What is the BEST 3D Software? Maya vs 3dsMax vs Cinema 4D vs Houdini vs Blender

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Surfaced Studio

Surfaced Studio

6 жыл бұрын

Join our VFX & Film Making Community on Discord - / discord 🙂
What is THE BEST 3D Software?
What 3D programs are used in the VFX industry?
What should YOU learn?
Let's talk about the 5 main 3D programs out there: Maya, Houdini, 3dsMax, Cinema 4D and Blender!
Hopefully this video will help you figure out what is best for you!
Maya
- The main software used in the VFX industry. Powerful animation capabilities and scripting tools
Houdini
- The new player in the VFX industry. Complex, but powerful procedural 3D software application. Used for destruction, smoke, explosions and organic effects, e.g. disintegration and energy effects.
Cinema 4D
- Learn this program if you want to create title animations and motion graphics. Great for abstract 3D animations and clean looking renders.
3dsMax
- Learn this program if you want to work in the architecture, product design or engineering space.
Blender
- Amazing FREE 3D application. Great for beginners and pros, but not widely used in the VFX industry. IMO, the BEST program if you just work freelance or want to work in indie games or make fun KZbin videos!
Blender Beginner Tutorial Series: • BLENDER For Absolute B...
All comments and feedback welcome!
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Пікірлер: 4 400
@SurfacedStudio
@SurfacedStudio 2 жыл бұрын
Hey everyone! This is a forum for discussing, not flinging poo at each other. I kindly ask that you are respectful in your communications with each other. I hold (and will use) the power to remove your comments (or hide your user from the channel) if I think you're just adding brown stuff to the conversation 😉
@amirkafae
@amirkafae 2 жыл бұрын
Hello Master, thank you for the good and excellent content you are posting
@user-tq8zd6le2e
@user-tq8zd6le2e 7 ай бұрын
@ProGamer-ho7lz
@ProGamer-ho7lz 4 жыл бұрын
I use cinema 4D to design 3D motion graphics on my 2D screen using my 1D brain
@SurfacedStudio
@SurfacedStudio 4 жыл бұрын
:D
@epicmaster833
@epicmaster833 3 жыл бұрын
Lol bruh
@androtchitchinadze3450
@androtchitchinadze3450 3 жыл бұрын
My teacher actually roasted me once, when we were learning dimensions in Physics.
@asrafalilaskar6955
@asrafalilaskar6955 3 жыл бұрын
Lmao
@psy237
@psy237 3 жыл бұрын
@Zayd Andres yes we all wanna try because we suck as much as you do!!!
@RexArtTv
@RexArtTv 6 жыл бұрын
PowerPoint
@dylanlockemp3
@dylanlockemp3 5 жыл бұрын
Word
@RexArtTv
@RexArtTv 5 жыл бұрын
@@dylanlockemp3 Windows 7
@dylanlockemp3
@dylanlockemp3 5 жыл бұрын
windows movie maker
@kim12d65
@kim12d65 5 жыл бұрын
i use Paint to make models
@RexArtTv
@RexArtTv 5 жыл бұрын
coding your game is easier than you think. you know, you should try this online udemy course
@emiloiu
@emiloiu 3 жыл бұрын
I used 3ds max for 14 years for 3D modeling, photo renderings and sometimes animations. But in the last years Blender was like a magnet for me for so many reasons. 3 months ago I decided to spend some time and learn Blender. In 2 weeks I made the complete transition. For my projects and workflow Blender is so much better than Max. My vote is for Blender 100%.
@emiloiu
@emiloiu 2 жыл бұрын
@@claudiamatteolo1459 You are either a beginner or paid by one of the companies, but one thing is sure: you don't know Blender. It is not that the software is free or not, it's all about its abilities and performance. That's why Ubisoft switched to Blender and other companies too. Cheers
@kanifis
@kanifis 2 жыл бұрын
@@claudiamatteolo1459 Whats with the attitude? You don't know anything about that guy and you go off on them for no reason. If they like blender, why the weird gatekeeping?
@kanifis
@kanifis 2 жыл бұрын
@@claudiamatteolo1459 Why are you 'quoting' every other 'word'. You are 'literally' spewing worthless garbage from your 'mouth'. Not a single 'person' asked for your 'expertise', so 'kindly' shut the fuck up and 'gfto'.
@kanifis
@kanifis 2 жыл бұрын
@@claudiamatteolo1459 It's youtube comments, and its getting pretty sad to see how seriously you take them. I'd find a better way to spend your free time.
@swgn3d
@swgn3d 2 жыл бұрын
@@claudiamatteolo1459 lol reddit neckbeard spotted in the wild
@bharat5194
@bharat5194 Жыл бұрын
C4D + Houdini = Everything a VFX/Motion Graphic artist would ever need!
@Divineshot
@Divineshot 5 жыл бұрын
I'm new here, I'm going to try out blender.
@SurfacedStudio
@SurfacedStudio 5 жыл бұрын
Give it a shot! I'm sure you'll enjoy it. Check out my Blender beginner series here: kzbin.info/www/bejne/mmbPpnSEg7Coe8U
@FOGrainforest
@FOGrainforest 4 жыл бұрын
Me too dude
@mikomausisa6828
@mikomausisa6828 5 жыл бұрын
Lets just say *MUCH LOVE FOR BLENDER
@SurfacedStudio
@SurfacedStudio 5 жыл бұрын
:D
@leonardliebler3510
@leonardliebler3510 4 жыл бұрын
@xOr Blender 2.8 was a game changer. This video is kinda outdated. Go for it. GameDev myself.
@sagesurya7221
@sagesurya7221 3 жыл бұрын
@xOr dude, you know UNITY c# scripting?
@Redeagle5747
@Redeagle5747 4 жыл бұрын
Cinema4D is truly the easiest, really user friendly and easy to get into if youre new Great comparison btw
@SurfacedStudio
@SurfacedStudio 4 жыл бұрын
Thank you :) C4D is nice and easy. Blender since version 2.8 is quite similar, still a bit rough around the edges, but a long way from earlier versions
@wokk9543
@wokk9543 2 жыл бұрын
​@Ice Leopard torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents torrents
@SkintSNIPER262
@SkintSNIPER262 2 жыл бұрын
@@SurfacedStudio I don't want to overwhelm myself with too many software programs. Could you achieve similar Cinema 4D stuff with Blender + Houdini?
@djunn
@djunn 2 жыл бұрын
I'm currently retraining from 3d max to cinema 4d and it's not easy and user friendly AT ALL. It's a real pain in the ass and a killer of nerve cells. At every step you stumble and don't know what to do because the program just locks up and doesn't do anything and im spend hours for found whats wrong. In ~15 years in 3d max I don't remember encountering such annoying problems for no reason at all, and here it's just every step of the way. Cinema 4d have many cool feautures but its not friendly at all, it's a frustration generator.
@zhansayabulegenova358
@zhansayabulegenova358 11 ай бұрын
@@djunnhey there. Have you been able to try Maya after 3dsmax?
@ehehjehehe5673
@ehehjehehe5673 4 жыл бұрын
Nok Nok who's is it Blender 2.8
@zentrocs
@zentrocs 4 жыл бұрын
Nice English dumbass
@flashicles
@flashicles 4 жыл бұрын
@@zentrocs bet you feel like some kind of badass by name calling someone who probably doesn't even speak English as a first language, fuck off.
@Naz-jh6qn
@Naz-jh6qn 4 жыл бұрын
Can't wait for 2.81 soon
@Alexander-mk4qf
@Alexander-mk4qf 4 жыл бұрын
@@zentrocs more rude..more loser
@Nesggy
@Nesggy 4 жыл бұрын
Knock Knock*
@pitiwazou
@pitiwazou 6 жыл бұрын
The only thing I'll add is that Blender is not only for hobbyists. People should stop talking about free noobish software, it far from that now and with 2.8 it'll be yet another story.
@2009heyhow
@2009heyhow 6 жыл бұрын
I am a student game design, and here at my school they changed from 3DS Max to Blender. Now a few years later i don't have many trouble to share files with users of different software. As long as we make good agreements on how to export the files everything is fine in most cases. Also imagine how much it saved me as a student. The study is not even considered ''expansive'' anymore, so more people will be able to go for it now. Also Blender has always been a bit behind. But with the real-time raytracing coming up soon in Blender 2.8 they will take the lead when it comes to rendering, and maybe even entirely when it comes to make animated movies.
@alexmayer8943
@alexmayer8943 6 жыл бұрын
Of course they changed, it's free!!!
@FrancoFrames
@FrancoFrames 6 жыл бұрын
blender was always free...
