When it comes to that gray area between rules and rulings, why not let the dice decide? Join this channel to get access to perks: / @wizardsling
Пікірлер: 9
@Old_Wizard_Minis3 ай бұрын
GM Jim and the Cardigan of True Sight
@darcyw1563 ай бұрын
Great video! I am a fan of letting the dice tell the story. Too often simple issues can be eliminated by allowing the duce to tell the story. Fun example.
@artistpoet52533 ай бұрын
The only times I've ever had to witness or be part of a rules monger angling for an advantage has been in Magic: the Gathering and Warhammer 40,000
@IcarusGames3 ай бұрын
Pretty perfect example of a situation where the dice mechanics of these systems is the perfect solution to the "problem". Personally, I'd be overjoyed if one of my players wanted to use feign death against a revenant because it would mean they had read all their options and were engaged in the lore, but adding the tension of the dice roll is a great way to mimic the tension the character feels as they lie there not knowing if their ploy has worked.
@wizardsling3 ай бұрын
Hey Anto! 100%
@DavidGrossNYC3 ай бұрын
I struggle a lot with deviating from RAW. I like the creativity but it's VERY easy for some players to constantly try and push way past what should be allowed. I do often let the dice decide so they can't get mad at me lol.
@RIVERSRPGChannel3 ай бұрын
I agree with the dice deciding
@MemphiStig3 ай бұрын
Magic, among other things, in D&D has always imo been too restrictive on pc imagination and creativity. At the very least, a "you can always try" approach seems best in many cases. And I've had too many experiences where the rolls were more fitting -- good and bad -- than any script or hard-and-fast ruleset could ever be. That said, no matter how high the Bard roles, they can *not* seduce a dragon. Unless it's in human form and, you know, "on the market."