Great explanation and break down. Looking forward to more of these!
@JBroadway2 ай бұрын
underrated tut thanks for making!
@SuboptimalEng2 ай бұрын
Thanks boss! I’ve seen some of your bangers as well 🔥
@JBroadway2 ай бұрын
@@SuboptimalEng Thanks! I'm trying to integrate more visual components to my music and a lot of that has been learning Touch Designer and then eventually GLSL so tuts like this have been really helpful.
@SuboptimalEng2 ай бұрын
@JBroadway that’s cool! Might I recommend Kishimisu, another KZbinr who makes cool shader tutorials and animations (on Instagram).
@jjjjjut Жыл бұрын
thank you for all of your videos!
@OskarKassander Жыл бұрын
Awesome tutorial!
@SuboptimalEng Жыл бұрын
You've got some pretty cool videos too!
@OskarKassander Жыл бұрын
@@SuboptimalEng thanks! I will try to add this to my material system sometime :)
@iamsushi1056 Жыл бұрын
But disappointing you didn’t go into the differences of Voronoi vs Worley and continue building it from the Voronoi into a true Worley. (The difference as I understand it is that Worley ignores the initial starting grid and just has a random distribution of points, and the pixel’s value is the distance to the closest point. I think it also uses some sort of radius to check within to optimize)