I've been waiting for render layers for ages. It is very useful for architecture as clients often just want to change paint colors on one object at the last moment.
@AndreyMihaylovich6 ай бұрын
Полностью согласен!
@sturdybiscuit33244 ай бұрын
I recently rendered a scene in D5 for the first time and noticed it spit out a bunch of different versions of the render, which looks like the render layers in this trailer. I'm still a noob at all this, could you explain what render layers are and what they can be used for?
@SCOPERTEORIENTALI6 ай бұрын
Goodbye Lumion it has been a pleasure working with you
@phihoang83356 ай бұрын
LOL SAD LUMION :D
@gabrielduarte39046 ай бұрын
ditched lumion since version 6, used twinmotion from 2019 to 2023, and even with this very last version, i like like D5 render better
@Irma18l6 ай бұрын
🤣
@kalingaanimationstudio6 ай бұрын
Try d5
@chadiribraimo45776 ай бұрын
@@gabrielduarte3904 facts
@ShowItBetter6 ай бұрын
the speed of these updates! wow
@ArqMamba6 ай бұрын
😅
@Aneesh_krish6 ай бұрын
i am feel always happy when see twinmotion is getting bigger and bigger . Thank you
@JTVizionNetwork6 ай бұрын
OHHHHH HELLLLLL YEA, I teared up a little, this is excellent. THis is exactly what WE NEED as Digital Creatives. If you continue down this path and make it this easy for filmmakers, TwinMotion could be the number 1 animation program hands down, the interface is so refined and a dream to use. THANK YOU ALL FOR ALL YOUR HARWORK!
@konstrakph2 ай бұрын
Amazing Twinmotion! Look how far this software have come.
@allansmith3506 ай бұрын
absolutely fantastic. I just tried exporting some slight edits on a previous project and the export times for video are definitely improved and these features are going to be superb!
@archbimpersian3606 ай бұрын
The new changes and updates were great and made many things better and faster, and the quality of light and reflection increased. I also discussed these updates in detail on my channel
@Traveller-6656 ай бұрын
Стоит переходить с 2023 версии в плане света и отражений?
@Mr.LeoNov6 ай бұрын
В принципе да, появились кинематографичные эффекты бликов линз (жаль правда что нет возможности загружать свои, но да ладно), Люмен улучшили очень, он стал хоть и прожорливее на GPU, но как мне кажется рендерит в разы быстрее. Хотя они всё ещё не пофиксили тот баг когда раз в несколько рендеров будет плохой рендер без сглаживая, со всратыми тенями и прочее, но это уже ладно. Тут не то чтоб глобальные изменения, но мне достаточно) @@Traveller-665
@AmilaCKumarasinghe6 ай бұрын
Keyframe animation options please
@RenderRite6 ай бұрын
Twinmotion .... You have come a long way 🙌
@kevinmonte96166 ай бұрын
And we're here with them
@RenderRite6 ай бұрын
@@kevinmonte9616 Yes we are!
@filipzo6 ай бұрын
Any improvements to VR? Quest 3 is real and it's here... and its passthrough works quite well. So what about AR? Do you have any plans to bring it to Twinmotion?
@JavierOropeza086 ай бұрын
so stoked, as soon as revit 2025 gets pyrevit and diroots, I am jumping on this!
@kinglew07736 ай бұрын
Anything substantially new with revit 2025? I’m still on the 2024 version
@JavierOropeza086 ай бұрын
@@kinglew0773 improvements on how toposolids work, that is big plus. There were some other new updates, but I don't think this one has as many improvements the wat 2023 and 24 did. But you need 2025 to work with this latest release of twinmotion.
@doskkyh5 ай бұрын
@@kinglew0773 Some better tools for toposolids is probably the most notable one and some more QoL stuff, such as exporting PDFs in the background.
@dddharmesh6 ай бұрын
Superb... One of the most advanced software....
@AAAAAAndreyAndreev6 ай бұрын
BAAAAHAHAHAHAHAHAHA
@sunchit7Ай бұрын
by far the best real time render engine i've used.
@YOU-DA-y6i6 ай бұрын
How can I access the tree assets you are dealing with at 0:26 ,0:33 in the video?
@twinmotion6 ай бұрын
@twinmotion The trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.
@YagoSenaa5 ай бұрын
Twinmotion TOP 1 🏆
@nijatIbrahimli6 ай бұрын
wooow, amazing!
@hagov6 ай бұрын
How add European Hornbeam in twinmotion?
@SmartExpertDesigns3 ай бұрын
Have you guys fixed the flickering on glass and denoising problems when outputting a video in the latest versions?
