What's the Best Tower in Kingdom Rush Origins?

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DJ

DJ

Күн бұрын

Пікірлер: 135
@BennisKanal
@BennisKanal 2 жыл бұрын
The Arcane Archers are for taking down the magic resistances so afterwards the wild magi can kill everything in seconds.
@jyteks522
@jyteks522 7 ай бұрын
Arcane archers are much stronger than second archer tower, they are cheapest tower in game, good dps, range, probably good at everything (good dps, cheap, aoe and magic dmg for armor enemies, synergy with mages, even sleep isnt that bad because that cost only 180 gold. So underated, for me s tier tower with forest keepers. With archers/keepers/dancers/sytuational threes for aoe you can easly do everything in impossible dificulty. Better tier list for KR Origins: S: Keppers and Arcane Archers, A: Dancers B: Threes (they are good, good ablities but cost and clunky slow atacks holding this tower) B: Wild Mages (they are usefull - good dmg, good synergy with arcanes, silence is nice and good insta kill. D: Elven Sorceres - Clunky atacks, weak stun (limited, price, and even can save enemies from dmg, orbs are expensive and useless like crows from Vengence), Golden Archers - they are cool but overcosted, rng based, + dmg arrow is bad because its for single enemy, because of that underated axe throwers from kr f with aoe totems are much more usefull, and you dont need other single target towers when you can build op true dmg keepers, much universal arcane archers and wild maguses, Druids (useless ablities, bears are so expensive and have only 250 😮).
@origobaldo7090
@origobaldo7090 2 жыл бұрын
Forest keepers should be seen as a non barrack tower. See them as a mage or archery tower instead, but with the Frontiers' mech's movement. In exchange for obviously being killable, they can stay in the back while bladesingers do the blocking, then they deal damage which ignores all protections and they can mildly slow approaching enemies. If the enemies get past, they engage them phisically, but that is the last resort.
@DJ-yp9xn
@DJ-yp9xn 2 жыл бұрын
You make a good argument. I've never thought about the Forest Keepers in that way. I create my rankings for these videos by thinking about the purpose of each tower and how well it fulfills that purpose. As a barracks tower, the Forest Keepers perform poorly because they can't keep up with all the enemies. During recent games, I have used them for initial blockers earlier in the path to thin out enemy troops, then later Bladesingers can stop the rest. They work fairly well for this use. However, I think this still illustrates a flaw in the Forest Keepers because they rely so heavily on other towers to pick up their slack. That being said, the embarrassment line was probably an over-reaction ;). They have their place in the game. It just doesn't mesh well with my play style.
@xuansangdotrinh1055
@xuansangdotrinh1055 2 жыл бұрын
@@DJ-yp9xn Excuse me but your playstyle isn't the only thing to be talked here. I met too many people have these problems. Tower rankings mustn't be their first impression, rather their ultility of their usefulness.
@xuansangdotrinh1055
@xuansangdotrinh1055 2 жыл бұрын
@@DJ-yp9xn And for godsaken, watch Shyguymaks's Ally units only challenge.
@werescrewed8793
@werescrewed8793 2 жыл бұрын
@@xuansangdotrinh1055 Yeah, that guy knows what he’s talking about
@f4rhodesia273
@f4rhodesia273 Жыл бұрын
100% this. Forest Keepers and Bladesingers compliment each other perfectly. Perfect Parry + Heal = Immortal units unkillable by strong individual enemies, while getting incredibly overpowered resistance ignoring spears chucked at them. Thorns + Blade Dance = dead packs of weak units. With the exception of enemy ranged attackers, they cover all bases
@psk.d4773
@psk.d4773 2 жыл бұрын
Arcane Archers is the best tower in my opinion. It's very useful tower . It can reduce magic resistance,have a high speed attack,have a good skill and the best part is it's not expensive compare to the other towers so you can build this tower easily .
@sethanpayne6324
@sethanpayne6324 9 ай бұрын
Also, does max damage to everything without armor (which is everything)
@jyteks522
@jyteks522 7 ай бұрын
You arent wrong, probably best tower in the game wirt keepers. Its basicly good at everything: cheapes tower in the game, good range, good dps (bleeding and max dmg to unarmored enemies), synergy with mages and his magic ablitie, explosions are really usefull and cheap, also with that tower can handle armored enemies and its best tower to kill flying enemies, even sleep can be usefull because its only 180 gold and can help holding bigger enemies. Golden archers are cool but useless compared to arcane archers. Too expensive, rng based, +dmg is not aoe like axemans totems, and you dont need more single target towers because of keppers op true dmg and arcanes. Opinion based on impossible dificultiy.
