One point on the Death Guard Legion rules, the ignoring movement doesn't apply to disembarking. It's classed as a special movement so they don't ignore it, same way they can't charge out of all vehicles. Just means that heavy weapons would still snap shoot if they disembark.
@SNBattleReports3 күн бұрын
Well charging is very different as only assault vehicles are allowed.
@raphie84883 күн бұрын
It does, it is movement, not a charge.
@trajanthegreat29283 күн бұрын
@@SNBattleReports "A model with this special rule that does not have the Cavalry Unit Type or Artillery Unit Sub-type ignores any modifiers or restrictions on moving during the Movement phase as long as the model does not Run or make use of another alternative form of Movement such as Disembarking."
@Garsty2 күн бұрын
Yes imagine a death guard drop pod assault if they could fire heavy weapons like normal straight out the pods 😮😬
@StephenG19912 күн бұрын
Great game but just a heads up units with Vexilla can't run off the table. They just stop 1 inch from the edge.
@SNBattleReports2 күн бұрын
Yeah I don’t know how we missed that
@pascal90553 күн бұрын
0:50 I constantly leave home without bikes when playing White Scars, thank you very much. 😅
@SNBattleReports3 күн бұрын
True story 😂
@pascal90553 күн бұрын
22:45 Search Lights only reduce the line of sight penalty for Night Fighting. You still have -1 to hit. So, only one heavy bolter shot hit there, for exmaple.
@SNBattleReports3 күн бұрын
Was he still Hitting on 3’s
@pascal90553 күн бұрын
@@SNBattleReports lol it was just that one time. You guys remembered in every other circumstance. My bad 😅
@SNBattleReports3 күн бұрын
@ so Kayron cheated once 🤣
@pascal90553 күн бұрын
@@SNBattleReports Forfeited his win. Only solution.
@pascal90553 күн бұрын
fyoog = is how you pronounce fugue.
@neilwebber77497 сағат бұрын
Fun report as ever! One little thing i noticed - you can take invuln saves against perils of the warp which you didn't do when the librarian failed to power up his weapon in WS turn 2
@SNBattleReports6 сағат бұрын
Good spot thanks
@nickarmiger200322 сағат бұрын
Nice report guys good to see plenty of troops fighting it out throughout the turns. Usually don’t see Grave Wardens doing there thing effectively.
@SNBattleReports22 сағат бұрын
@@nickarmiger2003 yeah it looked so good on the table was a joy to play
@sf6break3 күн бұрын
Very narrative match up! Love to see it.
@SNBattleReports3 күн бұрын
Thank you very much
@hmcin1Күн бұрын
Comments for the algorithm god! Subscriptions for the SN throne!
@SNBattleReportsКүн бұрын
Awesome bro! Thanks
@brosefhammercurl34382 күн бұрын
On the snap firing- I like the templates. Templates are a distinct feature of the game from 40k that I think is neat, but I understand why you would opt for wall of death to get through the game faster.
@SNBattleReports2 күн бұрын
@@brosefhammercurl3438 on some occasions it’s also better right? If for example you are firing at a one wound
@brosefhammercurl34382 күн бұрын
@@SNBattleReports I suppose so. I guess my template wielding units never live long enough/ stay out of melee to be in that situation.
@benjaminbrenner7453 күн бұрын
White Scars! Thank you!
@SNBattleReports3 күн бұрын
Enjoy
@goforitpainting3 күн бұрын
Cool battle report.👍
@SNBattleReports3 күн бұрын
Thanks boss
@filipmanicmushroomsandrzej40732 күн бұрын
You may have missed some bonus attacks from reaping blow on the scythes. Not that it made much of a difference, it is a bit sad to see such a cool unit like Ebon Keshing not being able to do much, maybe a Chaplain would be a good idea to buff them?. Still love to see the 2 full squads of them in the middle of the field. Great, diverse lists, great atmosphere, great game.