@Jgvcfguy
@Jgvcfguy 6 жыл бұрын
Until studios start using it doesn't feel very useful learning it.
@pitiwazou
@pitiwazou 6 жыл бұрын
Sorry but you can use it in a studio if the studio allows it and for modeling IMO blender is the best.
@SumanJKD
@SumanJKD 5 жыл бұрын
Blender is much more light weight then any other animation software Blender is around 300-350 MB. Actually it saves all the Disk Space in my PC and it also easy to work with blender environment I Love Blender !!!
@SurfacedStudio
@SurfacedStudio 5 жыл бұрын
Blender is an awesome tool and I can't wait for 2.8 to officially get released! I mainly use Blender and then Houdini for all the more complex stuff that you can't really do (easily) in any of the other programs :)
@alimantado373
@alimantado373 5 жыл бұрын
If your doing 3d and worrying about disk space , what kind of work are you doing?, you need max ram max GPU max CPU to even start doing interesting projects , does Blender have network rendering at all? can you texture from within Blender? Nurbs? Sculpting? what render engine comes with it? a light MB software doesn't equal anything in 3d software. Just my experience of 10 years or so .
@chosenideahandle
@chosenideahandle 5 жыл бұрын
@@alimantado373 You don't necessarily need max anything to work on interesting projects, and what is and is not interesting is also an individual's own decision. Yes, Blender comes with all of those things you mentioned, including three different renderers (for CPU, GPU, and real-time). Blender also has fur, hair, particle, and fluid systems that are in the same league with products you have to buy as plug-ins with other software. Blender also includes it's own compositor, a game engine, and an excellent camera tracker. For free software that's not too bad, but just my 25 years working in the industry (or so).
@kuldipsingh-eq6vn
@kuldipsingh-eq6vn 4 жыл бұрын
Can u share the download link plss
@gevorkbabayan
@gevorkbabayan 4 жыл бұрын
Who cares. Does it do what other softwares can? If not who cares about space
@Zeriel00
@Zeriel00 5 жыл бұрын
3DS Max - Architecture, product design, it used to be used heavily for games in the past Maya - Animation and Video games Cinema4D - Motion graphics, advertisement and TV industry Blender - Indy development, personal use Houdini - Visual FXs Industry, it can be used for anything that requires extensive simulations like fluid, fire, explosions, smoke, grass, crowds etc. Modo - Excellent tools for hard surface modeling, can be used for any type of 3D design/concepts. It's really fast but tends to create poor topology, not a problem for hard surface but bad for animation. 3DCoat - Jack of all trades/master of none, it's used mainly for texture painting and retopology but it has tools for sculpting, UV Unwrap and other things. Zbrush - Sculpting and Concept art, used for high levels o detail. Models need to be retopologized but they can be used to bake normal maps.
@iSyriux
@iSyriux 4 жыл бұрын
*indie
@chosenideahandle
@chosenideahandle 4 жыл бұрын
It's not a bad general assessment of how things are currently.
@dondon3421
@dondon3421 4 жыл бұрын
just what if they just mixed it all the programs.
@rameezshakeel3701
@rameezshakeel3701 4 жыл бұрын
i want to learn character modelling should i learn Modo??? please help i am so confused
@gendalfgray7889
@gendalfgray7889 4 жыл бұрын
pin this pls
@JuanHernandez-ze3si
@JuanHernandez-ze3si 4 жыл бұрын
I went to school for Maya and used it for a couple of years while working in post-production studios. But once I became a freelancer I began to use Cinema 4D. I haven't used Maya again since. Maya is designed for big studios with lots of people in which each person does a very particular task. Cinema 4D is easier and better for a one-man or small studio. This would be the path I recommend. As for Blender, I tried it for like 30 minutes and the interface was way too complicated. Also, you can get away with pretty good VFX by just using Cinema 4D and After Effects.
@blissfulchants
@blissfulchants 3 жыл бұрын
Is it straightforward to learn? Thanks!
@AkimboFennec
@AkimboFennec 3 жыл бұрын
That is sad that you found blender not appealing. I started using Maya when i had a class in 3d modeling. I got so upset with 3dmodelling. Maya was so unfriendly to a user, lots of buttons, crashing.. Blender is a piece of cake. It is so good. Trust me give it a shot. It is the best software for 3D modellling and unwrapping. There is nothing out there that is as good in modeling as Blender.
@CGMiller
@CGMiller 3 жыл бұрын
I don't understand how Blender's interface is too complicated... Maybe since I learned adobe suite stuff first, but blender just seems to be pretty much set up like those. I hit the ground running right when I started using it. Though I am very early on in 3D work so maybe there's something I'm missing or those other programs would seem wayyy easier to me.
@hvroblox
@hvroblox 3 жыл бұрын
Try blender 2.8 or up
@soysource3218
@soysource3218 2 жыл бұрын
@@AkimboFennec I agree. At first the UI may look daunting with its many buttons like a plane cockpit. If you get to know what each tab roughly does everything, Blender is a really simple program to work. Super user friendly and tons of community support in terms of information.
@sottozen
@sottozen 5 жыл бұрын
Autodesk bought also softimage xsi, best animation software at the time in my opinion. And then kill it ! After that I started using blender and I have to say that I am today very happy. Blender is fastly growing up and becoming more powerful version after version.
@toxic7516
@toxic7516 3 жыл бұрын
How you feeling now? What software use for movies?
@tlilmiztli
@tlilmiztli 2 жыл бұрын
@@toxic7516 Nothing changed. I was using Blender for over decade and always heard that soon it will become "industry standard SOON". The "soon" never came to be and this video is just as actual as it was years ago.
@mequable
@mequable 2 жыл бұрын
I think `Autodesk is gatekeeping this industry.
@mequable
@mequable 2 жыл бұрын
By the way I just received the Maxon newsletter that says their all-in-one subscription now includes everything - including C4D and apparently Zbrush, which I had missed they bought. So they are doing the opposite, making it pretty affordable.
@brendanthompson2082
@brendanthompson2082 5 жыл бұрын
One thing that needs to be pointed out is that once you've learned one 3D application it is much easier to learn the competitors. They all have, for example, a way to add edge loops, extrude etc. The important thing is to get the core concepts (Houdini is the exception and not for the faint of heart)
@tesha4444
@tesha4444 4 жыл бұрын
This video is exactly what I was looking for to get a direct, comparative overview of the different types of 3D software. Thank you so much!!!
@SurfacedStudio
@SurfacedStudio 4 жыл бұрын
You are very welcome :) I hope it's still relevant somewhere haha
@fritzcreates
@fritzcreates Жыл бұрын
thank you, awesome. Helped a lot indeed! Very entertaining! Coming from a graphic design branding & packaging design background, getting now more into 3D Art. As i said, this one helped!
@RamSingh87
@RamSingh87 6 жыл бұрын
Lets divide industry in 4 Layers The leaders - Disney, Pixar, Blizzard, Imageworks Here people make their own software, render engines, production tools etc and use them in the mix with leading packages such as Maya, Houdini. Top Tier - Studios handling daily special fx and movie production work - These are the ones exchanging heavy data across multiples production houses and have to stick to common product pipeline. Mid Tier - Design and Animation Studios making mid-scale production such as Game Trailers, TV Ads, Music Videos etc. at this scale, you will see studio doing 2D Animation, 3D Animation, Cutout Animation, Stop Motion and other misc mediums etc and are very flexible about tools. Indie and Small Teams - Here basically anything works. I have seen blender making its way up, Its definitely used a lot by Indie and Small Teams, Because its one for all software and can easily give all solutions within itself. Mid Tier Studios are also using the Blender as its easy to exchange formats at this level. Top Tier and Leaders - no question only sticking to packages which have been running for years and it's going to take sometime before Blender reaches there. Now I have seen studios using 3DS Max for heavy cinematics, Maya for Motion Graphics, and Cinema4D for character animation as well, all of these are capable of handling much more than what their marketing team projects them as. To sum it up - There is no one software to rule all. There is no one software for one particular industry. There is no certainty how long the leading packages will last ( RIP softimage XSI and get well soon 3DS Max ) Now to make it more easier for you - Modeing - Is not completely handeled in one software ( nerds do ) but industry uses it in combination such as zbrush+maya -Texturing- Substance , Mari , 3D Coat etc - Animation - Fundamentals are same ( xyz, curve editor , motion capture workflow etc) - Rendering- All the render engines work exactly same across all packages. - Lighting - Is more of a theory thing you need to clear, and less of a software thing. - Fx- Realflow, Thinking Particles, Crowd simulation softwares etc are external plugins and these if required you can easily learn . Now i doubt if one person should be actually doing all of it. Pick one or two specializations. I understand the idea of your favorite package not being used in industry is nightmare, but you cannot be sure of any package that way. Now those who came here for blender - Its a superb software, Imagine i had to use it in production because team was using blender and i felt handicapped for almost 3 months ( coming from max and maya ). But guess what - after i used it, i just cannot go back. Its like a magic wand - You will be doing much more than what you came in for - in blender : ) My index finger hurts, as i type with one finger, Apologies to grammer nazis as i am not english person. www.crossmind.com/tbt/
@SurfacedStudio
@SurfacedStudio 6 жыл бұрын
Hi Ram, thank you SO much for this massively detailed comment! I really stoked for Blender and can't wait for 2.8 to be released, but I also appreciate all the other great insight and information you provided in your comment :) I only have a limited view so it's always great to get everyone else's view and experience and opinions! :)
@jannchavez9257
@jannchavez9257 5 жыл бұрын
I thought C4D is best at motion graphics and Maya is best for character animation.
