One other type of blocking that i think is underutilized is cyclical blocking, where you block on alternating turns to win a 2 turn cycle. Block 3 cards + arsenal then 5 card hand is very powerful into decks that cannot utilize 5 cards since you can expect them to stumble after you block and you win value over the 2 turns. Especially can be powerful in some limited formats
@LupinefiascoАй бұрын
This is a great point! I don't think about it enough outside of obvious use cases like playing Cast Bones against Victor.
@MasBuleMainАй бұрын
I've always loved doing this vs block-happy classes like guardians, and hatchet warriors. So fun watching them trying to squeeze out barely 11 value from their 4-5 card hand while I wait for my powerspike cards
@Ghostnappa5Ай бұрын
Great video. You explained concepts in clear and concise ways, and this is going in my “send learning players” folder.
@LupinefiascoАй бұрын
Glad it was helpful! FaB is seeing an influx of new players, and I'm going to work more at creating content more targeted toward their needs!
@nickfanzoАй бұрын
Great stuff. Love the value aspect of the game and when it’s valuable to hold your card or not. A lot of other videos explain blocking and value but overall, not hero specific etc
@LupinefiascoАй бұрын
Glad it was helpful! There's a deep dive on hero-specific value somewhere, but it would be a lot of work to come up with enough examples and game states that get a point across. "It depends" describes so many blocking scenarios.
@meevil24Ай бұрын
I've always felt like blocking raw damage was harder than dealing with on-hits
@LupinefiascoАй бұрын
Absolutely! Vanilla damage doesn't trigger that same level of threat assessment. I've taken damage from textless attacks that I would've blocked out from an on-hit, then realized that taking damage is exactly what I wanted to avoid.