Need a website or domain? Go to www.squarespace.com/whitelight with code "whitelight" for 10% off. Helps the channel too! I am still working hard on Unity but I didn't forsee how big the video would be. It's coming, slowly but surely. That and something... stranger.
@mahyaar6174 жыл бұрын
Take your time man! You got it
@thedreamz93764 жыл бұрын
Hey dude... *GT GUD*
@ethanbradley84074 жыл бұрын
Its not tonight
@JTH_TheChief4 жыл бұрын
wait so you dont get bored of doom eternal..... dam thats some love......
@JTH_TheChief4 жыл бұрын
yalso you forgot the part "buy this game for like 5 bucks because 60 bucks for this is nothing more then a slap to the face"
@Pvkasz4 жыл бұрын
"Its time to put the demon, in demonetized" Thats an insta like
@badgasaurus42114 жыл бұрын
Pukasz Taken from Prod
@za1d804 жыл бұрын
I didnt understand can you *demonstrate*
@ppman36374 жыл бұрын
I straight up liked at that line dude. 😂 It was a good one for sure.
@GilCAnjos4 жыл бұрын
The most important tip for new players: Always remember that the longer the Icon of Sin is on Earth, the stronger he will become
@ZombieInc6614 жыл бұрын
iv heard that line a number of times now, is it a meme or something?
@sketchygfx4 жыл бұрын
Players? You mean new slayers?
@ZombieInc6614 жыл бұрын
@Aldric Sessions AbSoLuTely, but does the Icon of Sin get stronger the longer he is on Earth?
@1125234 жыл бұрын
better move around like sonic then
@wattwooson75564 жыл бұрын
TheMrDewil dude the longer your stuipid ness is on earth the stuipid we it becomes
@Whitelight4 жыл бұрын
The music composers were based off popular opinion, not my opinion. But obviously Hands Zimmer is the best composer of all time because he's booked to work on Boss Baby 2 in 2021.
@kittyrules4 жыл бұрын
I prefer Feet Zimmer tbf
@fnkyron4 жыл бұрын
Handsy Zimmer
@lukea32624 жыл бұрын
He's also working/probably worked on the movie adaptation of Dune too
@sidharthmak4 жыл бұрын
Bro what about Jeremy Soule ?? His work on TES was amazing.
@nickbooze97664 жыл бұрын
You forgot my boy Akira Yamaoka, King.
@NE0C4 жыл бұрын
"Id Tech 7 is so polished even the crashes are clean!" -Whitelight 2020
@TheSaoul4 жыл бұрын
"This game's got enough mechanics to rip off half the world's pensioners" is a really underrated line and I love it.
@ShatteredGlass9164 жыл бұрын
"I accidently summons a Bloodymary just by singing it in the shower"
@guywithnohaiircut87672 жыл бұрын
@@ShatteredGlass916 I guess she came to ask you if you've played doom slayer and if you'd like to play doom slayer with her
@Xero_Kaiser4 жыл бұрын
"There's only one way to beat the Marauder" *uses some ass-backwards method no sane person would ever use*
@gavioli68084 жыл бұрын
on the first few encounters the fight is hard and confusing, and I don't like how the tutorial tells you how to fight him. but overtime and after a couple playthroughs I've grown to really like the fights when using quick switching and weapon combos. Him chasing you down puts more depth in the arenas imo bc you have to juggle his fight and all the other demons at the same time
@the_real_tay_loud20724 жыл бұрын
Xero Kaiser 😂
@dragonslayer314159003 жыл бұрын
Ballista + SSG combo really makes the marauder fight to be non-issues.
@IbrahimKhan-ix9vt3 жыл бұрын
@@gavioli6808 turn them off then
@moth57993 жыл бұрын
@@dragonslayer31415900 Or lock on rocket timing can kill him in a single cycle, so can full auto shotgun. Or you can use grenades / sticky bombs / remote detonation to kill him without ever triggering his melee attack.
