As an og tds player that played when sfoth and area 51 event started, I can confirm that commando not being buffed and only nerfed is a very big sad moment
@nexuscanpvp78613 жыл бұрын
^
@ThatOneGuyDoingVFX2 жыл бұрын
@@nexuscanpvp7861 MAJONEZ
@ThatOneGuyDoingVFX2 жыл бұрын
@@nexuscanpvp7861 MAJONEZ
@Jonah102362 жыл бұрын
^
@Labu23122 жыл бұрын
commando used to be the equivalent of the accelerator in those days, it had a placing limit of 5 but it was verry op
@Pasirplox3 жыл бұрын
My Old Commando will be missed, it's sad to see the 2nd oldest event tower living in a trashcan
@Scarlet_TheSwordwoman03 жыл бұрын
*insert me playing a sad song on the world smallest violen*
@Bloxxer12733 жыл бұрын
what the first? Jack o bot event?
@Naktari3 жыл бұрын
@@Bloxxer1273 Sfoth Event
@patan_T3 жыл бұрын
Yea,I try so hard to get commando in old tds now it so trash
@rhenddhfbeb59963 жыл бұрын
Exactly and it was hard to beat too
@ICE_IS_NICE3 жыл бұрын
Actually, pyro speeding up zombies make sense, since everyone runs to make the fire out
@nhathoao64563 жыл бұрын
Yeah that is the only logic i see but why scout cant shoot flying enemies
@noobgaming78113 жыл бұрын
Wait Pyro is meant to be on the zombie side
@ICE_IS_NICE3 жыл бұрын
Some fun facts i collected: Accel shoots laser beam. Accel laser looks like from godzilla's atomic breath, the max lvl laser being the shin godzilla. (Just a theory) It make sense why pyro sped up zombies. Militant being bad make sense, since u have to reload ur guns on real life. The soldier uses the M4A1 carbine, making the soldier a decent tower. Paintballer shoots paint, it can actually damage something on real life, example: if u trow a ball of paint soo hardly to someone, it will hurt them. The reason why commander gaves towers firerate is because, yeah. Towers doesnt want to dissapoint the commanders, right? Its weird, how could a dj gave range? It doesnt make sense, Shotguns having low range make sense. Tbh, zombies are actually real, NO not the humans, but animals! Some of the towers on real life actually have inf range, Turret is an automatic tower, it make sense why no one is controlling it. (XR500 skin: lol) Mortar has a nuclear wepon (as the logo is at his weapon) if it was real life, mortar can actually end the world 😳 Jack O' Bot is an robot (as it says on the name) Jaxe learns to stun abuse from fallen king. Farms make money from making plants and woods. Thats it. Am done
@nhathoao64563 жыл бұрын
@Dqrk Kataro eh why executioner can damaged fly enemies
@tyrantler92163 жыл бұрын
@@nhathoao6456 cuz he can just throw his axe
@Thereissomeoneknocking10 ай бұрын
2:04 it is actually possible with glad max level with ability+commanders 55%buff=90% buff
@averourke26172 жыл бұрын
Mark V was the fifth vehicle that spawned from the Mecha Base. It spawned when the Mecha Base was at Level 5. As with other units, it started from the end of the map path and moved towards the entrance of the map. The Mark V had a spawnrate of 60 seconds. Mark V could attack enemies with its turret and rocket launcher. Mark V was a tall black mechanized walker. It had neon blue parts to symbolize futurism. It had long mechanized legs and its operator sat at the top of the walker. The operator could shoot rockets from its quad launcher and bullets from its dual turrets. Bullets were belt-fed into the turrets and a windscreen protects the operator. The operator itself had tan skin, its torso and legs were black, and it wore white goggles. Mark V can easily wipe out hordes of enemies due to its high DPS and rocket launcher. Due to its long range, it can easily attack enemies from a long distance. On two-pathed maps, only one Mark V will spawn per Level 5 Mecha Base. It will go down a random path. Mark V can deal full collision damage to enemies with defense, like the Giant Boss. As with other units, the firerate and range of Mark V cannot be boosted by the Commander or DJ Booth, respectively. Mark V can cope well against enemies that deal damage to units with their abilities due to its high health. However, Mark V will be completely destroyed if the Void Reaver performs its Void Stomp attack. While Mark V can collide with Hiddens and Shadow,
