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@ЭтоДрючинский2 ай бұрын
25:30 sadly my ideas were never heard by them. I made an extensive UX report with many tweaks to be done to tremendously improve everyday user experience, but nothing at all was implemented or simply reviewed by them(
@pushcreativity5 ай бұрын
Once again, you are the first place I go when there's a C4D update, thanks for the great work yet again!
@RocketLasso5 ай бұрын
Hopefully the length isn't overwhelming. I debated splitting it up into parts.
@antronero59705 ай бұрын
No man is great stuff.. lenght is never a problem
@pushcreativity5 ай бұрын
@@RocketLasso At first glance, yes it was, but I went to the chapters that most interested me and I'll be back to watch the rest. 🙂
@dmellis5 ай бұрын
@@RocketLasso Oh, don't worry. I'll probably be on this for a couple of weeks. Between this and EJ's toon pug, I'll be pretty smart by then.
@gregpin18405 ай бұрын
This is just great. Thank you ! 🙏 The chapters are all we need. One think I overlooked in your video that made me pull my hair, is the "order of modifiers in the object manager (order of operation) (Collider goes below the gravity ! Below ! 😜)
@ColinJarrett5 ай бұрын
No one has been down for C4D longer than Chris. Been watching you for at least 10 years
@BoitumeloJerryLegegeru5 ай бұрын
True
@dmellis5 ай бұрын
I've been watching since whenever he started at GSG which is probably about 15 years ago.
@OllyV4 ай бұрын
@@dmellis I've been watching him since he was born, at the hospital
@howecreative4 ай бұрын
I watched him in the womb before he was born and even then he was really good with the mograph cloner tbf.
@brendanthompson20824 ай бұрын
@@OllyV I watch him while he sleeps.
@upowlnight10 күн бұрын
This is such a useful video for anyone to watch just to watch. So many cool ideas spawning just from having a better understanding of all the available tools instead of just the most commonly used ones. Thanks for sharing, you guys are awesome!
@khalilhawasli1155 ай бұрын
You're my go-to for C4D updates - thanks for consistently great work! Big love for Chris and his infectious enthusiasm. Awesome video
@JanneWolterbeek5 ай бұрын
Has anyone ever mentioned (probably yes! 😂) that mr. RocketLasso not only brings us top notch information, but does so with an amazing voice, I’d say it’d be great for radio, such a good voice. ❤🎉😅
@NyoraiFidesTV5 ай бұрын
Epic tutorial Chris!!!! The community thanks you to the deepest of our hearts!!
@asimalsmani3853Ай бұрын
You make such a complex tutorial to achieve a normal result, while the GSG guys create simple and straightforward tutorials to achieve stunning effects. I highly recommend both of you reuniting, just like the good old days, for the benefit of the C4D community. Thank you both for your efforts in supporting us
@moshvisuals5 ай бұрын
Great Video! :) R.I.P X-PARTICLES!! this update is amazing, I've been waiting for this for so long.
@3rdDim3nsn3D5 ай бұрын
Hell yeah! Insydium will now loose a sh!? Load of their customers! Finally😅 no more forcing to pay for stuff you dont need (Fuse)
@adamtorocsik5 ай бұрын
nah. This is some basic stuff compared to what X-Particles capable of at full potential :( This is a good direction for Maxon, but the Insydium team is still years ahead..
@Frez1212125 ай бұрын
I really like the insydium folk, I can tell they are such nice people. I wish they invested more in their UX and UI... After 4 years and several attempts I can still barely tap into its potential.. and this particle system looks so much more intuitive. I hope the Maxon folk give them an offer to acquire them or something to combine their talents.. I don't want to see them go down as a company because of this.. But then again they may have foreseen this as they started to diversify from x-particles.
@mrwitte5 ай бұрын
I'm like $800 (or maybe half that because Black Friday, can't remember) into those guys from having needed X-Particles on a project a few years ago, and I've never been able to get a coherent answer out of them as to whether it's even possible to pay them to use their product again. I swear they sound like, if I wanted to start using XP again, I'd have to pay for all the time I haven't been using it like it's back-rent or something; as if, because I've paid them once before, it would cost me hundreds more to get back into it than it would for someone just opening an account today. I'm sure this couldn't actually be the case since that'd be patently out-to-lunch: it has to be a literal inability to communicate coherently. Made more sense for me to just give up working with particles for the most part until Maxon updated their native system.
@nextdimensionmedia31965 ай бұрын
@@adamtorocsik Totally agree. I was just saying this to someone yesterday... if you do a ton of particle work you're probably sticking with X-P, but this is really good for folks like me who probably get less than a handful of projects involving particles a year. Far easier, faster, more intuitive and fun than building TP Xpresso rigs.