@johnseymore47744 жыл бұрын
"Still haven't gotten over Ironhide" Oh thank the Allspark, I thought I was the only one!
@Comuzzy4 жыл бұрын
I cried like a baby seeing that scene at like 10 years old? He was my favourite autobot by far alongside Ratchet, and they killed him too...
@ratfarmer14 жыл бұрын
@@Comuzzy same when i was about 8 or so
@senormacaco28344 жыл бұрын
😔
@chillhour61553 жыл бұрын
I dropped and lost interest in the movies after the 2nd movie, it's like the fast and the furious movies, they just keep repeating themselves, it's gottennso laughable that the could give Dragonball z series a run for it's money with the writing
@auberginemanproductions16083 жыл бұрын
@@chillhour6155 Bumblebee was pretty good tbf
@pixlman4 жыл бұрын
>fighting Marauder-chan with the shotgun and chaingun REVIEW RUINED
@freemank82074 жыл бұрын
Exactly.
@BIackingOut4 жыл бұрын
SSG + Ballista + Grenade combo ruins marauder in one swing
@gianni36114 жыл бұрын
The fuck did you just call him?
@freemank82074 жыл бұрын
@@gianni3611 he added the "-Chan" later. It was just "Marauder" at first.
@gianni36114 жыл бұрын
@@freemank8207 This is a problem
@mrmackellar33374 жыл бұрын
Whitelight: It takes forever to kill the Gladiator Me watching him use the assault rifle and not the ballista or super shotgun: ...
@SqueebPlays3 жыл бұрын
I'm a big fan of using the auto shotgun/ self detonating rockets.
@eugene12310mobile3 жыл бұрын
@@SqueebPlays the secret to the Gladiator is just actually hitting him on Green withSSG using shield phase while on the twin maces phase just hit him with all you get whenever his weapons get stuck on the ground
@memebot64903 жыл бұрын
Let's be honest, even when you use those combos, it takes a bit, and the fact that you basically HAVE to use an exploitative weapon combo, to effectively kill him, is a bit much.
@dope88783 жыл бұрын
@@memebot6490 lets be honest. It’s a level devoted to a boss fight. Every level up into this point was like 40 minutes long. That boss fight had to be worth it.
@whenallelsfails213 жыл бұрын
@@memebot6490 not really those two weapons are the slowest to reload but deal the most damage regardless of the enemies. You only ever find yourself having to use them when critical timing is involved, for maximum damage in a small window. Ive beaten the first phaze he has in under a minute also, and how is it exploitative if the guns are designed the way they are? Balista is a single shot sniper rifle that you have to manage accuracy over anything else, and the super shotgun is the hardest hitting up close weapon in the entire game, to not be used to those two weapons as a start off combo is criminal in this game. There are still other ways to beat this boss easily without it tho, such as grenades and rockets during his stun phaze to maximize damage, or auto shotgun, or even chain gun is good, all after he is initially stuned though.
@draylexdoom92434 жыл бұрын
I feel like people are missing the point of the chainsaw,its to give ammo not delete heavy demons. Most of my play throughs chainsaw kills were on fodder enemies for ammo and it caused me to never have ammo issues
@masterdeity34004 жыл бұрын
Thank you. Somebody understands the game.
@masterdeity34004 жыл бұрын
@jocaguz18 What's your point? I never said you couldn't do that.
@eugene12310mobile3 жыл бұрын
@jocaguz18 well you can always not play the game if you did not like the direction lol. I say as much of a good fun it is to feel like an absolute monster for playing the Slayer in 2016, Doom Eternal makes you earn that title, you must play like the Slayer
@Killer366613 жыл бұрын
@jocaguz18 You can also play Rainbow Six: Siege with only melee, just don't cry if you never win a round.
@papayer3 жыл бұрын
@jocaguz18 Whether you disagree with the direction or not has nothing to do with the OP's comment. You butted in with the "you can understand something and still dislike it" argument out of nowhere and people are responding to that. You literally derailed the conversation.
