Once met a f2p spy who tried throwing sappers at buildings got confused switched to demo and has surprisingly good pipe aim
@flooku987 Жыл бұрын
Of course i know him, he’s me!
@murderdronesfanatic6011 Жыл бұрын
That was a demomain trapped in a spy’s body
@quirkyperson125 Жыл бұрын
@@angelfaayyI cannot
@callumbreton8930 Жыл бұрын
@@angelfaayy is that your fetish or something?
@Auriacularia Жыл бұрын
@@quirkyperson125help himmmm Or her
@etourdie Жыл бұрын
Meet the sandvich tells us two important things: scout can remain conscious with no blood, and heavy's normal melee damage after eating a sandvich is strong enough to knock all the blood out of someone
@DefinitelyNotATrolldier Жыл бұрын
Scout is ragdolled when below 10 hp and Heavy gets damage buffs from food items
@-keksikcek-526 Жыл бұрын
According to lore scout cannot die until certain day or something
@framedthunder6436 Жыл бұрын
@@-keksikcek-526 he will go to heaven until he gots bitches
@gwainexe9065 Жыл бұрын
Buffalo steak sandvich?
@ImTheGuy Жыл бұрын
And Heavy can break people's spines.
@Wutever917 Жыл бұрын
Fun fact: In Meet the Scout, The Heavy is seen with both a Sandvich and Shotgun, meaning that either The Heavy can now have 2 secondary slots, or all classes can
@ytk2508 Жыл бұрын
Or he can equip the sandvich as a secondary
@Wutever917 Жыл бұрын
@ytk2508 What I meant was he had both the Sandvich and the Shotgun out at the same time.
@ChaseMC215 Жыл бұрын
Likely all of the classes can. Would be useful for Demoman, since you cannot have the sticky launcher if you have the Chargin' Targe equipped in your secondary.
@samuelflipaclip7415 Жыл бұрын
@@ChaseMC215I doubt it since heavy is the biggest and is called heavy *WEAPONS* guy
@unkarsthug4429 Жыл бұрын
More likely to comic/animation canon, slots don't exist, and all weapons are always usable, the same way you might have for real life.
@TheIndoraptor Жыл бұрын
Sniper being able to slowly stack stored Jarates in his inventory the longer he camps in 1 spot would be a bit scary. Imagine the enemy Sniper gets in a high, hard to reach spot, owning your team, then he lobs Jarate after Jarate at anyone who dares to get too close
@EripmavsDYraid Жыл бұрын
And imagine this: the Jarate effects STACK. And, additionally, if you were hit by enough Jarate from one sniper, like 5 or 8, it plays a 3rd person cinematic of the class shooting themselves in the head with their weapon, killing them instantly as they would rather die than suffer that fate.
@temkin929810 ай бұрын
There is a comedic turnabout from this, since he can't carry them all a stationary sniper would get the same role as artillery. Team needs to push? throw 15 jarate and let the minicrits rule. Also spies would have a laugh as well because he can't carry them the moment sniper is unscoped, not crouching, not standing still , he would be wasting his stash. Meaning spy targetting sniper would be not only viable but necesary.
@constellationmaker1353 ай бұрын
@@EripmavsDYraidand if it's from an explosive weapon, splash damage
@SirplusCCC6 күн бұрын
in all reality, the jarate took so long to build up
@racer927 Жыл бұрын
The throwable Sapper is interesting because Anton adapted that as an actual function for the "Meat Fortress" Spy kit in 'Hot Dogs, Horseshoes & Hand Grenades'.
@EripmavsDYraid Жыл бұрын
I was waiting for someone to bring up Meat Fortress.
@HappyBeezerStudios Жыл бұрын
And I feel it could totally work. But if you throw it, you can't use it anymore, because you just threw away your zapper and need to get a new one.
@fantastikboom1094 Жыл бұрын
@@HappyBeezerStudios Spy has infinite amount of them anyway.
@bliponthe Жыл бұрын
Well since the Blu Soldier was able to kill the Blu Spy, this could mean that there’s friendly fire in the game
@testaccount4830 Жыл бұрын
You can already toggle friendly fire on.
@The_Infinite_Hotel Жыл бұрын
@@testaccount4830 I like spreading misinformation online.
@Agustinp-sd5ii Жыл бұрын
@@The_Infinite_Hotel it's literally a console command
@BobBob-ye4vz Жыл бұрын
@@The_Infinite_Hotel mp_friendlyfire
@Real_RUBB3R Жыл бұрын
Was about to say, don't forget that friendly fire is possible now!
@BeddoMakuramaru Жыл бұрын
Not surprised Engi can have 4 turrets, if Soldier is not targeted, Demo can force a turret to shoot his projectiles and Spy can throw sappers.
@CityState_of_Valletta Жыл бұрын
'Use more gun.'
@_the_spy_8867 Жыл бұрын
So we're not going to talk how in Meet the Engineer, Soldier just dies while walking onto it, right?
@BeddoMakuramaru Жыл бұрын
That was a spy.
@vinnycrimson Жыл бұрын
@@_the_spy_8867 he can't be detected but dies instantly if he enters within close proximity to a sentry gun
@RodrigoTheHappyDog Жыл бұрын
@@_the_spy_8867 He had a heart condition.
@benbot0733 Жыл бұрын
Fun fact: As a child I thought that sniper had the special power to climb up designated towers because of meet the team.
@fi5h.p3ncilca53 Жыл бұрын
Okay but that would be cool
@RayTC Жыл бұрын
old VSH had that
@HuonPiper-ir4yj11 ай бұрын
@@RayTC new vsh has that
@didyoubringthemilk5 ай бұрын
@@RayTCwhat is vsh
@NoEntryyToGalaxy5 ай бұрын
@@didyoubringthemilk vs saxton hale
@Unstopapple Жыл бұрын
You forgot about the soldier's ability to teleport bread and make a bread monster.
@SSBBPOKEFAN Жыл бұрын
Though he DOES have a 1/3 chance to spawn bread when exiting a teleporter, as opposed to the other classes 1/22 chance.
@michaeledmunds7056 Жыл бұрын
@@SSBBPOKEFANIt should be 100% chance... after all, he's done nothing but teleport bread
@Aaa-vp6ug Жыл бұрын
Maybe you can grab bread using the same prompt to pick up dropped weapons, then teleport it. It spawns a reskinned pipe that homes in on any nearby players (and do damage to anyone there, teammates, yourself, and enemies included)
@animegrievous7392 Жыл бұрын
@@SSBBPOKEFANthe irony being 1/3 is that he teleported nothing but bread for 3 days
@Welshire0111 ай бұрын
@@SSBBPOKEFAN I get it on heavy alot for some reason
@mikethegoo Жыл бұрын
Someone needs to make this a community server "lore accurate TF2"
@tailpig6417 Жыл бұрын
There's gonna be 2 types of players: those why try to roleplay the classes and Demomen.
