The intro is inspired by LockPickingLawyer :D I had plans to release this video along with the first episode of the Bannerlord Build Guide - but this one took waaaay longer than planned so I will try to get it out before Xmas. My goal is to get Roguery perks done before Friday and WC epiosde 11 shortly after. Wish me luck!!
@MiguelAbd2 жыл бұрын
Click on one, two is binding...
@MiguelAbd2 жыл бұрын
It would be great to get these videos so soon! Your guides are by far the best, most reliable and updated!
@snowsandshrew12762 жыл бұрын
I think the reduction to trade penalty is for your caravans, it's worded weirdly but I think it's supposed to 30% cheaper and they have 10% less trade penalty
@Strat-Guides2 жыл бұрын
@@MiguelAbd Lol yeah!! He's so easy to watch. If you ever get a chance, look up his keynote address - he's hilarious to listen to in a longer format!
@Strat-Guides2 жыл бұрын
@@MiguelAbd Thank you! I think the Bannerlord Build Guides will be very helpful for those that don't play thousands of hours like me lol I would have used it when I was just starting out for sure!
@sunnyd93212 жыл бұрын
You're the most informative and chad Bannerlord channel out there.
@Strat-Guides2 жыл бұрын
Thank you for watching! I know this one is a bit more basic compared to the usual guides, but I think there will be a lot of newer players coming into the game and I wanted to have something for them as well :D Plus, some of the bonuses don't even work, so it's nice to know that at least!
@BracownReclidobo2 жыл бұрын
To many words there... What you meant was- You. Are. Chad.
@Strat-Guides2 жыл бұрын
@@BracownReclidobo Lol you makin' me blush...
@AcornFox2 жыл бұрын
InfoChad
@Strat-Guides2 жыл бұрын
@@AcornFox Lol thank you :D I may legally change my name soon.
@TheStigma2 жыл бұрын
Incredibly thorough as always. Laudable how you actually verified everything (and it was clearly needed). Hope this video finds its way to tale worlds so they can easily pinpoint their mistakes. Hell... they ought to just be subbed to you honestly. You are doing half the job for them and then some :D
@Strat-Guides2 жыл бұрын
Thank you! I was thinking the same thing as most of those are quite trivial, but still need to be tested because I've had countless times where I picked something like a perk or skill, only to find out it's not working later lol. I hope they only fix the bad ones! I would love to keep the Vlandia influence bonus that's supposed to be a negative haha
@oneill62912 жыл бұрын
Agreed.
@AcornFox2 жыл бұрын
psssst. that’s what beta testing means
@Strat-Guides2 жыл бұрын
@@AcornFox Yeah I suspect a lot of the things in the game right now are placeholders that they plan on replacing once they get near the end. It wouldn't make sense to spend time balancing things that are going to be overwritten in the end anyways. I'm sure they will get it figured out this year!
@AcornFox2 жыл бұрын
@@Strat-Guides sorry for being unclear! my comment was replying to “since youre doing all work for them,” or whatever it says, in the original comment. devs used to pay full time testers, and they somehow tricked us into paying them to do it for them lol.
@Cassandra1122 жыл бұрын
Village production is more then just $$. increased production, also means increased supplies for the castle/town. so, can support higher prosperity, and provides stability. Also, increased supply of a workshop base, means increased workshop income, if the demand is also good.
@Strat-Guides2 жыл бұрын
Yeah great point! I had a lot more info on this, but I cut it during editing because it was turning into a section that was as long as a culture by itself haha :D Thank you for adding this, I appreciate it!
@jarredlucas4000 Жыл бұрын
You are the epitome of dunning-kruger effect.
@DSlyde2 жыл бұрын
Also worth pointing out the perks that depend on culture as well, meaning the troop tree can be relevant. The perk that gives you an extra tier when recruiting from notables with your culture is very solid on Empire with their huge swaths cultural territory and their solid unit lines.
@Strat-Guides2 жыл бұрын
That's a great point! I think there are 2 perks that change the trade penalty as well (one for villages and one for towns) that are based on that. Oh, also a perk for converting prisoners of same culture without morale loss and another for morale boost for same culture units.
@thesenate82682 жыл бұрын
Oh that would be OP because there are tons of Empire villages.
@thesenate82682 жыл бұрын
My first time I picked Aserai, made tons of trades, picked the perk that allows you to gain renown for each caravan you own. Clan Tier 5 in no time!
@johnharris33352 жыл бұрын
Ever since you talked about the tactics skill, I made it a point to focus on it. At 289 tactics I can easily destroy any army in the field with minimal losses, and can take any fief with standard losses. It’s a great skill
@Strat-Guides2 жыл бұрын
Oh wow, that's really cool! I'm happy to hear someone tried it out :D It's just nice to at least have the option for those times when you don't feel like fighting.
@Bullshitvol22 жыл бұрын
The thing is...I can destroy pretty much any army with a 1:5 disadvantage with absolutely no losses. Even with 200 Tactics I am loosing these fights in simulated battles. Tactics is one of the most useless skill in the game in my opinion.
@Strat-Guides2 жыл бұрын
@@Bullshitvol2 I see tactics as either all in skill to use, or don't bother with it. Unless you can get up to 300+ it's pretty much useless as you said. I agree with you that you can win these battle if you fought them in person, but with the high skill some of the wins are pretty impressive for autoresolve. It also gives another way to play, which is nice because the more options the better (even if they aren't optimal).
@tobiaswiest2 жыл бұрын
@@Strat-Guides i won a 560 to 2670 siege battle in Talivel castle on auto resolve. Basically won the war for me 😅
@Strat-Guides2 жыл бұрын
@@tobiaswiest Autoresolve siege defense is pretty OP! :D
@kinngrimm2 жыл бұрын
Seeing this it just reinforcing my view that testing is often left to the players while they still have to pay for the game. Really informative vid which is even appreciated though i am not yet playing the game.( I bought it at the beginning of EA, but couldn't bare to spend more time in it seeing the state of the game back then and wait now for release including full mod support)
@Strat-Guides2 жыл бұрын
I bought at the beginning of EA as well and I can say it's really come a long way since then, but you're definitely right about testing by players. I don't think it's necessarily the devs fault at this point, but more of a norm in the gaming industry as a whole (at least from smaller and indie devs). That being said, I've gotten my money's worth already and imagine full release will be much better! Thank you for watching and hopefully they will finish the project in 2022 so you can get back in!
@scorpixel18662 жыл бұрын
What a glorious audio cut at 0:22 x) The best benefit i find in a culture is to have same-culture subjects not bitching about your rule, Empire has the edge on that one due to sheer size but good cornercamps like Aserai work great too. Vlandia's my personal favourite due to the only malus being a minor issue.
@Strat-Guides2 жыл бұрын
I said Vassal in the original on accident and I didn't feel like doing the lazy text edit to correct it, but I couldn't get the voice to match haha I should have just redone the whole sentence. Lesson learned :) Yeah I think Empire is one of my favorite to use just for that reason. Lol corner campers, that's a great line!
@dandivarkathar65822 жыл бұрын
You're slowly becoming the SpiritoftheLaw for Bannerlord
@Strat-Guides2 жыл бұрын
He puts out some great videos, so that's a huge compliment! Thank you :D
@marksuckaberg89662 жыл бұрын
Early game Battania and Aserai perks can be great, especially with the movement speed bonuses to their respective terrains. However, endgame, it is tough to beat the perks of the Empire culture. Why? 3/8ths of the world is Empire culture, so once you're running a kingdom you're only going to get owner culture mismatch loyalty debuffs for 5/8th of all settlements instead of 7/8ths of all settlements if you picked any other culture. The aligned culture also helps recruit 3/8ths of all the possible clans. There is also a maximum to village hearths I believe, so the slower hearth growth rate doesn't have a long-term detrimental effect if you keep raiders from burning your villages all the time, as you'll hit the max hearths anyway even with the slower growth rate, and you can slot in governors with +village heart growth perks to boost new settlements until they get up to the max anyway. Lastly, while the extra militia the Battania perk offers does have defensive benefits the same as a garrison would, militia doesn't help with protecting against a settlement revolt (in fact it can work against you, as your militia is what overthrows your garrison to successfully revolt), nor does it help with settlement security, not to mention a garrison troop can be tier 6 quality while a militia troop is tier 2 quality. I'd rather have a 250 strong tier 4 garrison + 150 militia defending a settlement versus a 200 strong tier 4 garrison + 225 militia defending the same settlement for the same wages, and the extra garrison will help keep settlement security high which means prosperity gains are stronger too, snowballing your ability to afford an even stronger garrison to defend the settlement. Movement speed bonus in woods or desert is great, but once you've got an end-game cohort of 5 clan members leading 250+ man parties to march around in a 1250-man+ army, you're going to be slow no matter what.
