Hey Chris, thank you for this video, it really will help a lot of people understand the (currently poorly taught) shaders of bevy! As suggestion I'd recommend doing a "semi" complicated case soon. Something like a water shader (maybe with reflection) or a shader imitating some kind of stonefloor as there is a lag of intermediate examples currently. Thank you for the good work regardless and have a nice day! :)
@chrisbiscardi2 жыл бұрын
I'm working on some pbr examples currently (some even sampling quixel megascans), so expect to see videos on those soon. Water (and particles) are something I want for the 2d platformer example, so those will come around eventually as well!
@jamstoast2 ай бұрын
are there any examples of showing multiple shaders being used on multiple instances of a mesh in the same scene?
@chrisbiscardi2 ай бұрын
There are automatic and custom instancing examples in the bevy repo in the shaders folder github.com/bevyengine/bevy/tree/main/examples/shader
@diegocamilopenaramirez61012 жыл бұрын
SO what about Vertex Shaders?
@chrisbiscardi2 жыл бұрын
went out this morning -- kzbin.info/www/bejne/bmbYe5ZuZriEkJY