OSR doesn't have muskets. They are usually based on older editions of D&D which were more suited for sword and sorcery games.
@AlexLawngtv Жыл бұрын
I love it, DMing is a highway. We take lots of pit spots into different themes as we learn more and more about our craft
@Blerdy_Disposition Жыл бұрын
It's a skill that we are growing constantly.
@hopeforescape884 Жыл бұрын
I'd say I encompass a mix of the thinker, the historian, and the war gamer. Although it varies a lot from session to session. Some sessions are a long dungeon crawl with several traps, puzzles, and riddles, some are Agatha Christie style murder mysteries, and other sessions are long drawn out battles against tactical and cunning enemies. It really depends on what direction the players take and how I'm feeling that week.
@ojodeoro1106 Жыл бұрын
am a thinker in a always build the plot and the game like puzzles but am very sandboxy there is not one solution to any of the problems i present. am also a bit of a wargamer and built my own ttrpg around making combat interesting and engaging
@Blerdy_Disposition Жыл бұрын
Puzzles for me are always a fun part to a ttrpg. So its awesome to hear others experiences!
@Drudenfusz Жыл бұрын
Of the styles discussed, I probably would be mostly the political gamer, since everything else is so totally not me. Sure, you have a game with Fiasco under the Roleplayer, but it is funny that Fiasco is a GMless game. But yes, I have run plenty of Vampire and L5R and similar social focused games. The trick to have them not drag is to not trying to play that as a sandbox, but heavily focusing on personal drama and emotional investment through exploration of dilemmas based on themes. Then it is easy to get the thriller effect that works well in movies or novels. Thus it is not about the realism of the political machinations but the tragedy that many stage plays went with that can make the playstyle so fun to engage with. Thus I would say it only drags if people do not know how to make it personal, when the politics remain too abstract and there are no personal stakes in the narrative. That is why Fiasco also works so well for me, because of the drama it creates so easily. And well, the Roleplayer feels too superficial for me. Sure, expression is important to for me, but just playing characters for the sake of versimilitude feels empty to me (I usually call it outright vainglorious) since what makes Shakespeare or other stage plays that memorable is not the acting but it is by delving deep into the human condition and exploring how the inner struggle manifest itself and how we form identity through contrast to other people with different views.
@RIVERSRPGChannel Жыл бұрын
I think I have all aspects in this video. The all rounder is close to what I do. I’m just hoping everyone has fun.
@Blerdy_Disposition Жыл бұрын
That is the end goal of every game if you ask me! As long as everyone is having fun that's what is important.
@aavoigt Жыл бұрын
My home game includes 3 Historians (myself included), our MOTW game set in the 90s is an absolute blast. Though our poor GM has to deal with all of our fact checking!
@Blerdy_Disposition Жыл бұрын
Aww that home game sounds really wicked though! I am definitely not on the historian scale since I can't recall facts to save my life!
@emperortime4380 Жыл бұрын
I go for the Thinker aesthetic but with a “rule of cool” mindset. There might be only one solution technically, unless someone comes up with something too cinematic to fail. It’s the little secret that keeps puzzle heavy dungeons from getting stale. I once had a Dragonborn player lift up a grate separating the party from a stream of boiling water and say, “I have fire resistance, so can I stick my hand in and see if I find anything?” Queue me pretending to look through my notes; “You notice a lever.” The player gets to feel cool, and you just saved 1-2 hours of game time. I’m also a big fan of rolling a high enough investigation to get a hint. Steve isn’t in the dugeon; his High Elf Inquisitor rogue is.