I posted this video 9 months ago I reuploaded it only today, so sorry if the mic is bad or something that i say is outdated
@Leon_SKennnedy9 ай бұрын
Things like these make me appreciate when developers opt for aesthetics and artstyle over trying to look realistic, we're nowhere near close to that imo
@MrDjBoyLover5 ай бұрын
Some dev try to push realistic (with the limited hardware) and push the limits. Gt4 IS the best exemple. But there was a time when aesthetics and artstyle was the common thing, where games were games with few dev members. And there were tons of good games. What happened ? Dev games cost a lot, yes, but it depend of type of games. Dev Can create PS1, PSP, PS2 style games (with modern controls and mechanics) and upscale to 2k or 4k at low cost theoricaly. WE don't need and don't care about 4k textures and billions of polygons in a face character. PS3 HD ramastered PS2 games look nice on modern TV. WE love some games that push the limits, but WE don't need all the games.
@tubsy.2 ай бұрын
@@MrDjBoyLoverWho's "we" lmao
@Potidaon2 күн бұрын
Lots of games we think of as stylized today we're aiming for realism, but they had to use a certain level of abstraction and stylization to get as close as possible. We look at games like Onimusha, DMC, MGS, RE, Silent Hill, or God of War, and might think they look like amazing stylised works now, but the aim was always realism.
@aahpandasrun9 ай бұрын
Every console generation ending with the PS3/Xbox 360 era was such a huge generational leap. I feel like we've hit a major plateau combined with games just being way too large and complicated to make in a reasonable amount of time.
@jeffcourty63219 ай бұрын
It's worth mentionning that many, many games of that era were developped on the same game engine. I don't remember the name but I know i was created almost accidentally as a side project by a small team working in the photo industry, Kodak, to be precise. It's high compatibility with the 6th generation consoles made it the easiest and cost effective way to develop at the time. Like a spiritual predecessor to unity, it was now more accessible to the masses (the unreal engine costed over a million and was highly complex to handle), hence the huge number of games released in that era. It may be a part of the explanation behind the graphics: sharing a common tool especially aimed at post-effects like blooming, motion blur and color temperature . One can think it made the whole industry aware of the importance of it.
@RahhmiPoofs9 ай бұрын
for some reason i'm thinking you mean renderware.
@BerserkJeffy9 ай бұрын
Canon. Criterion.
@BurritoKingdom6 ай бұрын
Criterion created Renderware. EA bought them and killed the engine.
@Beanibirb4 ай бұрын
RenderWare, the engine that pretty much every PS2 game used
@jeffcourty63213 ай бұрын
Yeah, my bad, you were all right.
@HectorElGeek127 ай бұрын
This is the video I was looking for, I recently played Silent Hill 2 and I don’t know why I like the game’s graphics, I didn’t live the PS2 era but I feel nostalgia when I play a game from the early 2000’s
@joseolvera92874 ай бұрын
I definitely believe the PS2 was a generational leap from the PS1 back in the day. As a 5 year old kid that owned both consoles, I could even tell the difference in terms of graphics, resolutions, textures, other features, etc. The PS2 was so revolutionary it pioneered gaming forever. I could keep going. PS2 was wayyyyy ahead of it’s time. Even 20+ years later it’s still going strong. I could game on it right now and still have the best time of my life 🎮
@helgenx9 ай бұрын
Sewerslvt
@joshua.johnsonАй бұрын
This sums it up perfectly. We need a grand return to this vision. It will come.