@SNBattleReports2 күн бұрын
Thanks buddy! To use the chaplain you would need to take this rite of war as if not you can’t add a unit that isn’t karesh into the unit
@filipmanicmushroomsandrzej40732 күн бұрын
@@SNBattleReports Oh! Thanks for the info, that's not cool for the Ebon Keshig.
@Garsty13 сағат бұрын
Also did the ebony kershing not brace(?) to stop the charge bonus in the big termi fight ?
@SNBattleReports13 сағат бұрын
@ need to go and double check I can’t remember
@RandomPostAppeared2 күн бұрын
Think you forget some FNP on the Ebon Keshig
@Red2ProductionsКүн бұрын
Great battle rep. Yeah Ebon Keshig just don’t cut it, WS4 and no AP2 just not worth it sadly.
@SNBattleReportsКүн бұрын
😞
@folejarczyk3 күн бұрын
22:15, remebert arc of weapon!
@SNBattleReports3 күн бұрын
True! Why did we not see that. I guess maybe becuase he could still move a bit
@Vondarkclaw2 күн бұрын
You should try Typhon in a squad of Grave Wardens. They are more synergistic than Deathshroud.
@SNBattleReports2 күн бұрын
Agreed!
@vladyslav_or_just_V3 күн бұрын
So good game! So beautiful army’s! But you’re confused about some of the rules. I'll write in more detail in the community
@SNBattleReports3 күн бұрын
Thanks 🙏🏽
@joshhall4492 күн бұрын
Not sure how impactful it would have been given how many white scars got gunned down, but `The Reaping` Rite of War does not allow the DG units to run.
@SNBattleReports2 күн бұрын
Yeah he didn’t run Josh. They also can’t do any movement reactions
@CygnusMaximusXIII2 күн бұрын
I really wish GW would FAQ the White Scars jump pack thing. It's ambiguous because the Jump Pack rules say the model "sets its Movement characteristic to 12" - so it now has a Move characteristic of 12, and the White Scars legion trait gives +1 to Movement characteristic, and the model's Move is set to 12, so the real question is WHEN the White Scars rule applies - is it just when the model is selected as part of the army list? Or is it a constant effect that applies to newly assigned movement values during a game? If the Jump Pack rules just said they could make a move of up to 12", there would be no ambiguity, but since it sets their Movement Characteristic, it's clear as mud!
@SNBattleReports2 күн бұрын
Yeah sadly rules as written you get plus one if you dont activate the jump pack but if you do it’s only 12”
@CygnusMaximusXIII2 күн бұрын
@@SNBattleReports - That's not entirely true. The Swift of Action rule says "All models with this special rule add +1 to their Movement Characteristic." The Warhawk Jump Pack says "a model with a Legion Warhawk Jump Pack may set *its Move Characteristic* to a value of 12". Since the Warhawk Jump Pack makes *the model's* move characteristic 12, the +1 should/could apply. Like I said before, if it said they can make a 12" move, then it would be crystal clear and the +1 wouldn't apply, but since it says it sets the model's Move Characteristic to 12, the Swift of Action rule could be applied.
@CygnusMaximusXIIIКүн бұрын
So... when does the Swift of Action rule get applied to their "Move Characteristic"? Is it only at the start of the game, or does it get added after they "set [their] Move Characteristic to a value of 12" too?
@michaelpainter65322 сағат бұрын
Sadly, it does not stack, though I agree that it probably should in this case. However, the rules on multiple modifiers and directly setting a characteristic are pretty clear: "Multiple Modifiers If a model has a combination of rules or Wargear which modify a Characteristic, first apply any multiples, then apply any additions or subtractions. However, any modifier which imposes a set value on a Characteristic supersedes any other modifier that might be applied to it. For example, if a model with Strength 4 has both ‘+1 Strength’ and ‘double Strength’, its final Strength will be 9 (4x2=8, 8+1=9). If a model which has Strength 4 has both ‘+1 Strength’ and ‘Strength 8’, its final Strength is 8 (ignore +1 Strength and set it at 8)."