I'm just happy my favorite ufo 50 game got recognized
@nah822016 күн бұрын
“Some nerd will get angry about.” 😂 It went from a pejorative, to a positive, to now both. It’s reach word equivalent of Feng Shui.
@IndieGameClinic6 күн бұрын
Always both!
@Paul_Ward5 күн бұрын
Exactly as you say, it's a really good idea to have your player's options presented to them in branching ways, outside of strategy as much as in them. It's quite taxing on the mind, figuring out which door to walk through in a room with 155 doors over and over again. But if you have 5 doors, and each room after has another 5, and each of those another 5 again, it's always a 1-in-5 choice, which is a lot less fatiguing than that 155.
@blarvinius5 күн бұрын
For half the video I was trying to apply the concepts to other kinds of games such as I am working on, and then you totally went there. One of your best. 🎯
@ChristopherAOBoyle3 күн бұрын
Subscribed to you cos of this video! Great stuff man, you break points down in a very intelligent and easy to understand way. Video had great flow
@IndieGameClinic3 күн бұрын
@@ChristopherAOBoyle thanks!
@QuinnArgo4 күн бұрын
Your explanation made me realize why I could never finish a Fire Emblem game and why, even though I do love them, I often had to take breaks from the Advanced Wars games. It is exactly because there's *no* compound decisions, I have to fiddle around with every single unit every single turn, placing them exactly at the edge of my opponent's range, putting them in the right formations, etc etc. I'm wondering now, could something like Advanced Wars be improved by combining it somewhat with my duly beloved game of chess? Say, you had limited bandwidth and could only contact a certain kind of unit each turn, or maybe the fuel of the vehicles could be a lot more limited, forcing you to spend turns on delivering them with fuel, also affecting the long-term planning... Idk I think I've gotten a bit ahead of myself, but this was a very enlightening video
@khongnoi10124 күн бұрын
This is the first time I've heard of Compound decision, and simply having this critical vocabulary gives me such an important new perspective on many mechanics I thought I understood!
@IndieGameClinic4 күн бұрын
I’m sure there is a better name for it, but it’s a design pattern I’ve seen in a few places. I think we assume players like having more choice, but there’s a point at which having more choices amounts to less meaningful choices because it all just becomes a rush to click through all of the options
@hydrax71314 күн бұрын
I really wasn't expecting that, what a fantastic analysis, you definitely understand tactical games - that seems to be your field!
@IndieGameClinic3 күн бұрын
@@hydrax7131 I guess? I play pretty much every kind of game but I do tend to be a button basher when it comes to anything which isn’t slow and thinky 🤣
@diredier6 күн бұрын
Learning so much from your work, thank you so much!
@dariuszpys93076 күн бұрын
Thank you! Great work. As always with the right humour and value.
@dariuszpys93076 күн бұрын
Now I must just rethink the leveling system planned for my game. 😅
@TheKeppu6 күн бұрын
Very interesting design perspective for strategy games!
@SuperEssenceOfficial3 күн бұрын
good point also about the art!!
@woomod24454 күн бұрын
whhhaaattt? a strategy game that intends you to get through it's tech tree?! also yes, this is a problem i have noticed with 4xs. mechanics that don't scale to the games size.
@ictogon3 күн бұрын
When I played this game I never got through the tech tree, even though my main strategy was using brintor to speed up the tech tree.
@ArkThePieKing2 күн бұрын
So I have to ask: What is a "4x"? You used the term several times but I don't think I quite understand the definition.
@IndieGameClinic2 күн бұрын
@@ArkThePieKing it’s the genre Civ is in and stands for explore expand exploit exterminate. Broadly though they are just turn based strategy which focus more on empire building and map control than on detailed combat.
@ArkThePieKing2 күн бұрын
@@IndieGameClinic Oooh okay, cool I'd never heard that term before, thank you!
@bingusbongus98073 күн бұрын
"charming but infuriating" about block koalas????? what the hell?? did you put the right footage on screen?? did we play the same game?? block koalas had zero infuriating moments, i actually kinda was disappointed it stopped getting harder around level 20, baba is you is way way harder i still haven't beaten baba and yet block koalas was the very first game i completed in the pack (i cherried and golded it at the same time)
@IndieGameClinic3 күн бұрын
My brain just cannot do that genre of puzzle game, for whatever reason!
@bingusbongus98073 күн бұрын
@@IndieGameClinic damn, well thats ok, my brain just couldnt figure out how to the owl one, i just got in a twist because block koalas has been my favorite so far
@IndieGameClinic3 күн бұрын
@ haha it’s all good. I recently did a video on an in development Sokoban and I really liked that one because there’s a lot of potential variability in levels. Still hurt my brain though! ☢️📻🥷 kzbin.info/www/bejne/eHXWq4ahYpeGodE