@RamSingh87
@RamSingh87 5 жыл бұрын
i meant, people do motion graphic in maya and character animation in c4d as well. just because they are market that way doesn't mean they are not capable. :P ------------------------- www.crossmind.com/tbt/
@trancerp2411
@trancerp2411 5 жыл бұрын
@Sasori Tobi , I know the feeling. I invested half my life in 3ds Max, but I am very disappointed how Autodesk has only made cosmetic changes to it for the past 18 years, yet now wants to charge a subscription at a hefty price. My feeling is that many users will simply choose alternatives, especially now that machine learning, AI, and programming are making developing amazing tools a piece of cake. Blender alone now is almost too tempting to keep hobbling along with 3ds Max, especially now that I do a lot of my work upfront with ZBrush and I can do the box modeling part with an old license of Silo or simply use Blender.
@IamNeighborlee
@IamNeighborlee 5 жыл бұрын
Except, NOT be able to edit , in any meaningful REAL-TIME way, edit meshs of the size around 2 MIL tris. I know , its crap. Be honest!
@syedasadbukhari615
@syedasadbukhari615 5 жыл бұрын
And i remember your first blender tutorial video when you said, : " If you mix MAYA , 3D Max, and Cinema 4D , ...don't be afraid....you get Blender!" lol, completely agree with you.
@abdullaishfaq3166
@abdullaishfaq3166 3 жыл бұрын
The most professional softwares I've learnt, in order: 1. Blender 2. Paint 3D 3. PowerPoint
@isuruthiwanka9448
@isuruthiwanka9448 3 жыл бұрын
hey buddy? Can I use blender instead of Solidwork? is it worth than solidwork? Can we do simulations as in Solidwork?
@abdullaishfaq3166
@abdullaishfaq3166 3 жыл бұрын
@@isuruthiwanka9448 I don't know about Solidworks but blender is free and open source, you can animate, model, rig, texture models and even do VFX. Physics has something to be desired but it still is a great package
@johncyril5117
@johncyril5117 3 жыл бұрын
@@isuruthiwanka9448 bro solidworks is for mechanical engineers it doesn't do animation blender is for film animation artist
@isuruthiwanka9448
@isuruthiwanka9448 3 жыл бұрын
@@johncyril5117 yup.. I know.. Dunno that is there any alternative for linux instead solidwork?
@SOLMediaAZ
@SOLMediaAZ 4 жыл бұрын
This was a FANTASTIC explanation of the pros and cons of everything. Cleared up a lot thank you.
@SurfacedStudio
@SurfacedStudio 4 жыл бұрын
You are very welcome, thank you very much for your comment :D
@fhuzman
@fhuzman 5 жыл бұрын
subbed cause he went straight to the fvcking point
@stef1896
@stef1896 6 жыл бұрын
Learn Blender because it's free, so you don't need to bother with licenses. Which software you will learn first is irrelevant: the most important thing is to learn fundamentals like understanding topology, UV mapping, texturing, the type of maps... All these things you can learn in any of these softwares. And start as environment artist because this is where demand is. Later on you can try with animation, effects, 'specialization'... Learning fundamentals is what most important is. Learning new software is a minor thing. Once you learn one software and grasp fundamentals you will see how easy really is to learn a new software. So don't bother too much with which software is the best (it's like bothering which car is the best. It's irrelevant! The most important is to learn to drive: once you learn to drive a car you can swich the brands easily), just pick a Blender and you will be just fine.
@KellySmith555
@KellySmith555 5 жыл бұрын
Thank you. That's good advice.
@bazonga9085
@bazonga9085 5 жыл бұрын
Yeah don’t listen to this guy if you’re reading this.
@Luxalpa
@Luxalpa 5 жыл бұрын
As someone who has switched a lot between Blender, Cinema 4D, Houdini, Maya, Mudbox, 3ds Max and ZBrush (during college we had free access to all of these) I have to say that this is unfortunately not true. Sure, dropping in some objects and moving polygons is the same in all software but that's pretty much where the similarities end and pretty much all of the noted tools have significant custom toolings that you won't find in their respective counterparts, but are crucial to use. Rigging your character with CAT or envelopes in max for example is completely different from rigging it in Cinema or Maya.
@KellySmith555
@KellySmith555 5 жыл бұрын
+Smaug Then what tool should you learn? I know Zbrush is must for sculpting organic models, but what about for other things? Like rigging a model? Or working with particle effects? Any advice?
@shekhrussel6304
@shekhrussel6304 5 жыл бұрын
well said bro... such a grt advice😍
@3d_blunders
@3d_blunders 3 жыл бұрын
Thanks man for help... I really needed exact this thing... Now i know what to do .. no confusions
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
Glad to hear you found the video helpful!
@henrymeinesz759
@henrymeinesz759 5 жыл бұрын
What an articulate no nonsense guy you are! Awesome!
@OskarBravo
@OskarBravo 5 жыл бұрын
Blender all the way.
@SurfacedStudio
@SurfacedStudio 5 жыл бұрын
Same for me :) Just made a video for 2.8 coming out: kzbin.info/www/bejne/nJmVamCQnLR_rrs
@ziadmoghazy6429
@ziadmoghazy6429 4 жыл бұрын
@i .candy then you shouldn't learn any 3d program in general since they all require a decent pc at least for most scenarios , unless of course you are planning on getting a decent pc later on
@ziadmoghazy6429
@ziadmoghazy6429 4 жыл бұрын
@i .candy been learning blender for over 2 months now and i'm kinda struggling with these specs Ryzen 3600 Gtx 1080 16GB RAM
@bakastep3107
@bakastep3107 4 жыл бұрын
@@ziadmoghazy6429 Really? i have a gtx 1070, 16gb ram, and an i7 4790k. I'm doing fine :o
@ziadmoghazy6429
@ziadmoghazy6429 4 жыл бұрын
@@bakastep3107 good for you but since I'm aiming to become an environment artist usually my scenes get really dense so quickly
@Asta_Dena
@Asta_Dena 5 жыл бұрын
I'm in the industry since 1994, started with 3D Studio R3, loved the first release of 3D Studio Max but soon learned to know Alias Power Animator and a bit of Softimage. The step from Alias (Power Animator) to Maya wasn't that big, so arround the year 1998 Maya became my weapon of choice. Today i mostly use cinema 4D because my focus shifted to Motion Design and for that, in my opinion, Maxons Software is the best you can get. All of the mentioned softwares have a speciallity, so it depends on your needs, what is the best 3D Software for You!
@shamalinevgi4333
@shamalinevgi4333 3 жыл бұрын
Thank you so much for sharing your knowledge with us. I was so unclear about the 3d software. This video helped me a lot.
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
That's great to hear, thank you very much for your comment :)
@SanneBerkhuizen
@SanneBerkhuizen 4 жыл бұрын
2020, wanna make a flim? Blender + Unreal + quixel. And you're good to go
@SanneBerkhuizen
@SanneBerkhuizen 3 жыл бұрын
@Lance Anthony lmao, the answer to your question might be Ian Hubert. He makes movies and stuff in blender. But maybe I haven't started correctly that blender might be a tool to make stuff for unreal. And Unreal is being used to make... Well the mandalorian. No that's not a film it's a web television series. To finish up, have you heard about the Lion King? They used quixel assets.. So yeah, I think it's safe to say that people actually do use these tools for professional film production.