@las4gna847 ай бұрын
one Engineer could probably cover the entire map with sentries given enough time and metal lmao
@EliteCameraBuddy6 ай бұрын
2 sides: engineer taking over map and demo trying to reclaim map
@timmyjimmy74135 ай бұрын
S O L D I E R C R I T
@DaveBoby7 күн бұрын
@EliteCameraBuddy have you ever heard of JJK
@tireiron3452 Жыл бұрын
To be fair, Soldier banking his entire strategy on a 1/50,000 chance is exactly what Soldier would do.
@MrSamulai Жыл бұрын
"So you're telling me it's possible?"
@yoursleepparalysisdemon1828 Жыл бұрын
if you do more damage beforehand that 50,000 goes down. it maxes out at 60%. that's a 7.7777 % chance if he just slaughtered other people.
@cewla3348 Жыл бұрын
@@yoursleepparalysisdemon1828 for just melee.
@yoursleepparalysisdemon1828 Жыл бұрын
maybe those number specifically, but its similar for other weapons, no?
@dojelnotmyrealname4018 Жыл бұрын
@@yoursleepparalysisdemon1828 Melee random crit percentages in general are much higher, so not exactly.
@winterflan Жыл бұрын
I remember when you used to be able to detonate stickies while taunting. Fun times... it's a shame you can't do it anymore because blowing up an enemy as you taunt them is hilarious, but I understand why they did it. Also, Meet the Spy introduces friendly fire.
@dooplon5083 Жыл бұрын
FF is a server setting you can toggle actually, most just don't do it for obvious reasons lol
@Blucario90 Жыл бұрын
@@dooplon5083 yeah but its not a default gameplay setting, you're missing the point
@stefan-x9g Жыл бұрын
Friendly fire now enabled on official valve servers
@dooplon5083 Жыл бұрын
@@Blucario90 "most don't do it for obvious reasons" kinda implies that I understood the point better than you think lol
@Blucario90 Жыл бұрын
@@dooplon5083 I apologize if I misunderstood the goal of what you were saying. I just think it should have been mentioned in the video regardless.
@Dr.Barber Жыл бұрын
One last thing apparently touching the intelligence doesn't automatically undisguise spies. When the Blu Scout (Red Spy) touches the briefcase he doesn't instantly drop his Scout disguise.
@TheZombiewill Жыл бұрын
It's because you carry the intel that you drop the disguse, not because you touch it
@kickin_ass Жыл бұрын
@@TheZombiewill true, but thats from a lore perspective. this video is from a game perspective
@strangejune Жыл бұрын
He also doesn't pick it up, so instead the change is probably that disguised spies can't pick up intelligence at all (rather than dropping their disguise immediately).
@hedgehog3180 Жыл бұрын
@@kickin_ass Yeah but that's one of those things that is more explained by it being a video, not a game, rather than an actual difference in feature. He specifically said that he wasn't going over things that were plot related and this is definitely one of those. You just don't have the option to touch the intelligence without picking it up in game for fairly obvious reasons.
@leritykay8911 Жыл бұрын
For Pyro I think it's interesting that he used his axe to lock a door and trap a Medic in. How would it work, if in the game you could sacrifice your melee to temporarily block a door?
@BananaHoovyJ.Rabbit Жыл бұрын
What doors though?
@JoseRicardoAraujoDosSantos Жыл бұрын
@@BananaHoovyJ.Rabbit idea: certain melees block certain doors Long blocks the doors in the mtp video when he kills the medic Short can do the oppisite and open doors that are blocked by breaking them somewhere, heavy basically is all combined, can break doors, lock them with his hands, and can open them normally
@wet0wl Жыл бұрын
Well that’s one use for the stock fire axe at least
@PennPal573 Жыл бұрын
as engie you can already block narrow hallways with a dispenser, not the same but it is similar
@catdog_enjoyer8191 Жыл бұрын
C 13:48
@TheBlazingArachnid Жыл бұрын
Just wanted to point out that, spy who was disguised as scout, touches the briefcase without his disguise dropping while picking it up, so spy would ALSO have the ability to not drop disguises when touching the intelligence since the briefcase moves when he does, he would be able to pick it up while disguised.
@temkin929810 ай бұрын
Pretty minor all things considered. It would be confusing but hey you would have another indicator for spies. If they avoid briefcase they are a spy.
@masterofdoots596510 ай бұрын
He never properly held the intelligence while still being disguised, he just touched it for a second
@dromeoraptorpennato2931 Жыл бұрын
TBF, for Meet the Heavy, he claims Sasha shoots at 10,000 rounds per minute. In game Sasha shoots 4 bullets 10 times a second, meaning that in-game he shoots only 2400 rounds per minute. So if it was accurate, heavy's rate of fire would be over quadrupled.
@twin_towers_destroyer Жыл бұрын
Wow now the tomislav is actually balanced!!!!
@thelastmlg2699 Жыл бұрын
Someone recently made a video of sasha shooting at 6000 rounds per minute and yeah it is pretty strong despite only being 60% of the canon power
@davisdf3064 Жыл бұрын
Ammo go poof
@Markiz93 Жыл бұрын
Actually Heavy's minigun shoots slightly less than 10 times per second. It shoots once per .105 second, which means it shoots 2284 bullets per minute. It's becaus of the game's tickrate, and minigun shoots once per 7 ticks (tickrate of the game is about 66).
@Markiz93 Жыл бұрын
@@thelastmlg2699 really, where? What is the name of this video?
@fathermedic3774 Жыл бұрын
Honestly the spy sapper being buffed works well with engi being able to place 4 sentries and all the other bits.
@CityState_of_Valletta Жыл бұрын
Since soldiers are immune(?) to sentries now I think it's fair to buff the sapper massively otherwise soldier becomes the new close-range sentry counter.
@matthewr6148 Жыл бұрын
@@CityState_of_Valletta Not to mention how Demo's rollers distract sentries.
@TornaitSuperBird Жыл бұрын
@@CityState_of_Valletta Yeah, but Sentries auto-kill Soldier if he gets within very close range.
@thatitalianlameguy2235 Жыл бұрын
@@CityState_of_Valletta a Pyro near sentry reverses that tho
@HappyBeezerStudios9 ай бұрын
@@matthewr6148 "their vision is based on movement"
@CPUpwner Жыл бұрын
Meet The Sniper also seems to imply that the game has a day-night cycle, as you can see the sun get lower in the sky in the jarate scene
@strangejune Жыл бұрын
It looks like he was there for hours though, so it probably only affects 2Fort in practice.
@comexk Жыл бұрын
Which also implies that in exchange for being able to stock multiple Jarates, Sniper takes *much* longer to recharge them.