@superluismigueL1004 жыл бұрын
YES i was so disapointed when the demons attacked your fortress, i was hyped as hell but then it ended in like 10 seconds
@SpiffoGaming4 жыл бұрын
I had it worse because I pulled the BFG and barely heard BFG division. Ironic that the use of the BFG cause BFG division to fuck off
@shahood81164 жыл бұрын
Go to the ripatorium after finishing the story, leave an archvile alive and leave the ripatorium, and voila you get the combat you hoped for
@ZombieInc6614 жыл бұрын
i needed an entire mission to be as dark as those 10 seconds, stripping away some visibility and colours for a more dreadful and unknowing feeling but instead we get purple sludge and tentacles
@Rokaize4 жыл бұрын
ADL shill If you leave him alive in the ripatorium he spawns in demons to the rest of the fortress?
@shahood81164 жыл бұрын
@@Rokaize yes
@magusx11254 жыл бұрын
"I heard the Icon of Sin once held hands with a woman, and they weren't even married yet." This one got me good
@cillianlawlor31604 жыл бұрын
So...are we getting an Animal Crossing review?
@retarddog65054 жыл бұрын
Rule 1: you can't just shoot a hole in the surface of Mars. Rule 2: Ignore rule 1
@Galkatokk4 жыл бұрын
Blood Punches DO contribute an important decision in combat, especially at higher difficulties. They are a one hit kill on pinkies, they devastate the doomhunter's carriage (especially effective combined with an ice bomb) and they are a guaranteed stagger even on Tyrants and Archviles, so make for an excellent combo tool combined with the frag grenade stagger. It was 2016's melee that was mindless and contributed nothing to decision making, you didn't question any time fodder came into your crosshairs, just mash melee for free health.
@Zeegoner4 жыл бұрын
Looks like he didn't quite "understand" the game
@freemank82074 жыл бұрын
He was wrong in many ways. Just look at how bad he fights the marauder. Combat shutgun and heavy machine gun? Seriously?
@darktitan30254 жыл бұрын
Also it knocks off the Cybermancubus armor, very important for dealing with them
@freemank82074 жыл бұрын
@@darktitan3025 he was too used to Doom 2016's play style. He just didn't care about what a bloodpunch can do. He didn't care about strategy or different usage of weapons. he just tried to shoot his way through like an idiot. He's that kinda guy who kills a zombie with a balista, uses bfg on marauder(as shown in the footage), uses rocket launcher on very close range, uses bloodpunch on a single zombie (also shown in the footage), doesn't dash, acts like a brain dead in platforming, barely uses the damn chainsaw because he thinks it's optional and neglects all the tutorials. Edit: typo
@Galkatokk4 жыл бұрын
@@darktitan3025 Oh yeah that too, forgot about that one
@Orion-jr6fi4 жыл бұрын
“Still haven’t gotten over Ironhide” Me too man, me too.
@masterdeity34004 жыл бұрын
Same, may he rust in piece.
@keloggo31694 жыл бұрын
The only wasted platforming potential was the meathook
@utisti49764 жыл бұрын
Yup!
@mdd42964 жыл бұрын
It's more of a hidden opportunities kzbin.info/www/bejne/pJibq2WamtuVf7c
@gilgamesh3104 жыл бұрын
Agreed.
@marcelendra25524 жыл бұрын
It's really great for skipping some sections to make them optional but I agree, if they put some more enemies in the regular platforming sections, it would make the meathook more appealing and maybe teach the player to use these 'exploits'.
@DatAsianGuy4 жыл бұрын
@@marcelendra2552 not even enemies, god of war (Classic GoW) did similar stuff. I mean look at super gore next, "MEAT" everywhere... so why can't the MEAThook hook over there (not saying you should be able to hook everywhere, but making certain fleshy spots specifically for meathooking would have been nice) the platforming is decent, but it is too straight forward imo. they should perhaps make multiple paths and such. but I also like the idea of using enemies to enhance the platforming! Why did we never get a section where we actually had to use the enemies to traverse the map? the meathook would have to be buffed, but imagine if you had to "platform" enemies while at the same time fighting them, never touching the ground. I hope they do a section like this. I would love to see a bit more creativity in the platforming, but the platforming present in the game is fine and people already have found many ways to use the meathook to traverse the levels and skip some platforming!