@sulaimanMk
@sulaimanMk 3 жыл бұрын
Wow thnks
@archcast5550
@archcast5550 3 жыл бұрын
@Lance Anthony you live in mars dude? wake up blender is the future
@apang1831
@apang1831 3 жыл бұрын
​@@archcast5550 Open source software can't survive in the big industry tho. In case you're producing in the indie or small movie industry, it will be fine.
@archcast5550
@archcast5550 3 жыл бұрын
@@apang1831 what makes you think blender is only used in movies. I use it on construction industry.
@cg.man_aka_kevin
@cg.man_aka_kevin 3 жыл бұрын
My 3D software that I will use in the future in my life : - Blender - Maya - Cinema 4D
@GoldenArtsOnline
@GoldenArtsOnline 5 жыл бұрын
I have used C4D for a long time and I know some important details about Houdini and 3dsMax. If you are new to the 3D scene so to speak and not sure what path you should go I would honestly say Houdini, the possibilities and flexibility I have seen with it are amazing, you can do a lot more but I think it also demands a bigger learning curve. Smoke, fire, water, explosions, etc, if this is what you are going to focus on, particle driven animations, go for 3dsMax. Cinema 4D has a clean and somewhat logic layout with good bits from all different perspectives and it shines at text, logos, commercial work as well as interiors, cloning systems and it also has good character system, animation system, a built-in motion tracker for live footage to use 3D objects with. It has now with R19 a really good fracture tool where you can break apart your models and control the breaking in various ways. Cinema has as I said a little of everything but it does not come close to anything you can do with the other 2 programs I mentioned when it comes to particle control, maybe not even with X-Particles, still, C4D is far from a bad choice because a lot of studios and websites/companies use it/demands it if you want to get paid for your work. What I'm trying to say is that to get some really excellent stuff out of C4D you really need to THINK outside the box because you are somewhat kinda limited to its tools and unable to go around them. I would go for Houdini if I had to suggest something. Just look at different animations or still images made with different programs. I prefer still images for now because I dont have the best computer.
@jjcosmio2225
@jjcosmio2225 5 жыл бұрын
But Maya is future!
@chosenideahandle
@chosenideahandle 5 жыл бұрын
I think you meant Houdini for smoke, fire, water, explosions. The particle stuff is where Houdini's reputation is. 3DS Max requires 3rd party plug-ins to make any of that look decent (Realflow, FumeFx, and so on), and it definitely wouldn't be relied upon for any major VFX work.
@tubedaduda5164
@tubedaduda5164 3 жыл бұрын
You just won a subscriber, thank you for providing subtitles in Portuguese!!
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
Thank you for the support! I’m pretty sure it’s a community contribution :)
@oversightmusic6923
@oversightmusic6923 2 жыл бұрын
You literally covered everything I needed to know. Thank you.
@SurfacedStudio
@SurfacedStudio 2 жыл бұрын
Glad to hear you found the video useful!
@intothevoid2046
@intothevoid2046 5 жыл бұрын
It is never a question "what" you can do with a software, but "how fast and efficient" can you do it. Learn all 3d applications to really understand their strength and weaknesses. You'll be using a variety of tools anyway if you want to work in the professional world. Never stop learning.
@OnePrintMan
@OnePrintMan 4 жыл бұрын
I love my Blender 2.8! Funny thing though is everyone has pretty much forgotten about Lightwave. I really enjoyed it with my trial version.
@SurfacedStudio
@SurfacedStudio 4 жыл бұрын
I have to admit I never used Lightwave. I do have to agree on Blender 2.8 though, that's a really nice tool and gaining more traction now :D
@chinmaytamhane
@chinmaytamhane 3 жыл бұрын
Thanks man, this video really helped me clear my confusion around all this softwares... my vision ahead is now more clearer... 😇😇
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
Glad to hear! Thank you for the comment :)
@cherylveliganio6601
@cherylveliganio6601 4 жыл бұрын
Thanks to this video now I know where to start. I have 5yrs background in 3ds max. I'm not to expert but I can manage to used it well according to the specific needs. But as the time that my work is redundant already it gets me bored and I want to level up. thankfully I was able to watch your video. Need to learn some of the program you have just defined. I cant able to level up from what I have learned already. I will follow all your videos... looking forward... Thanks Sir :-)
@m0rph3u5.
@m0rph3u5. 3 жыл бұрын
This is definitely one of the best 3D software comparison.. well explained and unbiased.. coming from someone who is switching from Maya to Blender
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
Thank you very much for the comment. I myself have travelled from 3dsMax/C4D over to Blender + Houdini these days :)
@milkbread5036
@milkbread5036 3 жыл бұрын
@@SurfacedStudio thank you!
@AkimboFennec
@AkimboFennec 3 жыл бұрын
I tried Maya, not sure whether animations are that great as everyone says, but 3D modeling in Maya is very unintuitive. When i stumbled across Blender, i shifted from totally hating 3D modeling to loving it and modeling in my free time.
@AntonioKowatsch
@AntonioKowatsch 6 жыл бұрын
I've been using blender for years now but lately made the switch to Autodesk programs because of the projects that I was working on at that time. Blender hasn't been getting enough love in the "professional" community. That's at least my experience.
@produtoradelirios
@produtoradelirios 4 жыл бұрын
Really illustrative and helpful video. Thanks for share your knowledge about the topic!
@chuksmerill4717
@chuksmerill4717 3 жыл бұрын
Thanks for being so precise and on-point.
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
No worries, hopefully you found it (somewhat) helpful!
@Gireshahid33
@Gireshahid33 6 жыл бұрын
I love Cinema 4D, I'm doing everything in there vfx, motion graphics etc..
@elitefew8537
@elitefew8537 5 жыл бұрын
how is it with character animation? I've been using maya for a year and it is still highly unintuitive imo. I see it's power and all but everything seems to not flow very well. Does cinema 4d have capability of rendering fur? I'm a character artist so I render a multitude of beasts.
@Gireshahid33
@Gireshahid33 5 жыл бұрын
Chaney TV check out in Internet,,, C4D is very capable software,, you ask for fur!! Check out man vs machine website they mad amazing animals come to alive! Totally insane work with C4D! I hope you manvsmachine studio!
@kangddan8228
@kangddan8228 5 жыл бұрын
I am C4D rigging er, I am now ready to learn Maya, I think Maya can let me learn more, C4D has many problems that I have to give up.
@Gireshahid33
@Gireshahid33 5 жыл бұрын
Kangd dan what kind of problems!?? rigging in C4D! C4d have very good tool for rigging and animating stuff related I saw...
@kangddan8228
@kangddan8228 5 жыл бұрын
I uploaded some of my demo rells, you can click on my channel, indeed, Maya can do C4D can also do, but C4D has priority issues, this is a particularly troublesome problem when I make complex Rigging, I will take a long time to try to solve it, but Maya handles the priority a lot easier, we don't need to worry about the general animation logic, so C4D is relatively backward in this method.
@Charly_Chive
@Charly_Chive 6 жыл бұрын
Blender is great for concept artist since it’s more an external part of production, and it’s already becoming real time :)
@avatr7109
@avatr7109 Жыл бұрын
I didn't get you? i love concept art but also want to be in Film industry... and i started with Blender
@TheBigLou13
@TheBigLou13 2 жыл бұрын
The video was very helpful and well made with good arguments, examples and contexts. Extra Kudos for using the video description in a very useful way!
@SurfacedStudio
@SurfacedStudio 2 жыл бұрын
Thank you for the friendly words :) It's pretty old video now, but hopefully still somewhat useful
@MillennialDaddyPH
@MillennialDaddyPH 3 жыл бұрын
Thank you, Tobias. :) great insights. I felt that you worked hard to explain all the options clearly in this video.
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
Thank you very much for your comment Gustav! Happy to hear you found the video helpful (though I likely missed a lot of options and detail XD)
@MillennialDaddyPH
@MillennialDaddyPH 3 жыл бұрын
@@SurfacedStudio That's the thing, isn't it? we can always surpass ourselves. :)
@modernodj
@modernodj 5 жыл бұрын
C4D and Houdini is my favorite soft!
@CJ-yf5cr
@CJ-yf5cr 4 жыл бұрын
Thank you so much for making this video!!!!
@SurfacedStudio
@SurfacedStudio 4 жыл бұрын
You're very welcome :)
@VHM777
@VHM777 4 жыл бұрын
Yes, you answer all my questions dude! Thanks for the video!!
@SurfacedStudio
@SurfacedStudio 4 жыл бұрын
No worries :) Glad it helped!
@lyogung6929
@lyogung6929 4 жыл бұрын
谢谢你,有你的这篇详尽分析,我知道哪款适合我了!