@hedgehog3180 Жыл бұрын
That's one of the things that fall under plot rather than gameplay though. I mean the game does sorta have a day night cycle in that night versions of many maps exist, it's just that no match lasts long enough for it to matter.
@DanielLCarrier Жыл бұрын
@@comexk He can recharge them pretty fast. It's just that the day-night cycle speeds way up while he's doing it.
@reactorfour1682 Жыл бұрын
I mean double cross has a very distinct night sky so I guess it made into the game.
@LordZurkov Жыл бұрын
The bit in Meet The Sniper where demo falls into the pit and it blows up sounds pretty accurate. Do you remember how many times Valve had to patch out a payload finale getting set off by exploits that dropped some random entity into the hole? Because it was a lot. At least two or three times, minimum.
@Aaa-vp6ug Жыл бұрын
Why didn’t they start with something like ‘if Payload in trigger --> go boom’
@Potato_the_third Жыл бұрын
@@Aaa-vp6ugbecause as someone currently in coding class… It’s hard. And tf2 is really fucking hard to code in
@Aaa-vp6ug Жыл бұрын
@@Potato_the_third oh.
@BigMongol Жыл бұрын
8:35 Damn these sniper duels are getting really competitive these days
@averageyoutubeuser9483 Жыл бұрын
Just imagine hightower, upward and other maps with wood getting burnt to the ground by some random F2P pyro running into the enemy team like a lunatic
@alephcake Жыл бұрын
SAWMILL That map is almost entirely wood not to mention FUCKING 2FORT RED BASE That map IS entirely wood
@averageyoutubeuser9483 Жыл бұрын
@@alephcake I dont think smokey the bear would like this
@retrobat1631 Жыл бұрын
@@alephcake It is raining but that would only stop it a little.
@alephcake Жыл бұрын
@@retrobat1631 Rain is quite effective at large fires, though this would be a small, just intense fire. Might be a close match. In truth I just forgot about the rainm
@princesscadance197 Жыл бұрын
Me likey!!
@naliMamgiL Жыл бұрын
For a non-coordinated team 1 sentry is enough. Also, imagine wrangling all sentries in and evaporating everything within that 1 spot
@admiraltonydawning3847 Жыл бұрын
x10 shenanigans intensify
@isenokami7810 Жыл бұрын
Could lead to a funny unintentional nerf to the Wrangler of you’re spreading your sentries out, though. All or nothing on the Wrangler, so using it with one sentry still disabled the rest and lets the enemy punch some holes wherever you aren’t. Maybe the shield wouldn’t be as broken in that case. Though if a player grouped their four sentries together, it’d go back to being busted.
@yoshifan33 Жыл бұрын
@@angelfaayy [in smosh voice] SHUT UP!
@ryanhernandez8324 Жыл бұрын
Meet the Imprenatrable INTEL ROOM
@pwrsocket Жыл бұрын
@@angelfaayy [in smosh voice] SHUT UP!
@purplehaze2358 Жыл бұрын
Ah, my favorite part of playing engineer: Seeing my sentry randomly cease to exist the moment a scout appears in its general vicinity.
@YatzeeWillWearAGreenHat Жыл бұрын
Probably just self destructed it before hand
@rsodrealm Жыл бұрын
- Scouts now demolish sentries that are not targeting them balance
@redactedoktor Жыл бұрын
Huh, it’s usually the reverse.
@kickin_ass Жыл бұрын
@@angelfaayy no
@kickin_ass Жыл бұрын
@@angelfaayy no
@EhBoing Жыл бұрын
Don't forget that demoman would also be able to use the shotgun, since he was given one in the MVM trailer
@faceoctopus4571 Жыл бұрын
He pointed out that the demoman held a shotgun, but also said the demoman never actually used it in the trailer.
@temkin929810 ай бұрын
Better than hand held stick granade, a hand help shot gun. Each time he uses it, it shots backwards and can only do that 6 times.
@RadiantSkiddMarx Жыл бұрын
I could imagine a mix of TF2 and some kind of real time strategy conquering game. Capturing territory, moving supplies, fighting on battlefields with the classes, it could be cool.
@TindallB-Gamedev Жыл бұрын
its not tf2 themed but i kinda want to try something like that
@Tony-The-Motherfucking-Tiger Жыл бұрын
That would be awesome
@someoneelse4811 Жыл бұрын
I wish someone made a mod like that, or at least the fighting on battlefields part. TF2 as an RTS would be really sweet.
@zzyxxyzz5442 Жыл бұрын
In the early development of tf2 there was a commander class meant to have an overlook of the battlefield and who'd give orders to their team.
@Kos-here Жыл бұрын
Tc_hydro:
@Novum228 Жыл бұрын
You forgot to include “if you’re BLU team, you gain a massive skill issue”
@BaconAnimatic Жыл бұрын
Yeah if you got into the blu team. Its already over at that point
@aslightlysanescientist3874 Жыл бұрын
You fell for the propoganda
@rubentelur Жыл бұрын
It's red propaganda, so we don't really know if BLU is good or not
@DuckwiththeSolver Жыл бұрын
"Meet the amazing" series by piemations disagrees
@Owned793 Жыл бұрын
It's probably why you can't play the blue team in mvm, because they will be unviable
@RaynmanPlays Жыл бұрын
Two notes: 1. Demoman used to be able to detonate stickies while taunting. This was removed. 2. Just because Sniper can _produce_ multiple Jarate does not mean that he can _carry_ multiple Jarate.
@Spacebugg Жыл бұрын
Scout being able to strangle people when their back is turned actually sounds like a fun mechanic.
@deltainfinium869 Жыл бұрын
And doing so would briefly activate a button mashing minigame
@spartanwar1185 Жыл бұрын
@@deltainfinium869 You forget that TF2 is not a singleplayer game, this would be unfair to the other player
@deltainfinium869 Жыл бұрын
@@spartanwar1185 No? Both players would button mash and whoever mashes better wins. That's still skill based.
@Spacebugg Жыл бұрын
@@deltainfinium869 that would be annoying in 5 minutes tho unless theres a time limit put on either the Scout or the player that got strangled.
@Twiddle_things Жыл бұрын
Taking after his father, eh? Bit confused but got the spirit.
@cemkurnaz7310 Жыл бұрын
In Meet the Spy, when he disguises as the medic, he doesn't get the glasses. I always thought it could be added to the game that he cannot replicate the glasses. Can make for a funny interaction when trying to tell apart a spy that is disguised as a medic.
@temkin929810 ай бұрын
He already does that just more obvious. I don't know if it would solve the disquse kit tho. Remove all weapon cosmetics, small acsesorries such as glasses, scars and what not. It would probably result in better spy gameplay as a whole.