@SynthChris4 жыл бұрын
The "new" mancubus design is just supposed to look like the design from 1993... or whenever DOOM came out. They changed a couple designs to be more throwback-y, like the hell soldiers. The cyberdemons look more like the old school tyrants, the cacodemons have blue blood like the original, the archvile and the arachnotron are back, acid and the chemical suits are also back, and the unmakyr is also in the game now (it had a different name though). There's definitely more that I'm missing, but it's super cool how they reference the originals. Also pain elementals are back!
@hectichero3214 жыл бұрын
They are actually called tyrants now. Not cyber demons
@toptiertech7291 Жыл бұрын
Doing what you did in a game 25 years ago isnt referencing it. It’s laziness
@RonaldAsks Жыл бұрын
@@toptiertech7291so shooting demons is laziness because we already did it 25 years ago? Yeah I don't know about that one chief
@TheFreddyK224 жыл бұрын
"This is how I punch in my dreams." Exactly how it felt.
@onemancheeseburgerarmy29724 жыл бұрын
I found that the game itself had masterfully improved the gameplay and game "feel" of the original, and (for the most part) greatly introduced new mechanics to the franchise. Music is great, there were tweaks added to the game that vastly improved it's strategy, like the whole thing with the chainsaw. In DOOM 2016 combat arenas felt like empty spaces in which demons appeared, making the ending portions of the game repetative and boring, and once I got the Super Shotgun I only used it until the end, while DOOM Eternal made the world feel more alive, despite the demons, and you have to switch your strategy multiple times in the game to fight efectively, making it engaging. The story was good, and personally, I rarely read the codex entries, yet was still able to jump into the story and understand it within the first two levels. Also, I love the secrets and their integration to the levels. Also personally, I think this game is not only a massive improvement to the last one, but also one of the best FPS games ever.
@zerotactix57394 жыл бұрын
It's no shame at all to make the claim that this IS the best fps game ever.
@sleepyangel37753 жыл бұрын
@Frax That's how an amazing game is made. We were given developers with a large, striking passion to not only improve, but to revolutionize the game entirely. Screw what the small percentage think. They are just mad because they lack so much brain capacity that they cannot kill a zombie.
@sleepyangel37753 жыл бұрын
@Frax Well I would object, but I respect your views out of respect. Ultrakill is no doubt a brilliant game. Hell, it gives me some heavy quake vibes. I just like glory killing hyperealistic demons :)
@Distophic6 ай бұрын
Did you remember to wipe your chin after?
@doorbell81324 жыл бұрын
"Violence is never the answer, it's the question, and the answer is yes." Whitelight 2020
@freemank82074 жыл бұрын
It's not whitetlight's quote.
@Frakenstien204 жыл бұрын
This quote has been in doom video comment sections for so long
@emerson-biggons70784 жыл бұрын
He got it off reddit
@jacobharvey72784 жыл бұрын
They need to get rid of the “find the sweet spot” hint for the Marauder. The best way to deal with him is to get as far away from him as possible and have him charge you. The only things he’ll do at a long distance is throw his axe at you (which is easy to dodge) or do an extremely choreographed lunge attack that gives you an attack opening. Stun with a super shotgun blast and then follow with either another super shorty blast or swap to the ballista for a quick hit. Rinse and repeat 4-5 times. He only ever spawns his dog when his shield is shot by either you or another demon. The Marauder is honestly a fantastic enemy type that is meant to put you against a near equal power level enemy on the playing field. He is the queen in the chess analogy. I honestly think he is a great addition to the game. Another strategy is to shoot a BFG shot over his head, so when he turns around to block the lightning as the shot passes, you have a pretty long damage opportunity. Doom Eternal is a genuinely hard and rewarding gaming experience, which is hard to come across nowadays with almost every game trying to appeal to everyone. ID and FROM are pretty much the only developers that still use difficulty to its best possible extent which elevates the game and gives you the adrenaline rush you get from beating a boss in soulsborne games or a slayer gate in Doom.