@shehzadyunus16 ай бұрын
How does the lightening work? There's a clap of thunder and lightening at 0:42 seconds.
@GiulioProjetos6 ай бұрын
Finally render layers !!
@rogeriopenna90146 ай бұрын
Nice. But the populate tool for grass is still quite useless. At least if it hasn´t changed from the 2024.1 preview. In 2024.1 preview, while you could add the big grass patches to the polygonal populate tool, you couldn´t reduce spacing to less than 1 meter I think, which may be fine for trees but useless for grass patches. Also, add inverse offset and allow us to use detail grass in the same polygon. So one can populate a big polygon with big grass patches, very dense, without them going outside the polygon and over sidewalks, etc. Then the inverse offset for detail grass will garantee that the detail grass will ONLY be used near the polygon boders, thus not making the scence very heavy
@Mr.LeoNov6 ай бұрын
True, though my way for this is just making bunch of copies of the spacing tool and randomizing its seed
@osoanasteciado6 ай бұрын
yep, D5 render new scatter is the future....
@rogeriopenna90146 ай бұрын
@@osoanasteciado only problem is that TwinMotion Unreal Engine and the real time with semi-ray tracing of Lumen is much faster than the typical Ray Tracing of borth TwinMotion and D5.
@airspeederyoutubetestingbh23416 ай бұрын
Can we lock cameras to moving objects or spline paths? Can we do an accurate orbit with the camera finally?
@KADstudioArchitect6 ай бұрын
No, because there is no real camera exist in Twinmotion yet
@fedekun796 ай бұрын
Can anyone tell me how to achieve those stormy clouds?? With lighting and all🤔🤔
@carvingtheway6 ай бұрын
Now we're talking 😎👍🏻🥂🎥
@andres100depredador6 ай бұрын
Was the police chase video fully produced in twinmotion ? or were other programs involved ? im just curious because i'd like to start doing stuff like that
@twinmotion6 ай бұрын
The car animations are made in CAD software (like 3ds Max, Maya, Blender...) and then imported into Twinmotion as an animated FBX
@lanavedelmadridismo5 ай бұрын
Brutal
@SPATIUMDD6 ай бұрын
Exelente ¡¡¡¡ ♥♥♥ Lo mejor es que funsiona aun en computadores de Bajas caracteristicas ¡ Gracias Epic Games ¡
@MahmoudAhmed-dt1pu6 ай бұрын
That is one of the most useful features of all time But I would like to add a 3d grass material because the spray grass is vary bad and if you tray to add some flowers to it go out of the surface
@cgsather33096 ай бұрын
How did you get the cop car to slide?
@twinmotion6 ай бұрын
The car animations are made in CAD software (like 3ds Max, Maya, Blender...) and then imported into Twinmotion as an animated FBX
@fabiolg67195 ай бұрын
Awesome! Any plans on releasing an ipad version of twinmotion in the future?
@aminnayeri21476 ай бұрын
Is it going to improve the quality of path trace in the glass material section in the future or not?
@nilendunath27356 ай бұрын
The render quality is very good. How can the render from the previous render sequence be resumed if the image sequence rendering process is abruptly interrupted? Once more, everything starts at the beginning, and no matter what order is followed, it must begin there.
@EladBarness6 ай бұрын
For architecture tool it’s a cinematic tool with the full power of UE5 well done, it’s gonna change the industry for good
@RichardRiegel6 ай бұрын
render layers - hallelujah
@ryanquinn45776 ай бұрын
I think everyone is curious how to add those quixel megascan trees into twinmotion the way you were showing in that one scene. Hopefully the tutorials soon to follow cover that in some depth!
@Mr.LeoNov6 ай бұрын
There's a Megascans library there already, no? Though I, too, haven't seen any big trees there...
@twinmotion6 ай бұрын
The trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.
@ryanquinn45776 ай бұрын
@@twinmotion Thank you so much for this explanation!
@ap19706 ай бұрын
Are all these trees at 0:34 in Twinmotion?
@WD_MyImage6 ай бұрын
That's an amazing update, wow!
@Schmockbubi6 ай бұрын
render layers yes yes yes! thank you! Is an ID mask aka Clown mask layer included?
@kinglew07736 ай бұрын
What specs does this system have? Because this looks substantially better in terms of visual quality than mine does even on ultra settings, and I have an RTX 4080.
@Mr.LeoNov6 ай бұрын
Are you using Lumen in ambience render settings?
@kingpinoftherails9266 ай бұрын
where can i find the music?