@philippruizlozano27 күн бұрын
I am 30 and I fully support the 2000s nostalgia ✊
@sk3tchinatortv3 ай бұрын
I’m obsessed with ps2-3 graphics compared to realism in new games. While I absolutely enjoy immersion and realism in games like red dead, I love how arcadey and stylized older games were. They got really creative with the limitations back then
@guywhomstvepostgood3 ай бұрын
I've been trying hard to articulate this myself, and one important thing I think is that since the 6th gen was the last one before "HD gaming" really got started, it feels like the best looking PS2 games were "hi fi, low tech." What I mean is that while we had some capability for dynamic lighting and bloom and other 'modern' graphics, and had fixed major technical flaws of prior gens like texture warping, the technology for all the texturing and complex lighting and visual effects and raytracing and stuff we have now didn't exist. That, plus the fact that more powerful machines and larger discs (ps1 discs had capacities measured in MB, PS2 discs in GB) meant that you could store and display higher quality *assets*, but those assets were mostly presented as-is. If a PS2 rock has some nice dappled texture on it that doesn't come from a complicated shader or whatever, a dev had to draw that. I think what you mentioned about the color grading counts towards this too- most games wouldn't have some kind of complex colored lighting simulation, so if a scene was supposed to, say, be at sunset, they just tinted stuff orange. If there's some complex particle effect, it's more likely that someone made a bespoke sprite that spawns when something gets hit or whatever. The upshot is that a lot of 6th gen and Wii games (Wii 1 was basically still 6th gen tech) have this deliberate, handcrafted, sense about them. I think part of the reason that games just... look more similar in some indefinite way now (ignoring differences in art style) is that even if they're using different engines, their look is still in part generated *by* the engine. It's different levels of efficiency and stuff but you're still telling the computer "light this model to look like human flesh" instead of crafting this painterly deliberate skin texture with baked-in shadows and blemishes and junk. I'm somewhat ignorant of the underlying tech so I could be BSing, but to me that sense of "we can make all kinds of fancy assets but we have to do everything from scratch" is part of what defines the PS2 aesthetic.
@yamilduck94869 ай бұрын
nice vid!! can you share the list of the songs used in the video? nice dnb/jungle selection
@CODwontons14 күн бұрын
Enjoyed this - subbed
@zydomason9 ай бұрын
"If you're been on the internet for the last 3 years" - or if you're simply not a zoomer?
@MarcoKatENG9 ай бұрын
Well is actually the same meaning of the sentence
@zydomason9 ай бұрын
@@MarcoKatENG anyway, good vid!
@MilanStojakov9 ай бұрын
Jungle is associated with ps1 mostly. Some jungle mixes do use graphics from Dreamcast or PC games from that era.
@MarcoKatENG9 ай бұрын
I know but i liked the music
@xiHartSkittlez5 ай бұрын
whats the name of the song in the beginning? its so good
@FrancisCS25 ай бұрын
Sewerslvt - Mr. Kill Myself
@seranagod9097 ай бұрын
PS2 was the god of gaming
@Zeitfuchs9 ай бұрын
the mic isnt rly bad but the music is too loud, good video tho
@MarcoKatENG9 ай бұрын
Yes i know it's from 9 months ago, now my videos are better
@ZuycJ9 ай бұрын
Good Video! I agree. What is the name of the background music?
@JBeats1119 ай бұрын
Same thing I was wondering
@Aindpeace5 ай бұрын
It's 2024 and it's still the most GOATED console that is ever made 🐐 .
@KrisVickers-wn6dd2 ай бұрын
I have an Xbox 360 and PS2 but I prefer my PS2. Going to trade in my 360 games. Only issue I have with PS2 is people trade in games that don't work 😑.
@Joshluden9 ай бұрын
hey does anyone know the game at 1:37 ?
@armorwolf79345 ай бұрын
This game is chaos legion I have a playlist of ps2 hack and slash games and ps2 exclusives
@chrissalgaj41119 ай бұрын
Do you happen to know which games were the one at 4:14, 4:25, 4:33 and 4:39?
@sunspot4179 ай бұрын
Devil May Cry 3 at 4:14 and Fatal Frame at 4:33 if I'm not mistaken, others I don't know
@mandibiedermann22464 ай бұрын
@@sunspot417 they are not
@ski9k9 ай бұрын
great vid! Can anyone name the game for me at 6:40? It looks fun!
@mandibiedermann22464 ай бұрын
I'm not 100% sure, look it is "Micro Machines"
@girIcore9 ай бұрын
drain gang
@ryangosling62499 ай бұрын
GC, DC and "others"... seriously?? The Xbox was the most important console of that gen. Maybe not in sales but in innovation!