@Whitelight4 жыл бұрын
Agreed.
@cesarleyva46084 жыл бұрын
"rinse and repeat like 4-5 times" yea if u dont git gud
@rallion15454 жыл бұрын
Do I smell mayo?
@ymscottie4 жыл бұрын
Lob an ice bomb over his head then lock on 3 rockets then another 3 rockets. Done.
@OctagonCookies4 жыл бұрын
The issue with the Marauder is that he contradicts the entire game's difficulty, but not in the "you're on the same playing field" kind of way. Doom Eternal is hard. Really hard. But unlike 2016 (which became piss easy once you've learned it's mechanics) Eternal is STILL hard. Even after mastering every single one of Eternal's mechanics it's still a challenging game with a lot of room to experiment. The Marauder tho? He's hard. Until he's piss easy. Why? Because the Marauder doesn't actually tests your skill. It only tests your patience. The moment the Marauder's mechanics are understood he turns from a formidable enemy into a time waster, you just sit there and wait for an opening to fire at him. He's not a threat anymore. And no just because you can make super cool tricks with fast weapon switching and kill him in like 2 seconds doesn't mean he's challenging, since in both scenarios (killing him quick or waiting for the openings) he's never a threat. Also no none unique enemy should ever be utterly immune to BFG. It's nonsense. On a personal note, I think he just looks silly. Not his model but the way he runs around. He looks like they made him regular running+attack animations and just sped them up by like 170%, it's absolutely hilarious to me.
@Zeytrixx4 жыл бұрын
The more we play, the more we’re slowly reaching our doom second by second
@FireworksAndHurricanes4 жыл бұрын
And the longer the Icon of Sin is on Earth, the stronger he will become.
@anthonykay15804 жыл бұрын
I actually think the ""obnoxious"" noises in the soundtrack make for a very convincing fact that you are literally fighting hell itself.
@ThatBoyAqua4 жыл бұрын
The AC x Doom memes were easily the best part about the lead up to both games.
@Whitelight4 жыл бұрын
17k my guy, that is some incredible growth.
@elijahseaman3 жыл бұрын
Big fan bro keep going. slowly but surely!
@robreich68813 жыл бұрын
The Maurader is actually pretty easy to kill when you understand it.
@mrsnappy9632 Жыл бұрын
He just need to get good
@AustinPowerz-bn5ry11 ай бұрын
With the quick tap weapon switch its so satisfying to wreck the Maurader in 30 seconds. Take that beeatch,
@bomberdomme73089 ай бұрын
With release of both dlc you also get more than two of them thrown on you at a time... adding in you the player feeling: more POWER wich is the ultimate goal of the phantasy, wich Doom Eternal wants you the Player have felt to be archived by learned to handle them and also mastering the other variations of the game play.
@basileus2954 жыл бұрын
“I’ve heard a frame-perfect pegging session is the only way to please them” White light, 2020
@Joey-6664 жыл бұрын
Dude I loved this review... The only tiny thing I disagree of is the marauder... I recomend you to check out underthemayo videos of the marauder.... But aside of that great review I think you nailed almost all the highs and lows of the game
@deliqene31914 жыл бұрын
He still gets the point across on why someone would dislike the marauder without sounding psychopathic. Honestly it's the best criticism of the maurader I've heard
@batmanick24904 жыл бұрын
@@deliqene3191 @upper echelon
@orgywithpigs64 жыл бұрын
Idk why but it really bothers me the way he undervalues the blood-punch.
