The Virtual Boy would be a good system to cover. It’s Nintendo’s first 32-bit system, and has some really interesting hardware quirks
@ZygalStudios4 жыл бұрын
I'll add that to the list. :) Thank you!
@DodgaOfficial3 жыл бұрын
Theres a virtual boy emulator on the oculus quest and I have to say, the depth effect is extremely impressive for a Sprite based system.
@kohakkanuva32242 жыл бұрын
I'm pretty sure it was their only 32-bit system if I'm not mistaken...
@Jamie-yp7qz2 жыл бұрын
@@kohakkanuva3224 There was also the Game Boy Advance, though that didn’t release until several years later
@kohakkanuva32242 жыл бұрын
@@Jamie-yp7qz oh, that is very true!
@kalinda6193 жыл бұрын
Wow! I'm pleasantly surprised to see a KZbinr who actually knows his stuff on hardware development, as opposed to just reading off Wikipedia haha. Imagine what could be done on such old hardware with modern compilers?
@ZygalStudios3 жыл бұрын
Thank you! Although I get some of my basic information from Wikipedia ;) Ah, haha. One who knows complier theory fairly well understands the limitations of such tools. I'm sure some improvements of modern theory could help, but as a rule of thumb as an embedded programmer, you can safely assume the complier will only help with about ~10% of your problems. The only way to truly guarantee the compiler generates the instructions you want is to get to know it and hold its hand. Which I'm sure is what a lot of programmers did for systems back in the day. Not so much sure about the GameCube though ¯\_(ツ)_/¯
@danieljimenez1989 Жыл бұрын
The very first statement is incorrect, Project Reality was announced in 1993 not 1995. By 1995 it was already known as the ultra 64.
@themeangene2 жыл бұрын
Say what you want about Nintendo but they've always been innovative on the graphics pipeline - even going back to mode 7 on the SNES. You can look at a Nintendo game - even a port - and it just always feels unique This is the last generation of consoles that I love.
@evanb44663 жыл бұрын
I would be interested in hearing about the Xbox 360 hardware. It receives a lot less coverage than the ps3 because that is infamously complex, but all I really know about the 360 is that it’s power pc based. I would love to hear more about how it functions.
@Protoking8 ай бұрын
I'm two years late but it is essentially the PPE core of the Cell CPU with the VMX (activec) (vector units) tweaked a bit and the CPU is comprised of three of these cores. IBM infamously used the same core for both as the contract with Sony didn't prevent it... still a dirty move.
@SockyNoob Жыл бұрын
I hope you make a video for the Dreamcast. It too was supposedly easy to develop for.
@slim_cana5 ай бұрын
Great content, very informative as a system overview :) If I can just give some constructive criticism, change the music. Something a little quieter and not as punchy would help!
@FirstNameLastName-xe4mx3 жыл бұрын
People who don't watch your channel are missing something in their life. Content quality is higher than the finest wine from jurassic era
@ZygalStudios3 жыл бұрын
Thank you very much!
@FirstNameLastName-xe4mx3 жыл бұрын
@@ZygalStudios No thank you, and most of all you have the best video on DMA.
@BubblegumCrash3324 жыл бұрын
It's crazy because back in the day I always assumed the PS2 was stronger then the Gamecube. I was really wrong i never gave it a chance but now I love playing the gamecube. So many hidden gems. Great video as always 👍
@ZygalStudios4 жыл бұрын
Thank you! I remember getting the GameCube as a surprise during Christmas of 2002 and I definitely loved the way it played. Huge upgrade from the 64! Many great games for it, the Metroid Prime series on the GameCube has to be one of the best developed FPS series of its time.
@BubblegumCrash3324 жыл бұрын
@@ZygalStudios definitely. The Metroid Prime games and Resident Evil 4 and the launch game that blew my mind Star Wars Rogue Squadron 2.