@Strat-Guides2 жыл бұрын
Good point, I completed my most recent WC using empire for that exact reason :) I find creating a kingdom is the best way to avoid rebellions because passing lots of loyalty policies is quite easy to do before you load up on other clans.
@tacul93332 жыл бұрын
Another terrific video. Appreciate all the work you put into these. I just hope you don't get burned out before the game gets finalized (and everything gets changed.)
@Strat-Guides2 жыл бұрын
Thank you! So far things are going okay. I'm used to working 10 - 12 hour days for over 10 years at this point (sales, management and now self employed - all have long hours) so this type of work doesn't scare me at all :D I actually enjoy it. The editing gets a little tedious because of how much editing I put into them, but that's something that can be outsourced at some point in the future, so I don't mind it for now. I need to learn everything I can so when I do hire someone, I won't be an idiot about it and get swindled haha
@Davonskevort2 жыл бұрын
i would love to see a video on the hearths and other game mechanics that run deep in the background that impact the larger gameplay. Also something i got out of this video was that Vlandia is good candidate for a whole map taker because of the enhancements to the villages which may improve the larger economy and foster a more stable empire. I would presume in the longer context of the game that empire villages would have a smaller population over time if left unattacked vs any other culture.
@Strat-Guides2 жыл бұрын
I do have plans for a couple guides covering towns, castles and villages and one of the bigger topics will be hearths (and prosperity which is basically the same thing). So I can tell you the most important part of hearths for villages - they are in 3 categories: 1 - 199 hearths is poor, 200 - 599 is average, 600+ is wealthy. Villages output based on their hearths level, so the goal is to get everything above 600 ASAP. Food provided to the town or castle is 6, 12 and 18 respectively, so it's a big deal to get to wealthy status. It also produces more goods. I don't have the exact numbers yet because I need to finish testing, but it seems to be a big increase each level, like 50% more. So poor vs wealth is more than 100% difference in product output! I think once you get to 600 or above, then hearth growth isn't a big deal. You will get more militia to defend, but other than that it's not as important so I think empire debuff isn't as bad as it seems (assuming you can keep the idiots from raiding you into the ground LOL). The more important number is prosperity since it's a continuous scale instead of stair-step like the villages. I'm really excited for the guide though, I love the economy stuff so I get excited talking about it (as you can tell by this wall of text lol)!
@ether23-232 жыл бұрын
It would be amazing if they would let you create your own unique culture. The possibilities are endless
@Strat-Guides2 жыл бұрын
That's a really good idea! Especially for sandbox - they could have a list of things to pick from, it would really be cool to build a character based on the extra choices at the start!
@BracownReclidobo2 жыл бұрын
@@Strat-Guides that's like all over ever wanted honestly....
@Strat-Guides2 жыл бұрын
@@BracownReclidobo Let's start a petition!
@kinkajuu12 жыл бұрын
@@Strat-Guides legit would sign
@fabf772 жыл бұрын
It would be interesting, a seventh culture, "traveler from distant lands". Perhaps with the option of having up to 3 benefits, at the cost of having 2 disadvantages. Or the option of having only one advantage but no disadvantages. For those who wish to embody empires that are not in the game.
@jackpower9852 жыл бұрын
Best Bannerlord yt channel out there - if I get a recommendation for a Bannerlord vid and it isn’t Strat Gaming then I’m not watching ! Great video as always, looking forward to the next one
@Strat-Guides2 жыл бұрын
Thank you!! I really appreciate that :) I'm working on Roguery right now and I'm about halfway through the testing and I have to admit, some of the perks are a little better than I thought they were! I'll have this wrapped up for Friday!
@HomemadeSubmarine2 жыл бұрын
I love all your content, dude. Your incredible attention to detail and ability to condense expansive and complicated information into easily accessible videos is second to none. Thanks so much for all the hard work!
@Strat-Guides2 жыл бұрын
Thank you! I appreciate the vote of confidence :D
@SirBlaze752 жыл бұрын
So Glad i've been vindicated as i've been saying for Ages that Batannia has had the best bonuses for ages, as their forest bonus is so overwhelmingly good
@Strat-Guides2 жыл бұрын
Lol you just never know with TaleWorlds, so I understand the relief :D It's hard to get away from Battania, although empire and vlandia have some pretty big selling points too... the other 3, not so much!
@songsong18732 жыл бұрын
Battanian start also seems to be great for agressive combat and fian spamming. Having the speed reduction tempered in forest, you can literally catch anyone you chase maybe except for kuzait war boys and battanians themselves but with speed bonuses battanians can be catchable. As of fian spamming, you could join vlanida or empire as a vessal and when war with battania, you can visit the villages, do the "harass for recruits" instead of raid and you get free units including the arrow boys. With cooldown of few days, you can put your troops on a castle or town and do the same thing all over again. If you get battanian fief, that's even better since you get no loyalty debuff.
@Strat-Guides2 жыл бұрын
I really like the tip on forced recruiting - I think that's hands down the best way to farm specific unit types since you get access to 3 or 4 recruiting slots, which would take a long time to farm the relations with notables to match it. It's a really good mechanic, although I'm confused as to why it doesn't cause a relations hit? If my people were force recruited into the enemy army (like so many though history) I would be a little upset :P
@songsong18732 жыл бұрын
@@Strat-Guides I would guess it's the case the relation hit is ommited in the code, as harassing for recruit and materials falls in the same action as raiding. Or they're just contempt they solved it with a few men and not the whole village burning down
@blazezz11012 жыл бұрын
Great video! I generally default to either Empire or Battania but am more inclined towards Empire in my recent games due to the Forest Kin perk issue for Battania (not sure if it's fixed for 1.7.0) along with the number of Empire cities on the campaign map to deal with loyalty issues. There's also a few other impacts of starting culture throughout the game. - Early game the Leadership 25 perk Combat Tips is useful to boost recruitment level from same culture NPCs to recruit more troops of your own culture and negate opinion penalties from opposing traits. Good for quickly massing up Fians and Khan Guards for Battania and Khuzait respectively. - As ruler, the kingdom policy Citizenship is extremely powerful especially for Empire culture since it gives +0.5 loyalty to settlement of the same culture as the owner clan but -0.5 loyalty of different culture. I use it when I'm uniting the entire Calradic Empire before I focus on conquering the other factions. Not so good though if you grants settlements to vassals of another culture. - Charm 150 perks in 1.7.0 depend on whether the lords are of the same or different culture as yours.
@Strat-Guides2 жыл бұрын
Thank you! We are in the same boat - I used to exclusively play Battania, but I tire of dealing with rebellions in my kingdom member's fiefs so empire is the smart play now, then just promote companions of the same culture once outside the empire lands. It seems to work pretty well if you have the influence to burn! These other suggestions are great by the way! Particularly citizenship, I really like that policy.
@volition13122 жыл бұрын
perks are 99% working with the newest patch. the only perk that doesn't work is a medic one i think.
@Strat-Guides2 жыл бұрын
@@volition1312 If you're going off of Bannerlordperks.com then there is some discrepancy there. The code may seem to be correct and functioning, but something is going on with it's implementation because I've found several instances where some perks either don't work at all or don't function as described. That being said, TW has fixed A LOT of them since release lol I remember the days when literally none of them were working :)
@volition13122 жыл бұрын
@@Strat-Guides yeah i havent played the game in a while so i looked it up on that website. can you give me some examples where in the website and game have discrepancies? i thought they fixed all the perks so i was planning another playthrough with now perks being %100 fixed.