@hydrix77482 жыл бұрын
what
@littleman49252 жыл бұрын
@@hydrix7748 The Mecha Base was a Hardcore tower that spawned futuristic units which could attack enemies as they moved. Each vehicle spawned at the end of the path, with regular intervals between each spawn. It headed towards the start of the path until it was destroyed. If it reaches the start of the map, it will naturally be destroyed. The Mecha Base spawned several mechanised walkers (named in Marks, for example, Mark I), depending on the level of the Mecha Base. These mechanised walkers can shoot bullets from afar, and most can shoot rockets. The Mecha Base had a placement limit of four per player. The Mecha Base is extremely useful for large maps, like Portland and Polluted Wasteland, due to its units having long range. It is not recommended to use it on shorter maps like Dead Ahead as its very long spawnrate can make it ineffective. In two-pathed maps, only one unit spawns as opposed to two. This unit will go down a random path. The Mecha Base can be an effective counter against enemies with defense, such as the Templar or Fallen Guardian, as they deal full damage when colliding with enemies. The gun and missile damage is still affected by defense. The Mecha Base is useful against bosses, as it cannot be stunned. However, some enemies can deal damage to units with their attacks. For example, the Fallen King deals 500 damage to units with its Stomp ability. This generally should not be a problem, due to the Mecha Base's units high health at later levels, with the exception of the Void Reaver which can instantly destroy all units spawned by it. It is best advised to place the tower away from the main path as it has no use close to it. Units from the Mecha Base cannot detect hidden enemies at any level. They can, however, collide with them. The enemies can also be damaged if they are caught in the missile explosion radius. DJ Booth and the Commander cannot increase range or decrease firerate of the any of the units, respectively. Units from the Mecha Base can collide with the Balloon and Lead Balloon whilst they are in the air. However, the units are instantly destroyed upon collision if the Balloon is in the air due to the its shield health, and only the balloons are destroyed. The Balloon is still free to walk on the ground. The Mecha Base was in the game prior to Hardcore Testing BETA as a developer-exclusive tower, but it spawned different units that were tread-based, not walkers. The Mecha Base was only added to the game as a public tower to test units in the Overhaul Update. This also makes it the first developer-exclusive tower to be publicly used. The Mecha Base was originally based on the Zed from Tower Battles. However, after Hardcore testing, the Mecha Base significantly deviated from it design wise. There was a bug where the Mecha Base did not spawn Mark Vs at Level 5, instead spawning Mark IVs. Additionally, the Mark IV and Mark V were both mislabelled as Mark III. The Mecha Base used Medic upgrade icons, instead of using its own unique ones. It is likely the Mecha Base used the Medic upgrade icons as it was the next tower alphabetically. The upgrade prices were also the same as Medic upgrade prices, with the exception of base cost. In addition, the Mecha Bases upgrade stats were labelled as "REMIND TO REMAKE STATS", hinting that the tower was not fully complete. The Medic also had stats labelled as "REMIND TO REMAKE STATS" during Hardcore Testing BETA, though the Medic's stats were never remade. The Mark IV and Mark V had the highest range of any unit or tower in the game, totalling at 100. The icon for the Mecha Base was outdated, as it still showed an XR unit instead of a Mark unit. The Mecha Base has the highest placement cost of the entire game, even higher than the Turret. Even though the Mecha Base appears to gain a rocket launcher at Level 1, the Mark I does not have a rocket launcher on its model.