@chrisvanschothorst8075
@chrisvanschothorst8075 7 ай бұрын
I have won so many levels just using that tower
@amitavoniogi5506
@amitavoniogi5506 2 жыл бұрын
I disagree with all the placements except for the arch druid henge It's your opinion so I respect it Here are my placements 8) High Elven Mage - this tower has few big problems,first it's attacks are bad because it divide their damage between three targets and that reduces their killpower when there are multiple enemies nearby. Splitting your damage between targets isn't good, because each target gets to live much longer this way and use their dangerous abilities. This is very dangerous in Origins,since Twilight Scourgers, Avengers,Evokers,Fungus Breeder, Heretics and Dark Splitters in particular have very dangerous abilities and leaving them alive for longer just doesn't result in any good. Second their dps is low compared to Wild Magus when they don't have arcane sentinels.They are poor choices against smarms of enemies and outclassed in single targets. Third the timelapse can literally screw you at wrong time because it can wastes you lighting and also any type of effect on enemies like hunters mark,even instakill and the silencing ability of wild Magus etc literally gets cancelled if timelapse is used on those enemies and enemies don't take any damage from any damage from the tower,heroes, reinforcement and lighting except for the damage in the ball,they can be useful sometimes.The arcane sentinels are good because they increase the dps of the tower and the sentinels have really large range. This tower is so underwhelming. High Elven Mage is the worst tower in Origins 7)Arch druid henge - this has few small problems.First the abilities are so expensive and are almost useless because the curse randomly choses a enemies not the enemy nearest to the exit so it loses its potential because all towers attacks the enemy who is closest to the exit and The Runed Bears are so expensive and they are pathetic and they have pathetic stats , they have 250 health and low Armor with heal rate of 25 and respawn time of 20s which is pathetic for the price you are paying, with that money you could have get bladesingers, forest keepers ,even level 3 barracks instead of this pathetic bears. The good thing about this tower is it's basic attacks which deals true damage (after the heavy load upgrade of artillery) and it can also store three rocks.this is kind of underwhelming but it is not as underwhelming as high Elven Mage. 6) Wierdwood - Not lie artillery is kinda nerfed in Origins but this is pretty solid tower. But it some issues,first it's abilities are expensive especially fiery nut but are useful not like arch druid henge 's abilities. Fiery nut deals very good amount of damage but it's too expensive (almost a thousand gold to fully ungrade it).Clobber is really good for crowds, also it is not very expensive but it is map dependent ,it is like DWRAAP but frontiers had many good placements for DWRAAP but origins doesn't have much placements for Clobber. Artillery in origins are by my least used towers because what can artillery do, bladesingers and forest keepers do it better.But still a good tower in my opinion . Actually Artillery is not very useful in Origins. 5) Golden Longbow - Yeah Archers in origins are OP because of the upgrades of archers This tower is a good but there are very few issues,first the instakill is very expensive and the chance is only 9% or 9.9% with Elven training upgrade of archers and its kind of unreliable but can be useful if your lucky (Pray to RNGJesus). Second,this tower misses a lot because of slow projectile speed . The hunters mark is good for killing strong enemies like golems , Heretics and champions.The thing that makes this tower good is the upgrades of archers in Origins especially obsidian heads and blood letting shot.the obsidian heads makes archers to do max damage to unarmoured enemiy which is very good Since this tower max deals 63 physical damage so it is effective against unarmoured enemies as there are more magic resistance in comparison to armoured enemies.The thing that makes archers So powerful is the blood letting shot I love this upgrade,this upgrade makes archers to make enemies bleed and it deals true damage and golden Longbow deals the highest bleed damage and the best part is that this bleeding is literally stackable and every archers can cause and stack this bleeding which is so Overpowered even armoured enemies takes so much damage because it is true damage (True damage ignored any type of resistance). 4) Wild Magus - This is a good mage tower.This tower attacks very fast and the damage increases if the tower is continuously attacking the same enemy. The instakill is useful as it deal area damage if the target is instakilled but it has a long cooldown(28 seconds) and it interrupts the damage increase of wild Magus. The silencing ability is useful since they are many enemies that have dangerous abilities like Heretics, Scourgers, Avengers, Evokers and many more . The main issue is the interruption of damage increase as both abilities and the last upgrade of mages interrupts the damage increase . As level 1-3 mages and high Elven Mage divides their damage between man targets, wild Magus is very good for killing armoured enemies. 3) Forest keepers - Yeah barracks and archers are op in Origins.This tower is very good but there are two issues, first they come in only 2 so they stalling power is worse than their counterpart. Second,even with 300 hp and 10% ,they have a bit bad durability,so try to not to send them strong hard hitting enemies ( actually try to not to send them in melee if not necessary ,so try to keep them in ranged they are better in ranged) Circle of Life gives regeneration to forest keepers and nearby allies which useful but they only use circle of life if forest keepers are under 50% health . Eerie gardener is a crowd control ability which kind of increases the crowd control of forest keepers. The ability that makes forest keepers forest keepers is ancient oak spear, with this ability forest keepers hits like a truck,160 true damage is insane powerful.Two forest keepers can deal 320 true damage every 3.1 seconds. They are the 2nd best barracks in the series in my opinion even they are a bit fragile, their raw power makes them the 2nd barracks in the series. 