@bity-bite
@bity-bite 3 жыл бұрын
From personal experience, I use Cinema 4D above Blender; I've tried both, Blender took me LONG time to learn, but yet Cinema 4D few weeks and I'm feeling home.
@bradstoonz4703
@bradstoonz4703 3 жыл бұрын
me too.
@fabiof4946
@fabiof4946 3 жыл бұрын
Do you have any tutorial sugestions for C4D ?
@bradstoonz4703
@bradstoonz4703 3 жыл бұрын
@@fabiof4946 check out greyscale gorilla, eyedesyn and cinversity and check for the basics. Its all u need to know as a beginner.
@soysource3218
@soysource3218 2 жыл бұрын
For me I learnt Blender really quickly as well. But I never used C4D as it costs a real price.
@AniMatrix0101
@AniMatrix0101 5 жыл бұрын
Blender has a license option for studios that would like technical support, it's about the same or maybe cheaper than Maya's monthly subscription so there is that
@PowerWildMetal
@PowerWildMetal 3 жыл бұрын
I chose cinema 4D because I like the dynamic link with after effect, interface is user friendly, main tasks i'm gonna learn are environnement creation, camera tracking, and compositing, my purpose is to target music video clips on green screen, architecture, commercial product showreel, so this software fits with what I'm looking for.
@nicolasmiranda957
@nicolasmiranda957 2 жыл бұрын
Excellent video. clarified my doubts. Thank you very much!
@SurfacedStudio
@SurfacedStudio 2 жыл бұрын
You're welcome! It's a bit of an older video and Blender's definitely gotten a heap better with version 2.8. But so have all of the others so in terms of recommendations I'd still say about the same - the standards in industry are still mostly Houdini / Maya / C4D / 3dsMax (also used heavily for games). Blender is a great tool, but not sure how likely it'll ever manage to break into the big companies
@KeikoFXDesigns
@KeikoFXDesigns 6 жыл бұрын
I use after effects but, I keep running into road blocks. So I decided to go with Blender as my second tool. Combine both After Effects and Blender I think it's good enough for what I need.
@haydenzadeh4978
@haydenzadeh4978 5 жыл бұрын
Coming from15 years of working with almost all of the professional 3D DCC tools (3ds Max is my Core), seeing how Blender is growing is very exciting. It's the 80/20 rule which is universal and can be seen in many fields. Once the Blender can achieve 80% of the work that professional DCC can do (which is almost there), since it's free it'll surpass all of these traditional 3D tools. If you say studios don't use it, that is because their work pipelines have been developed at a time when Blender wasn't there. I'm not saying 3Ds Max, Maya or C4D will die and Blender will takeover. I'm saying a lot of new studios are using Blender and once they grow, you'll see more job ads asking for Blender Artists. I worked with blender 2.8 a few weeks ago and the shift from 2.7 to 2.8 is so amazing. Houdini is a different story, there is nothing capable of what it's doing in the market. So if you invest learning it, you'll have a safe desk in VFX industry. Regarding the 3D renders, I'd like to point out to the rise of real-time render engines (game engines). This is totally new area and right now it is dominated by UE4 and Unity. If you are new to 3D and would like to work on 3d render for Visualization, I'd encourage you to learn UE4 and possibly a little bit of coding. All of these offline render engines don't have to offer more than image+video and that is where game engines start shining, giving you the opportunity to create interactive apps on different platform (desktop, touch devices, VR headsets etc etc..)
@Ghartanker
@Ghartanker 4 жыл бұрын
I have tried to use Unreal Engine at work and it is hard to master for visualization work. The assets it leaves on the hard drive is ludicrous and bloats up very fast (it is a game engine primarily). A lot of things are frustrating and don't make sense. Ex: I can enable transparency selection with keyboard "T". Works great for selecting parts through a glass door in a big assembly (over 3000 parts)... but only in the perspective view!!! If I need to do the same in an orthographic view from the front or any sides... guess what!!?
@johnmr568
@johnmr568 Жыл бұрын
Thank you for that comment :)
@KabeeshS
@KabeeshS 4 жыл бұрын
the best explanation so far on the internet. started learning cinema4d ... great video
@SurfacedStudio
@SurfacedStudio 4 жыл бұрын
Thank you for the comment, glad you liked the video :)
@danielalbero5402
@danielalbero5402 4 жыл бұрын
Thanks!!! What an energy and good vibes, love it!
@SurfacedStudio
@SurfacedStudio 4 жыл бұрын
Thank you so much for the comment :D
@barbe00brune
@barbe00brune 5 жыл бұрын
I learned 3dsMax in school and I like it for everything. I even do animation and some rigging in it. of course I use zbrush also for my high poly. Ill try some other programs at some point when Im comfortable enough with 3dsmax
@SurfacedStudio
@SurfacedStudio 5 жыл бұрын
Sounds good - learn one tool properly first, it'll make transitioning a whole lot easier in the future as you'll know all of the basics. In the end, all of these tools work very much the same (except for Houdini) so knowledge is easily transferred from one to the other
@unfa00
@unfa00 5 жыл бұрын
I'm pretty sure if you wanted to use Blender in a big movie production, you could get a deal on developer support with the Blender devs.
@rafaelhenriquez1439
@rafaelhenriquez1439 4 жыл бұрын
Thanks! Enjoyed your clear and direct communication.
@SurfacedStudio
@SurfacedStudio 4 жыл бұрын
Glad to hear that :)
@studiooftheory
@studiooftheory Жыл бұрын
Thank you so much! That's very helpful.🙏🏼🙏🏼
@SurfacedStudio
@SurfacedStudio Жыл бұрын
Glad to hear!
@Helloworldandyou
@Helloworldandyou 5 жыл бұрын
Wow the blender community really has grown. I remember I chose to learn Maya because it was “industry standard “ & at the time the blender show reels looked corny but honestly I think I will transition to Blender.
@SurfacedStudio
@SurfacedStudio 5 жыл бұрын
Blender 2.8 is looking amazing and I can't wait for it (in fact, I didn't wait and am using the daily build): kzbin.info/www/bejne/nJmVamCQnLR_rrs It's going to be amazing!
@tryctan2399
@tryctan2399 Жыл бұрын
well, now it's just one of, if not the best program for 3d. it quite literally has everything and the community made addons just makes it better
@wallacesousuke1433
@wallacesousuke1433 8 ай бұрын
@@tryctan2399 is it as good as Maya for animations? Be honest plz
@Persephone01
@Persephone01 5 жыл бұрын
I’m trying to learn Maya on my own, I’m an independent animator that traditionally uses 2D animation software (Dragonframe).
@SurfacedStudio
@SurfacedStudio 5 жыл бұрын
Never too late (or early) to learn anything (and everything) :D
@ananthuom4902
@ananthuom4902 3 жыл бұрын
It's easy to learn your self.
@aviv32
@aviv32 2 жыл бұрын
wanted to start learning 3d animation, starting at cinema 4d as you said, and from there imma go up in the l evels to maya and houdini. thank you for the great video!
@SurfacedStudio
@SurfacedStudio 2 жыл бұрын
You’re very welcome, things have shifted a bit over the years (this is an old video) but for the most part I think it’s still fairly much what I’d say today (just that I’m using Blender a lot myself for my home projects)
@hamidmohamadzade1920
@hamidmohamadzade1920 3 жыл бұрын
very crystal clear definition, thanks
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
You're welcome :D
@frenchyproductions9692
@frenchyproductions9692 5 жыл бұрын
Blender is a good place to learn the basics of modeling and animation, though once you have the basics you should move onto learning some industry standard software.
@n.s.1184
@n.s.1184 4 жыл бұрын
For those who are interested, where the companies are located (Server locations): 3DStudio Max and Maya: Autodesk - San José, USA Houdini: SideFX - Toronto, Canada Cinema4D: Maxon - Frankfurt, Germany Blender: Blender Foundation - Amsterdam, Netherlands
@zakyabdellouche2525
@zakyabdellouche2525 4 жыл бұрын
Thanks
@HamzaAsghar786
@HamzaAsghar786 3 жыл бұрын
Such a great video! Totally relieved me of my confusions regarding these softwares! Subscribed!
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
Awesome to hear, thank you very much for taking the time to comment! Glad you liked it!
@HamzaAsghar786
@HamzaAsghar786 3 жыл бұрын
@@SurfacedStudio you're most welcome!
@shiuandai0426
@shiuandai0426 Жыл бұрын
thank you for your introduction. it is really useful
@SurfacedStudio
@SurfacedStudio Жыл бұрын
You are welcome!