@bryantbrock6994 Жыл бұрын
Wat
@littleman4925 Жыл бұрын
@@bryantbrock6994 The Mecha Base was a Hardcore tower that spawned futuristic units which could attack enemies as they moved. Each vehicle spawned at the end of the path, with regular intervals between each spawn. It headed towards the start of the path until it was destroyed. If it reaches the start of the map, it will naturally be destroyed. The Mecha Base spawned several mechanised walkers (named in Marks, for example, Mark I), depending on the level of the Mecha Base. These mechanised walkers can shoot bullets from afar, and most can shoot rockets. The Mecha Base had a placement limit of four per player. The Mecha Base is extremely useful for large maps, like Portland and Polluted Wasteland, due to its units having long range. It is not recommended to use it on shorter maps like Dead Ahead as its very long spawnrate can make it ineffective. In two-pathed maps, only one unit spawns as opposed to two. This unit will go down a random path. The Mecha Base can be an effective counter against enemies with defense, such as the Templar or Fallen Guardian, as they deal full damage when colliding with enemies. The gun and missile damage is still affected by defense. The Mecha Base is useful against bosses, as it cannot be stunned. However, some enemies can deal damage to units with their attacks. For example, the Fallen King deals 500 damage to units with its Stomp ability. This generally should not be a problem, due to the Mecha Base's units high health at later levels, with the exception of the Void Reaver which can instantly destroy all units spawned by it. It is best advised to place the tower away from the main path as it has no use close to it. Units from the Mecha Base cannot detect hidden enemies at any level. They can, however, collide with them. The enemies can also be damaged if they are caught in the missile explosion radius. DJ Booth and the Commander cannot increase range or decrease firerate of the any of the units, respectively. Units from the Mecha Base can collide with the Balloon and Lead Balloon whilst they are in the air. However, the units are instantly destroyed upon collision if the Balloon is in the air due to the its shield health, and only the balloons are destroyed. The Balloon is still free to walk on the ground. The Mecha Base was in the game prior to Hardcore Testing BETA as a developer-exclusive tower, but it spawned different units that were tread-based, not walkers. The Mecha Base was only added to the game as a public tower to test units in the Overhaul Update. This also makes it the first developer-exclusive tower to be publicly used. The Mecha Base was originally based on the Zed from Tower Battles. However, after Hardcore testing, the Mecha Base significantly deviated from it design wise. There was a bug where the Mecha Base did not spawn Mark Vs at Level 5, instead spawning Mark IVs. Additionally, the Mark IV and Mark V were both mislabelled as Mark III. The Mecha Base used Medic upgrade icons, instead of using its own unique ones. It is likely the Mecha Base used the Medic upgrade icons as it was the next tower alphabetically. The upgrade prices were also the same as Medic upgrade prices, with the exception of base cost. In addition, the Mecha Bases upgrade stats were labelled as "REMIND TO REMAKE STATS", hinting that the tower was not fully complete. The Medic also had stats labelled as "REMIND TO REMAKE STATS" during Hardcore Testing BETA, though the Medic's stats were never remade. The Mark IV and Mark V had the highest range of any unit or tower in the game, totalling at 100. The icon for the Mecha Base was outdated, as it still showed an XR unit instead of a Mark unit. The Mecha Base has the highest placement cost of the entire game, even higher than the Turret. Even though the Mecha Base appears to gain a rocket launcher at Level 1, the Mark I does not have a rocket launcher on its model.
@swiqqle Жыл бұрын
wat
@mysticdestroyer68303 жыл бұрын
I played with my og friend yesterday, basically had to tell him that everything about the game he loved is gone. He was enraged.
@iamstuckinikea99873 жыл бұрын
The Commander buff stack thing was overpowered and a bit unbalanced, you just can't blame Below for that one
@someonenotimportant111113 жыл бұрын
I dont think og's will be confused with cowboy or crooks at all, but be more confused with rocketeer being nerfed and outlaw being named to ranger
@tyrantler92163 жыл бұрын
Yeah
@marisolalvarado72523 жыл бұрын
I can tell something og players wouldnt complain a lot or say things that toxic tds fans say like always saying bad things about below, even if they realize that many towers where nerfed they wouldnt send hate to below they would just be upset
@XteroBlade21172 жыл бұрын
Fun fact: commando is capable of killing the fallen king. Watch just Harrison’s video on it.