@ZygalStudios4 жыл бұрын
@@BubblegumCrash332 I remember playing a demo of that and being floored. Do you think I should take some of my content towards games and game design to appeal to a broader audience? I've been considering that myself. Talking about influential games and their redeeming qualities.
@BubblegumCrash3324 жыл бұрын
@@ZygalStudios I would say yes. I really liked that Star Fox 64 video. There is a huge game design community on KZbin but most of them focus on indie games. Most retro channels just review the games. I think it would be unique if you could break the games down technically. The only other channel I know that does this for retro games is DF Retro on the Digital Foundry channel. There is definitely a audience for it.
@BlitzvogelMobius2 жыл бұрын
In many ways the PS2 was stronger.
@abysstoid15032 жыл бұрын
Would love to see a video going over the Wii and what improvements Nintendo made to the architecture over the gamecube
@audie-cashstack-uk48817 ай бұрын
Slightly enhanced gpu improved Instructi9ns per clock 50% clock boosts everywhere 2 main memory's instead of 1 main one slow wii was really really good design and at 480p very capable. 2x gamecube plus 16x9 max res 576p
@jhkuno886 ай бұрын
The resolution for the Wii and GC are the same, they were 640x480p machines, they did only anamorphic16/9
@abysstoid15036 ай бұрын
@@jhkuno88 so stretched pixels essentially
@rainbain54742 жыл бұрын
Very good video coving the hardware outline of the Nintendo GameCube as well as Flipper's pipeline. 58 flops per clock cycle is a bit crazy.
@BlitzvogelMobius2 жыл бұрын
The 64 bit FPU implementation was certainly a weak point for the GC but it more problematically carried over to the Wii and the Wii U. In fairness, the Wii did what it needed to do for massive success but simply going triple 750 for the Wii U was not enough when stuck at 1.2 GHz.
@waterheart952 жыл бұрын
They did more than going tru core in wii u cpu. They re did the cache, add OoO, and some other things. It's that Nintendo clocked the cores too low, due to they wanted power savings.
@BlitzvogelMobius2 жыл бұрын
@@waterheart95 Power consumption would've climbed massively, yes. However, the PPC750 architecture is only 4 or so stages long, which puts a major damper on achievable clock speed in relation to the process node.
@MrSamPhoenix2 жыл бұрын
How were textures in the VRAM managed? & was the 24MB of Main RAM used to store said textures?
@jhkuno88 Жыл бұрын
Its a shame the pressure to be market competitive forced Nintendo to cheap out a bit with GC. with a couple of simple additions to the hardware the GC couldve been the most powerful chip by far. A post transform cache on the GPU and a VU aiding the CPU wouldve allowed the console to perform so much better, thats like 20$ more in manufacturing cost...still it was the little machine that punched above its weight, it was pretty great.
@HsienKoMeiLingFormerYANG Жыл бұрын
Else new homebrew project? The useful C+ tool need attention, devkitpro and first party hardware development kit code name DDH. Let cubed game jam.
@Supersayainpikmin Жыл бұрын
I hope the homebrew scene picks up for the GameCube, its in desprate need of it. I'm suprised and thankful the N64 homebrew scene took off a few years ago, and I hope for the same with the GameCube.
@joeylantis22Ай бұрын
so cool how do you do your research?
@mrbrocephus38492 жыл бұрын
Was the wii set up the same way ?
@Andorianin2 жыл бұрын
Gekko clocked by 486 MHz = 162 x 3 times Flipper (not 485 as you probably read on Wikipedia)
@ZygalStudios2 жыл бұрын
Or it was just a mistake... Wikipedia references 486 MHz and my primary source (Rodrigo Copetti), also specifies the same.
@Andorianin2 жыл бұрын
@@ZygalStudios Yeap, and also Gecko (wrong) instead Gekko and 23 MB of RAM (wrong) instead 24 (two banks by 12 MB)
@ZygalStudios2 жыл бұрын
@@Andorianin Thank you for the corrections!