@psssantosh
@psssantosh 6 жыл бұрын
In my opinion, every software serves different purposes , and every software is AWESOME!👍❤️ annnnd , AWESOME VIDEO TOO!🎉👍
@sairupesh1344
@sairupesh1344 4 жыл бұрын
who started learning blender 2019 2020: who else stoped learning learning blender :D
@komailahmed8903
@komailahmed8903 4 жыл бұрын
Me :)
@subeg
@subeg 4 жыл бұрын
🙌
@delightfulsquirtle316
@delightfulsquirtle316 4 жыл бұрын
me, too :)
@oussamababaahmed8475
@oussamababaahmed8475 4 жыл бұрын
me today lol
@hesamdesigns
@hesamdesigns 4 жыл бұрын
I'm starting right now 2020 :)
@troulitrouli
@troulitrouli 3 жыл бұрын
Very very helpful video, thank you for sharing!!
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
You're welcome :)
@FxmediagroupRu
@FxmediagroupRu 4 жыл бұрын
Awesome video and awesome comment by chillinator. Great help. Thanx!
@anthony_leckie
@anthony_leckie 6 жыл бұрын
Amazingly informative video. Thank you so much.
@SurfacedStudio
@SurfacedStudio 6 жыл бұрын
You are welcome :) Glad you liked it!
@derschimpanse8399
@derschimpanse8399 6 жыл бұрын
I use Houdini and I think its the best 3D software because you can do everything so detailed. And there are so many features. And its also good for motiongraphics. And I like the procedual workflow.
@SyrDoN
@SyrDoN 5 жыл бұрын
I agree. Once the logic makes sense, houdini has become the only app I need. I use Adobe cc on occasion. Plus the ability to look into nodes and understand how they work and how we can create our own or remove parts that we don't need. All the buttons on the top shelf seems to scare so many off. I find it ironic that the shelf tools are not even needed.
@DeificSirenic
@DeificSirenic 5 жыл бұрын
I am inclined to agree
@xpez9694
@xpez9694 5 жыл бұрын
ok ok...I got Houdini. I have been not getting into it as I should. reading this gives me more faith...
@brightgarinson3099
@brightgarinson3099 5 жыл бұрын
@@xpez9694 With you there. I'm a dynamics guy so it's a long road ahead.
@chrisharden7033
@chrisharden7033 2 жыл бұрын
Excellent video, thank you so much!
@SurfacedStudio
@SurfacedStudio 2 жыл бұрын
You're welcome!
@readyfordooty4737
@readyfordooty4737 3 жыл бұрын
You have earned yourself a subscriber!! What a wonderful video, Crystal clear :D
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
Thank you for the comment :D
@alimantado373
@alimantado373 5 жыл бұрын
hands down C4d everything is there. in one program or you have plugins for it. you dont have to leave the software except for post production in Photoshp or After Effects. Ive been using it for many years tried the rest , this program has the quickest learning curve.
@chosenideahandle
@chosenideahandle 4 жыл бұрын
I'm a C4D user as well, but you don't even need to leave Blender for compositing (regardless your comparing it to software that costs thousands of dollars). Blender of course has loads of incredibly powerful add-ons that you might pay a few hundred dollars for in total, vs. spending perhaps two hundred, five hundred or more for each C4D plug-in. I haven't even had to use any documentation to start using Blender, so I'd say it's not very difficult to learn either. I do really enjoy working with C4D, but it's kind of goofy not having Blender on my machine when it costs nothing.
@zampoo7114
@zampoo7114 4 жыл бұрын
Hail blender 2.8
@chosenideahandle
@chosenideahandle 4 жыл бұрын
Troy Lewis yeah C4D is solid, and has been my main tool at work for the last five years. The place I’m working now is heavily invested in plugins (we bought into Redshift early on as well). I’m in some plug-in as often as the native tools. We’ve spent close to as much in plug-ins as we did for C4D itself, but not much choice for things like advanced particles and fluid sims. At home for my freelance work, moving to Blender makes more financial sense, and it’s amazing what you can do without any add-ons (even if they’re dirt cheap to buy anyway). I really enjoy both C4D and Blender for what they offer.
@MegaBexon
@MegaBexon 4 жыл бұрын
@@chosenideahandle C4D Plugins, 2000$ ??? Lets try it.. X-Particles + Cycle 4D 700$, Turbulence FD 480$, RealFlow 600$, Octane 600$, Redshift 500$, Forester 300$, Few Grayscalegorila Plugins 500$,... I think another 3500$ will be the best guess for the Plugins... Don't get me wrong they're all awesome tools but expensive .
@MasterYoda389
@MasterYoda389 4 жыл бұрын
​@@chosenideahandle question, I've been using 3ds mostly but I need to start branching out. Is there somewhere like a compiled template of plugins with blender I can refer to? When you've customized the crap out of your software it's uncomfortable moving to another , I need reassurance :( ....
@devadev12118
@devadev12118 6 жыл бұрын
I think blender is great free 3d software
@SurfacedStudio
@SurfacedStudio 6 жыл бұрын
I concur! That's why I've started a tutorial series for it :)
@3dvfxprofessor
@3dvfxprofessor 6 жыл бұрын
Yes, it is and it's just a matter of time that it will find its place in the professional industry.
@Aiduss
@Aiduss 6 жыл бұрын
el profesor it allready did. i use it in my studio. ps. switched from 3ds max more than year ago and god im happy i did so
@richardpitak9669
@richardpitak9669 6 жыл бұрын
i changed from 3dmax to blender, cant understand why so late :-D
@3dvfxprofessor
@3dvfxprofessor 6 жыл бұрын
Same here. I am running my own business for almost 25 years. Started with Softimage in 1992 and we (were forced) to replace Softimage with Blender in 2016. We miss Softimage but it was a very good move.
@tyrionstark1339
@tyrionstark1339 2 жыл бұрын
Thank you. you have the best explanation of all 3D software. We appreciate, more please.... :)
@SurfacedStudio
@SurfacedStudio 2 жыл бұрын
You’re welcome :) Glad you found the video helpful despite how old it is!
@user-jq3ss9gq8u
@user-jq3ss9gq8u 3 жыл бұрын
Thank you so much bro. It was very useful info for me
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
Glad to hear, thank you for the comment :)
@marwaalmufatesh4426
@marwaalmufatesh4426 5 жыл бұрын
I just wanted to hear ( it's the easiest ) thank you ... it's cinema 4D
@erenjeager2003
@erenjeager2003 4 жыл бұрын
3.999K
@marcusunivers
@marcusunivers 6 жыл бұрын
I think Blender, from version 2.8, is becoming more and more of programs like Cinema 4D. Many tools and design changes on the interface of Blender show how Blender wants to approach the competition. I think that when 2.8 is done, more companies will be able to switch to Blender more easily. Sorry for my bad english ^^
@SurfacedStudio
@SurfacedStudio 6 жыл бұрын
I am really looking forward to 2.8 - there's so much awesomeness coming that I can't wait for. Well, technically I'm already halfway there as I like using the experimental builds :) It might still take some time for companies to switch to Blender (due to established pipelines), but the better Blender becomes the more incentive there will be for them to upgrade
@iftiawan5690
@iftiawan5690 3 жыл бұрын
Best video for selecting ur direction 👍👍
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
Thanks a lot 😊
@GudieveNing
@GudieveNing 5 жыл бұрын
Brilliant and so helpful! Thank you! Short and to the point, no waffle. :) Right, decision time...
@SurfacedStudio
@SurfacedStudio 5 жыл бұрын
Thank you! I like waffles, but glad you enjoyed it :D
@tnetroP
@tnetroP 6 жыл бұрын
Thanks. This is very useful. Out of interest what happened to Lightwave 3D? Back in the era of Babylon 5 it seemed to be widely used and a real competitor for 3D Studio. But it seems to have all but disappeared now.
@SurfacedStudio
@SurfacedStudio 6 жыл бұрын
Great to hear you found it useful! Lightwave 3D used to be pretty big, but for some reason doesn't seem to be used (as) extensively any more. Lots of other programs seem to have taken the front seat so I'm not sure where it's at :) Maybe someone else has a better view on it than me.
@MiklosHajma
@MiklosHajma 5 жыл бұрын
I was a huge lightwave fan back then. If I remember correctly, there was some internal trouble between the devs, and the ones having new ideas left and created Modo.
@3DJapan
@3DJapan 5 жыл бұрын
LightWave is one of the top 3D programs in the industry right now. It's used in almost every TV show that uses 3D not to mention many of the big films like Guardians of the Galaxy, Iron Man, etc.. Don't know why he didn't mention it. Version 2018 is out now and has already been updated 5 times. What's amazing is how it can do almost everything you need at a very low price.