@Strat-Guides2 жыл бұрын
@@volition1312 Sure, the big one that comes to mind is the charm perk that gives a boost to relations with "same sex" or opposite. I've tested it about 20 different times: nobles, notables, companions, prison breaks, voting, donating troops, donating nobles, barter giving donations, etc. etc. and not once did it give any extra relations increase. The code states that the perk work, but clearly in the testing it's not functioning properly.
@nezihmurat79982 жыл бұрын
There are no other channels informative as this and it’s not even close.
@Strat-Guides2 жыл бұрын
Thank you! I see the same thing with other games too - people put out "guides" but it's literally them talking to the loading screen for 15 minutes lol Hopefully we can put an end to the low-effort stuff on KZbin :D
@catalinbostan35422 жыл бұрын
Aserai bonus doesn't apply to armor and weapons,only to food and trade goods. I believe the only bonus that changes price for weapons and armor(only sell)is the 25 Trade Bottom,Whole Appraiser. Where you get 25% more denars from selling gear. This is a good thing to have for every character,as in large battles you can easily get 5-10K denars which will net you like 2.5K more denars.
@Strat-Guides2 жыл бұрын
Thanks for watching! Yeah I really like that perk - especially since we can get it at level 25.
@ToothpasteJuiceBox2 жыл бұрын
Perfect timing! I was about to start a SP campaign and I was wondering about this very question!
@Strat-Guides2 жыл бұрын
Nice! I was planning on doing this a long time ago and it kept getting pushed to the bottom of the list :(
@ToothpasteJuiceBox2 жыл бұрын
@@Strat-Guides which resulted in a very karmic moment for me so that’s a tiny bonus I think! Edit: aside from your very expansive character creation guide, do you have a guide in the works for a beginner character based on the family system by any chance? 😄
@Raums2 жыл бұрын
I've always run Battanian, never looked at the rest because of the movement bonus and because.. well I'm Scottish and it's nice to pretend we're merged with our Celtic cousins into a united force of sorts :) The movement bonus has saved my skin so many times in forests though.
@Strat-Guides2 жыл бұрын
Haha nice! A lot of my heritage comes from Scotland (Mackintosh clan from what my Grandpa had told me). Maybe that's why I always play Battania... :P
@taejo49752 жыл бұрын
My heritage are Thai and Han Chinese, we’ll never be add to the game and the closest to my Chinese side is the Khuzait who’s pretty much Mongols 😔
@Strat-Guides2 жыл бұрын
@@taejo4975 Yeah I don't really see them adding any more cultures to the game, but it would be pretty cool if they did! Siam culture would be amazing for melee combat (muay thai is so dominant so they should be extra bonuses). Also, didn't the Mongols eventually adopt Chinese culture and customs and become more Chinese than Mongol? At least the ones that were further to the south. I could be wrong, but I remember watching something on that, so we can RP as Khuzait and just build foot troops :D
@taejo49752 жыл бұрын
@@Strat-Guides The Mongol that adopted were those in Yuan, there are more Mongol tribes and Khanagate after the spilt. Khuzait here are mostly Mongol based, I do want Tang Dynasty inspired faction though.
@Strat-Guides2 жыл бұрын
@@taejo4975 Ah got it, Yuan sounds very familiar! Thanks for clearing that up. I've seen some pretty ghastly looking 2H swords from the Chinese armory (I think it was forged in fire, the ZhanMaDao was one of them). I would love to get my hands on it :D What type of unit would the Tang dynasty specialize in? I think other games like AoE has them focusing on crossbows if I recall. Zhugenu?
@artham942 жыл бұрын
Wow, this is great stuff. This is the type of content I've been seeking to educate myself about the games I play ever since I came across Spirit of the Law and his AOE2 content. Keep it up!
@Strat-Guides2 жыл бұрын
Thank you! Spirit of the Law is the goat and I can only hope to match his quality someday :D I don't even play AoE2 (It's been 15+ years or so) but I still watch all of his videos lol
@copperb78702 жыл бұрын
Big respect for the battanian bias, loving my playthrough with it rn
@Strat-Guides2 жыл бұрын
Battania FTW! :D
@takuoku25462 жыл бұрын
strat gaming at year 2030: "oK gUyS I DiD aLl ThE 7776 cOmBiNaTiOnS oF tHe StArTiNg OpTiOnS AnD FiNiShEd 7776 CaMpAinS tO sEe WhIcH WaS BeSt. btw merry christmas
@Strat-Guides2 жыл бұрын
Lol that sounds like something Mr Beast would have done a few years ago! Merry Christmas to you as well :D
@takuoku25462 жыл бұрын
@@Strat-Guides lol
@EthanDyTioco2 жыл бұрын
13:04 - If I remember the lore, Monchug decided to settle the Khuzaits into permanent towns/cities instead of continuing the nomadic traditions of his ancestors. This culture clash might have been reflected in the "Horse archers go brr" Khuzait mentality and "only 3 riding options in character creation"
@Strat-Guides2 жыл бұрын
Interesting! That would make sense then if that's the case. That's one area of Bannerlord I'm quite lacking in - the lore :(
@cagdaserdemaltnar94422 жыл бұрын
You have the best guides for bannerlord. Keep it up man. Great work.
@Strat-Guides2 жыл бұрын
Thank you so much! :D I've got a few more planned before Xmas so hopefully I can get them all done in time
@teal01612 жыл бұрын
Absolutely the best modern culture guide, thank you.
@Strat-Guides2 жыл бұрын
Thank you for watching! I am working on the Roguery perks guide right now and will have it ready by Friday and I have to say, I'm very impressed with the testing results! I used to hate the perk for Roguery because they were pretty bad, but they made some changes and I think it's a skill worth looking at finally :D
@orangesilver82 жыл бұрын
I wouldn't be so quick to say that the Vlandian modifier is bugged. Army size is definitely not the only factor in determining an army's influence cost. I know this from looking at my faction and seeing armies of like, 120 cost less influence than armies of like 70. And I think wow, great deal, but the army arrives and it's a bunch of recruits. I assume unit tier affects it as well. So we can't really know without more advanced testing. I'm not sure what that testing would need to be, I can only think of difficult methods.
@Strat-Guides2 жыл бұрын
Yeah I actually spend 2 - 3 hours working on that exact problem today actually. I felt really good about it when I published the video, but then today I start to think about a few things that weren't quite 100%. So relations to the noble is a factor in influence cost. Distance they have to travel to you as well. Number of troops, troop quality and some random factor (someone looked at the code for me) are in there. I looked back at all of my testing and I held nearly everything constant EXCEPT troop quality. I thought they spawned in with a template (40% tier 3, 30% tier 2, 30% tier 1, 10% archers, etc. etc.) But I tested it again and it was not the case! I was still not able to show a 20% increase in influence cost for Vlandia, but I also don't feel 100% about the conclusion I came to in the video. I did the best I could with the data I collected (I did 4 or 5 tests and they mostly matched), but it seems TaleWorlds mathematics might have gotten the better of me once more haha :D Great discussion you're brining up by the way, I appreciate the insight!
@The_Custos Жыл бұрын
You forgot a few points about culture. If Vlandia, must have knight stacks. If Battania, must shoot every Vlandian. If Empire, must subdue barbarians and build aqueducts for your LEGION stacks. If Khuzait must execute all neighbours. If Aserai must have camels and big axes. If Sturgia, must have a great infantry army *and leave* Sturgia.
@Strat-Guides Жыл бұрын
Lol I like it! Sounds like a nice set of rules to play by :)
@TheSturgian Жыл бұрын
"leave Sturgia" vlandian action.