@HappyBeezerStudios9 ай бұрын
Slightly imperfect disguises sound interesting. Especially when randomly spychecking wouldn't be possible, like with friendly fire.
@ob2kenobi388 Жыл бұрын
Also (excluding things I've seen other commenters mention): -Pyroland makes the entire map nearly invisible -Pyro can block doors with their axe -Breaking Demo's bottle during a taunt blinds him -Heavy's new emblem could just be a cosmetic -Engi can place more than 2 teleporters (Demo goes through one in Expiration Date, and comes out the other with beer sometime later, meaning the first tele's exit must have taken him where the beer is and he used a separate one to get home) -Sentries shoot enemy gibs (if they're moving) -Players get bandages added to their char model at low health -Damage causes negative status effects as it accumulates (Scout is forced to crawl, Demo is forced into a wheelchair) -Either all of the Soldiers in MtM were at low health, the Quick-Fix gives a damage boost as well (perhaps its Über now also gives Kritz), the low-damage Homing Rocket also increases damage taken/reduces HP on the wearer, or Heavy's damage is increased -Spy's knife remains inside ragdolls after a backstab and must be retrieved or replaced -Spy is not targeted by sentries, even when not disguised -Spy (or all players) can choose not to take the enemy intelligence when touching it -Swearing in-game is bleeped (perhaps by voice detection AI) -Players are 50/50 RED team and BLU team in MVM -Game is more gory altogether -Melee attacks might deal headshot damage (Soldier in MtSo, Pyro in MtP, Scout in MtM, and Spy in MtSp [but not with the knife] all killed someone in one hit by melee attacking their head)
@Aaa-vp6ug Жыл бұрын
Heavy has 400 health, he gets stabbed 10 times during Meet the Spy’s outro before dying
@Aaa-vp6ug Жыл бұрын
And heavy states his gun does 10000 rounds/minute. And currently, it only shoots 4 rounds every .105 seconds, or 2284 rounds per second. Enjoy mauling anyone in line of site
@prosto_a_user4 ай бұрын
The bandages mechanic could be pretty cool actually Imagine you get damaged, and when you heal up by medkits instead of Medic's medigun, you would get bandages on your player model, until you're healed by medic or die and respawn And to make it funnier, bandages would cover more and more of body, until it would completely cover the whole model in bandages on top of bandages
@ob2kenobi3884 ай бұрын
@@prosto_a_user You'd become The Abominable Bandageman lol
@constellationmaker1353 ай бұрын
@@Aaa-vp6ugyou actually counted?
@X-SPONGED Жыл бұрын
11:50 I would like to add, Pyro clearly blockades the Medic inside the barn with his fire axe before lighting it ablaze. Implying that barricading doors with your melee is now a part of Pyro's moves or a part of TF2 in general.
@realflushed Жыл бұрын
heavy barricades doors with his fists
@imjustapotatoleavemealone Жыл бұрын
Biblically accurate tf2
@Sleepy_Cabbage Жыл бұрын
if pyro could lock doors in game that be horrorfying
@Itsjustdoomed Жыл бұрын
Uuu56 u⁶5tttt4 5
@zacharywiggins966010 ай бұрын
@@Sleepy_Cabbage but would probably be balanced with heavy being able to ram down locked doors
@underplague6344 Жыл бұрын
interesting thing to note: due to the dead ringer and your eternal reward existing now, blu spy could technically have been red spy all along in meet the soy
@spameron7575 Жыл бұрын
problem is there was no insanely loud decloak noise, as well as the maneuver to get behind them, and take out the scout being difficult at best
@smolbrendan5978 Жыл бұрын
@@tonyshum5569 spyjak
@energeticyellow1637 Жыл бұрын
lol soy
@topacific836 Жыл бұрын
@@tonyshum5569 *Soy sappin' mah sentry*
@caoistico669 Жыл бұрын
Meet the soy (Dont edit, pls)
@TF-Boom Жыл бұрын
In meet the scout heavy uses shotgun and the sandwich at the same time, so heavy gets a buff of getting 2 different slots - one for lunchbox and other for shotguns
@gunjfur8633 Жыл бұрын
yes, this
@CityState_of_Valletta Жыл бұрын
Does he have a minigun in the clip or just 2 secondaries? That being said i'd be totally fine if heavy got 4 slots in game I suppose.
@@TF-Boom So basically the TF2 heavy briefly got replaced with a Planetside 2 heavy, since it is possible for a Planetside 2 heavy to carry 2 primaries, which can mean the TR chaingun+a pump action shotgun, a stimpack (obligatory for Planetside 2 heavies, they're all addicted), and a knife. TR also has a black and red color scheme so obviously this makes perfect sense.
@itscznben8728 Жыл бұрын
if the heavy update ever happens this should happen.
@ryan_1314 Жыл бұрын
10:02 so basically it's realistic spy gameplay
@zantaleisacoolname8568 Жыл бұрын
spy throwing his sapper should be like heavy throwing his sandvich but with more momentum the longer you hold it down, like demoman's stickys
@CelestineGup Жыл бұрын
Funny how the older meet the teams are generally more accurate than the newer ones
@caoistico669 Жыл бұрын
New meet the team?
@gigachad3457 Жыл бұрын
@@caoistico669 he means the older videos the new starts from the spy whem they first animated it fully
@helenanilsson56668 ай бұрын
@@caoistico669 "meet the heavy" was the first video in the series, which is why little to nothing happens in it (understandable, it's a perfectly good first SFM video) and why it's most accurate to what playing Heavy is like. Pyro was the last class to get a video which is why it got so much cinematography.
@caoistico6698 ай бұрын
@@helenanilsson5666 oh, yeah, never stopped to think about it, its actually makes sense, like how medic don't get an uber while Überring
@UnknownCleric2420 Жыл бұрын
I just realized for the Soldier avoiding sentries thing: What if it's partially based on facial recognition? If they had programmed the sentries to just shoot at blue targets that were moving then it'd end up targeting things like water, moving props, or the bomb cart, so they'd also have to add a second layer, which would be facial recognition. Since Soldier covers half his face all the time, and the sentries would be based on his un-helmeted appearance, then the sentries wouldn't be able to tell it was him. Facial recognition on its own wouldn't work, since the Red and Blu variants of both teams look exactly the same (minus colors obviously). And no, the sentry didn't kill him in Meet the Engineer, unless they were trying to shoot past him and he got caught in the crossfire (which granted doesn't make the most sense given the angles it was shooting at but whatever, good enough).
@marisakirisame1st Жыл бұрын
wouldnt they also have to make pyro be ignored since their mask obstructs their face and isnt team colored? or maybe its because soldier was too crazy to get a good picture of his face
@deadcheese9978 Жыл бұрын
@l.m.l8598 how about spy?
@deadcheese9978 Жыл бұрын
@l.m.l8598 AND ENGIE TOO!