@katliberty6724
@katliberty6724 5 жыл бұрын
Autodesk has spent untold millions of dollars on trying to kill LightWave3D over the last 20+ years. They could never crack the TV VFX market because of it and only recently have they been able to do so and VFX production in TV is being sent out of the country in large amounts now for tax credit savings because the costs of using AD products and their lack of speed when you are up against the hard dead line of "we air in 2 days" means you have to add more staff and that means more pipeline which actually can slow you down even more. It's really fucked up because LightWave3D was (and to a certain extent still is) Hollywood's secret weapon but its like people just "forgot" suddenly and that was that. By people, I mean the people who used to get shows made because of LightWave3D being able to do better work for less money on time. VFX supervisors, VFX producers, Executive producers, directors.. who didn't have their heads up their ass... all knew this.. then poof.. just like that... Curious isn't it? Well, that's autodesk at work and their push of the pipeline and an entrenched pipeline pushing generation if not 3 now of "we only know of the may... and the max..." Thugee (indiana jones.. remember?) cult/zombies drowing out anything else. But LW was a specific problem for AD and it still is a problem. LightWave artists don't need pipelines. WE ARE THE PIPELINE. If LW ever got certain things sorted out, well... yikes! But it keeps getting kicked in the balls every time it starts to recover, the users being the ones instrumental in "course" corrections when shit goes sideways. Who makes it go side ways? People with a hate on for LW or NewTek, yet end up in a position of control over the product. They come in a few styles. 1. They try and walk out the back door with it and make it their own types. 2. sign up saying "im just lik you, I love lightwave3d", yet secretly want it dead, so they can make there own dream app for 3D, but only deliver nightmares, before signing up, during the time on deck, or since departure, or 3. A combination of if they can't get what they want done to it (which is based in a whole lot of fucking wrong), they try again to walk it out the back door, doing damage to it as much as they can if they don't succeed, while also hoping NT will just give up and not care. Pretty strange for a packge no one uses any more for the last... 20 years since "Industry standards" were established by Autodesk, Alias/WaveFront and SGI and Softimage. But NewTek does care, even though they have had their share of incidents over their history which I won't get into because I could write a book on it. Including how LW saved the company, twice. Yeah, its strange... But that's why its such a threat and the proof is there, even today. LightWave3D has survived 3 major assassination attempts. The first being the luxology split, pulling the original 2 developers away with the 3D product manager in the lead.. as he deleted the LW bug list on the way out the door. Cute. The second being Jay Roth (former Electric Image president and founder of EIAS who went to NewTek after EIAS fired him, twiceI believe, and went in and almost immediately to work on a "new" LightWave which had nothing to do with LW in terms of workflow, GUI or power with ZERO consultation from the user base about it. he wasn't building an al know more powerful LightWave. He was building his baby andif he succeeded or failed it was about one thing and only one thing for him. Killing the 3D program which effectively killed Electric Image (EIAS is actually still around, the app they support most for file formats.. LightWave3D) as an industry player. He was very close with LightWave CORE, being an abject failure from day 1, with nearly 40%, from what I understand of the LW user base having left after the LW CORE reveal. It would have been 100% if we had not stood up and had him removed, hoping his replacement would be better. Strangely enough, during the 9.6 cycle it was here that LW got is groove back with 1devloper working on it, fixing a shwack of stuff while the rest worked on LWCORE. the biggest technology leap really since 5.6 in the late 90s which was HUGE for LighWave3D, came with 9.6 and a massive amont of LW users are still on that version today, but a large amount of them having upgraded to LW 2018 too. We saw some very interesting 3rd party plug-ins come out as a result. Stuff that gave LW the power of XSI and even Houdini at the time, but stupidly easy to use. LWCORE though was the big threat and needed to be stopped. Otherwise 9.6 was going to be it. No more LightWave as LightWave. Oh prayers be anwered! Then comes in the false messiah to unfuck the product finally...At least we thought.. like this is NOT HARD TO DO, we all know what has to be done.. RIGHT...? To get it right? Well.. Core Dies as it should and correctly Rob understood what we all knew about LightWave, regarding its potential and why...here to song and dance and scream and yell , Rob "Jim Cameron loves me!" Powers, signs on. and then... oh man..What are you doing buddy? Don't name it using the yearly convention shit like AD does? oh wait a SECOND! Well...Fuck... noo... not again!! IMPOSSIBLE! this is not good. It was certainly an awful feeling to discover for myself. More upsetting being the finer details. For whatever reason.. there was for them, some other reason for their motivations for being there. really. I do find it curious though... Who forgot to tell NewTek it seems that they used to work for Autodesk before being hired by them? plain and simple...a massive waste of time and money for all of us LightWave users and NewTek, and awful for the developers. just like Jay Roth. He took a real cheap shot on the way out too.. too bad it backfired! nice try there "WannaBrad". 0 points for originality. And things started to really get fun... if not curious.. when people from the modo camp start circling over head (smelling blood in the water, sending in a shark to boot- hah hah.. funny. sharknado was all LW, and not the product you push, pixelcheesers) saying LW is dead just days before the news breaks he's been shit canned. Then posting almost scripted attacks, looking to pick off LightWave users once the news hits - believing they had won a prize... knowing about it in advance...Hmmm... this strangeness was confirmation of something else we had been suspicious of for some time. The coordination factor. It's not just a conspiracy theory folks, if they really are out to get you. but while rob was pouting in a corner for 18 months, sucking a paycheck (if he cared about he product he could have resigned so that money would have gone to the devs or more of them.. but nope... kept cashing checks) nowhere to be found by the community, the developers it seems were rocking and rolling and were ready. And boom!NT/LWG Announces 2018 for release Jan 1. 2 weeks after they blow him out of the water finally and they send a few of his minions packing two who did jack squat but suck a pay check just like him. So who was holding up the release exactly? Who was holding the product back? 20 years of being kicked in the nuts, being assaulted by autodesk underhandedness (threatening schools and studios for teaching or using LightWave3D if they also did AD products, lies spread about its in ability to work in pipelines, about its inability to do X, about it not being made anymore, the bullshit we always here about lack of a unified modeler/layout, you name it)... AND YET IT IS STILL HERE, with LightWave3D 2018.0.6 just released 2 weeks ago. Word is 2019 in full on development. Not sure what we will see, and get when it comes out, but onee thing is for sure, we are going to get it. And we are going to continue on despite all of these best efforts to have it crushed. And thats why its such a threat.... we are still using it and if not we can pick it back up almost instantly having not touched it in years, because of one of the "secrets" that it holds and hasn't fucked up. What would happen if LW got certain things sorted out finally...? Impossible? Tell me how it's still around after going through all that which I just described, what is possible vs. impossible when so many of you out there assumed all the work that LW did and continues to do, was done with AD products because "what else would you use?". Then you blender folks jumping up and down about the power of that product and its progress, unaware of anything else other than AD or C4D. Because what else is there to use? Maybe houdini? Wel.. interesting you bring that up... Remember 9.6... If you don't know why LW is still such a threat, and has been for so long, surviving this history and moving forward, you might want to fiugure it out. Especially if LW gets some more of the lead out.Which doens't require a "re-write" or oldcode vs. new code swap out to get to a place peole mistakenly believe LightWave can't get to without going through. It's a lie that LW needs a full "re-write" like what had to happen with 3d Studio becoming max and with softImage SI3D becoming XSI . It's always been a lie. It just takes doing. ultimately, LW has the potential to very easily become a "Houdini light" while staying all LightWave. Because that's what it is and demonstrated as such 10 years ago with the 9.x cycle and where by the time of the 9.6 release that power was in front of us and being used almost universally by LW artists and carried us forward to get to 2018 on that advancement almost ENTIRELY on its own. Now, 2018 where massive changes done in the year prior to release represent the greatest technology shift since 5.6. and this is outside of the new shader/volumetrics and render engine, geometry engine and other stuff listed o the site as advances. It's actually not listed. But it's already becoming a big fucking deal. Figuring this out yet? You should. Just in case... right?
@blendedplanet
@blendedplanet 5 жыл бұрын
I gave up on lightwave long ago mainly b/c the renderer was stupidly slow compared to everyone else's. And now we see them touting new modeler features in 2018 like ... erm ... latice deform??!?? Blender had that in 1999!
@morcosnabil4229
@morcosnabil4229 3 жыл бұрын
Man your video is great and straight into the point!
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
Glad to hear :D
@theraisinoftruth4370
@theraisinoftruth4370 5 жыл бұрын
I love your videos! Keep up the great work!