@brandonclarke4363 жыл бұрын
@@batmanick2490 upper echilon sucks booty meat
@zacharydeleon69123 жыл бұрын
these are very mcuh good criticisms but UnderTheMayo's video definitely disproves the marauder claim as for the rest of the claims, id say that's he's very much used to the Doom 2016 style seeing how he used reliant he is on one gun
@dafuzzymonster4 жыл бұрын
Jeremy Soule wrote the scores for morrowind , oblivion and Skyrim. The score for Skyrim isn't just one of the best games scores it's one of the best bits of orchestral music.
@exploertm87384 жыл бұрын
Good review. Few points, lets go: 1) Blood Punch - contributes to the whole weak point system. Cyber mancubus, Pinky, Doom Hunter - all of them gonna get destroyed by that thing. But even outside of it, it useful instrument to get out in clutch situation or push away melee demons. Also DO NOT underestimate damage of that thing, it HURTS. ALSO charged blood punch allows you ever so slightly but dash or/and change your direction almost instantly cuz it autolocks on demon you want to slap; it sounds weak but it can and will contribute to your whole moveset, just like teleporting with chainsaw. Speaking of... 2) Chainsaw 1 slot refills each like 10 seconds. You literally can spam SSG and never run out of ammo if you chainsaw fodder by cd. Never had problem "Chose only one weapon". Btw, shooting puzzles usually has one box of ammo for heavy cannon which respawns infinitely. IDK how did you miss it. 3) Demons looks like this as an homage to older games, this is fully intentional by devs. 4) Tutorials kinda suck, do agree, but I cant see how they can make them better without forcing player for basically play tutorial for half an hour. I think it is like bitter pill - just swallow this shit and move on. 5) Platforming in doom was a thing since f-cking doom 1. Seriously, look at some levels. They literally platforming for a game where jump is not a thing. Also 2016 had really boring level transitions. You pretty much just walk between arenas. Now you never feel bored cuz occasional encounters or jump puzzles. And juuust when you get tired of the jump puzzles, huzzuh, you already on new arena, start blasting pal! 6) EDIT: missed 6 point lmao 7) Gladiator phase 1 and Marauder pretty much the same category. See, the problem is - you people never tried to think JUST SLIGHTLY outside the box. Pretty much everything that works against marouders shield work against gladiator phase 1 as well, so here's marauder cheeses: SSG whirlwind - wait for attack, blast him with SSG. Instead of backing off, dash behind him while he stunned ans blast him again. THEN DASH BEHIND HIM AGAIN AND AGAIN AND AGAIN MVAHAAHAHAHAHA WHOSE YOUR DADDY BITCH cough cough yes, so you just stunlock the poor thing into oblivion. Remote detonation Rocket Launcher + Ballista - a way to blow up marauder literally from other end of arena. Fire rocket behind him. Detonate it, while he staggered shoot with ballista, rinse and repeat. Stickies cheese - just trow stickies to his legs. Thats it. You can easier take your sweet time and kill him with stickies alone, or you can blast him with other weapons while he stunned. Frag grenades work too, but eh. BFG dilemma - Shoot BFG above marauder. Now he either have to block tendrils with his shield exposing his back, or block your shots and get toasted by BFG tendrils. Oopsy! Lock'n'cheese - step 1 - pick LockOn Rocket launcher. Lock on marauder, keep dashing away. Once he is attacking you - shoot. Then lockon and shoot again. Done. Dont want to wait for attack? While locking on, frag grenade behind him to stagger, then shoot. Marauder is a joke once you learn his pattern. Seriously, I am all for buffing him. 8) To be fair, preator suit token system is, like, pretty much the same as it was in doom 2016. Cant say much here. Sentinel crystals - same as argent cores but more useful. 9) Interaction with Haiden might look weird, until you take into account that Earth is under siege and there tons of people dying each moment. So it is entirely in character for both of them to forget past for a moment and focus on a main threat.
@Auvisome3 жыл бұрын
You've basically invalidated most of the criticism the video essay presented. Was looking for a comment like this. Cheers! 🥳 Maybe video essayists should actually work on 'getting good' at a game and properly understand its mechanics before projecting their pretentious ideals in verbose slander.