@Brokenfang772 жыл бұрын
You do a video on what it takes to become a mercenary the benefits, how the mechanics work also when you decide to join the faction what gear you get for it. Having a hard time finding a video with the faction loot for joining the kingdom. Also don't fully understand the mercenary mechanic. Really been enjoying your content a lot of times I'll replay a couple of the videos over and over while I play my playthrough
@Strat-Guides2 жыл бұрын
Yeah I do have plans for a video like that! It will probably be another month though as this month my schedule is pretty much maxed out - finished the world conquest series, companion guide and starting the battlefield tactics series. I can give a few points that might help in the mean time - You can become a mercenary at clan tier 1, which means you have 50 renown total. You can check the renown on your clan tab in the top right of the screen. There are a few benefits to becoming a mercenary: - And influence you have will be converted into Denars. When you first sign up as a mercenary, they will give you the "contract amount" and is usually around 100 - 200 denars per 1 influence. So if you destroy a group of looters for 2 influence, it will give you and extra payment of 200 - 400 depending on your contract amount. You won't get the full payment right away, it will subtract a few influence per day until you reach 0. - You can fight with a kingdom in larger battles against strong enemies, helping you get valuable XP, good loot drops, etc. - You can hop from kingdom to kingdom as a mercenary, so you can join and leave at will following the wars around the map. - You can get into defensive sieges and earn massive XP for bow, athletics and throwing using siege engines and rocks. - If you capture nobles in battle, you can donate them to a friendly town/castle to gain relations and XP, then leave the mercenary contract and break them out of prison the same day to gain more relations, charm and roguery XP. It's pretty funny actually :) I'm not sure exactly what equipment is given for each faction as I usually start my own kingdom. I know Battania gives a 2H sword that is decent and Khuzait give a mid tier bow. I hope this helps until I can get a full video up on the topic! Feel free to reach out with more questions.
@SilverStrikeGamin2 жыл бұрын
I love these videos. They really help me optimize my builds. Thanks strat!
@Strat-Guides2 жыл бұрын
Thank you for watching! I'm glad the info is helpful :)
@RemGaffer2 жыл бұрын
Great job, buddy, as always. Only the Khuzaites are not Mongols, before their invasion there are still two and a half centuries according to the game chronology and about a century according to the setting: armor, weapons and so on. Although here, of course, collected from the 10th to the 13th century, but not later!
@Strat-Guides2 жыл бұрын
Thank you! Would it be more accurate to call them a "manchurian steppe tribe" then? I don't know the history of that area quite as well as Europe so I'm happy to learn more about it. For some reason, I keep forgetting this game is set quite a bit earlier than it is :P Would you say it's 600 - 900ish??
@RemGaffer2 жыл бұрын
@@Strat-Guides I really want to do a detailed analysis of all the cultures in the game someday. Although, of course, these are largely collective images, nevertheless, all have more or less real prototypes in history... I will not reveal all the cards, brother, all the knowledge of the world is at your fingertips.) P.S. My English is not very good, I could not translate correctly: "Would you say it's 600 - 900ish??"
@Strat-Guides2 жыл бұрын
@@RemGaffer That would be really cool to watch a video on the real people that inspired the cultures of Bannerlord! I would definitely watch every episode :D Sorry for my poor explanation - I meant to ask: "Is Bannerlord set between the years 600AD and 900AD roughly?"
@RemGaffer2 жыл бұрын
@@Strat-Guides Oh, well, then my English is not so bad - that's about what I understood, but I wanted to clarify.) I hesitated, because I immediately said that the 10th- the beginning of the 13th century is the most suitable, despite the fact that there is a lot of material culture both from the Bronze Age and up to the 16th.)
@AdaLollA2 жыл бұрын
man i love all your knowledge based content
@Strat-Guides2 жыл бұрын
Thank you! It's like watching a lecture, but on something more interesting? :)
@AdaLollA2 жыл бұрын
@@Strat-Guides hmm, a bit maybe. it feels more like meetings where people actually did their research, and therefore I can approach the next steps and decisions with peace of mind.
@Strat-Guides2 жыл бұрын
@@AdaLollA Yeah that's a good way of looking at it. I see the same thing happening all over the place - the worst offenders are the "investor tic toks" lol giving advice with literally 0 substance behind it other than "HURR DURR LOOK AT MUH EXPENSIVE WATCH & CAR" :P
@danielfisher52622 жыл бұрын
Commenting during the first ad answer is it depends on what you want.
@Strat-Guides2 жыл бұрын
That's exactly right (in my opinion)! I think there are some cultures that are objectively bad, but most do have valid strategies behind picking them. Thank you for watching!
@ColourizeTheStreets Жыл бұрын
Battania is my favourite as well. Those Fian Champions, they got it all, looks and skills. I also really like all the cool lore Battanians have when you look at theri town/village descriptions. A shame Caladog is such a terrible leader.
@yamamuro17442 жыл бұрын
Awesome channel, we need more math, graphs and tests. )
@Strat-Guides2 жыл бұрын
Lol you got it. One can never have too much math and graphs :)
@ECSizemore Жыл бұрын
Wow what a breakdown man. Whew ! U put a lot of work into these. Thank you! How long did it take to research and make this ?
@Strat-Guides Жыл бұрын
Thanks!! Most of my guides take about 40 hours from start to finish. Some of the longer ones take about double that but this one wasn't too bad
@Lobo18882 жыл бұрын
I play as Battanian, I like celtic theme, but their bonuses and elite troops fit my strategy and tactics. But I don't rely on battanians only, for instance late game my infantry are legionnaires, cavaly is mostly vlandian and skirmish cavalry is aserai and sturgian, cavalry archers ofc khuzait with some bucelarii too. Most of my ranged troops are fian champs but there is a significant number of vlandian sharps. Sturgian infantry is also very durable.
@Strat-Guides2 жыл бұрын
Wow that's a good mix from all over! Do you usually get them from prisoners, recruit them or convert bandits?
@Lobo18882 жыл бұрын
@@Strat-Guides as for legionnaires, I had a campaign deep in Aserai territory, no way of getting troops in that region when villages don't belong to you or they are depleted, but lots of looters want to join. With sufficient equipment and loot, after few battles you can have 50+ top infantry, not bad :D
@Strat-Guides2 жыл бұрын
@@Lobo1888 Oh that's right, looters promote to the Empire line. That's a great idea given how many there are at all parts of the map!
@Lobo18882 жыл бұрын
@@Strat-Guides tbh it's a bit grindy to get to leadership level 150 and have veteran's respect perk, but totally worthy, especially late game. And it's also good when you catch mountain bandits or forrest bandits far from Battania and Vlandia, you can get Fians and Banner Knights.
@Strat-Guides2 жыл бұрын
@@Lobo1888 I'll add to that, because I agree with everything you said: There is a new perk roguery level 150 that let's you capture bandits 100% of the time making it even better to get 150 leadership! I'm releasing the Roguery perks guide tonight so it will be in there :D
@sbarceaalexandru14562 жыл бұрын
Before I even watch the video...I consider that battania is the best culture pick because of speed loss reduced in forest,because 50-60% of the map is with trees and you can catch up to another party easy..
@Strat-Guides2 жыл бұрын
Yeah exactly! But even more than that, they also have really beefy towns with +1 militia for free. It really makes a big difference and slows down enemy sieges.
@sbarceaalexandru14562 жыл бұрын
@@Strat-Guides yes,I noticed that. But after some campaigns I see that there is still some snowball efect on Khuzait..they always stronger..along with vlandia and aserai. After 8-9 saves it never happend that some empire,battania or Sturgia to be on top..or at least have like 10-12 towns. They always get destroyed. (I'm testing now on 1.7.0 to see if something changed.)
@Strat-Guides2 жыл бұрын
@@sbarceaalexandru1456 Yeah I think it has to do with their location on the map. Everyone in the middle gets squeezed hard since they can't handle 2 or 3 front wars! There needs to be some more diplomatic options to help them out.
@sbarceaalexandru14562 жыл бұрын
@@Strat-Guides of course. But Khuzait horse archers ar op. I always have 30 battanian fian champions and 40 Khuzait tier 5 horse archers. Along with 20-30 vlandian champions. Like warband..all troops on horses are op. I think the horse HP (with and without armor can be reworked. Because with armor (except crouch lance damage) the horse is nearly impossible to kill. It never happend to get my horse killed with swords,axe,arrows.
@Strat-Guides2 жыл бұрын
@@sbarceaalexandru1456 Yeah horses are really tough, probably unrealistically so. I remember reading something about certain cultures would have special types of arrowheads that would go into the horse, but then fall back out and cause death by blood loss. It would be interesting if they incorporated some kind of bleeding mechanic, although I am certain it will never happen :)
@albertosara4162 жыл бұрын
top quality content 👍 thanks for the guide man!!