2) Bladesingers Hall- This barracks tower is very good.They have good durability . Perfect Parry is amazing ability that increases the survivability of bladesingers and also deals true damage,in my opinion perfect parry is the best ability of the bladesingers. Blade of Demise is kind of useful because bladesingers have a bit low dps and this ability increases the dps of bladesingers. Blade Dance is a amazing crowd control ability which is so good against crowds.The 3 Bladesingers deals 480-672 true damage with Blade dance(fully upgraded) They are the best barracks in the series in my opinion.They are better than forest keepers because they come in 3 , they have better stalling power,they have better durability and they can also tank strong hard hitting enemies and even bosses. 1)Arcane Archers - The passive ability of reduces magic resistance of arcane archers is very useful in Origins because they are more magic resistance enemies then armoured enemies.Burst arrows is very ability for crowd control because first they reduce magic resistance and then they deal 240 magic area damage . Sleep arrow is good because it makes a single enemy sleep for 4 seconds. As I have already said the upgrades of archers in Origins are op which makes archers op even without upgrades this tower is good. As Arcane Archers attacks fast ,so they can easily stack the bleeding. In my opinion , Arcane Archers is the best tower in Kingdom rush Origins (I think it's better than rangers hideout and crossbow fort) Archers and Barracks are OP in Origins Mages and Artillery are less useful in Origins than the previous two games. Thank you
@DJ-yp9xn
@DJ-yp9xn 2 жыл бұрын
First of all, great response! Very thorough. Definitely an A+ in my book. Secondly, in my video, I mentioned that Origins was kinda lame compared to other Kingdom Rush games. This is in regards to the level of creativity present, but it does not mean Origins is a bad game. Origins, in my opinion, is the most balanced Kingdom Rush tower-wise thus far, which is excellent for the series. Better balancing allows for a wider range of play styles and for every tower to be viable. However, because of this, individual tower rankings can differ dramatically. Thirdly, I don’t consider star upgrades when determining my rankings. I wanted the most authentic representation of the towers. Though, if you are specifically thinking about game strategy, including the upgrades into rankings would be beneficial. Lastly, upon further consideration, I do believe I underestimated the power of the Arcane Archers in my video. As you said, the passive ability to reduce magic resistance is especially useful in Origins. Pairing the archers with any magic tower would make a very dangerous combo. Of course, I can’t agree with all of your rankings, but you make some very solid claims. Thanks for the comment.
@xuansangdotrinh1055
@xuansangdotrinh1055 2 жыл бұрын
@@amitavoniogi5506 I disargee. Bladesingers are the best tower in Origins. The fact their stall is so useful. Plus they're the best towers on Endless mode since they can withstand wave 70 minibosses as good as the even tanky heroes like Alric. Arcane archers and Forest keepers are the worst towers in Endless mode since they can't stand the heat from wave 50.
@amitavoniogi5506
@amitavoniogi5506 2 жыл бұрын
@@xuansangdotrinh1055I don't consider endless mode much because I mostly play on steam and anything with Invulnerability is great for endless mode like bladesingers and karkinos to stall the mini boss
@xuansangdotrinh1055
@xuansangdotrinh1055 2 жыл бұрын
@@amitavoniogi5506 Plus on Impossible mode Arcane archers can't handle everything on their own and must have Bladesingers all the time, FK get killed by Avengers without care.
@xuansangdotrinh1055
@xuansangdotrinh1055 2 жыл бұрын
@@amitavoniogi5506 I would call that a niche thing to make Bladesingers a bit better than Arcane archers. In normal campaign, Arcane archers can't handle fast and numerous enemies like Shadowspawns and Blood gnolls while Bladesingers can't deal flying enemies. Arcane archers handle the early game while Bladesingers handle the late game. They both draw at main campaign but Endless mode decide the rest.
@somethinguncreative4475
@somethinguncreative4475 2 жыл бұрын
not sure if you know this or not but ether way i am surprised these were not mentioned in the video: wild magnus does more damage with each successive hit on the same enemy arcane archers reduce magic resistance with each hit golden long bows attack faster the closer the enemies are
@tamas9554
@tamas9554 7 ай бұрын
This is a horribly terrible list actually, its surprisingly much worse than his take on Frontiers even. Arcane archers are probably the best tower in this game, while high elven mage is actually the worst, or at least one of the worst. He also said that bladesingers aren't the best barracks tower in the series, which is ridiculous. There's just so many things wrong with this list, I don't know if we even played the same game :D
@giorgaras1851
@giorgaras1851 7 ай бұрын
He said forest keepers are the worst tower in the game, that is the only thing you need to know this guy doesn't know anything about the game​@@tamas9554
@maliciousmayhem4507
@maliciousmayhem4507 2 жыл бұрын
You are wrong about almost every tower, though I respect your opinion. 1.Wild Magus does A LOT of damage - probably you did not know, but he stacks it. After 14 second he will deal about 34 - 42 damage every 0.3 seconds! That is WAY more than HEM, which is the worst tower in this game. 2. Artillery is not necessary in this game at all. Weirdwoods gets outclassed by Perfect Parry, and ADH equals pitiful DPS + weak abilities. 3. Crimson Sentence is not viable. 900 gold for 10% instakill chance is a joke. Compare it with Sniper shot from KR1. 4. Arcane Archers are actually the best. They reduca magic resistance, their dps is much better then GLs, and have amazing abilities. 5. Just look at the damage Forest keepers deal with their Spears.
@flixgrey8346
@flixgrey8346 2 жыл бұрын
exactly
@Mmlh1
@Mmlh1 2 жыл бұрын
As for point 1 - Magus doesn't even need to ramp at all to deal more DPS than High Elven Mage. That's how pathetic High Elven Mage is.
@junindograu1762
@junindograu1762 Жыл бұрын
High elven mages are for me the worst tower of all kingdom rush, they simply don't do damage as othet towers.