@lseangaming4137 Жыл бұрын
this explanation doesn’t work because the sentry targets a disembodied hand, and that wouldn’t work for facial recognition
@DenvaProbablyDraws Жыл бұрын
We also have to consider that sentries target demo gernades
@ThatOneGuy_James Жыл бұрын
Finally, Scout can follow in the footsteps of his father with his new ability
@accountwontlastlong1 Жыл бұрын
Who's his father?
@stellasolaris Жыл бұрын
@@accountwontlastlong1 the Spy from Team Fortress 2 (it's in the official comics)
@holl7w Жыл бұрын
@@stellasolaris no it's that bob ross disco looking guy i forgor his name
@marisakirisame1st Жыл бұрын
@@holl7w spy disguised as tom jones to tell scout that he is scout's father
@Namerex Жыл бұрын
@@marisakirisame1stno God said it's tom jones
@mayabladewing Жыл бұрын
I actually think Demo was supposed to have a constant trail of explosions behind him as they’re also present in the scene right after the first interview segment. I could only imagine they were removed for the obvious reason of hard countering spy or some other balance reasons
@moronribbons5774 Жыл бұрын
1:24 fun fact, the sandvich's mechanics do reference this (as far as tf2 wiki is concerned) as when a sandvich is specifically dropped due to its user dying it I think heals scout specifically 75 health while only 50 to other classes.
@Anarqism Жыл бұрын
I never knew the sandvich dropped on death
@temkin929810 ай бұрын
@@AnarqismThey don't hold it dying as fas as i know.
@lord_razur Жыл бұрын
I think the "homing rockets" are more of an arcing situation, the ones in Meet the Medic having been fired to arc toward Scout.
@silverboltscrapper Жыл бұрын
Even then, rockets in-game don't even arc
@primarchvulkan4013 Жыл бұрын
scrapped version of Rocket Launcher do shoot arcing projectiles. You can still see it in TF2C
@-JohnDoe- Жыл бұрын
The ones that came in from the sides hit the scout at weird angles if they really didn't home in.
@mrmasterball217 Жыл бұрын
He also shot three rockets at once somehow.
@sud1881 Жыл бұрын
@@mrmasterball217 nah three individual soldiers shot at once.
@REELWORKS12923 Жыл бұрын
My theory is that we see sentries in expiration date, and engie needs those to stay up to protect red, so he only has one spare for combat
@vinnythewebsurfer Жыл бұрын
I’m so torn because the videos as they are are all so entertaining, iconic and i wouldn’t have them being any other way but man it would’ve been nice to see a more in-depth and accurate display of Engineers’s capabilities.
@herothehedgefox Жыл бұрын
Like what if his arm got nicked by a bullet but it showed a nearby dispenser healing him?
@Geebanger0 Жыл бұрын
Maybe having his regular meet the team video intercut with shots of him in the middle of combat, building dispensers and teleporters?
@percher4824 Жыл бұрын
A gameplay accurate Meet the Engineer would have him rush everywhere in a near constant state of panic while desperately trying to maintain and rebuild his buildings.
@TheRealLittleBIGhead Жыл бұрын
@@percher4824 Basically the intro to the LazyPurple video
@percher4824 Жыл бұрын
@@TheRealLittleBIGhead Pretty much.
@ZorotheGallade Жыл бұрын
The Scout's bat strangle attack sounds like it would work like L4D2's Jockey's ability, making him able to yank his victim around (and in the line of fire of allied sentries/players or into environmental hazards).
@kaip310 Жыл бұрын
The ubercharge duration in Meet The Medic is also MUCH longer than the one in-game. I'm also curious just how much faster Heavies minigun would fire if the actual RPM was accounted for.
@canofraidantandroachspray8415 Жыл бұрын
Collectively, it seems, we all forgot Scout wall-jumping before the final hit on the Heavy. While this can be chalked up to him simply double-jumping, he visibly grabs onto the crate before jumping off, meaning there are at least minimal parkour elements to Scout now.
@PlayerZeroStart10 ай бұрын
Honestly, I would love a Parkour-Focused Scout. Probably not in TF2 itself, but in a different TF2 inspired shooter game.
@HappyBeezerStudios9 ай бұрын
and wall jumping isn't impossible in source.
@noesepulveda5789 Жыл бұрын
I remember when I first saw "Meet the Medic". Back then I had no proper knowledge of Valve or the game, ao I assumed that it had a mechanic in which, as you took damage, your character would summon medical equipment to hold themselves together.
@Makaibros3 ай бұрын
technically a genius, hypothetical gimmick but that would mean the enemies can now tell how many hp they have, lol
@valozzy Жыл бұрын
One thing for meet the demo tho: you used to be able to taunt while exploding your stickies, it was changed after an update to fix issues with looping taunts that change when you press your mouse buttons.
@CityState_of_Valletta Жыл бұрын
I thought it was just high-five trolling or because they would use it to look around corners. 3000 hours in the game but I was today years old when I learned that there are taunts that use mouse inputs.
@valozzy Жыл бұрын
@@CityState_of_Valletta looking back into it, it might be possible for that to be the cause or a rare case of valve fixing an issue before it became a problem, unless there was a mouse key taunt before Mannrobics. As a note, clicking the right or left mouse buttons while using mannrobics will play different animations, assuming you're currently in the one where the arms are clapping. There are some more taunts since that use mouse keys but I can't remember the names of them
@misterbadguy7325 Жыл бұрын
Also, Meet the Demoman came out to coincide with the game's release in 2007, so it's likely that they were indeed playing the beta. The endcard of the video even jokes on it.
@Matihood1 Жыл бұрын
And I still hate that change. You can't explode stickies with the primary taunt anymore! >:C
@weaboo8141 Жыл бұрын
One thing blue either missed or straight up ignored is that in the meet the spy video, heavy is clearly running in his normal speed while having his gun revved up.
@temkin929810 ай бұрын
We wouldn't be able to play the game if it happend. Also heavies fire rate was decreased in game. If what he says is true heavy would melt his foe within miliseconds.
@kingol48013 ай бұрын
@@temkin9298 That would be a very good character concept honestly
@TinyDeskEngineer Жыл бұрын
Perhaps the Kukri taunt would be a taunt kill when you do it standing behind someone.
@2fore2splace50 Жыл бұрын
dont forget the pyros ability to lock the barn doors with his fire axe
@Rat_rat_rat_that_king Жыл бұрын
Very specific, but useful
@Fr1endly7 Жыл бұрын
9:39 One thing I would like to point out is that like with Soldier the sentry doesn’t detect an uncloaked spy from behind. In the normal game when you walk up behind a sentry undisguised no matter what position you are in it will always detect and fire on you. Another thing of note is that the sapper disables the sentry without it actually touching the sentry first
@hedgehog3180 Жыл бұрын
It also directly contradicts the Meet the Engineer video where a sentry is infact able to detect someone sneaking up behind.