@Strat-Guides2 жыл бұрын
No problem, hopefully it's helpful! :D
@williamchrisco51012 жыл бұрын
Hey strat, have you/would you be willing to look into making a troop tactics guide? I notice in your playthroughs you seem to be really good at actively commanding troops and I was wondering if you could make a guide on how to manage your troops like that on the field, and tips on what tactics/formations to use in general. I could look into other videos but I find that your guides are always thorough and very informative. Thank you for the content as always 💖
@Strat-Guides2 жыл бұрын
Yes I do have a whole series of videos planned for this topic! I'm going to look at different unit type combinations, formations and when to use each, how to combat different army compositions, etc. I'm not sure how many videos it will take, but probably at least 5 or 6 based on how much info there is :D Once I finish off the perks, that series will be starting up right after.
@babayagagaming1232 жыл бұрын
had to give a like and sub for all the time and testing to prove your information thanks heaps for that time investment and making my bannerlords experience better !
@bryanairey36592 жыл бұрын
Love the content, thank you and happy holidays!
@Strat-Guides2 жыл бұрын
Thank you for watching! Happy Holidays to you and family :D
@Sandalphonium18 күн бұрын
One thing that has no real commentary at the moment online is how early pick in CC change the options available later. Like if you pick a Roguery option for family, you can never see a Roguery option for Adolescence in non Vlandian cultures. But you will see it if you picked something else
@favorius2 жыл бұрын
I pick Battania for movement bonus but play like a Khuzait with horse archers.
@Strat-Guides2 жыл бұрын
Ooh that's dirty! LOL The best of both worlds :D
@kylekelly11672 жыл бұрын
I liked the old Sturgian bonus better then the new one cause when you get rich money is kind of nothing. Though it's not always winter.
@Strat-Guides2 жыл бұрын
Yeah I think the snow movement speed was a good one. It wasn't back then because snow move penalty didn't even work haha but it would be good now since it's finally working. Go figure :P
@kylekelly11672 жыл бұрын
@@Strat-Guides Never realize always picked battanians.
@penoiseinnadota73532 жыл бұрын
I always change my fiefs to irrigation when i realized that militia might be tied to hearts. It seems like they might be related so i just do that and hope. I really hate it when these mercenaries attack my villages so hopefully it actually makes a difference. Even when you have all your parties in defense and your kingdom strat in defense it's not enough to not get raided.
@Strat-Guides2 жыл бұрын
Yeah the only way to not get raided is to capture/behead enemy nobles :P Otherwise, there will always be that one or two parties that slips by and starts to raid. It's very annoying!
@thelinkgamersnetwork37243 ай бұрын
The Influence cost or calling parties to an army is directly proportional to the positive or negative relationship you have with that clan leader
@djwolfenstein2 жыл бұрын
Well with Bannerlord coming to Xbox Series X/S and PS5 in two days time to start brushing up on what faction I want to play as
@jamoecw2 жыл бұрын
the extra production from castle villages is deceptive. castles will grow until they eat as much as they produce, and that is based on the income you get from the villages and castle taxes. over time this means that a castle in the long run is more of a burden than a help. they will siege it with a force scaled for the size of the garrison, so the garrison doesn't mean much in the long run (bigger garrison means a bigger hit to the AI when they lose, but will take more troops for you to defeat the AI). the money you spend feeding the castle will easily outstrip any denars it generates before long, and the cost of defending it usually is even higher still. now that being said the villages go to the nearest town and sell their produce, which will boost the prosperity of the town and feed it. this makes the town more profitable, and so if you can get the town that the castles go to then it is a good deal, otherwise it is easily overlooked.
@Strat-Guides2 жыл бұрын
Agreed! I usually cut the garrison loose from my castles and make as much money as I can before the enemy takes it back lol Or I'll donate it back to someone else. Great insight, thanks for sharing this!!
@KAGAN.072 жыл бұрын
Stratgaming is my fav youtuber loves
@Strat-Guides2 жыл бұрын
Haha thank you!
@restitutororbis6752 жыл бұрын
Rising channel for bannerlord content yessir
@Strat-Guides2 жыл бұрын
Let's hope! I'm really looking forward to 2022. I really hope they finish Bannerlord and take it to it's fullest potential. Even if they don't, there are always amazing mods!
@restitutororbis6752 жыл бұрын
@@Strat-Guides Yep n also about your list, I like how it compiles the benefits of the perks, not only is battania op with the fian champions, but the militia is op, battanian fiefs are always the biggest when it comes to troop count. Do you have a link or download to your list cuz it really helps with perk selections.
@Strat-Guides2 жыл бұрын
@@restitutororbis675 So I have all of the Perks in a single database that I call the "hero builder" and I also have all of the policies in a separate database. I posted the hero builder on the discord server, you're welcome to copy it! You need a notion account to copy it, but notion is 100% free as well. discord.gg/48Tpe9dKH9 I'll try to get the policies database on there tonight when I get a chance. There are only 30 policies in the game so that one's not as big of a deal, but the perks are like 700+, I highly recommend using the database to find the right ones :)
@yuriyi28592 жыл бұрын
Awesome. I should have watched this before starting gaming Bannerlord. I would had saved myself some time of my life.
@Strat-Guides2 жыл бұрын
Lol I know what you mean!
@hero_on_youtube2 жыл бұрын
The break of the Attribute and Focus points was nice. Will you share your Notion link for that?
@Strat-Guides2 жыл бұрын
I just added it to the list, thank you for reminding me! I'm getting old :(
@tamasbecs37252 жыл бұрын
The Aserai trading perks is working. But the Weapons, and Armors (and the horses and foods too) is not a trading stuff. Only the other products count "trading things". As like wood, iron, velvet, jewelry, silver ect.
@Strat-Guides2 жыл бұрын
So they did patch it in 1.7.2 and it's now working for all items :) unless I read the patch notes wrong?
@tamasbecs37252 жыл бұрын
@@Strat-Guides Sorry, I don't know. The 1.7.2 is just a beta patch currently. I wasn't check it...
@Engreth5642 жыл бұрын
I always favored empire or battanian characters. Can you blame me though? fian champions or legionaries, hard to wanna pass on either of those. Vlandian banner knights are insane too, but I find vlandia just isn't great on most other fronts compared to empire (except start location) and is almost completely inferior to battania in every way except for their cavalry. As well, while the palatine guard isn't as good as fian champions their armor still makes them good infantry for sieges, and the elite cataphracts aren't that far behind the banner knights either. I just still find it ironic that the three best units of their own types are so close to each other. Vlandia with the best cavalry, battania with the best archers, and the empire with the best infantry. honorable mention as well to the Sturgian line breakers, but I find that they're difficult at best to keep alive with them not having shields.
@Strat-Guides2 жыл бұрын
I mostly agree with everything you say, the only thing I differ on (and only slightly, not wholeheartedly lol) is Vlandian Sharpshooters. They are actually a very strong unit to have. They aren't as good as Fians, but they aren't too far behind compares to other ranged units in the game. Legionaries are so good, it's hard to use any other infantry. They spoil me! Those 2H infantry are so much fun to use, but you're 100% right - they are really difficult to keep alive! There is probably an optimal way to use them, but I have not figured it out yet :(
@Engreth5642 жыл бұрын
@@Strat-Guides Oh? I'll have to test them out, I had always gone by this video as a guide for palatine guard vs sharpshooters- kzbin.info/www/bejne/h2qqaHiIpLuteZI Have they nerfed palatine guard or buffed sharpshooters significantly in the last while? Though now looking at their gear I do have to agree, the sharpshooters are definitely still a viable option. Thanks for reminding me that they are actually not bad! Also, what I've found for keeping the line breakers alive is unfortunately not that great of a strat because it's quite situational. heavily forested areas are good for them, along with if you get a great map and can put them just behind the crest of a hill (that way they get some cover from enemy archers, and they're ok for defending against sieges. just don't put them on the wall, behind the gate is ideal because they don't have to face off against as much incoming fire. If I get line breakers they unfortunately usually end up in my garrisons because they have a bad habit of just dying if the terrain isn't optimal for them.
@nopainnogain25332 жыл бұрын
@@Engreth564 devs added bolts 5 pierce damage in 1.7.0 and bound crossbow has 100 pierce damage this is why vlandian sharpshooters are good. I conquered the %70 of the calradia with fian's and sharpshooter's and getting most kills in every battle.
