Ya know, there are a ton of these beginner vids for this game on YT. I'm surprised you decided to do your own. That said - I'm glad you did. It's VERY informative, easy to understand, and quite entertaining. It's neither monotonous, nor redundant. I'd go so far as to call this an essential watch over the others for newbies. I say all this as a guy who's beaten both, the base-game and SOTE. Great job, man!
@thehost68wАй бұрын
Algorithm. Algorithm. I call upon the blessing for the algorithm Gods towards this video. Great video as always.
@AcaciaVixАй бұрын
This really cleared things up, thank you 🙏
@danieller7190Ай бұрын
Really helpful video thanks
@nurglerider781Ай бұрын
Thanks for this video, it was a huge help for me.
@F4R4D4YАй бұрын
TY! Right now, currently, I'm struggling with the Fire Giant. I'll try beginning the fight with Flame Grant Me Strength and Golden Vow. Fingers crossed 🤞
@fletchoidАй бұрын
I wish you had made this video 2 years ago. I had to learn all this the hard way.
@TheAtkinson118Ай бұрын
Great video new subscriber 👍 Do these tips cross over into dark souls games? Cheers
@DIABETORАй бұрын
I’m not super familiar with the Souls series, the only one I’ve beaten is Dark Souls 3, but in general yeah. Stay out of heavy load, level up Vigor so you have more hp, and make sure to upgrade your weapons as often as you can are the 3 important ones. I know there are also all different sorts of buffs and debuffs in the Souls games too but I’m not really familiar with most of them, but when in doubt you can always google stuff for more info.
@TheSimianDeityАй бұрын
Some good information, if a bit basic. On your defensive topic, I think you should probably explain the (totally unintuitive) Vigor/HP scaling. Also, the value of increased armor essentially increases exponentially with each additional percentage or Damage Reduction (DR). 20% DR vs 33% DR might not sound like much, but the effective difference is much larger than one might expect. This also means that defensive talismans are more effective when you combine them with heavier armor. Also, your total survivability scales multiplicatively with your HP and DR, so Vigor and Endurance complement each other.
@DIABETORАй бұрын
Damage negation is NOT "exponential." I'm gonna simplify the numbers to make it a bit easier for both of us to understand. Say you have armor which gives you 50% damage negation. That means if you get hit by an attack which has a value of 100 damage, you'll take (100 * 0.5) = 50 damage. Now let's say you take a consumable which increases your damage negation by 50%. Keep in mind that this is reductive multiplication, not additive mult (damage buffs are additive, like golden vow's 11.5% and fgms's 20% combine to give you [1.115 * 1.2] = 1.338, or 33.8% more damage). So to do the math for that negation, you'd take the incoming damage multipliers that each consumable/buff/armor piece provides, which in our case is (0.5 * 0.5) = 0.25, or in other words, you're taking 25% of the incoming damage. So now that 100 damage attack will instead do (100 * 0.25) = 25 points of damage. So your armor reduced your incoming damage by half, and the consumable reduced _that_ damage by half again. That is technically "exponential" reduction (because we used two 50% buffs), but that doesn't mean the consumable was magically MORE effective than the armor-- it still just reduced the damage you were taking by half. In fact, if you look at the damage values, while the armor reduced your incoming damage by 50 points, the consumable added on top of it only reduced it by another 25 points, so in terms of absolute value it was _less_ effective. And we can keep going with this. Say you've got 50% from the armor, 50% from the consumable, and now you drink your physick and get another 50% reduction. Your incoming damage multiplier is now (0.5 * 0.5 * 0.5) = 0.125, or 12.5% (aka you now have 87.5% damage negation). Again, the incoming damage was reduced by half, but the value of that half is worth LESS than the armor or the consumable. The physick only took off another 12.5 points of damage, right? I'm gonna make the wild assumption you've seen AlphaSeagull's video about using damage negation wrong, and I want to point out that the way he presented his math is... kinda bullshit? His math is correct but he's presenting it in the kind of way that sensationalist youtubers do, you know? Like at one point he says "each point of negation is worth more than the previous one" and he shows a graph of "effective hp vs negation %" which is _technically_ true, but also super misleading. Like okay, so if you have a displayed value of 90% negation, then that means you are receiving 10% of incoming damage-- in other words, your effective health has been multiplied by 10. And then if you have a displayed value of 95%, then you're only taking 5% of incoming damage, which means your