What if Smash was a Traditional Fighting Game!

  Рет қаралды 2,310

VII Void

VII Void

Күн бұрын

Пікірлер: 14
@Vahn421
@Vahn421 2 жыл бұрын
WTF that sick Ryu comeback. As it should be.
@ThePrescriber
@ThePrescriber 2 жыл бұрын
This looks so fun!
@FlappyCat-ef6oq
@FlappyCat-ef6oq 2 жыл бұрын
Why does ryu look like hacking incarnate
@meme_market5949
@meme_market5949 2 жыл бұрын
God this is beautiful
@viivoid
@viivoid 2 жыл бұрын
thankyou so much
@gamingaj6575
@gamingaj6575 2 жыл бұрын
Did he tech the air? 0:46
@viivoid
@viivoid 2 жыл бұрын
yes! we added the ability to tech hit launch itself in 'X
@alaliiah1813
@alaliiah1813 2 жыл бұрын
Is this a mod I can download somewhere?
@viivoid
@viivoid 2 жыл бұрын
I have a few kinks to work out and am desperately looking for a modder to work with me to finish out the project and release it, but I just might release it soon anyhow cuz I've been working on it for 2 years now and might just go "fuk it" and drop it lmao
@ebbabas498
@ebbabas498 2 жыл бұрын
What is a traditional fighting game
@viivoid
@viivoid 2 жыл бұрын
I'm glad u asked! The short explanation is a fighting game that typically has more layers and depth to it than just a few buttons and shares a lot of terminology with other fighters such as a focus on "neutral" via "footsies" and "spacing" which is how you get in and hit your opponent. Smash is considered part of the fighting game spectrum due to the complexities found in Melee by the community and the focus on breaking down Smash's meta since then thus spawning the term "Platform Fighter" but tho by large it is considered a fighting game, it is not considered a "Traditional Fighter". The longer explanation is either 2D (SF, MK, KI, IJ, SS, GB) fighters which have link combos and are more about the neutral environment i alluded to before where there aren't any movement cancels and they opt for mostly slow "footsies" 2.5D (BB, GG, UN, MB, DS) fighters which have chain combos and are more about the combos strictly where in neutral most characters air dash (usually), move fast af boi, and shoot shit in a more "spacing" focused environment Team/Assist (PR, FZ, MVC, SG, PL) fighters which are 2.5D fighters with either the ability to tag characters in and out for combos or assists to summon that help combo too but also increases the spacing focus as there is a greater need to move around all the shit on the screen (i can't stand assists) and 3D (TK, BR, DOA, SC, VF) fighters which involve the 3rd dimension by adding sidestepping and are more ground based footsies like 2D fighters but typically have long range poking normals (SC) or quick poking options & wavedashing (TK) to allow for a quicker footsies environment unlike 2D fighters slower pace In UltiMEX I've added a lot of mechanics from all of these different type of fighting games and some original ones as well such as invincible movement to make the game feel more like a fast paced footsies environment with wavedashing that's very ground based but also has air dashing, special cancels, chains (using a balanced turbo mode structure) & much more, thus making it not only have the mechanics of multiple different types of traditional fighters but also feel like them in the neutral of the game with how you poke, break combos, use more tech options, etc.
@marcobarros4742
@marcobarros4742 2 жыл бұрын
@@viivoid wow, this is so much info. How long have you been working on this?
@viivoid
@viivoid 2 жыл бұрын
@@marcobarros4742 almost 3 years now 😭 i really oughta get around to releasing it omg - Key
@marcobarros4742
@marcobarros4742 2 жыл бұрын
@@viivoid Goodluck!!!
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