@Engreth5642 жыл бұрын
@@nopainnogain2533 ooh, that's really solid ngl. Yea, knowing that now really actually makes sharpshooters really viable. I'll have to test them out
@frankcolumbo64652 жыл бұрын
On this channel I found all the answers to the questions about the Bannerlord game
@Strat-Guides2 жыл бұрын
I found even more questions after making these videos haha TW maths is stronk :)
@frankcolumbo64652 жыл бұрын
@@Strat-Guides The fact is that modern programmers do not know mathematics well, which is why such problems appear in games
@KCCOmug2 жыл бұрын
I planned to start a Vlandia Campaign after Christmas. Let's hope they don't fix this glitch in the next hotflix for 1.7
@Strat-Guides2 жыл бұрын
I was thinking the exact same thing lol! With that bug, it really makes Vlandia one of the best starting cultures (especially for the early game). Thank you for watching!
@KCCOmug2 жыл бұрын
@@Strat-Guides Fleeson19 did a good video on Charm and a High Charm Vlandian Mercenary seems like a great way to go. Get trade to 300 from the iron sale exploit and I can then save up my money to buy Nevyansk Castle on the borderlands.
@Strat-Guides2 жыл бұрын
@@KCCOmug The new Charm perks are pretty good! The issue with doing late game mercenary is that you can make significantly more money by owning fiefs and you can't use companion army as a merc :( By the time your charm is that high, you should be able to own some good fiefs. I do like that trade exploit though, I need to give that a shot sometime!
@KCCOmug2 жыл бұрын
@@Strat-Guides I'm thinking 100 days prep + 100 days a merc and I can accrue 600,000 denars to buy a castle and keep an army. Then I get the perks of being a mercenary and having a fief to call home. I'm willing to grind a bit for the role playing. Thanks for the videos. Also worth pointing out Vlandia gets 4 crossbow perks where most get only 1.
@Strat-Guides2 жыл бұрын
@@KCCOmug Wow that's quite ambitious - what is your strategy for power-leveling Charm? It's probably possible, I just never thought about doing it so this is an interesting idea! One quick thing to note - as soon as you take a fief, you become ineligible to be a mercenary :( It's nice that they gave them 4x crossbow picks. I'm a little shocked they only gave Khuzait 3x lol that didn't make a whole lot of sense to me. It should be 5 if you ask me :D
@mikhailfilitov14792 жыл бұрын
Fleson19 put out a pretty interesting video today about the culture of the caravan leader impacting daily income - interestingly in the tests he ran the result was that Aserai led caravans earned ~50 denars more per day! Seeming to indicate that the trade buff does apply, but as another viewer suggested below it might only apply to trade goods. This leads me to my second thought, given that culture is inherited based on the mother it would be a bit fun to see you pick up a carefully curated selection of children. Here's what I imagine - your main heir is the culture you prefer to play as (e.g. Battanian). You then create three or so focuses for children and tailor them from birth towards those lifepaths - generals, governors and traders. Generals you may want to make them Sturgians (25% reduction in inf cost means you get larger and better armies faster as an AI, especially true given most armies are largely infantry). Trader children - have your caravans run by Aserai kids for the buff to trade income (although arguably Battanian is better as it better allows them to evade threats through movespeed). Governors is a tricky one - Battanian might be good because of the militia buff and empire is interesting because of the garrison reduction cost but both have their downsides, might be interesting to look into further. Either way I'd love to see you sending out armies led by your kids in the speedrun as if you're Temujin himself letting your vicious generals loose on the world haha. Although I suspect that you'll have almost all the world conquered by the point they start to grow up...
@Strat-Guides2 жыл бұрын
Yeah I saw that this morning, pretty interesting stuff! When I was running my tests for this video, it's possible that that the trade penalty reduction was working, but that the items and quantity being tested were too small to notice the difference. I'll have to look into it further, but I do recall from doing my trade video that trade goods penalty was pretty small (like 10% for going from level 1 to 300 which is 60% trade penalty reduction). Haha sounds like a Eugenics experiment :D It sounds like a ton of work, but if it does work out, you would have some "uber-kinder" lol I really like the idea of the governor kid that can really stabilize a town quickly.
@maxrander0101 Жыл бұрын
the problem most people i have seen playing this game when it comes to Garrisons is they will fill it with their highest tier troops and thus lose so much money to keeping them in said Garrison that they will end up broke the best option to counter this is only place 25 elite units of foot and the same number of archers and rely on the militia units to fill the rest as they cost nothing to keep in the towns and castles but with the right build of your char and those of your faction that are in charge of said places you can end up making money from only using militia and a few elite troops for example in one of my playthroughs in sandbox i spent about 25 in game yrs building up members of my own clan and only my own clan and a select number of other followers to be good at the things needed to manage towns and the like as well as ensuring they were good traders and had at least half the perks in the other trees that could make money or help to keep places and people on good terms and doing this i took all of the Empire, Aserai, Khuzait lands and was only losing $8000 per week but making around $70k in the same time so by the time i was taking on the other factions i was the richest faction in the game and had no issues holding towns and castles for shorter spans of time with massive armies of elite troops but once i had control of the main areas around those towns i would remove those Garrison units and replace them with the militia units and my small group of elite and the enemy would never be able to take back any of their former towns or castles as due to having a corp of elite people i could move to where they were needed to boost the city or castle and then at least 3 armies always within the area they could protect those places i could force the enemy to where i could have all their nobles within one city and take them all in one battle it also pays to fight in a smart way like always ensuring your archers are on a raised area of land to ensure line of sight and give them better range on enemies and use your foot men in a smart way as in never just charge an enemy as this leads them to split into smaller groups and get pinned down by enemy troops as for cav (non ranged) have them act as one of your flanks and only commit them once the enemy have started to flee this ensures they wont take losses to the enemy foot men
@ashutoshtripathi.2 жыл бұрын
Congrats on the 10k subs!
@Strat-Guides2 жыл бұрын
Thank you! It was such a quick thing, I thought it would take years to get there but it's been less than 5 months :D
@EsTehHaanget2 жыл бұрын
love your video dude 🙏🏻💯 thanks for information, I wish you success with this channel sorry for bad english 🙏🏻
@Strat-Guides2 жыл бұрын
Thank you for the kind words! Your English is flawless so far, no need to apologize :) What's your native language? It's really cool to see all the people from around the world enjoying the game together!
@EsTehHaanget2 жыл бұрын
my native language is "bahasa indonesia" sir 😁🙏🏻
@Strat-Guides2 жыл бұрын
@@EsTehHaanget Ah cool! I've never met anyone from Indonesia before so it's a pleasure :) I know a little bit about that part of the world from playing EU4, so I at least know where it is on the map haha
@teshtestyes2 жыл бұрын
thanks for another amazing bannerlord guide!
@Strat-Guides2 жыл бұрын
No problem, hopefully it's helpful!
@DeDyson2 жыл бұрын
Another great video as usual. For me the fact that Empire are the largest culture is quite a big factor, and in my opinion makes them a great choice alone. Shame, as I am a Sturgian fanboy, and their bonuses are a little lame.
@Strat-Guides2 жыл бұрын
I agree, my current WC play through series is Empire for that exact reason! It makes it so much easier to avoid rebellions if you don't have all the policies ready yet. I think Sturgia needs some kind of movement speed boost or they need their home redrawn because they always get into 2 wars at once and going back and forth takes way too long, making defense nearly impossible :(
@TrutherAssembly2 жыл бұрын
Stugia is a good culture to start as but not a good culture to serve under. The movement through their land like you said takes very long. Sturgians don't like settling for peace either. They will hold 3 way wars with Battania, Khuzait, and the nothern empire. Which ends up making their land very hard to defend, losing much of their fiefs early game. My play through trying to serve their kingdom went rather terrible. I spent a lot of time in prison and not enough on the battlefield. I think a great video would be the perks of serving starting kingdoms
@butterflyvision30842 жыл бұрын
If you are Sturgian yourself and wnat to fight for Sturgia it's a good thing if they lose fiefs early, then you can retake those fiefs when you become a vassal and have your first fiefs be of the right culture and on the frontline which both makes them easy to build up and gives a lot of siege defense opportunities to level up skills fast.