@alexjugureanu853
@alexjugureanu853 6 ай бұрын
artillery can fit a niche role. Weirdwoods are GREAT on mushroom levels, and they're also generally viable if you create chokepoints with barracks. They cost a bit more than they should. And fiery nut is not a good ability. Arch druid henge feels useless to me, i'd rather have other towers.
@PAJ_L2001
@PAJ_L2001 Жыл бұрын
Arch Druid bears combine well with Forest Keepers. Bears stall enemies, Druid provides artillery support and Forest Keepers provide ranged damage (and stalling if needed).
@apokalypthoapokalypsys9573
@apokalypthoapokalypsys9573 9 ай бұрын
Are you StatisticianPure2804?
@jyteks522
@jyteks522 7 ай бұрын
Druids are bad 350 gold for 250 hp blocker is thrash, other ablitie is random and also expensive.
@LinJer.
@LinJer. 2 жыл бұрын
Ok so everyone gets to have their own opinion but I can comfortably say that forest keepers is easily like a top 2 tower and here's why: Their enormous hp means that they can fight almost anything and come out on top and they need minimal support. If you need to block alot of enemies you can simply build another barracks or use reinforcements to help with that. They kill small enemies quickly enough to deal with swarm to a certain level. But origins doesn't have that many spam enemies except the boom/munchshroom but they're actually pretty good against them to as they can just soak the boomshrooms while killing the bigger ones on their own. The ancient oak spear is also a SUPER good ability as they get high ranged true damage ignoring all armor essentially removing the need for mage towers as they can deal with things like the avenger and twilight golem. They also just ignore magic resistance. The circle life is also a great ability as it makes them able to sustain things like the bandersnatch and golem while dealing great damage. They can also hit air units which is always nice. Their third ability is good but a bit expensive but can help enormously with swarm units as it slows and damages them. As for practical use I've beaten the campaign three times on each difficulty (on my phone) with almost only the Forest keepers. And that's why I think that there one of the best towers in origins and quite possibly the best barrack in all of kingdom rush
@jessehol2721
@jessehol2721 2 жыл бұрын
My list: 1 arcane archers, good damage, great splash damge arrow 2. Bladesingers, very good stalling power, dont upgrade the stat upgrade ability but invincibility is good and blade dance can pass 3. Wild magus, abilities are crap but the way her damage ramps up is really good against those dark elementals and twilight elves with shields. Just make sure you have archer towers to deal with the magic dudes. 4. Forest keepers, if I get these I get them for their ranged attack, massive true damage okay otherwise bladesingers overpower their block ability 5. Golden longbows, just overshadowed by arcane archers 6 arch druid, artillery sucks in this game the best of the worst i guess 7. Weirdwood, overpriced 8 high elven mage, it splits damage over multiple enemies, sentinel overpriced, kinda like crow from shadow archers(vengeance)
@arunkarthikma3121
@arunkarthikma3121 8 ай бұрын
Actually, Blade Dance deals Area true damage. So bladesingers, fully upgraded HAVE A HIGHER DPS THAN FOREST KEEPERS. They have a DPS of 75 with blade mastery, and 132.8 with Blade dance. Forest keepers deal 102 DPS with Oak spears, but only 53 DPS when engaged in melee combat.
@gdassspar6nar
@gdassspar6nar 3 ай бұрын
​@@arunkarthikma3121but forest keepers deal true damage with their spears.
@outofcontextworld
@outofcontextworld Жыл бұрын
I strongly object to your ranking of the towers in Kingdom Rush Origin. I found the artillery and mage towers to be ineffective compared to the barracks and archer towers, which I relied heavily on in the later stages of the game. In fact, I believe it would be nearly impossible to beat the game on the later stages at highest difficulty without using any of these three towers. My reasoning for using these three towers is as follows: Forest Keepers - These towers have an extremely high DPS once you unlock the oak spear upgrade (320 DPS/shot). They serve as an excellent replacement for mage towers in terms of dealing high damage and are also essential for taking down flying enemies. I found it helpful to pair them with Bladesingers or extra Forest Keepers. Bladesingers Hall - These towers have excellent durability and deal high DPS when all abilities are fully maxed out. However, they are unable to attack air troops and sometimes get taken out by long ranges enemies. Arcane Archers - These towers are capable of taking down magic resistance and dealing high area magic damage with their abilities. Even without their abilities, they are still a good choice. Other towers worth noting include: Golden Longbow - These towers can be placed in the center and have a very effective insta-kill ability. While they are not good at crowd control, they provide high value as they can support various lanes. Wild Magus - These towers have high DPS and are useful for taking down high HP enemies, as they deal more damage the longer they attack a target. On the other hand, I found the following towers to be ineffective: Both artillery towers lack crowd control. I am referring to the tower that allows you to attack an entire area at once or with high speed. The High Elven Mage tower is actually a very good tower in any other series, but in this one it's not very effective due to the fact that it divides its attack. This series has lots of low hp high magic resistant enemies which makes it useless on few stages. Furthermore, enemies which are high armour has lots of hp, so dividing the attacks makes them hard to kill .
@eduardopfranco
@eduardopfranco Жыл бұрын
Arcane Archers are the best. I used in every lvl, because it's so OP.