@DanielLCarrier Жыл бұрын
@@hedgehog3180 They probably weren't a Spy. Or Soldier.
@Margen67 Жыл бұрын
Gengar needs HUGS
@spaghettiwaffles Жыл бұрын
Meet the Sandvich does have one thing that doesn't exist ingame and is also mentioned in Poker Night at the Inventory: the Sandvich makes Heavy go into an uncontrollable murderous rage, including against what seems like friendlies. Additionally, Scout wields the Pain Train in Expiration Date, and Demo gets a shotgun in Mann Vs. Machine, but that's probably nitpicking at that point.
@enderdragon916 Жыл бұрын
Scout with the Pain Train just feels like overkill
@discozdisco3566 Жыл бұрын
Wait, scout get the pain train in expiration date?
@spaghettiwaffles Жыл бұрын
@@discozdisco3566Yes, at the beginning of the bread monster fight
@Aaa-vp6ug8 ай бұрын
Heavy punches out all of Scout’s blood so I’m going to make him trigger multiple stacks of Bleed on crit, and Scout automatically becomes immune to bleed if he’s below a certain health threshold, until death.
@jocelantonettetenoc59968 ай бұрын
Soldier's dialogue taunted Heavy when he's attempting to break his spine, calling him RED team ladies. In other words, Soldier and Scout were from BLU.
@Antroz0n Жыл бұрын
Seeing the Spy stats gave me an idea for a new disguise kit: Attacking while disguised doesn't remove it, instead makes it flicker in and out slightly between the Spy and the disguised class for 2-3 seconds for enemy to just barely be able to see it, it also has a tiny sound que for audibility too. (Only takes effect when not swapping class disguises, so you'll have to be undisguised first for it to work(?)).
@Aaa-vp6ug Жыл бұрын
What’s the downside?
@Antroz0n Жыл бұрын
@@Aaa-vp6ug You have a chance of being seen if you attack, that's what the flickering between the disguise and yourself is. But I understand your concern that it'd be op if done poorly or too subtle. It would (hopefully) take/need a trained eye to spot it out. But if the flicker wouldn't work because of Source engine limitations, then maybe it'd just be a smoke effect like when Spy normally disguises. (Edit: Plus, like I suggested in my original comment, there would be an audio cue too, so even if you don't see it you can at least hear when it happens. Another thing is, you'd still be able to hear the revolver shooting noise too).
@Aaa-vp6ug Жыл бұрын
@@Antroz0n yeah, that’s still a buff over undisguising, unless it’s a rework, it’s literally stock but better and needs a downside
@Antroz0n Жыл бұрын
@@Aaa-vp6ug I guess, another thing I realized is that Enforcer gunspies... lol. So here's a way to prevent overusing it, it only works for 3 shots, and after the 3rd shot it'd act as normal until a cooldown recharges. If that's not good enough, then maybe either less damage while disguised and/or less ammo on pickup. I never really put to much thought into the downsides since I never really put the time to come up with them, as it was just a basic concept. But yeah, it really would just be a direct upgrade without any of those downside I just came up with. Again, it was just a basic concept so it obviously would need some tweaking to be just right and not be op, but I still think it'd be nice to shake up Spy's gameplay than just backstabbing all the time, and instead actually kinda tried to be like the "Meet The Spy" kinds of stealth. (Thank you for questioning about downsides, or else I may not have even thought about fleshing it out more or what would be needed to balance it out).
@Antroz0n Жыл бұрын
@@Aaa-vp6ug Another thing, I was wondering if there'd need to give the user marked for death after attacking for a couple/few seconds, but then it'd just be obvious who shot you. But other than the less damage while disguised and less ammo pickup, I'm not sure what other downside would be needed to balance it properly. (Edit: Actually, I just came up with something: About my "after the 3rd shot it acts normally", what if instead it would just undisguise after, and there would be a cooldown needed to redisguise back? I also want it to be after the 3rd because of the "3rd strike you're out" kinda rule). (Edit 2: Also, meleeing would (maybe/probably) just undisguise the like normal, though again I'm not if the Source Engine would be able to do that. I'm probably just being dumb about it though).
@bronycat15 Жыл бұрын
Demo actually used to be able to det his stickies while taunting, but they removed that sometime around the rock-paper-scissors era
@mrstudent9125 Жыл бұрын
I remember Uncle Dane complaining about Meet the Engineer only having sentries
@toasterrobot Жыл бұрын
10:36 Heavies will now punch out all your blood on a melee crit.
@temkin929810 ай бұрын
Red paint everywhere and also he baned the soldier. Soldier also should be able to do that.
@Xynbra Жыл бұрын
I guess you could balance engineer by saying that he just had a building limit of 4, so you could have 4 sentries or 4 dispensers for example
@trutwhut6550 Жыл бұрын
4 teleporter entrances
@ChristmasPterodactyl Жыл бұрын
One teleporter entrance, three teleporter exits. Players who go through it must now control three characters at once.
@DenvaProbablyDraws Жыл бұрын
@@ChristmasPterodactylNow you’re thinking with portals!
@alexisbanuelas7056 ай бұрын
Sniper being able to climb inaccessible towers of the map is scary until you remember that Pyro can set the same entire map on fire and knock down the same tower
@SabanSabanovic-b8r2 ай бұрын
0:54 GREAT BLUE, DON'T ABBRIVIATE CONTROL POINT!!!!!!!
@loganmeyer1069Ай бұрын
I love control point maps
@Rdotmop Жыл бұрын
Surprised you didn't mention how the Heavy in Meet the Scout his holding both the Sandvich and the Shotgun at the same time
@j.a.m.m Жыл бұрын
Also, as seen at 0:04, the Heavy can apparenttly equip both a Shotgun and a Sandvich at the same time
@coopersheppard9048 Жыл бұрын
Don't worry, the Blu soldier just has a kill bind that he likes to use a lot through out the trailers
@wr3nche5 Жыл бұрын
honestly i wouldn't put it past him lol
@ANGRYMUNCI Жыл бұрын
Another thing in Meet the engineer none of the classes can lose pieces from there selves without being dead
@Wallless218 ай бұрын
6:31 Soldier just accidently killbinds right there X_X Or in soldier's words: "IF GOD HAS WANTED ME TO LIVE, HE WOULDN'T HAVE CREATED A HEART ATTACK!"