@JDR00L3 жыл бұрын
god the commander stack killed me, that one hits hard
@2182jessica3 жыл бұрын
Your comment was stolen by a scammer bot
@JDR00L3 жыл бұрын
@@2182jessica cool
@gabehembling10882 жыл бұрын
retro tds is here to save the day
@GenericDudeManGuy3 жыл бұрын
Half of the time I didn't play tds events for the event tower, is because ik one day its gonna be nerfed into the ground so its particle gonna be useless later on as time goes on.
@berxatile3 жыл бұрын
sometimes they arent even worth it
@Goovry3 жыл бұрын
2:59 Use mili base to tank it
@birb51343 жыл бұрын
He has no mil base dummy
@mrmid6013 жыл бұрын
@@birb5134 Frost spirit vs New Year Umbra
@t._.t35553 жыл бұрын
*imagine commander not saying gladiator got heavily buffed lol*
@Tunneltav3 жыл бұрын
I really miss it, when me and my friend used what looked good like toxic pyro :(
@gaminglegend85933 жыл бұрын
Wait you use that strat too?!?!?! Doing cowboy spam, then crook boss, then pyro?
@Liezaac3 жыл бұрын
the towers that got heavilly nerfed: cowboy, mini, freezer, demoman(its still kinda op), millicant, shredder, frost blaster, archer, pyro, commando, paint, rocket, mortar. towers that got heavilly buffed: gladiator lol
@haymaker38083 жыл бұрын
Demo isn’t good
@dyna64483 жыл бұрын
Paint still good for speedrunning molten but rip COWBOY
@jerrywindfire1173 жыл бұрын
Yeah also swarmed will Rest In Peace : bee bomb can’t stack enemy if enemy has bees on it😖
@jerrywindfire1173 жыл бұрын
@@dyna6448 funny thing there’s a duo fallen hw strat with paintballer
@renniart3 жыл бұрын
@@dejaunfitten270 FYI you should know that pb is good for early fallen
@Rock_qw3 жыл бұрын
All of the old towers will be missed [exept for old gladiator]
@tyrantler92163 жыл бұрын
yeah, old gladiator is ass
@jerrywindfire1173 жыл бұрын
At least swarmed got a huge glow up then they nerf it like seriously if I could I would have sucker punched below.
@tomfooIeryz3 жыл бұрын
@@jerrywindfire117 i easily soloed molten with swarmer only so its still good
@jerrywindfire1173 жыл бұрын
@@tomfooIeryz well the bee stack ability won’t work if a particular enemy is getting stung with bees
@rainbowalex12akanhatduyvu952 жыл бұрын
Below once said that he’s not very good at balancing things so…
@jellyitnotamistakeitamaste95233 жыл бұрын
A yes a glitch that basically by pass the intire game is a good thing
@bimbim37_2 жыл бұрын
i actually relate to this, after i came back at the frost invasion event i just though commando and cowboy is good lmao
@UnnamedIsDumb2 жыл бұрын
i also came back during frost invasion
@TotallyQOL3 жыл бұрын
commander sounded so happy when his secret weapon was him what he said, “time to use my secret weapon!, oh you are using me ?”
@tyy_is_hungry3 жыл бұрын
New tds: Welcome to the Bug simulator Everyone: new tds suck suck Old tds: Welcome to amazing grind tower simulator! Everyone: OMGGGGGG SUCH A GOOD GAME!!111!!!!11!11!111!
@OscarLam12033 жыл бұрын
OG be like : what happened to the game...where am i
@boondocsaint13 жыл бұрын
He needs to use golden crook so he can feel old again
@Miistt3 жыл бұрын
commando literally carried back then, but now they nerfed my boy and wouldnt even bother to make it at least half decent so i could somewhat use it in certain maps or modes
@nehatqitaku2 жыл бұрын
The old cowboy skin i missed back in old tds
@Tedplaysgaming3 жыл бұрын
I miss old tds…
@ZYZZ_WHEY3 жыл бұрын
0:00 cowboys money rng was never og... it was literally added in the pursuit update.