@POVDRIVE5 ай бұрын
Hey, has anyone encountered "black lines" appearing on elevations using path tracer in Twinmotion 2024.1 ? At work, I have a pc with the following specs : rtx3080ti - directx12 - 32gb ram - samsung 870 evo 4tb - windows 11 pro - archicad25.. I would be extemely grateful for any help! Thank you
@georgeemil99795 ай бұрын
great updates .. but i have something to put in mind next sooner update, the materials guys , using corona render shows materials and it's properties as it should be , but when i use the twinmotion data smith or the direct link to export the whole scene to twinmotion , materials doesn't look the same , specially in Lumin ! , it looks sooo Flat ! , and doesn't have depth in it , i strongly admit that twinmotion is getting BIGGG, But also , the materials still like a Big Challenge, it will take time i understand, but A good scene without well presented materials willl always be compared with better Render Engines and that's what iam afraid of , is adding more and more to twinmotion and neglect the materials.. thanks for all your efforts every update , Keep going Guys , you the best.
@CesarVil146 ай бұрын
La interface se la copiaron a D5 Render?
@nuwanda27026 ай бұрын
They did lmao
@Mr.LeoNov6 ай бұрын
Это да, и мне это не особо нравится ибо как по мне у D5 ну слишком замудрённый интерфейс
@VelaProductionsDavid6 ай бұрын
You guys did it again, amazing job!
@sb.architect6 ай бұрын
nice
@garethsnaim81746 ай бұрын
looks great for outdoors scenes, not so easy for large indoor rooms, cannot get to grips with the lumin thing, everything just flickers like its underwater unless I over blow the lighting. I still enjoy using it though.
@ZilEnon6 ай бұрын
Good work TM team. These trees are not in the library. Can you advise where to get them?
@twinmotion6 ай бұрын
@twinmotion The trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.
@akawinterstorm79976 ай бұрын
Does the new populate path (array) tool work with decals, like road markings?
@KADstudioArchitect6 ай бұрын
I think so
@altanylmaz22976 ай бұрын
we need cubemap (or parallax idk.) for fake interiors for architectural rendering. anyone knows how to do it ?
@Mr.LeoNov6 ай бұрын
There's a custom library assets for this though they're not quite "parallax", these are just low poly 3d rooms, but they do their job. Still wanna see real parallax interiors though!
@altanylmaz22976 ай бұрын
@@Mr.LeoNov thank you very much. i found them, as you said, they are like cardboard interiors. But i will try them :)
@LOOPFROGMUSIC4 ай бұрын
you guys are awesome.
@blitterblitter6 ай бұрын
ME COJONI ! ( in italian slang = AMAZING !)
@benedekfodor2696 ай бұрын
Twinmotion is the gateway drug to the Unreal engine.
@designbeacon81176 ай бұрын
Impressive, please next update should have follow me camera ,that’s all I’m asking for…
@ENKH-ORGILMANDAL6 ай бұрын
EXCITED, THANK YOU AND GOOD LUCK
@Mr.LeoNov6 ай бұрын
ПРЕКРАСНОЕ ОБНОВЛЕНИЕ!!!!!!!!!!!!!! Очень надеюсь в будущем увидеть возможность запекать освещение и PCSS тени, это было бы шикарно 🔥🔥🔥🔥🔥
@bodeprime6 ай бұрын
I am loving this
@LaFemmeCriminelle6 ай бұрын
I'm so using this!
@Irma18l6 ай бұрын
What kind of effect is this with lightning? Who knows?
@Mr.LeoNov6 ай бұрын
I think it's done in post-production with these render layers (I mean they saprated elements via opacity maps and then did everything in post)
@edwinh34826 ай бұрын
i fell in love with twinmo, bye bye enscape
@chrisrulz3336 ай бұрын
where does the SM tree library come from?
@twinmotion6 ай бұрын
he trees in this trailer are Quixel Megascans tree packs from the Unreal Engine Marketplace. We exported the trees in fbx from Unreal and then imported them in Twinmotion. Then we applied the foliage materials to make them look good.
@chrisrulz3336 ай бұрын
@twinmotion good work around o will give this a try today thank you!
@SaidZoom5 ай бұрын
@twinmotion When will you add the ability to export FBX (or other type) models from Twinmotion?? And the export of materials? Often, customers request a model or ask to transfer project to another designer, who usually work only in 3Ds MAX with Corona render or similar render programs. But I don't have the opportunity to send them a project with all the models, materials and textures from Twinmotion. I really love Twinmotion and rendering only in this program, but I can't work in team with other designers, because I don't have options to share my result from Twinmotion.