@r0gamer944 жыл бұрын
The marauder is pretty easy to kill once you know the strats. just quick switch between the super shotgun and Ballista
@lopamurble40564 жыл бұрын
@THE VOID Aw, was little baby challenged by green man with axe? I'm sowwy, here's a widdle popsicle to make you feel better
@sleepyangel37753 жыл бұрын
Or you can cheese him.
@fastenedcarrot95703 жыл бұрын
Nah, this dude was using pro strats instead like sticky bombs.
@carcosian4 жыл бұрын
The problem with Eternal's story is that there's a lot of just watching Doomguy standing there while being given exposition. Doomguy kneeling in front of the king dude monologuing, him walking around the two priests as they give their own monologue, the entire Betrayer scene being just him spouting some serious shit and giving you an item. Now compare that to the entirety of the Phobos level. It was great. The badass intro of everyone being scared of Doomguy, him pressing the trigger in the BFG impatiently, using a railgun to traverse the level. It was him just going "fuck your shit" and doing things *his* way. No bullshit, all action. What made Doom 2016's story work (aside from the two moments where Hayden monologues to you) is that it was given entirely through Doomguy being violent. Every time Hayden tries to bullshit an excuse he gets angry and breaks something, when he starts breaking the argent energy machine he takes a second to ponder, he makes a back-up of VEGA, during the intro when Hayden says "for the betterment of humanity" he looks at the corpse next to him as if saying "oh, really?" We get all of his characterization with a pair of hands and him being constantly pissed. The codexes made *that* better because they gave context to the scenes that worked well by themselves. That's why the exposition level in Eternal was so boring, because there was no characterization throughout it and was instead a dull path with some codex entries. The game already gives you codex stuff without having to stop the action to that extent, having an entire level just to get more codexes was completely unnecessary. At points it feels like the game is taking the story way too seriously, when the fun in 2016 was that Doomguy didn't give a shit.
@titsbitchmcgee75024 жыл бұрын
It's funny how Doom 2016 poked fun at cinematic shooter trends, yet Doom Eternal embraces them unironically.
@king_kappa52634 жыл бұрын
It gives him more character. When king novik was talking he bowed out of respect if you read his codex you'd understand why. He couldn't kill the priest right then so he probably wanted to intimidate them and it worked, with the marauder he was probably seizing him up but the point of cutscenes on top is to show off your skins and his movements. Hes still mad aggressive and dont care they just add to him imo. And Hayden/seraphim was needed to help him due to the threat being much larger. I also thought alot of the exposition was in the moment type stuff because a fat majority of the story is in the codex.
@carcosian4 жыл бұрын
@@king_kappa5263 2016 established his character as a no-bullshit killing machine. The game was self-aware about what people wanted in a Doom game (gameplay not story) so they used Doomguy to showcase this in a sort of meta way. Players don't care about story, they just want to kill demons. Doomguy doesn't care about why you're messing with demons, he just wants to get the job done. Kneeling in front of King Novik is *boring*. There's nothing happening and it's actually the kind of stuff the first game was poking fun at. 2016 didn't need slow-ass cinematics to get Doomguy's character across, so Eternal shouldn't have done them either. Doomguy staring down the Marauder is standard badass dude stuff, nothing wrong with that scene. Arc Complex and Mars Core were pretty much perfect in that regard. Doomguy getting pissy because the big gun won't fire is hilarious.
@death41494 жыл бұрын
Carcosian But it’s at least better than having two 8 min. unskippable cutscenes where Samuel tells you where to go next, which are way worse than skippable cutscenes that still have a sense of comedy and give Doomguy some small character moments. When you have to talk to Samuel, you can’t skip it, and Darin De Pauls voice doesn’t save how boring it is for a cutscene to play around you with no agency. Which is funnily enough the opposite of what you say is so good about 2016’s storytelling.
@carcosian4 жыл бұрын
@@death4149 Several scenes plus an *entire level* is not better than one scene (two, really, the argent energy one is dull too). It's a bad comparison. Eternal's bad points don't magically disappear because 2016 has some too. In terms of boring scenes, Eternal has more. Including an entire level.