@danielschmid85305 ай бұрын
4 hours. FOUR! That's amazing! There must've been a lot of prep work for this, and you haven't even touched Redshift! C4D is getting more and more fun. There are amazing results to achieve with just a couple settings and objects, the depths are just endless. And Chris is one of if not the best source to find out about so many techniques. I love your livestreams, especially when you made that Firewatch-like forest scene with simple trees and a tower and all that, it's so inspiring and so informative. Thank you so much Chris! And thanks to RocketLasso for your hard work and your incredible contribution to this shimmering community!
@vincentschwenk5 ай бұрын
Super nice video Chris!
@rasmusbell6920Ай бұрын
Thanks for this dry and effective guide through all the essential basics. Amazingly presented, structured and i love your attention to detail. Big up. Learning from you since years! Thx for that!
@arenasvfx5 ай бұрын
I will be watching this in parts lol, but I will watch all of it. Thanks Chris!
@niklovessyou_ru4 ай бұрын
I watched this video all 4 hours straight through and it took me about 3 days to grasp :D Thank you I've not seen other videos whuch would describe new update in such details as you did. Really painstacking work has involved
@MiseriTrack15 ай бұрын
Yeah buddy! Can't wait to dive into this video. Thank you as always for putting this together.
@lebadger5 ай бұрын
So much love for Chris and his enthusiasm...it's infectious 🙏
@EpicJCreations5 ай бұрын
Dang! Amazing job Chris! 4 hours long and this video was never boring! Super exciting to see so many new features being added to C4D! I was stuck smileing with joy through out many parts of this video! Great job!
@RocketLasso5 ай бұрын
Thanks so much for the kind works Epic!
@Oddernod5 ай бұрын
That procedural tentacle?!? 🤯
@KonstantinTambiev5 ай бұрын
20:00 so long awaited!!!
@lowmoon90255 ай бұрын
Loved your enthusiasm and fascination with the particle system - made me want to dive in. Great overview, thanks.
@GeoPicAT5 ай бұрын
THX Chris, absolutley well done. Long but every second worth it - BIG like! Greetings from Austria
@sublatio5 ай бұрын
holy moooly, a very exciting update by the look of it! Can't wait to learn more!
@DanHildebrand915 ай бұрын
I am literally in the middle of a job where I need vines and was struggling for a solution. Perfect timing on the Ivy Generator. Thank you!
@Shafy74 ай бұрын
IIn my Ivy Generator, the node is blank. any idea why? \
@jcspotlight_design3 ай бұрын
Chris.. I hope you're aware of how much you are helping people bring food to their families by sharing your amazing mind and talent with the community. Thank you.🥰
@imkavindu5 ай бұрын
YES YES YES 🤩 Thanks Chris, You're the best!!!
@ThomvanVliet5 ай бұрын
"Grab your coffee and let's get going" is such a nice morning vibe to have watching these videos
@jorddewilde5 ай бұрын
Haha dit is de eerste comment die ik tegenkom. Lekker bezig Thom! Hoe ver ben jij al? Ik zit op 3h:45m 🤣 zo nice dit
@ThomvanVliet5 ай бұрын
@@jorddewilde hahahaha jaaa al afgekeken gek! suuuupernice update dit
@peped6607Ай бұрын
it takes me 2 months to watch one
@steveb65385 ай бұрын
Awesome as usual Chris, you are my go to for this always!
@DeanRipper5 ай бұрын
Property transfer is amazing!!
@mpbMKE5 ай бұрын
I've already got a bunch of problematic models I want to test this on. 😅
@MBPaperPlanes5 ай бұрын
You rock, Chris! So many possibilities!
@saikaLdim5 ай бұрын
Missed you bigtime Jedi!
@gillesdillenseger64725 ай бұрын
I Always love your anthusiasm Chris !
@FreakTeno5 ай бұрын
as always amazing tutorial Chris, thank you so much!
@futureframe19855 ай бұрын
FInally That particle system wow , i was waiting since i use thinking particles system in 3ds max
@shawnastrom5 ай бұрын
YES! Amazing video Chris! (As usual) haha
@desertlion70135 ай бұрын
Amazing Chris! We need realtime render engine in C4D
@jordanwright57955 ай бұрын
Excellent breakdown of the new particles system. I would love to see a similar conditions system implemented into C4Ds pyro solver. For instance having heat or density only emitted while something is in motion. Would go a long way to adding some dynamic realism to destruction simulations. As long as I'm dreaming some simple secondary fracturing on impact would be nice to have as part of the fracturing system. I'm a couple of years deep into learning Houdini but these type of new innovations keeping me using C4D on projects that I need to quickly get out the door.
@WendelinJacoberDesign5 ай бұрын
thanks :D
@ricknweg4 ай бұрын
As always, awesome teaching!
@FernandoQuevedoАй бұрын
You, sir, are THE MAN!