@tarviky
@tarviky 6 жыл бұрын
Blender has to be and will be number 1 software one day. You can do the whole workflow in Blender including texture painting, compositing and video editing. In Maya you can't do that.
@SurfacedStudio
@SurfacedStudio 6 жыл бұрын
I really hope it will :) I'm pumped for 2.8! Not sure I'd drop AE or PP for my compositing and editing tools, but for 3D, it's my weapon of choice already
@SurfacedStudio
@SurfacedStudio 6 жыл бұрын
A few CLARIFICATIONS and ADDITIONAL INFO - also thanks to the feedback from so many friendly people!! 1) I apologise if I came across as 'dismissive' towards Blender - that was not at all my intention. I personally love Blender. It's what I use for all my 3D work. That, and a bit of Houdini. It can be (and has been) used for many professional projects and will gain a ton more power with the upcoming release of version 2.8 :) However, as of right now, it is not as widespread in the industry as Maya or Houdini. Hence why I am - at this point - recommending Maya over Blender if you want to get a job in one of the big studios. 2) Houdini has been around for a long time actually. However, only comparatively recently has it exploded as THE tool to use in the VFX industry for destruction, fluids, energy effects and the like. So calling it a 'new player' might not have been the best choice of words, but I feel it's steep rise to stardom has been fairly recent :) 3) Blender has a LOT of support. Bugs are more likely to be fixed much quicker than in the big players like Maya, C4D or 3dsMax. However, there is no *legal* liability for the Blender foundation (or the open source devs) to provide this support. And it's the lack of this *legal* support that is one of (many) facets that adds to Blender being taken up rather slowly in established studios. Let me know your thoughts and I will update this comment as required to provide the clearest information I can :)
@MakiNoAtorie
@MakiNoAtorie 6 жыл бұрын
Hey! thanks for the video it helped a lot! However, I wonder if can you guide me a little bit more. Im a total beginner in 3d, my goal is to make static cartoony or anime style figures, nothing too much realistic but not that simple either as well as make 3d sketch of backgrounds for my 2d artworks. So I was thinking 3dsmax or blender would be the best option for me but im now quite sure. Im already practicing with Zbrush but I would like to learn a more "traditional" 3d software. Hope you can help me.
@deuswulf6193
@deuswulf6193 6 жыл бұрын
You forgot Modo, which is right up there with the rest. In fact its one of the first to have VR support within the 3D viewport itself.
@bowblend1396
@bowblend1396 6 жыл бұрын
:)
@kandysman86
@kandysman86 6 жыл бұрын
Lol, blender is fixed faster with no government regulations, yet people don't use it cause they want regulation. I hate people .
@daveindezmenez
@daveindezmenez 6 жыл бұрын
I personally know of one animation studio that has dropped using Maya and is now using Blender exclusively. Why? Because the high fee to license Maya was breaking the studio. If, by "the big studios", you mean places like Pixar, Disney, and Dreamworks, I should point out that they have their own proprietary software that they are using and that Maya is not it. As for Maya being an industry standard, it shouldn't be written off as a possibility that there may be upstarts who aren't married to AutoDesk and their high license fees (as well as others in your list) and might use Blender so they can devote their resources elsewhere.
@yinon_tal
@yinon_tal Жыл бұрын
Thank you very much for the clarification
@SurfacedStudio
@SurfacedStudio Жыл бұрын
Glad it was helpful!
@ReidVV
@ReidVV 2 жыл бұрын
Very thorough and accurate analysis. Basically, excellent advise regarding these softwares and what they do.
@SurfacedStudio
@SurfacedStudio 2 жыл бұрын
Thank you for the comment :) The video is a bit on the old side, but generally I think it still stands. Blender has gotten a ton better since version 2.8 and I've been using it a lot over the last few years, but the other big players have also moved forward significantly :D I should make an updated version of this video
@ReidVV
@ReidVV 2 жыл бұрын
@@SurfacedStudio Please make the updated video as soon as you can. The Motion graphics/effects world needs your insight :-)
@orozcoapaza1660
@orozcoapaza1660 6 жыл бұрын
Bug fixing is faster in Blender than the other proprietary alternatives...., and Blender and Houdini are way faster programs than the Autodesk ones.
@ahmadazizi9983
@ahmadazizi9983 5 жыл бұрын
agreed
@glorious_help
@glorious_help 5 жыл бұрын
why having bugs in the first place... says it all
@evrenfenerli
@evrenfenerli 5 жыл бұрын
Houdini is fast???
@jwadaow
@jwadaow 5 жыл бұрын
+GLR MAYA-88663 Crash when undoing everything on blendshape targets with sculpting tools. Maya had a bug in it that caused a crash check mate autodesk. Collect one free Nobel prize when you make bug free software de rigeur. Please check you are living in the _real_ world when you leave comments. Here is a litany of some of the bugs created by autodesk (what monsters): knowledge.autodesk.com/sites/default/files/Maya_2018.2_Update_ReleaseNotes_enu.htm
@Luxalpa
@Luxalpa 5 жыл бұрын
this is only true for individuals / hobbyists. Studios have special contracts that prioritizes their bugfixes, which is the reason why these programs are so slow at fixing your bugs.
@Yukina._
@Yukina._ 5 жыл бұрын
I Use C4D To Make My Mc Intro And... The Quaility Is Godly Good!!!!
@SurfacedStudio
@SurfacedStudio 5 жыл бұрын
Everyone likes something different and as long as it works for you, that's all that matters :)
@Yukina._
@Yukina._ 5 жыл бұрын
@@SurfacedStudio Thats Right Dude :)
@theweeknd8399
@theweeknd8399 4 жыл бұрын
hawaiizFX do you mean that c4d has the best quality
@XionaZiba
@XionaZiba 3 жыл бұрын
Wih ada hawaiizfx
@Yukina._
@Yukina._ 3 жыл бұрын
@@XionaZiba 🗿
@asticmilton
@asticmilton 4 жыл бұрын
Nicely Explained about the softwares and their applications in the industry and the roles ..... Keep do your great work !...
@SurfacedStudio
@SurfacedStudio 4 жыл бұрын
Glad to hear you found the video helpful :)
@jimmyxrose
@jimmyxrose 3 жыл бұрын
thank you! very comprehensive video. answered everything that i was asking the great powers of the internet :)
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
That’s great to hear! Thanks for the comment!
@rezo856
@rezo856 6 жыл бұрын
Really awesome explanation. I loved this video tobias really! This is exactly what most people need to see :) From 3D programs I have tried out all of this and I choose Cinema 4D Because its the easiest 3D program (More easier then blender) and its professional too. I was learning it over 2 years. 3ds Max doesn't fit on me. Maya was too hard to understand. Later I started blender and I really liked it! I love when I see people created awesome arts with blender! Blender is totally worth it to learn it. Its really amazing 3D program with its main awesome photorealistic render engine. And really finally in the end I have found Houdini. The program which fits on me 100%. This is and will always be a 3D program that I want. I love making vfx the most so houdini is definitely super beast for that. Maya is very awesome too for vfx but mostly its beast for animation. So I would say these two are one of the most used 3D programs in Filmmaking/Animation/VFX. You are right about everything you said in this video! Its about which program fits on you. Its about what you want to do. I want to do vfx mostly for film so I choose houdini. While houdini is for creating highest quality vfx! I found that it can also be used perfectly for other things too like modeling. animation. etc. It has everything that I need! What makes me so much happy is that it doesn't need any plugins and it doesn't even have any plugins. It has absolutely everything that you need to create highest quality vfx and so on. I m learning houdini since 8 months now and I hope I will have more great skills! ( Since it needs many years to have awesome knowledge). Anyway. Really amazing video. Again I loved this video so much! Its totally worth it to watch! There is another video on youtube which uses almost the same name as this video 'What's the Best 3D Software?' By FlippedNormals. Which has more in depth explanation. So with that said! I Liked this video and plus added to favorites :) Cheers Tobias!
@gamersworld7926
@gamersworld7926 3 жыл бұрын
Simpal one by one learn everything 🔥😃
@SurfacedStudio
@SurfacedStudio 3 жыл бұрын
:D
@atanasatanasov1366
@atanasatanasov1366 5 жыл бұрын
I will start CINEMA 4D! Thanks for your help! :)
@SurfacedStudio
@SurfacedStudio 5 жыл бұрын
No worries at all!
@stenetstudios8564
@stenetstudios8564 5 жыл бұрын
thanks man for that little talk there....greatful
@SurfacedStudio
@SurfacedStudio 5 жыл бұрын
No worries at all!
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