@khalilthe21th3 жыл бұрын
After you make this video i play random duo with other people and they use old towers and i told them what happend to the towers and hes so upset. He ask me more about what happend to other towers like archer, commando, gladiator, slasher, and other event towers. O helped him to be level 50 he was level 30 and i helped him.
@Sh1tzzle_thunder2 жыл бұрын
Tds myth confirmed:Commander is now a plushie for giving horrible tips
@2008Dev3 жыл бұрын
The part when he use commander to stack is the best lol
@p4r1m2 жыл бұрын
Well i miss the good old days ngl. Robloxia. Old rocket arena. Old elevator. PvP mode. Running thing.
@Theking0fgg3 жыл бұрын
This is why rtds exists
@HeydiSGomez3 жыл бұрын
mega update era my favorite imo
@Marcus-wc9dv3 жыл бұрын
I just remember when you could just use cowboy instead of farm
@raymondiniguez72002 жыл бұрын
Pyro only speeds up moltens
@6secondsremain3 жыл бұрын
I remember back in the day where it was like this
@gclanassistant27783 жыл бұрын
Commander is finally talking facts
@bbear92863 жыл бұрын
Bro grinned for commando to see it after like 2 years and how bad it is i miss old tds and I also don’t want to make my brother sad so I say it is good
@lidianelindinha3 жыл бұрын
Btw It has old roblos settings and old tds stuff
@masonreal12 жыл бұрын
This video made me realize how much I forgot about TDS, wow.
@lidianelindinha3 жыл бұрын
There is still retro tds that just released New towers
@ryanread79003 жыл бұрын
Bro I legit miss old tds I remember when cowboys game much more money than 50 at first stage, I think it’s been a year silence the update, and now they removed John and replaced it with a trash can.
@ismaelstoyland90212 жыл бұрын
What does rng mean pls tell me
@cosmicisverysigma2 жыл бұрын
RaNdom Generation
@earthisround67832 жыл бұрын
Everyone: TDS has no logic… Me: Because it’s a game…
@XteroBlade21172 жыл бұрын
Retro tds: *allow me to introduce myself*
@animatorkid54633 жыл бұрын
Fun fact about pyro: pyro can kill hiddens without hidden detection just make sure a hidden is inside a zombie and when the pyro tries to kill the zombie with the hidden inside the hidden will burn
@coolfiredude03242 жыл бұрын
"wow they even lowered his placement limit" *crook boss had no placement limit for 4 fricking days*
@Letulily693 жыл бұрын
Video idea. Og player returns to tds and he accidently triggered the hidden wave and is confused on what's going on
@jerrywindfire1173 жыл бұрын
I thought there was a welcome animation.
@knight98583 жыл бұрын
I didnt get the chance to experience old tds but i remember the time i did halloween 2020
@mildauli48223 жыл бұрын
Commando is basicly is admin tower cuz there is not much people who have it, and it's huge flex
@jestempolakiemm2 жыл бұрын
400k people have it
@MotonadilyJakub2 жыл бұрын
when a og player cant shut up when hes playing a match
@Fire-bv1ju3 жыл бұрын
Can you use commender imingun pyro scout and sniper (is from when you win the game )
@Lilduderm3 жыл бұрын
Old towers will be missed
@Lance-c8z2 жыл бұрын
I'm not a OG player, I only found this game out when it was like 2020. I don't know anything about the old TDS, but. I randomly just clicked on this video anyway.
@owenchoi48342 жыл бұрын
2021: nerfs 2022: reworks and buffs
@LandMine_edits2 жыл бұрын
Pain. Just pain.
@closechannelsorryoutofprop29503 жыл бұрын
As a 2020 tds player that joined on easter event i don't care if commando sucks
@ghenwashour98143 жыл бұрын
i miss old tds
@thespecificdev3 жыл бұрын
wait is commando didn't deleted? wtf I have beaten the event multiple times and I don't have it :/
@redblueplayer2213 жыл бұрын
The old tds is missed because of the tower balancing that there was before.