@aderitosantos16953 жыл бұрын
Yes that true, and somes games on GameCube was better than Xbox, some textures or frame rate stables 60fps or 30fps. I have Xbox classic
@mongoose1billion Жыл бұрын
Sonic heroes for example. GC version was stable at 60fps while the other versions struggled.
@Nuiiiiiiiiii Жыл бұрын
So... Game Cube has better GPU, and PS2 has better CPU, how is Xbox compare with booth of then?
@Supersayainpikmin Жыл бұрын
The Xbox technically has a less efficiant CPU than both the PS2 and GameCube, but it made up for it with its GPU; it was way, WAY ahead of any other console at the time. The 64MB of RAM was also a big boost over the PS2 and GameCube.
@space3022 жыл бұрын
"The Nintendo 64 sold tremendously well" ... aaand I'm gone.
@ZygalStudios2 жыл бұрын
🤣 well, you left your mark.
@aceofspades0012 жыл бұрын
Nintendo 64 sold tremendously well? Lol 😆
@zeherbenhammouda61842 жыл бұрын
Yeah for a cartidge based console its fresking massive sales In 90s CD was the futuristic cool thing
@brkbtjunkie Жыл бұрын
It sold almost as well as the snes, back then gaming wasn’t the mainstream thing like it is today.
@aceofspades001 Жыл бұрын
@brkbtjunkie it sold 30m vs 50m for snes. So no, it failed and failed miserably
@kohakkanuva32242 жыл бұрын
No offense, but while the n64 and GameCube are both up there on my list of best consoles, they are both considered commercial failures.
@ZygalStudios2 жыл бұрын
No offense taken lol. But I am curious about this. By gross sales numbers, the Original Xbox would also be considered a commercial failure as well. It wasn't too far from the GameCube in terms of sales. The PS1 and PS2 dominated the market in terms of sales, blew both generations out of the water. The GameCube and Xbox combined didn't even account for 1/3rd of PS2 sales over the lifetime of the consoles. So I guess by this metric you can say they are competitively inferior by sales and were a disappointment in comparison from this metric. Any reference to a reputable source that considers either commercial failures? I would like to read more!
@brkbtjunkie2 жыл бұрын
I would not call it a failure per se, there were external factors that impacted sales. Remember it was announced right before 9-11.
@totidoki052 жыл бұрын
@@ZygalStudios well the gamecube sold 21M units while the wii u sold 14M, and it is always considered as a total failure, i don't understand this stigma and why the gamecube sales are never brought up, those were terrible for console maker as old and powerfull as nintendo, even more insulting, the original xbox sold 24M units, more than the gamecube, even though microsoft were new in this market, had no mascots or iconic licenses to begin with, and this score has to take in account that almost no xbox were sold in japan, so yeah the gamecube is a total failure in terms of sales, but it was an awesome console indeed, just like the wii u.
@AndrewTSq2 жыл бұрын
@@ZygalStudios It was a failure if you compare it with the PS1. N64 sold like 33 Million, while the PS1 sold more than 3 times as much at over 100million units. Also looking how developers looked at it, there was under 400 games made for the N64, while the PS1 had over 7000 games. I remember back in the day how developers almost felt tricked by Nintendos huge licensing costs, which made many companys jump the ship to Sony instead.
@cooiolhh8955 Жыл бұрын
Doesn't matter failed or not. Only matters that you had a good time and fun !!
@Otzchieem2 жыл бұрын
GameCube sucked. It died after two and half years
@Weather_Nerd Жыл бұрын
🤣🗑️
@Otzchieem Жыл бұрын
@@Weather_Nerd yup
@eponymous7910 Жыл бұрын
It sure as hell didn't suck but its lifespan wasn't very long. Nintendo's next console being backwards compatible was a plus though, I imagine most GC owners eventually upgraded to Wii
@jhkuno886 ай бұрын
Actually one of.its top games launched 3 years and half after it launched....Resident Evil 4....ever heard about it?