@yzbrian
@yzbrian 4 ай бұрын
I want to mention a few things. The first being that I do in fact think that Bladesingers are the best barracks in the entire franchise (KR, Frontiers and Origins). They are insanely durable (literally becoming immune) and with their Blade Dance ability they can easily remove entire crowds from the fields allowing them to block stronger, more important units (they are also the coolest looking barracks imo). Second, while I agree that Arcane Archers and Wild Magus aren't the best on their own, together, they make what is probably the best two-tower combo in the franchise. Every shot of Arcane Archers lowers the targets Magic Resistance while every consecutive attack of Wild Magus deals increasingly more damage. Combined with the fast attack speed, they can shred even high Magic Resistance enemies like crazy. Lastly, Wild Magus' Eldritch Doom can insta-kill enemies despite their health, potentially removing 2000+ health enemies instantly.
@mimero4522
@mimero4522 Жыл бұрын
Forest keepers are my favorite Tower in this game I finish last stage using only barracks and 3 weridwood and I can Say they are really good at tanky enemies but on small but in hordes enemies they not that good, thats why I put barracks before them and then they do their job perfectly
@siguy1181
@siguy1181 2 жыл бұрын
I tend to listen to videos as i'm doing something else, but when I heard forest keepers at 8th? I turned so fast to the screen. Maybe its my play style, but I beat the game using forest keepers only. They are so powerful, they even have a true damage ability. Thanks
@gainesroberts7534
@gainesroberts7534 Жыл бұрын
My list… 8.Arch-Druid 7.Elven mage 6.Longbows 5.Wise mystical tree 4.Forest Keeper 3.Blade singers 2.Magus 1.Arcane archers
@justinthyme5263
@justinthyme5263 Жыл бұрын
The bladesingers being so high in spite of them being basically assassins with no baseline parry just further highlights how busted the necromancer is
@DiegoF-l7u
@DiegoF-l7u 2 ай бұрын
"Fiery nuts" and "Balls of magic" got me dying
@Baskembal
@Baskembal Жыл бұрын
Origins enemies have the most resistances out of any other game. Forest keepers have crazy true dmg, amazing health and healing capabilities. Even if there’s two. With any kind of damage or stalling tower or hero they become extremely good
@tgnm9615
@tgnm9615 4 ай бұрын
My favourite is definitely weirdwood. It deals good damage especially with fire lingering skill
@Meed2009
@Meed2009 Жыл бұрын
I beat all kingdom rush origins with only barracks and you would understand how powerful they are in combination with Arivan, you need to understand the usage of blade singers to stall and forest keepers to kill which most people don't understand, this is why most of players say that a tower is bad, because they don't know how to use it.
@blondelomando6919
@blondelomando6919 2 жыл бұрын
Forest keepers are better than wild magus, because when you have a big boy coming in, or a boss, you can space them out and have them only throw there spears doing so much damage, if they are fighting a big boy face to face then, they can heal themselves.and others around them for 180HP (I think) and helps them stay alive to fight longer.
@Bradzz12
@Bradzz12 5 ай бұрын
Do a tier list for Hero’s in Kingdom Rush Origins ?:D your videos are awesome and have been helpful to me replaying these games
@Sprühig
@Sprühig 2 жыл бұрын
verry good video 🤩✊🏽
@angelperez1576
@angelperez1576 2 жыл бұрын
Awesome video 👍
@CyclonesCool
@CyclonesCool Жыл бұрын
As I'm here i just realized how op every tower in the game is
@astroze4319
@astroze4319 2 жыл бұрын
Here's what i have to say, I do not think high elven mage is good. At all. Simply because it is outclassed by Wild Magus, which has a damage stack and forest keepers which do high true damage. Think of forest keepers as more of mage tower than a barracks. Also Arcane Archers are a whole package imho, they stun, and deal high damage. But that's just how i play kingdom rush origins.
@awesomekraken
@awesomekraken 9 ай бұрын
2:54 u forgot to mention that the Arcane Archers have a passive ability to reduce magic resistance from enemies. this combined with the fact that this game has a lot of magic resistant enemies i would say its one of the best towers
@ΠΔΑΦΚΟΣ
@ΠΔΑΦΚΟΣ 11 ай бұрын
I disagree with basically half of the video but the video overall is awesome, good job
@Derpyisdead
@Derpyisdead 7 ай бұрын
Ik deep inside you want to physically hunt this man :troll:
@ΠΔΑΦΚΟΣ
@ΠΔΑΦΚΟΣ 7 ай бұрын
@@Derpyisdead dude... I wanted to say that i didn't agree with him but i did acknowledge that his vid is well made, why would i troll him
@Derpyisdead
@Derpyisdead 7 ай бұрын
I said this as a joke I didn’t actually think you would physically hunt down this man :mern:, also I put the word “troll” and put two colons like a discord emoji. I was the one who’s trolling :trollface emote:
@ΠΔΑΦΚΟΣ
@ΠΔΑΦΚΟΣ 7 ай бұрын
@@Derpyisdead but who knows i might actually be trolling him
@GhenTuongHB
@GhenTuongHB 2 жыл бұрын
​ @DJ I appreciate your view on the High Elven Mage. I have seen other youtuber sleep on the fact that Origins has too many magic resistance and automatically look down on mage towers. There were countless times I cringy watch my mages nuked a 100 damage orb on a 1 digit hp enemy. I found the splitting orbs are pretty good, the banish spell can stall like a barrack (and do damage on top) and the flying orbs can put out damage as long as there are enemies on the field.
