10 to 4 bps, it functions nearly identically to the old gold powered rails at a fraction of the cost, making the current speed of minecarts early game accessible. Then you can upgrade them to gold and have then ZOOM! (At a justifiable price) I struggling to see the original commenter's viewpoint where they see the need to retain gold rails as 8 bps for any reason other than not wanting to go faster on old worlds where the powered rails are golden? It seems sorta like a weird point to stick on... elaboration would be much appreciated
@ascrassin
@ascrassin 27 күн бұрын
@@necroseus no the original reversed. they kept the gold the same and make the coper the variable by power strength ones
@necroseus
@necroseus 27 күн бұрын
@@ascrassin Ah, I misread your comment, sorry. Why change gold rails beyond making them faster?
@ascrassin
@ascrassin 27 күн бұрын
@@necroseus by reversing it you get the cost progression that fix the problem that the original poster solution had. (gold is rarer than copper)
@DashPum4
@DashPum4 27 күн бұрын
I was fully in favor of a signal strength based rail, but i think youve convinced me that oxidization based rails would be better. Only problem I have is that i think default powered rails should be left alone at 8bps so that farms aren't broken, and copper rails should be the ones that go faster and slower. maybe a unoxidized rail goes 30bps and the others go 22, 14, and 6? and maybe waterlogging cuts those speeds in half so you have even more options? im not exactly sure the speeds but i think 4-10bps and then a jump to 30bps is really limiting
@ragdollwilly1
@ragdollwilly1 27 күн бұрын
Fantastic video :D
@MegaLokopo
@MegaLokopo 25 күн бұрын
Why not rails that have a specific top speed? So if you want 8 bps you can have that, and if you don't care about compatibility with redstone bump it up to 100 bps.
@squirreljr7420
@squirreljr7420 26 күн бұрын
Having a variable potentiometer would solve your lever issue….Such as the analog lever from Create mod.
@antekacki8753
@antekacki8753 27 күн бұрын
My two cents on furnace carts would be: 1. Let them be a centerpiece of the train mechanic, and make them behave more like caravans 2. I'm of opinion active furnace carts in trains should load chunks, but *only* ticket level 32, ie. no entity processing; however the trains (though maybe not individual carts to reduce potential lag) would need the ability to pass be ticked in such chunk - at a lower precision perhaps. (so in essence the train would only load 1 redstone processing chunk, as opposed to the portal loader which loads 9 entity processing and 16 redstone processing chunks.)
@inspectortalon
@inspectortalon 27 күн бұрын
If the chunk loading didn't load entity processing, the carts would have no way to move. In addition, only loading 1 chunk is a recipe for issues with the chunk loading implementation. I think there are too many problems with the chunk loading to make it feasible, not to mention you have to balance the chunk loading around portal loaders as well. It becomes rather annoying to balance properly, I imagine. Overall, I don't see it being a healthy addition.
@antekacki8753
@antekacki8753 27 күн бұрын
@@inspectortalon perhaps the carts could turn into pseudo-block-entities in redstone processing chunks then? Or have some sort of abstract "train" entity - consisting only of integer position, speed value, and IDs of carts - which could externally update the position of unticked carts. (also, this likely doesn;t change anything, but forgot to mention that I think the carts/trains should only be able to load already generated chunks) btw, what's the problem with the implementation not being able to properly handle loading of singular chunks? Do any more in-depth discussions on this topic exist somewhere on the internet?
@antekacki8753
@antekacki8753 15 күн бұрын
@@inspectortalon so apparently ender pearls can now load chunks, so I don't think it would be that big of an issue with minecarts 🙃
@inspectortalon
@inspectortalon 15 күн бұрын
@@antekacki8753 yup yup :>
@lookash3048
@lookash3048 27 күн бұрын
I think the max speed should be much higher than 30 bps. That is what notredstone majority wants. There are solutions for that: For example, copper carts should be faster than iron carts, then iron carts would be for redstoners and copper carts for transport. Or there could be redstone carts and iron carts or something like that.
@inspectortalon
@inspectortalon 27 күн бұрын
The average player does not typically understand the issues that would have to be solved with implementation, along with the issues of constructing complicated networks with redstone signals that move with the cart. I think high speeds (40+) would have severe design issues.
@lookash3048
@lookash3048 27 күн бұрын
@@inspectortalon I don't think that there are any real issues that stop us before the implementation of speed over 30 bps. There are already modes of transport which overcome that limit. BTW. Adding tires of rails/carts with bigger max speed, the better the tire is, will be even more suitable to the logic of the game like: copper cart/rails -> iron cart/rails -> golden cart/rails -> diamond cart/rails -> netherite cart/rails.
@realquadmoo
@realquadmoo 25 күн бұрын
If we could do signal strength but strength 15 being a speed that works for almost every farm that would be nice
@inspectortalon
@inspectortalon 25 күн бұрын
Would make the top speed so low that the signal strength is useless
@realquadmoo
@realquadmoo 25 күн бұрын
@@inspectortalon ah
@jonstrunonbro1169
@jonstrunonbro1169 27 күн бұрын
The minecart should damage at full speed 👹
@FieryHornet
@FieryHornet 27 күн бұрын
Good video
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