@IgorNovaProton4 ай бұрын
Love the new particles engine! Respect to Maxon guys!
@MilanSch4 ай бұрын
Good job. You are the best
@adil-fe6hj5 ай бұрын
Beautiful! Thank you Chris
@DreamerSour5 ай бұрын
Got it! I watch this video from start to the end! But after 3 attempt))
@abuaysam64593 ай бұрын
Amazing ! Thanks a lot Chris
@Perry-wy2fc4 ай бұрын
Amazing ! Thanks a lot Chris, you're a genius hehe !
@MrBrainsquash5 ай бұрын
Shoutouts to your excellent work!
@3D-Jay5 ай бұрын
A HUGE thank you to you!
@yuri.kabantsev5 ай бұрын
outstanding video! sooo cool, clear and useful!
@morganagorlois1545 ай бұрын
amazing!
@Sma-v4y5 ай бұрын
1:24:12 - I had so many issues with Xparticles without this Continous...
@carlasoriani9245 ай бұрын
Always Amazinhg! Thanks Chris!
@uguryazar4 ай бұрын
This is great! Thank you!
@jakejakejakejakejakejake5 ай бұрын
LOVE YOUR WORK, BROTHER!!! 💖💖💖💖💖💖💖💖
@urbanguard5 ай бұрын
4+ hours of content about a version of C4D I do not own? Yes please!
@jochen30685 ай бұрын
Thank you very much.
@regilh5 ай бұрын
Thanks a lot - this was super usefull and entertaining.
@3rdDim3nsn3D5 ай бұрын
Fantastic update! I am sooo excited for this! One question chris - is the particle system running on the CPU or the GPU and if its on the CPU is it Multithreaded? Thx for the super video man!!
@RocketLasso5 ай бұрын
Both! But my old graphics cards aren't compatible, so I'm stuck using the CPU. The GPU is waaay faster.
@3rdDim3nsn3D5 ай бұрын
@@RocketLasso hell yeah! Thanks buddy🙏
@nathanarnold58613 ай бұрын
Thanks!
@GuilhermePulice5 ай бұрын
nice, it took 20 years to get there, cool and a lot of control, tho i think the project can get a bit messy... nice demo tho
@helalsstudio18435 ай бұрын
Excellent videos, thank you.
@chrissoba51045 ай бұрын
Thank Team Maxon for this Features
@sylxeria4 ай бұрын
Was pretty excited thrilled even for the Ivy Generator but then it said Maxon One only 😭 Love the updated particle system though!
@SwitchMediaTube5 ай бұрын
Absolutely love this whole video, was even able to make my wife watch it with me 😂 Super curious on what your new PC build would be, send the specs!
@BoghmaCommunity5 ай бұрын
Great video!
@cemgulpunk5 ай бұрын
3:59:44 a clue about the fluid solver that's coming. Yay.
@fgarciaish5 ай бұрын
that transfer property feature!
@Cookofmotion5 ай бұрын
Amazing tut!!! It is possible animate the leaves of the IVY?
@RocketLasso5 ай бұрын
Sure! I haven't specially tried to, but if you put each leaf in a null you could keyframe the leaf. Or you could gently keyframe some of the direction parameters for the leaves.
@QWERTYqwerty-zo1iu5 ай бұрын
Goodbye x-particles I wish you the best!
@afterthesmoke5 ай бұрын
I wish. but this has been so much slower than x-particles
@samvac5 ай бұрын
Amazing ❤
@SpaceChimes5 ай бұрын
ok now I get why insydium was recently selling perpetual licenses at 50% off
@bharat51945 ай бұрын
Is it game over for X-particles?
@3rdDim3nsn3D5 ай бұрын
Hell yeah😂
@thilakeshpradeesh5 ай бұрын
Awesome tutorial like always 😊 👍🏻 Try proxy editing in premiere pro , convert the videos to low resolution like 1080p or lower in mov then edit the footage. when you're done editing relink with 4k footage while rendering, this the method movie editors do for editing with high resolution footage
@RocketLasso5 ай бұрын
I started that process, but I had 5.5 hours of footage, and the proxy was taking 3x the length of the video to process. Didn't have enough time to finish the edit if I did! Thx tho.
@dmellis5 ай бұрын
GSG HDRI images can be dragged straight into the viewport to create a linked dome light, like the ones in the Asset Browser.
@RocketLasso4 ай бұрын
Neat! I must just look for any .hdr
@vladan.Poison5 ай бұрын
Math modifier is my 2nd best friend !!! and of course.. no more XP
@jamalqutub_instrument5 ай бұрын
Look at that! You animated a Rocket on a Lasso. Great overview so far. Only 30 mins in.
@KamilSezai5 ай бұрын
how to make colorized trails by particle colors? x particles trail object does it. sad to see c4ds particles come without trail object but uses old one. next update should offer something like x particles trail generator.