@heeheeheehay3 жыл бұрын
tbh the tower balancing before was a bit bad tbh, old freezer making bosses frozen for 30 seconds??? too op but ill agree with you
@redblueplayer2213 жыл бұрын
@@heeheeheehay Since there was less towers the balancing was obviously better, the devs should make an update that is only about fixing bugs like RoF bug and balancing towers
@space86152 жыл бұрын
I wish old tds was still here because a lot of towers got changed like John to millatant
@security53563 жыл бұрын
welp they dont wanna nerf towers for no reason the old towers were like the tower battles one so they had to change that
@sharmilareddy11202 жыл бұрын
He’s very right I want the old tds back😭😭😭😭😭
@jon3s201 Жыл бұрын
Commando making me feel special and trash at the same time
@Towerblitzdifficulty2 жыл бұрын
In 2:08 there was doomspire brickbattle game
@burimfrangu82533 жыл бұрын
l miss old tds so bad :(
@darelmio54473 жыл бұрын
i miss retro tds too man
@ismaelstoyland90212 жыл бұрын
what does rng mean pls
@YourAverageSoldier2 жыл бұрын
Guys dont worry about the nerfs too they buff them some day us we will get a better tds
@commander82993 жыл бұрын
He'll be happy when golden crook boss can spawn the old crooks
@itsclay44083 жыл бұрын
Ngl pyros buff makes sense and doesnt as if you are burning you are gonna panic and run around but also they are zombies..
@asher3483 жыл бұрын
si funny on the commando part
@mohammadrafi20473 жыл бұрын
Yay finally part 2
@guntavarenykvistr79463 жыл бұрын
I actually used to think commando was still OP but then I learned the hard truth
@VaibhiTheLegendGamerКүн бұрын
Use these loadout in 2025
@KitsuneEdits43 жыл бұрын
we’ll make sense that pyro makes zombies go faster causes fire makes stuff go fast sometimes ( I think )
@commandodude29183 жыл бұрын
i miss when we spammed commando and john against gold titan and it's stun abuse
@dylan_1293 жыл бұрын
Any bugs that help us they fix instantly but bugs that make the game hard they take years to fix or skin bugs
@Fakershard3 жыл бұрын
I miss the events but atleast swarmed is still here
@PatrickAMS3 жыл бұрын
Fun fact people run fast when they are in fire
@ooftuoof502 жыл бұрын
i can relate to bad rng i tried solo molten but i got so many speedy bosses it turned to speedy mode
@Felipefilip3 жыл бұрын
I wait for part 3
@YgoS.S.O3 жыл бұрын
I feel the ogs
@mikaothereal Жыл бұрын
At least cowboy doesn’t have the rng thing anymore
@poluefemus2 жыл бұрын
yeah :(, i swear if the flex skin for og players looks ugly
@yentruong6773 жыл бұрын
I can relate to RNG resettlement all of the misteris was a boss
@davemiller6383 жыл бұрын
I played it a bit when it was first out was fun then all my towers got nerfed to oblivion
@TripleDoubleA3 жыл бұрын
OP towers without hidden detection + ace pilot can be good bc of hidden boost
@Obsidish3 жыл бұрын
I came back 1 year later and I regret it
@Sometings_fishy2 жыл бұрын
so glad that they nerfed commando and crook boss and the rng is so cool I love that feture so much! I also like how all the enemys are un balenced -🤓
@TakenOver-g4h2 жыл бұрын
I am still living in a trash can-freeze himself 2021-2022
@xton_47483 жыл бұрын
I just like old tds because the sfx and game design was prtty sick to me
@潘柘字3 жыл бұрын
I felt the same way as the thumbnail
@baba50baba_523 жыл бұрын
Yeah i miss the old days when commando was OP
@VedIsHere2 жыл бұрын
I'm kinda og ig bc i was around when enforcer and john tower existed
@babyyoda-nv7ru3 жыл бұрын
crooks had a placement limt after 2 or 3 days when it came out
@nicolelamp67772 жыл бұрын
I love the old version of tds
@jojobulusan80363 жыл бұрын
R.i.p old tds and sledger meme they will be missed