@commanderknee3821 Жыл бұрын
I like how every single realistically fatal blow to an enemy is explained as a "random crit", because of how we got used to these weird game mechanics lol Edit: Ok that might be cheating, but heavy in meet the scout is CLEARLY eating a sandwich while holding a shotgun at the same time, which should grant heavy a second secondary slot (yeah I know.) reserved for lunchbox items and/or other consumables, while the other one is only for the shotguns
@Aaa-vp6ug Жыл бұрын
Now I want to see Heavy dual wielding shotguns ingame
@rubie_gubie Жыл бұрын
i think you missed the detail in meet the scout where scout jumps off a walk to bring the final blow to the heavy. I mean you can kinda get the same effect by just double jumping but I think it'd be cool (but very unbalanced lol) if he could use walls for an extra jump or so
@АлексДобров-щ7з Жыл бұрын
I imagine it like this: if scout jumps to a wall he sticks to it until he makes a jump and only one and he can't stick to wall again until he land on horizontal surface
@mariustan9275 Жыл бұрын
Or maybe a melee unlock like the atomizer but instead of a triple jump it allows you to jump off of walls.
@hedgehog3180 Жыл бұрын
Sadly we had to wait until Titanfall before someone had the brilliant idea of combining an FPS with parkour.
@sunlitsol5454 Жыл бұрын
You have no idea how much I want a headshot-focused shotgun for TF2.
@crissis3263 Жыл бұрын
when i first saw the 'reserve shooter' i assumed that would be it function
@Polar_Pyro_YT21 Жыл бұрын
Same. It'd be like Pizza Time.
@wr3nche5 Жыл бұрын
and it has the hitman's heatmaker effect of making people's heads explode on a headshot
@Aaa-vp6ug Жыл бұрын
Maybe also add the consistent pattern like the panic attack, but half of the cluster is really close to the centre in a filled-in circle, and the rest just do regular shotgun pellet thing
@benjaminizquierdo4700 Жыл бұрын
Actually I have a idea for the sandwich/heavy. Because of the “he punched out my blood” line. What if heavies melee had a chance to cause bleeding depending on health, the higher your health the higher your chance, this would reward players for playing safely and smartly, and encourage teamwork with the medic, engineer, pyro for being able to put out flames, and scout for mad milk
@Aaa-vp6ug Жыл бұрын
Yes
@Makaibros3 ай бұрын
this speaks out like what grouch would say
@shanggodaygang8388 Жыл бұрын
If I recall in the Meet the Pyro trailer, the hole in Soldier's chest was produced when shrapnel from one of Engineer's buildings exploded. You can see some sentry gibs in the shot where soldier takes the wound. The sentry's super far away, but the gibs are moving fast. This could entail one of two things: 1. Building blast radius is super far, and buildings do enought damage to at least kill a low health soldier. 2. Building gibs deal damage using physics, the faster they go, the more damage they do to the colliding player. Personally, I'm a fan of option 2.
@faceoctopus4571 Жыл бұрын
Ah, when I was watching this video I figured it was pyro's shotgun.
@edgardplayspc972911 ай бұрын
Would bê so funny If the Team was camping a tele and the engi Just destryoys de tele
@Zen-fz2om Жыл бұрын
It’s official, the tf2 community is officially letting the madness set in
@YatzeeWillWearAGreenHat Жыл бұрын
The madness set in when we expected another update past 2017
@TSquitz Жыл бұрын
@@YatzeeWillWearAGreenHat laughs in blog post
@Pudding404 Жыл бұрын
This is making my head spin a bit. Basically, just tf2 without game balancing for the most part. Still though, Nearing 20 years and still finding out new things about tf2. Nothing short of amazing.
@SnaksiXD Жыл бұрын
The ending of Meet The Spy insinuates that friendly fire is turned on.
@Chadicus. Жыл бұрын
someone should make a community server with all of these changes
@epiccookiegamer4190 Жыл бұрын
10:17 Maybe the "Your Eternal Reward" now works even when the kill isn't a backstab?
@brawlstar1748 Жыл бұрын
Soldier would be a lot more fun to play with low health homing rockets
@tigerlover2853 Жыл бұрын
You forgot that Heavy is holding both a Shotgun and a Sandvich in Meet The Scout.
@kingaxolotl262 Жыл бұрын
10:20 this should be a taunt kill as well but when not used on medic spy should steal their hats instead (the stock hats)
@maxrgo6937 Жыл бұрын
The Pyro would also have the ability to use his melee to lock doors to leave players inside a room, with no way out.
@Cheesemeister27 Жыл бұрын
For the heavy, you could make sasha actually shoot as fast as he says it does.
@CheeseChao Жыл бұрын
10:43 I’m personally interested in the formation of the robot demos and soldiers in the sound of medicine video. Having these unique formations would’ve been interesting even if it was for certain map/missions.
@crockstonyt Жыл бұрын
I want huge formations of Robot Soldiers who use muskets like it's the revolutionary war. It would take a long time for them to reload, but can put out massive bursts of damage. Only problem I see is how the robots would react to being pushed out of formation via airblast or splash damage. Would they somehow return to formation or would they get some knockback immunity?
@rudysarmiento87007 ай бұрын
@@crockstonytprobably regroup
@iminumst7827 Жыл бұрын
The sapper buff seems pretty balanced considering Engie has like 4 sentries now.
@Fanatic_Foremem Жыл бұрын
plus the slide might be hard to aim so getting it exactly on the sentry would logically merit extra damage akin to the headshot change.
@thatrandomraichu9664 Жыл бұрын
Idea: Have the Scout bat grab, the kukri taunt kill, and spy's melee parry be part of an Arkham series-style takedown kill mechanic. It would be basically be like Spy's backstab but if you press the taunt and attack button at the same time when you're behind someone, you do a neat little kill animation! Granted you'd probably be excecuted on the spot once its finished but it would be worth it.
@_the_spy_8867 Жыл бұрын
Well, it's based on how long these animations are going to be. If they're going to be too short, then they will become a mess. Just imagine a Heavy with pocket Medic, fully overhealed to 450 health, just running towards and then a Scout or a Sniper going this "taunt kill" and kills one of the duo instantly.
@vitaleriof Жыл бұрын
@@_the_spy_8867 even better if a sniper and a scout coordinates and do a double takedown, it would be quite op but all people watching woul collectivly lose their fucking marbles
@X-SPONGED Жыл бұрын
The takedown should have a health limit. If the enemy's health is above a certain threshold, the taunt kill is void. Imagine how stupid it would be for a fully overhealed heavy to get strangled by a scout for 5 seconds and then die? Unless the animation can be stopped with enough damage and the length of the animation scales as the enemy's health does. This is not viable for casual nor competitive.