@Strat-Guides2 жыл бұрын
That's a great point about multiple wars. They tried to address Sturgia getting stomped in patches several times now, but they always seem to end up in the same place each patch lol That's a great idea for another video, I will add it to the list!
@Strat-Guides2 жыл бұрын
Good point about Sturgia losing fiefs and being able to take the back later as a vassal. I think the only issue there is once they lose a couple fiefs, they can sometimes spiral down and not recover for the rest of the game :(
@butterflyvision30842 жыл бұрын
@@Strat-Guides I think it depends a bit on how much you are powergaming and how hard battles you can handle. I really feel that the way the game is designed now it's usually a bad idea to be a vassal for your own culture because of how culture and fiefs work. The best strategy to prepare for your own kingdom is really to be fighting against your own culture so you can get those fiefs and farm relationships of your cultures clans by never taking lords as prisoners (same broken mechanic as warband...), but the alternative is to make sure your faction is doing really badly, retake the lost fiefs and then start your own kingdom keeping those fiefs once the rest of your faction is too weak to threaten you. I personally like taking Sturgia as my kingdom a lot since you basically only have to defend around Omor and Tyal and no other faction attacks both of those at once.
@Thanadeez2 жыл бұрын
Been thinking to do a campaign of either Vlandia or Battania, because i’m from the region those people used to live (not at the same time ofc.) but i’ve got this rlly good empire campaign that i don’t want to really give up, it’s confusing and pretty hard to decide on
@Strat-Guides2 жыл бұрын
Nice, what would your plans be for each of those? I'm always curious to see how other people run their campaigns :)
@AzoiatheCobra2 жыл бұрын
when starting a new characther i focus on the atribute, not on the skill. Usually i go for all social pick, but then youth i choose what is best for my characther
@Strat-Guides2 жыл бұрын
Yeah that's what I do too :) It's much easier to get focus points, but very hard to get more attribute points.
@renekkingwildrift21162 жыл бұрын
Bro I re-checked the video time when he said we gonna review the 7k plus combos
@kolpere16252 жыл бұрын
I think the scariest army ive seen in all my playthroughs is the sturgian army. I mean, t1-t3 are just villagers with some weapons, but oooh boy when they reach t4-t5 with their melee. Basically your ranged units are wasted space in your army, and since they have the biggest shields on the entire game, their sieges are like a saurons doomstack.
@Strat-Guides2 жыл бұрын
I'm working on a series now that is focusing on how to deal with and counter all different cultures and types of units, which might be helpful! My favorite strategy against the Sturgian is the feigned retreat: getting them to chase something like my infantry or cavalry and then I'll send my archers and cavalry archers to their flank and unload. Hold fire is great against them because as you mentioned, they have the best shields in the game but they are also quite slow and susceptible to flanking maneuvers :D
@ShacolateClown2 жыл бұрын
sturian spear and axeman are really strong. mixed them with linebreakers and its over :D
@Strat-Guides2 жыл бұрын
@@ShacolateClown I use a lot of heavy axemen in the next video! I really like them. Although I wish they had 2 sets of javelin, but then they would give up the spear... tough call!
@ShacolateClown2 жыл бұрын
@@Strat-Guides haha indeed. I mainly use axeman for the throwing and spearman for cavs. I really like their outfit aswell. So huge and tough. Best part is they siege you. Huge line of shieldwall is coming. Line the axeman up and watch their protecting shatter. Very easy to defend 4 to 1 with them xD
@ShacolateClown2 жыл бұрын
@@Strat-Guides also i forgot. The khuzait nobles starting from the first warmount cant remember the exact name but something like "thoruug" are also a excellent choice. They have bows and polearms. And they 1 shot everything xD very strong on the field. And more "balanced" in a siege due to lack of heavy armor
@kathleendelcourt81362 жыл бұрын
You forgot the most important bonus for the Khuzait: they have the best victory theme. :p
@Strat-Guides2 жыл бұрын
Lol good point! *Throat singing intensifies*
@MalakianM2S2 жыл бұрын
Related to the Vlandian mercenary bonus and the new charm perk self promoter; I tried a vlandian play through with no smithing, to test if you can sustain a full steward size army with no smithing living as a mercernary, and apart of the obvious restritions of not being a vassal, economically it feels like playing catch up all the time. I can't even upgrade the whole army without really having problems, even doing trade regularly and 4 workshops working just fine (1 silversmith and 3 breweries atm). I like that you can build around perks that get you more influence to get a healthy income, but I really would like to se more options to smithing to sustain your end game economy, because smithing is too random and too grindy to be enjoyable every single campaign I play.
@Strat-Guides2 жыл бұрын
I completely understand where you're coming from, they should add more viable solutions to the mid-game finances. Caravans are trash, workshops are only good in the early game and fiefs are great late game but can't have it as a merc. Once thing you might want to try - get to charm 275 for the final perk. I've heard of people bankrupting the kingdom they are a mercenary for because they are making SO much money haha It might be a little cheesy, but it is an alternative I suppose :P
@MalakianM2S2 жыл бұрын
@@Strat-Guides I'll try that, but as you do I really think we need more options to feed the upkeep late game. Atm is smithing basically, once your party size goes over 200 workshops can't keep up, fiefs are valid but that removes the merc "way of life" and, personally, I don't even bother with caravans. The issue with this problem is that needs some revamping and even maybe introducing new mechanics, because number tweaking is not going to solve it, and that's going to take a long time, and that's if the developers really think there is a problem here, and I think there is, because it really taxes the longevity of the game; I don't know how many times my sanity is going to allow me to repeat the smithing grind over and over.
@Strat-Guides2 жыл бұрын
@@MalakianM2S Totally get your side and I agree. I actually prefer to do non-smithing games because I think it takes away so much from the experience. But also as you mention, at some point you hit a wall and almost have to, or go hard with expansion. Sometimes you just want something in between :P
@MalakianM2S2 жыл бұрын
@@Strat-Guides That's the main problem, imho, smithing is so op financially that completely defines what you can or can't do in the game, is like mounted bow looter hunting in the early game, you can start in different ways, but you are missing a lot not doing it.
@Strat-Guides2 жыл бұрын
@@MalakianM2S Agreed with the looter farming early too! That's my goto, but it skips a lot of the game doing it that way.
@Gaby-sc6il8 ай бұрын
9:50 I think the trade penalty has to be when you sell like 300 same items, their selling price decreases. What I think is that this price decrease gets less steep with the aserai trade penalty trait.
@romeocharles52292 жыл бұрын
I think with the Khuzait comparison the higher influence may be caused by you being a different culture. I'm not sure though no way to test that but just a theory as to why the math may be skewed
@marciwyrd89052 жыл бұрын
Why does your voice change when you say mercenary at the beginning? Was that from a different game? It sounded familiar. Did you just edit your own voice?
@Strat-Guides2 жыл бұрын
Haha the truth is much more simple and funny - So I originally said Vassal on accident, so I wanted to record mercenary to replace it, but both of my kids were napping so i had to be quit and the sound came out all funky... I was going to replace it again, but now they are going crazy and it's hard to get any recording done once they are up! The joys of running a channel while working from home with kids. :D
@marciwyrd89052 жыл бұрын
@@Strat-Guides it threw me off haha! I was racking my brain trying to remember a game that sounded like that, but I was confused cause it also sounded like you. It does kinda sound like you were talking through a com link helmet or something. Like the npc voice in call of duty or something. Lol
@calvintorgerson96862 жыл бұрын
could you do a video that explains morale on the battlefield?
@Strat-Guides2 жыл бұрын
I do have that topic on my list to tackle soon. They changed it up recently, so I'm curious myself to see how it works now!
@nicolasolivet54842 жыл бұрын
once more, great video!
@Strat-Guides2 жыл бұрын
Thank you! I appreciate :)
@jesse50602 жыл бұрын
Awesome content, you've got a new sub!
@Strat-Guides2 жыл бұрын
Thank you and welcome to the channel!!!
@denstuff31662 жыл бұрын
Another excellent guide!
@Strat-Guides2 жыл бұрын
Thank you for watching!!