@xuansangdotrinh1055
@xuansangdotrinh1055 2 жыл бұрын
CÁI GÌ?
@GhenTuongHB
@GhenTuongHB 2 жыл бұрын
@@xuansangdotrinh1055 Yooooo
@xuansangdotrinh1055
@xuansangdotrinh1055 2 жыл бұрын
@@GhenTuongHB HEM mà tốt? Tui xin lạy.
@stanisawzokiewski3308
@stanisawzokiewski3308 7 ай бұрын
I love wild magus. Fast mage? Hell yeah Silencing multiple caster? Hell yeah Blowing up is cool too.
@北斗-l1q
@北斗-l1q 4 ай бұрын
I feel like in Origin all towers are good. They all have their own purposes. Arcane archer is super good weakening their magic resistance and mage towers do the dirty work. Long range bow can be built farther away while covering the central battlefield and they ocassionally insta kill elite enemies. Mage towers, no doubt the main dps, one can detonate enemies one can spawn little magic balls for higher and stable damage. Dancers are great blockers and forest keepers are just so good for their aoe and true damage. Rock towers, in my opinion, are not necessary in all levels, but when mass aoe is needed they do their job well! The nature one can summon two bears for block, the other one is crazy dps and aoe, straightforward but effective.
@jentakagi123
@jentakagi123 11 ай бұрын
Forest Keepers are really good since they deal true damage.
@unamused6032
@unamused6032 Жыл бұрын
wild magus is like a blueprint of the blazing gem it would be insane if it acted like it like targeting the last enemy and only attacking that enemy until it does wild magus is broken when paired with the arcane archers because arcane archers get rid of the magic resistance
@lib6194
@lib6194 3 ай бұрын
Weird, Origins is my favourite game out of the first three with how distinctive the towers were - for one, barracks and archers were the most broken shit ever. The battlefield (especially in the last 4 campaign stages) is actually wide and utilitized, it feels much more similar to an actual battlefield than the other 2 games
@TopNic21
@TopNic21 7 ай бұрын
Forest Keepers are actually really good if you know how to use them. I thought they might be first.
@GetShrekd
@GetShrekd Жыл бұрын
i love origins, i certainly don't think it's lame. a lot of the map design is kind of more fun than frontiers and KR. plus the added detail in the art style is beautiful on a good screen. great game!
@moltensh4dow506
@moltensh4dow506 Жыл бұрын
wild magus deals increasing damage as it attacks, dealing up to 34-43 at max, over 300% it’s already pretty high base DPS, also the silencing power is far more reliable than the silencing totem from frontiers
@Bradzz12
@Bradzz12 5 ай бұрын
Alsooo have you seen there coming out with a new Kingdom Rush 5 Alliance? At the end of July, It looks great and they said they’re going back to similar models that they used for the first 3 games, hopefully you make some videos for it! :D
@natemedders1287
@natemedders1287 Жыл бұрын
When he figures out that the magic archer lowers magic def permanently and helps with his favorite tower (the high elven mage) in a game with so many magic def enemies, he’s gonna lose his shit
@tacogodboomdogg
@tacogodboomdogg 2 жыл бұрын
If arcane archers ain't #1 I'm gonna eat my shirt. I spoke too soon.
@arcitatious
@arcitatious 6 ай бұрын
Bro had to eat his shirt bc the worst mage i the series was number 1 (for some reason)
@xuansangdotrinh1055
@xuansangdotrinh1055 2 жыл бұрын
You didn't acknowledge of True damage Bleed from archers, Ancient Oak spears from Forest keepers, Perfect parry and Blade dance from Bladesingers, the cooldown and conjuction of each abilities and tower stat wise. Have you check each tower in the Wiki?
@davidcardozo290
@davidcardozo290 2 жыл бұрын
Not just the wiki, it's like... Have we played the same game?
@decrewgaming5864
@decrewgaming5864 2 жыл бұрын
You should do the heros
@smec12g
@smec12g 7 ай бұрын
If you use the forest keepers the same way you use Paladins, blade singers or assassins you're going to fail miserably. Try using them as them similar to the elite harassers, 120 TRUE damage is pretty good, a decent slowdown that can reinforce chokepoints and healing that can keep other stallers like eridan, prince denas, blade singers in the battle for longer.
@kathrynbutler9268
@kathrynbutler9268 2 жыл бұрын
But if there is weak enemies the vine ability can kill them all for forest keepers
@robert-yx7hb
@robert-yx7hb Жыл бұрын
The reason that forest keepers actually suck is their armor,in this game I saw armor doing a lot more for survivabiltity im seeing med armor level 3 barracks tank through some meaty hits like a truck in origins but in kr1 or frontiers they would have gotten obliterated
@petruradu7242
@petruradu7242 2 жыл бұрын
You should do heros
@rossyamaya5906
@rossyamaya5906 2 жыл бұрын
Tu contenido me gusta mucho ojalá tengas más subs
@kathrynbutler9268
@kathrynbutler9268 2 жыл бұрын
Also you said you would be embarrassed to use forest keepers but in the other towers ranking your using them…?