@hajimehinata5854 Жыл бұрын
Tho spy being able to parry melee attacks into an instant kill would make him nore dangerous to run at than he already is
@DefinitelyNotATrolldier Жыл бұрын
@@_the_spy_8867 Easy peasy, make Ubered players unable to be "executed"
@averagecitizen2263 Жыл бұрын
I found two different changes 1. A miscellaneous change, in meet the medic during the Uber charge scene heavy kills way more than twelve soldiers before any of them could have respawned not to mention that when he’s standing on the pile of corpses he’s still shooting implying there are way more enemies to deal with this could mean that you can fit way more than twelve people on one team 2. A demoman change in meet the sniper when sniper shoots the bottle it breaks in the demoman’s face inflicting bleeding damage so that means if you shoot demoman’s bottle whilst in his hand it breaks in his face similar to the wrap assassin bauble
@UndyingZombie Жыл бұрын
Something to note.. In the original. ( IE, The old Quake Team Fortress mod ) Pyro COULD set the ground on fire. While Engineer could not make more than one sentry, they could make one connected to a wall or ceiling. ( IE, a sentry that is upside down, or one that is on the side. ) Spy also originally had a grappling hook. A few other things here and there as well.
@tesloche9349 Жыл бұрын
If ragdolls had collision, I could imagine a friendly 2fort server, where people just kill bind to make a giant staircase of ragdolls, so others can get up to the bridge's roof, the lights on the sides of the bases, and other spots
@temkin929810 ай бұрын
2 fort would be flooded after 2 hours of gameplay in no respawn time servers. Killbinding in to chokepoints to clog up the enemy advance would be interesting and dustbowl ,oh lord dustbowl. Attackers would be unable to attack as all dustbowl spawns have a moat or they are lower level. One can imagine after locked in 5 minutes inside they would be unable to get out of spawn or die because they spawned inside the pile.
@HK-pq7pe Жыл бұрын
3:10 right after the cut, there are two mercs who were killed by the stock axe and the axtinguisher. Not only does pyro have 2 axes, but they were stuck in the enemies' heads
@Anarqism Жыл бұрын
stock axe taunt kill
@Kummahndough Жыл бұрын
7:55 I mean, at least you know the lore to the Quick-Fix, most people don't.
@dokutah2480 Жыл бұрын
You also missed the part where pyro locked the medic in the barn, meaning he could effectively lock some doors, or just custom map shenanigans
@Crow_Rising Жыл бұрын
It feels like Medic's uber also charges ridiculously fast in his meet the team video, and seems to last far longer than it should. Additionally, while Heavy himself isn't doing anything out of the ordinary in his video, something that always did stick out to me is that it doesn't really seem like he's getting targeted much, but rather is just mowing down bots/players who are otherwise ignoring him. This could potentially be taken literally to suggest that something is going on to make simply avoiding Heavy the better option unless absolutely necessary. I would say that it could be a massive boost to his health to give him more tanking power, but this is discredited by other videos in which he goes down easily enough so I'd probably lean more towards a buff to his damage. As a final few notes, the Sniper video suggests that round limits don't exist based on how long he's depicted in his sniper tower and Spy's video suggests that the announcer would announce to your team if an enemy spy enters your base.
@Aaa-vp6ug Жыл бұрын
But in Meet the Spy, he takes ten stabs before dying. So he has a minimum of 360 Health, if the last was a backstab. Or if it was a butterknife, 400. And he stated his weapon does 10,000 rounds per second, ingame, he has a fire rate of about 2284. He basically gets to shred anything in Minigun range
@Crow_Rising Жыл бұрын
@@Aaa-vp6ug In Meet the Heavy the actual quote is that his minigun fires 10,000 rounds per minute, not second. "She weighs 150 Kilograms and fires $200 custom tool cartridges at 10,000 rounds per minute." Still a lot faster than the in-game rate, but 60 times slower than what you said.
@Aaa-vp6ug Жыл бұрын
@@Crow_Rising oh
@Aaa-vp6ug Жыл бұрын
@@Crow_Rising thanks
@grimmtheaveragehuman Жыл бұрын
8:35 got me laughing so hard for no reason
@bossender3536 Жыл бұрын
Broo same.
@furchad3574 Жыл бұрын
In meet the scout, the heavy actually had both a sandvich and shotgun
@Cysco8575 Жыл бұрын
12:10 Now hear me out, imagine if the Medic have a Medigun that can grant infinite (or really extended) über to a patient with the only downside being that you are still vulnerable, the medigun doesn't recharge (unless you go to spawn) and you need to keep M1 pressed so the über doesn't get interrupted (preventing the Medic give über to more than one patient).
@JedRice-ju6gi Жыл бұрын
11:26. Bruh, end of the line was not only officially endorsed by Valve as canon, but they made an entire update around it.
@alex_zetsu7 күн бұрын
Thankfully while End of the Line is endorsed by Valve as canon, anything done there can be explained as the map since the rule used by these standards was "explain any differences between Meet the Team and the game as the map if possible." It's why Demoman didn't get credit for invisible stickies. Many community made maps have poor clippings that allow that, so while Gravel Pit doesn't have any of them, he gave the map the credit. So while he was wrong to not consider it canon, it doesn't even matter if it is canon by the standards of "if tf2 was like Meet the Team."
@shawnlam3109 Жыл бұрын
"Shotguns deal crits on headshot" Because it's POINT-BLANK!
@jackmack4181 Жыл бұрын
6:43 don’t forget, this detail bugs the hell out of me. The engineer’s level 3 sentry fires his rockets and causes a scout to lose his arm but the arm to land near the engineer is a snipers
@autumnusprime88 Жыл бұрын
That's not an arm. That's a hand and a wrist.
@yazidefirenze Жыл бұрын
@@autumnusprime88 Forearm
@jackmack4181 Жыл бұрын
@@autumnusprime88 then why did the scout scream “MY ARM”
@autumnusprime88 Жыл бұрын
@@jackmack4181 Well, were multiple rockets. Could have hit not just Scout out there. Or it was just an error on Valves part.
@jackmack4181 Жыл бұрын
@@autumnusprime88 good counter point
@algernon7272 Жыл бұрын
Fun fact, when I first saw the meet the spy video, I never actually had seen Tf2 gameplay, so the idea of disguising as an enemy made me think that you’re team would see you as an enemy and they could deal damage to you. Kinda glad that wasn’t the case, but kind of an interesting thought.
@mercurymysprite Жыл бұрын
The one-bounce contact pipes were patched out on September 28th 2007. Meet the Demoman released October 9, 2007. I imagine whoever animated that scene couldn't have been too pleased when they read the patch notes. Also, thought it was funny to learn that Meet the Demoman's closing screen features the following disclaimer: "All information regarding Demoman grenade behavior was obtained from Australians believed to be reliable at the time. It is submitted to the possibility of errors, omissions, or nerfing without notice."
@Anbuexists Жыл бұрын
Meet the heavy actually does make 1 large change, every time you fire your minigun for a full second, it drains your bank account for 33,333$
@Loch_Ness_Lachster Жыл бұрын
8:35 ‘we then see the sniper ascending the fucking map geometry to get a better sniping spot’ 😂😂😂 I died