@adamjmorgan2 жыл бұрын
LOL did you switch to comic sans font for the Khuzait on purpose? At least it looks like comic sans, I'm no typeographer but I *am* a memer
@Strat-Guides2 жыл бұрын
Not them specifically lol I was having a hard time reading the text with blurry background and not having a black background specifically for the text so I started to experiment with other text. I think that one is easier to read, but takes up a ton of space so I like it for end-of-section recaps that have a lot of words. I need the normal one I use when doing the actual data though since I need it to be slim :) I'm less than 5 months into this whole youtube and editing thing so I still have lots to learn and experiment with.
@harjutapa2 жыл бұрын
I almost always go either Battanian or Empire, so I'm glad we're in agreement. I'd hate to have had to unsub XD
@Strat-Guides2 жыл бұрын
Haha great minds think alike :) I would use Vlandia more for the mercenary money boost, but with smithing still OP it's usually not useful enough to entice me.
@Nick-zm2vm2 жыл бұрын
At first glance, I thought the opening footage was from escaping the prison in Oblivion.
@Strat-Guides2 жыл бұрын
Haha the famous intro! That would be a fun video idea, trying to recreate that.
@sleepysteve1112 жыл бұрын
My boi the Bannerlord GOAT how is the world quest run going?
@Strat-Guides2 жыл бұрын
Baaaaaaa :P It's going pretty well, we are at the beginning of the snowball stage and with the 1.7.0 sieges working I think it will go even faster than expected!
@n0ovak2 жыл бұрын
for khuzaits special units - (khan guard tree) the bonus is not working. but for usual cavalry and cavalry archers works.
@Strat-Guides2 жыл бұрын
Ah crap, I forgot to test that :( Okay so the recruitment and upgrade cost both not working for noble line? Also for the regular troops, upgrade cost works for both melee and ranged cav but recruitment only for melee cav, ranged cav are full price :(
@rhino66302 жыл бұрын
Good content as always!
@Strat-Guides2 жыл бұрын
Thank you! :D
@tomekkaminski49572 жыл бұрын
I cant exactly check right now but im pretty sure the Azeria trade bonus only applies to trade items and not all items. Stuff like oil and leather
@Strat-Guides2 жыл бұрын
Yeah I ran more tests a week or so after releasing the video and found it "sort of" works if you trade extremely high volume. It was something like 0.1% to 0.5% increase in profits on 100k worth of food lol Pretty abysmal, it might as well not be working :) Thank you for the heads up though, you're 100% right.
@TheGmaxMan2 жыл бұрын
I think the reduction in cost of influence for armies in the vlandian part comes from relations with the lord/clan. I have seen something similar in my plays, but not sure yet
@TheGmaxMan2 жыл бұрын
And in the sturgian relations hit, I think the first voting wasn't affected because you proposed it, so it counts as a proposal, rather than a vote (my guess)
@Strat-Guides2 жыл бұрын
So I just double checked the save files, both were at 0 relations with those nobles. I also retested and teleported to the same spot before calling them in, same results. I checked their troops, mostly the same mix of units in both saves. I can't really think of anything else that would cause a 20% difference when everything else that changes the influence cost are equal? For the Sturgian vote, I think you're right. It might only be relations hit from that actual vote screen and not proposing things. Although I'm not sure how I would test it otherwise as proposing policies doesn't cause relations hit, only voting against. Great point you brought up, thank you!
@TheGmaxMan2 жыл бұрын
@@Strat-Guides yeah, that influence thing must be a typo indeed then, weird. Thanks for the testing man Edit:maybe something else affects influence cost, but this might be hard to pinpoint
@clearlypellucid2 жыл бұрын
For Aserai, did the trade price penalty reduction also not work on trade goods? It looks like you only tried it with armor in the video.
@Strat-Guides2 жыл бұрын
So I tried to test it a few times with trade goods, but the problem is the economy isn't exactly the same with each play through you load up. I was able to match the inventory levels by using console command and restocking the town, and it seemed like the prices were exactly the same at that point. I'm pretty confident the bonus isn't working for anything :( You bring up an excellent point though, I probably should have shown examples of the other trade items but I edited them out because of the time constraint. Thank you for watching!
@sophiehudson49102 жыл бұрын
@@Strat-Guides I know this is necro but, is that trade penalty reduction for your caravans specifically? Would their upkeep be lower/profit be higher as aseri just for being aseri, because they're getting a behind the scenes better trade price? Not that you have to test this or anything, just throwing the idea out there. It occurred to me just now as I was starting a new game.
@malepagamer72812 жыл бұрын
great video amazing amount of info ... thank you .. i only wish you can pack more info in a video but will have to wait for the next video.. Do not forget to do the other videos on Hearths and Game Mechanics..// how about video on each Culture game play initial setup and any bets use of that Culture beyond initial set up...
@Strat-Guides2 жыл бұрын
I know what you mean, I had a ton of info that I had to cut because it was turning into "rambling" lol I get caught up in the data and how stuff works so it's easy for me to get side-tracked. I will try to do the hearths and town stuff soon, I may just do a video specifically with that and keep it short. Or I may try to fit it in with the town management guide, but then I feel like it's going to run for an hour haha We will see! Someone had suggested doing the culture guide based on how to play with each one and I think it's a great idea! I did add it to my list :) I'm not sure when I'll be able to get to it, but hopefully soon. Once the perks are all done, that frees up enough time to probably do 1.5 - 2 videos worth of work per week (they take a lot longer than normal guides).
@malepagamer72812 жыл бұрын
@@Strat-Guides no worries take all the time you need... i do prefer videos to the point per topic , easier to find and time wise when i need to refresh what i forgot lol ...
@Strat-Guides2 жыл бұрын
@@malepagamer7281 Yeah that's the tricky part. I try to make videos with topics that are self-contained so that you don't have to watch 2 - 3 other videos to understand the context, making it easy to come back and just click time stamps to get what you need and go.
@mitchellgeorge96222 жыл бұрын
good job mate. definitely living up to your name strat gaming. I sub to you.
@Strat-Guides2 жыл бұрын
Thank you for the support!!
@Brug982 жыл бұрын
and now, which culture is best, in real life
@Strat-Guides2 жыл бұрын
Talk about a loaded question lol I don't think there is a legit answer anyways, it's too subjective!
@chasegraba14592 жыл бұрын
The influence cost is increased with distance, 10 hours away for vlandian, and 4 days for khuzait, increasing the cost
@Strat-Guides2 жыл бұрын
Yeah that's a good point. There is also a "random factor" in there which can sway it some as well, but still don't think it was enough to push the numbers that way. I had someone check the code and apparently it's working properly, but in all of my testing (even when fixing the distance by teleporting to the same spot) I couldn't get the cost to be more. I'm not sure what's going on with it :(
@mathewlevocz56042 жыл бұрын
Pretty sure that the distance a party is from you affect invite to army so might wana test the valandian influence cost again
@Strat-Guides2 жыл бұрын
Yeah it is a factor, although I'm still not positive if the culture bonus was working properly or not. I wish there was an easier way to test it :(
@kylekelly11672 жыл бұрын
Why does the game always spawn me near poros for every campaign the culture doesn't. Is that Sandbox that changes that. Yes Sandbox is the mode that affects the starting local it seems.
@Strat-Guides2 жыл бұрын
Yup exactly that! Sandbox is much more liberating anyways :D No more Neretzes folly lol
@ethribin41882 жыл бұрын
Vlandia characters sound like the perfect evil traders. Lots of cunning,and the only culture whos character creation doesnt only have 1 steward point
@Strat-Guides2 жыл бұрын
Lol it's probably because of Derthert - he's a scoundrel :P
@jaryncovell2538 Жыл бұрын
You pay 5 to 6 more coin for them to travel 4 1/2 days longer if you're the khuzait culture so I feel that may not be an accurate tell of the prices Edit: plus the third party from the bottom has almost 10 more men so if each man was paid one coin then the travel cost for the Vlandians is 14-9. So they get 5 more coin for 3 days less travel
@oneill62912 жыл бұрын
Thanks for the video!
@Strat-Guides2 жыл бұрын
No problem, hopefully it's helpful!
@ThatOliveMrT2 жыл бұрын
I forget what perk it is but it seems you should just pick the culture you're going to recruit most from. None are bad but some seem gooder
@Strat-Guides2 жыл бұрын
I usually prefer Battania for the movement speed, but you're right - they are all decent and the cultural bonus usually doesn't make or break a campaign.