@zamiyaFlow
@zamiyaFlow 6 ай бұрын
I miss cute videos like this, where it's nothing but wrong opinions, no facts, and pure earnest heart and soul
@kopoper4356
@kopoper4356 2 жыл бұрын
My top 8: 1. Weirdwood 2. Forest Keepers 3. Wild Magus 4. High Elven Mage 5. Arcane Archers 6. Bladesinger Hall 7. Golden Longbow 8. Arch Druid
@Garykem8
@Garykem8 2 жыл бұрын
Arcane archers at 5??
@yassin5030
@yassin5030 2 жыл бұрын
Archdruid henge is the best I use this all the time and I win every battle
@hbg8418
@hbg8418 Жыл бұрын
You have to stop thinking about the forsetkeepers as blocker units. Juts imagine they are archer towers and you will like them more.
@erikgildemeister3879
@erikgildemeister3879 Жыл бұрын
I can win the entire game with only archers since golden Longbow is absolutly busted since the power up in the tec tree says that they will deal maximum damage on every hit XD
@grimgrauman7650
@grimgrauman7650 11 ай бұрын
They do max damage against enemys without armor. Still very good. But the arcane archers are better.
@reledarap1853
@reledarap1853 8 ай бұрын
Forest Kepper in 8 place ????
@henryl2243
@henryl2243 2 жыл бұрын
make a list for the heros too =3
@rikoruszo496
@rikoruszo496 2 жыл бұрын
I don't think he has them bc he is useing the free hero
@vichng7146
@vichng7146 2 жыл бұрын
VENGEANCEEEEEE!!!!
@BladesingersLover
@BladesingersLover 2 жыл бұрын
FOREST KEPPERS ARE THE WORST TOWER now that its intresting nice tier list
@xuansangdotrinh1055
@xuansangdotrinh1055 2 жыл бұрын
Are u serious?
@BladesingersLover
@BladesingersLover 2 жыл бұрын
@@xuansangdotrinh1055 of course im joking you already know my tier list i just Get surprised to see forest keepers in the lowest tier
@amitavoniogi5506
@amitavoniogi5506 2 жыл бұрын
@@BladesingersLover I saw your tier list I agree arcane archers is the best tower in Origins and bladesingers are better than forest keepers.
@BladesingersLover
@BladesingersLover 2 жыл бұрын
@@amitavoniogi5506 glad to hear that i saw your tier list as well mostly the same pretty solid all of what you said is true and make sense
@xuansangdotrinh1055
@xuansangdotrinh1055 2 жыл бұрын
@@BladesingersLover I think Bladesingers are the best due to Endless mode.
@greentitan0262
@greentitan0262 7 ай бұрын
This is a very odd list... This is my list. 8. Weirdwood. Its abilities are too expensive to be usefull to me. 7. High elven mage. Timeout abillity useless, and the other abillity has trouble selecting targets, and thus has a large downtime. 6. Druid circle. Its built in blocking is too valueble to ignore. But yea the rock storage is not used that much, though it does shoot faster with the same damage per hit as the tier 3. So its still more value to me than the weirdwood. 5. Bladesingers. Great blocking, with their invincibility and great damage with their sword dance. 4. Arcane archers. Reduce magic resistance on a game with so much magic resistance enemies. Area damage, all pretty solid. 3. Golden longbows. Sure on its own is ass, but in combination with the upgrades of this game, being able to deal full damage against unarmored enemies, and heavy bleed, and it shoots faster at shorter range... Increase damage mark... yeeeeessssss.... and every about 10 seconds an instakill when maxed in short range.... this shit has triggered so many times on those golems. Instadeath on those guys is so valueable... 2. Wild magus. Instakill with area damage, increased damage over time, and mass silencing in a game in which so many enemies have magical abilities is great. 1. Forest keeper. They deal great damage. No blocking? No problem. They deal true damage, and so much of it.
@Derpyisdead
@Derpyisdead 7 ай бұрын
Your list is…..shit, but DJ’s is shiter :goofyahh:
@underrage4202
@underrage4202 2 жыл бұрын
his vids are actually good
@Mushybase
@Mushybase Жыл бұрын
Forest keepers at #8 just kind of invalidates your entire list imo
@Coolistaken
@Coolistaken 3 ай бұрын
i have never disagreed with a ranking video so much lol , other than weirdwood i disagree with all other rankings but i guess in the end the ranking does come down to personal preference
@QuyNguyen-bk6in
@QuyNguyen-bk6in Жыл бұрын
My rankings: 8) Arch-Druid Henge: His damage it just the same as Menhir Circle and most of his abilities cost a lot while didn’t worth the cost, Sylvan curse might be good but we have to spend around 600 golds for it to be effective, the Runed bears it’s not good either since we need 350G each bear just for a little stalling power, not worth it. 7) High Elven Mages: His only good ability is the Timelapse while he can holding enemies in place for our reinforcements, thunderbolt and the barracks cooldowns. His divine damages make him worse than other towers. 6) Golden Longbow Although he boast the biggest range in the whole series, he also have the terrible DPS when it come to crowd control, as he’s slow and average firing speed, when there’s group of enemies he’s totally useless, but both of his ability are nice against everything, so he’s not the worst here. 5) Bladesingers Hall Average health, medium armor, low damage, to fix this flaws, they must be maxed in every abilities, seems expensive but it really worth the cost, they’re excellent in crowd control because Blade Dancing deal True Damage and have a good stalling power against enemies that’s not have an area attack. 4) Wild Magnus She’s one of the best magic damage dealer in the game, quick Insta kill abilities and long silence, really good in crowd control and mute annoying enemies that spam their skill, her attack also stacks damage similar to Eridan’s Porcupine. 3)Arcane Archer Cheap, fast firing, firing two arrows at once, the ability to decrease enemies’s magic resistance, and deal up to 240 magic damages in an small area with quick cooldown? One of the best tower ever, they also have slumber arrows which can stall tank enemies for nearly 8 seconds, just put them with Wild Magnus then those great magic resistance will be nothing. 2) Forest Keeper Albeit their none of armor and limited in numbers, but when you bought their abilities they won’t disappoint you, man those true damage are sexy! Dealing 340 damages per 3 seconds? Just let the Bladesingers them and high health enemies won’t be a big problem, their healing circles combine with the Bladesingers perfect parry make the BS nearly unkillable. 1) Weirdwood Although he’s actually weird and expensive to maxed out, a maxed Weirdwood will never disappoint us, large area of stuns and Fiery Nuts does a massive damage,400 damage and ignore physical armor!.