effective health is multiplied by 20. There are a couple problems with this. For one, he hasn't done anything special here. In practical game terms, if you use Endure (let's just say it's a 50% negation buff instead of the actual 45%), then for 3 seconds you have doubled your effective health. It doesn't matter if your base negation is at 0% or if it's at 90%, you have double the hp of what you had before using Endure. That extra 50% negation doesn't magically become a huge number just because your negation was already high, you are still only taking 50% less damage than before. Throwing in the "10x your hp" or "20x your hp" just makes it sound more valuable than what it actually is, which is 50% more negation. On paper, yeah, those are some big ol' numbers, but the second problem is actually GETTING that value to go up by a listed 5%. Remember, in order to double your effective hp, you need to add a 50% negation buff. You need to keep adding more and more buffs, and there are only so many you can actually add, which is why he specifically states that 1. The 4 billion effective hp number in the thumbnail is just for demonstration purposes, and 2. The build he actually does suggest only gives you an effective hp of like 10k, which is only about 5x more hp than what you get with 60 vigor and Morgott's rune. Also, adding talismans or other buffs to heavy armor is not more effective than adding them to medium armor. If I have the Knight set on for ~22% negation, and I add the Dragoncrest Greatshield to reduce incoming physical damage by 20%, then I've increased my effective hp by 20%. If I have Bull-Goat's on for ~33% negation, and I add the Dragoncrest Greatshield, I've still only increased my effective hp by 20%. Yes, the Bull-Goat's set provides more negation than the Knight set, so I will have higher effective hp overall, but the talisman is still only worth an effective hp increase of 20%-- and more importantly, if I want to medium roll in that Bull-Goat armor, I need to spend a ton of points into Endurance which would have been worth way, WAY more if they were spent in Vigor. Read the Additional Notes section of the description for another essay I wrote which explains that. Overall yes, you should wear the heaviest armor you can while still medium rolling, and you should use defensive buffs, but you're not getting some secret exponential multiplier from it. A 20% negation buff is ALWAYS gonna reduce your incoming damage by 20%, regardless of what else you're using.
@F4R4D4YАй бұрын
@@DIABETOR Great analysis 👏
@izzydarkhart4144Ай бұрын
@@DIABETORyou explained it perfectly. I had heavier armor extremely and around 35 endurance but when I beat the dlc and got ansbachs armor set and with my endurance I had a light load. I decided I was going to step up my skill and master dodging and attack timing and enemy move sets. I started using the new defensive talismans if i was having a hard time. I found that they were way more effective than when u had armor and was night and day.
@khristophertanase3324Ай бұрын
I’m really struggling with Promised Consort Radahn. I’m getting better at parrying but I’m nowhere near good enough to successfully parry Radahn . It’s quite a slog.
@DIABETORАй бұрын
Ngl I fuckin suck at fighting him so I can’t help all that much, but this guy’s video helped me beat him. It’s from before they nerfed him so one or two of the dodges are a bit different, but check it out and see if it helps: kzbin.info/www/bejne/m4aXfoSGfrKebNEsi=dQFg96W5aUoHsfxt I also recently got a comment on my Rivers of Blood build saying it helped a dude kill him so if push comes to shove: kzbin.info/www/bejne/kHqvk2CsgL5-bNksi=S167-Rq-06hasASX
@JacobAlvarez-h2kАй бұрын
can you plz do a build for ng8
@DIABETORАй бұрын
Any build that can beat regular NG is good for any NG+. What really matters is having 60 vigor, maxed out weapons, 60-80 in your main damage stat, and using a whole bunch of buffs. If you check out my more recent builds like the Rivers of Blood one or the Marais Executioners Sword one, you’ll see what I mean, especially if you follow the Leveling Guide section of the video for level 150-200.
@alteakukuljan3696Ай бұрын
❤
@JoeFernald-q7iАй бұрын
Always wear 4 pieces of armor even if it's weak sauce. You get a penalty for not equipping full armor.
@DIABETORАй бұрын
@@JoeFernald-q7i There is no penalty for not having a full set of armor. I agree that you should put on whatever you’ve got as long as you’re in medium load, even if it’s robes or something really light, but you are *not* penalized for wearing less than 4 pieces of armor.
@starfistconnoisseurАй бұрын
Uhh thats a skyrim mechanic? even then you dont get penalized there, you just dont get certain benefits from heavy/light armor perks. In elden ring there is no such penalty
@flurb3285Ай бұрын
@@starfistconnoisseurit was a mechanic in dark souls that s why ^^