@RocketLasso5 ай бұрын
I'd love to see that too!
@CharlesPrithviRaj5 ай бұрын
I missed your videos
@kuunami5 ай бұрын
It's surprising that Maxon didn't create a particle layout option like the one you created.
@laoyinglaoyingkk5 ай бұрын
c4d+houdini=yyds!!!
@mizoik98935 ай бұрын
YAAAAAAAAAAAAAAAAAAAAAAAAAAAASS
@mpbMKE5 ай бұрын
I wouldn't even know what's in these updates if it wasn't for you and EJ, lol.
@mpbMKE5 ай бұрын
26:11 You could have called this capsule "Mondrian." 😅
@muser79352 ай бұрын
I can not thank you enough
@captainkimme13365 ай бұрын
Such an awesome introduction. Somehow 4 hours is not too long at all. Thanks! I struggle to understand the Turn modifier. How did you get the particles to turn exactly 45° in the example at 2:41:45?
@RocketLasso4 ай бұрын
Make sure you combine them with Look Modifier
@Metaxlab5 ай бұрын
Amazing video. IDK why 02:47:00 I am not getting 2D surface after using flock
@thelightsarebroken5 ай бұрын
property transfer is huge
@peped66072 ай бұрын
man you so smart!
@asmrdrift5 ай бұрын
Amazing tutorial! One thing I've noticed is the intersections happening when I use a cloner to attach objects to the emitter particles. For example, when creating spheres rolling down an incline the objects bunch together and intersect. Adding a rigid body to the cloner objects doesn't help either and conflicts with the emitter for some reason. Do you know why this is?
@stemfourvisual4 ай бұрын
Perhaps its the radius of your particles?
@_o__o_5 ай бұрын
RIP Insydium
@Frez1212125 ай бұрын
I really like the insydium folk, I can tell they are such nice people. I wish they invested more in their UX and UI... After 4 years and several attempts I can still barely tap into its potential.. and this particle system looks so much more intuitive. I hope the Maxon folk give them an offer to acquire them or something to combine their talents.. I don't want to see them go down as a company because of this.. But then again they may have foreseen this as they started to diversify from x-particles.
@SF272005 ай бұрын
Is it feasible to render the particles using the Standard render engine instead of RedShift? (Only the particles, no geometry.)
@Havealot5 ай бұрын
You can render with standard and physical but only with geometry. I don't see that as a problem though. The cloner gives you access to the most important particle data (color, radius, velocity...) and in Multi Instance mode it is also very fast. Just use sphere and you get a similar result to rendering dots. Depending on what you are after you might also get away with tracing the particles and rendering them with hair.
@vfx_jon5 ай бұрын
watched all 4hrs. Was better than the Snyder cut
@DomBurgess4 ай бұрын
Wow...hell of a video! I'm having an issue though with dynamic particles. When I render, I'm getting loads of random black frames. An ideas? I'm also finding that nothing renders unless I cache the sim.
@SagunManandhar4 ай бұрын
Thank you so much for the introduction. BTW, how do i restrict turbulence in only x and z only ? The particles will still be in 3d though. but Y will not be effected by turbulence.
@AviYanK_7705 ай бұрын
Good review, thanks! What's your computer specs BTW? :)
@RocketLasso5 ай бұрын
Currently Intel Core i9 processor, two GTX 1080 Ti graphics cards, and 64 gigs of RAM. Looking to upgrade!
@TheSchpuntov12 күн бұрын
I didn't quite understand how to make the particles interact with each other and not penetrate themselves, I tried to pour a mountain of sand, but nothing happened
@joestevens30715 ай бұрын
this is awesome. I am having a hard time adding rigid body to particles (spline emmiter) RS. I am throwing it on everything a nothing seems to keep spheres from overlapping. Thx in case you answer.
@neoqueto5 ай бұрын
I wonder if the scene nodes workspace is also an efficient way to set up unified particles. If not then they kinda dropped the ball
@CinemaNinja4 ай бұрын
Thanks you for your videos! Wha your computer can’t edit 4k? That is crazy talk. Even if it can’t proxy ?
@jasonfch5 ай бұрын
Why does it seem like this update slowdown the viewport performance compare to previous version? Like 10-25 fps while working large scene file with over 500million onscreen mesh
@dmellis5 ай бұрын
At 18:30, what is the secret to preventing the rear wheels from disappearing when you put them in a Fracture object?
@dmellis5 ай бұрын
Hey, me from 7 minutes ago. The rear wheel instances can't be Render Instances. They have to be in Instance mode to work in a Fracture.
@travisissoocool5 ай бұрын
FPS looks good for me... at 2x speed ;-) I've been absolutely abusing fields ever since they came out, I appreciate a fellow field enthusiast.