@KingPanda369
@KingPanda369 Жыл бұрын
Forest Keepers are super strong. Top 3 tower easy
@vunguyenlong5738
@vunguyenlong5738 2 жыл бұрын
Both artillery towers in this game suuuuuuuuck ... , if Dwaarp or Furnace or Tesla was here it would kill pretty much everything in sight, you have Wierdwood which is the closest thing but it still sucks, good damage and range but not worth the price. Best tower imo is the Blade singers, though expensive because you need perfect parry and blade dance for them to be effective, but once you get those upgrades they are immortal shredders. The mage towers are pretty good, especially the Blue one, the Archer towers are both mediocre. The main power of this game are probably the Reinforcement and the Thunder bolt, both are ridiculous, plus the star upgrades which actually feels significant, i mean giving the warp ability and the bleed upgrades for free is pretty good. But the towers are just a let down.
@parasbali3055
@parasbali3055 5 ай бұрын
Your rank wrong bear cannon and wild mage good and 2nd mage and blue Archer tower lower rank
@Derpyisdead
@Derpyisdead Ай бұрын
Yours is worst than his :goofyahh:
@s.o.k.1393
@s.o.k.1393 Жыл бұрын
Are you kidding? Arcane sentinel upgrade is probably the worst upgrade in this entire series. It deals like no damage and doesn't even have that much range. Plus the amount of time it takes to follow around enemies severely hinders its already terrible DPS. Complete waste of gold. But no, forest keepers, literally 160 true damage per attack, are the worst tower in the game.
@alexjugureanu853
@alexjugureanu853 6 ай бұрын
this list is wack. forest keepers are pretty good, especially paired up with bladesingers. Arcane archer is the best tower in the game, followed closely by Bladesingers. I completed the game on Impossible (103 stars/110) and the only towers you need are Arcane Archers, Bladesingers and Wild Magus (and Weirdwood on 1 level)
@АндрейМонтаг
@АндрейМонтаг 2 ай бұрын
Interesting... For me high elven mage is the worst tower in the whole series (at least in first three games) 😂
@erikandnooby3632
@erikandnooby3632 2 жыл бұрын
Why do you use Lilith? I get Eridan, he can tank everything, but I'm pretty sure I'm not the only one who hates dying because Lilith used angels instead of meteors. Also, I'm pretty sure her ranged attack is the literal worst in the entire series. If you want a good hero for damage, go with Wilbur.
@mattgz7
@mattgz7 2 жыл бұрын
Pusiste a los forest keepers en último lugar. Bien hecho , tu si sabes que torres son buenas y cuales no , además por su culpa en vengace tenemos a los hostigadores de elite y a los dark knights.
@donatosdimou8710
@donatosdimou8710 Жыл бұрын
The worst take in origins towers ever. God awful because you have one less blocker? This is personal hate you're not even saying what's good about the tower at this point because if you actually did people would be like: emm is he crazy ?
@xuansangdotrinh1055
@xuansangdotrinh1055 2 жыл бұрын
This is the most BS rankings ever.
@HitMan35-cr7ko
@HitMan35-cr7ko 4 ай бұрын
Royal archers at 1 is insane 💀💀💀💀💀💀 I have some reasons why royal archers are mid at best and why they arent the best tower first of all the attack speed at max level is soo slow like its slower than arcane archers but arcane archers weakens the magic resistance but royal archers dosent have any traits so its just mid and plus the eagle ability is just mid and the armor piercing arrows dosent happen often enough so its not good lul💀 The tower is versatile but it’s nowhere near the best
@Eclipse-1-z40
@Eclipse-1-z40 2 ай бұрын
Royal archers mid?? This alone invalidates this so hard lmao.
@Eclipse-1-z40
@Eclipse-1-z40 2 ай бұрын
Also please, learn how to at least use commas. That was a slog of a sentence.
@guren2904
@guren2904 Жыл бұрын
this one was a lazy video
@PolyxTheWise
@PolyxTheWise Жыл бұрын
every video this man makes on his channel is the epitome of hot garbage, and no I'm not being sarcastic either, I'm sorry but either he knows what he's doing and everything he's saying is meant to troll/trigger people, or he's genuinely got no braincells
@IvFlSa
@IvFlSa 2 жыл бұрын
1.Forest keepers 2. Bladesingers Hall The rest of towers are all useless
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