@arquitecturaparatodos19296 ай бұрын
It is an excellent renderer, but they removed the joystick control, it was much more comfortable; There is no way to place objects from the library without rendering all the time in lumen and path tracer, especially in large scenes of more than 180 million polygons. I remain attentive with your kind response. thank you
@yokoxanime26106 ай бұрын
Its free? Because I was looking for education, it is no longer available in the latest version
@Bentamitouhaminourine5 ай бұрын
big up, Keyframe animation plzz
@meysamgh91236 ай бұрын
this is fantastic
@KasunGayantha6 ай бұрын
Wow, this so amazing 😎✨🎬✨🙌🏼
@koji_716 ай бұрын
still No Apple silicon native versión? disappointing
@frankp31185 ай бұрын
Wonder why the line renderer was downgraded to only apply line’s around the models outside edge when previous versions applied lines to contours and interior edges of models
@PeacedeathAlexander6 ай бұрын
@Twinmotion excuse me, do i must buy Twin again? Or i can upgrade my 2023 version to 2024?
@gerardofaustin81566 ай бұрын
I have been trying to buy I for years but the link doesn’t work for me.
@twinmotion6 ай бұрын
Hi! Twinmotion is free for individuals and small businesses that made less than $1 million USD in revenue in the past 12 months, so as for educational institutions, and students. If you learn over $1 million USD, you can purchase seats at www.twinmotion.com/en-us/license
@PeacedeathAlexander6 ай бұрын
@@twinmotion No, I mean I already bought twin motion. But after the 2023 update, I was redirected to purchase the new version. That’s why I’m asking you do i need to buy this version or is it included in the price of the previously purchased one
@twinmotion6 ай бұрын
@@PeacedeathAlexander Hey, your upgrade should include a one-year free upgrade. If you are still in the free upgrade period, you should automatically have access to this new version, which includes the Twinmotion Cloud feature. The new licensing mode applies if you are out of the free upgrade period. Let us know if this makes sense.
@gabrielduarte39046 ай бұрын
finally! renders elements!! i might switch back from D5
@samuelisaactapia8876 ай бұрын
como que finalmente renderiza elementos
@gabrielduarte39046 ай бұрын
@@samuelisaactapia887 SI, que por fin tiene "render elements", "render passes" o render layers, o sea que te da los layers o canales de mascara de cielo o canal "alpha", reflejos, oclusion ambiental (creo) etc..
@a085a6 ай бұрын
AMAZING!
@RAMESH-CASA6 ай бұрын
It is very useful
@thiraty41816 ай бұрын
LOVELY 😍
@komalvishwakarma97406 ай бұрын
brilliant 😍🤩
@jonaskossovski93946 ай бұрын
Amazing!
@glenn36466 ай бұрын
What the hell, this is amazing
@javierdelagarza65945 ай бұрын
Idk if its my computer but this version just crashes a lot...
@ahgalaunrealvisualstudio6 ай бұрын
Yesh! That cool dear.
@nuwanda27026 ай бұрын
Why copy D5 UI?
@Mr.LeoNov6 ай бұрын
Yeah I don't like it too. D5 is clanky af
@conmes30776 ай бұрын
❤️❤️❤️
@clemowarchitects13 күн бұрын
Big changes! But I'm still waiting and hoping for Twinmotion to allow generating fibers, lint and other texture effects.😢
@luisantoniohermandezcastro89306 ай бұрын
Que bonito ❤
@iswhatits6 ай бұрын
sick!
@Azarudeen_MJ6 ай бұрын
Woooooowwwwwww.....😍😍😍
@KADstudioArchitect6 ай бұрын
Finally all we need after I switched to UE 😂
@gerardofaustin81566 ай бұрын
That’s amazing
@jaisoni56836 ай бұрын
please pleas work on reducing the rendering time of the walkthrough videos in path tracing like LUMION🙏🙏🙏... It takes a hell lot of time to render just one 15 seconds clip
@fjsv_omg3216 ай бұрын
Get better GPU.
@Mr.LeoNov6 ай бұрын
Yeah, Path-Tracing is too GPU-hungry. Consider using Lumen technology for video renders (not so perfect, but it does it's job well)
@flaverusSam2 ай бұрын
BUG REPORT: at least the last two versions (tested by me) have lost the flag scaling functionality. It is impossible to change the size of any of the flags in the library: "objects/city/flags"
@GabrielStoss6 ай бұрын
Only one function still missing: a photo match tool
@KaleemUllah-b8b2 ай бұрын
Good
@pddonoso6 ай бұрын
I love you, TM
@kingmaderje53996 ай бұрын
Calm down, just chill twinmotion. Lumion was just playing