@VonWipfenfels4 жыл бұрын
Heck yeah, Whitelight and Doom!
@Evanz1114 жыл бұрын
“Corona-chan” - I refuse to call it anything but that from now on
@MrZabersuv4 жыл бұрын
fuckin normie
@Doctor-Infinite4 жыл бұрын
I call it the "Kung Flu"
@jvillain99463 жыл бұрын
The areas are enormous, so it needs a way to get around without just running and dashing, and it gives much needed breaks between the combat. The movement allows them to make arenas throughout the whole area and in unique locations. Id much rather do movement challenges than walk into a teleporter 500 times.
@EatThePath-73 жыл бұрын
That and it also trains you to keep getting better with your movement (so you don't play like this guy at 9:26). Which is an essential part of combat.
@fastenedcarrot95703 жыл бұрын
@@EatThePath-7 That part was painful to watch.
@benwakeling87634 жыл бұрын
"Violence is never the answer, violence is the question. And the answer is yes" That made me laugh because it happened as soon as someone said it in the outer worlds
@RhysClark973 жыл бұрын
wait, so the nerf his base punch, but also give him a way more powerful punch that adds way more depth, and you say it "makes him feel weak"??? just use the bloodpunch correctly and you feel powerful
@schmickidev4 жыл бұрын
1:31 I think Jeremy Soule should be in that list :D
@Texelion3Dprints4 жыл бұрын
Definitely, how could he forgot Jeremy. The Elder Scrolls and Guild Wars OSTs are some of the best.
@jounalehtio23174 жыл бұрын
Absolutely!
@joshgalloway31994 жыл бұрын
Shout outs to other composers: Nobuo Uematsu, Motoi Sakuraba, Austin Wintory, Kow Ohtani, Keiichi Okabe, Jeremy Soule, Jake Kaufman, Kristofer Maddigan, Greg Edmonson, and Yoko Shimomura.
@invicta3964 жыл бұрын
I absolutely LOVE Dishonored, and i would also LOVE to see Dishonored: 8 years later. I would LOVE to hear you talking about Dishonored's pros and cons. Hope you will make Dishonored: 8 years later anytime soon ^^
@NoobArtist773 жыл бұрын
I don't think you've mastered the Doom Dance. From watching gameplay I think you tend to panic, and start to mash your keyboard a little bit when the fights start getting hectic. Now this video is older, so this might have changed, but your criticisms of the combat reflect this. Ammo- Ammunition in Eternal I have never found to be an issue once you understand the Doom Dance. Your chainsaw passively recharges to one charge for a reason, and every arena will have fodder demons roaming about for this very reason. I've found that even when spamming two weapons on Ultra-Nightmare, the Super Shotgun and Plasma Rifle, I'm never stripped for ammo. In a lot of your gameplay I see that when your low on ammo you go to the fodder demons and just kinda kill them either by conventional means or with glory kills, but in each other these times you almost always have the chainsaw charged. Understanding the chainsaw is your lifeline to keep you in the fight is a big part of mastering the gameplay, if you understand the rhythm of shoot, glory kill, chainsaw, you probably won't have ammunition issues. Blood Punch- Spamming "E" when in a pinch is a panic move. You're mashing keys hoping for a solution without understanding the recharge for the Blood Punch. Remove melee from your mind, Eternal basically doesn't have a melee attack. Only use "E" for glory kills and Blood Punch, and I think you'll find yourself not panicking for a melee as much. But Blood Punch can be used tactically, especially towards the end of the game where you're constantly getting recharged for Glory Kills. For example, I kill a mancubis with super shotgun, dash, Blood Punch, super shotgun, which on UN is usually just kills them. It takes maybe a couple of seconds, but it's a real use for the Blood Punch, knowing how the mechanic works will help a lot. The Marauder- There are dozens of videos going into this, thinking that the Marauder is a restricting mechanic is simply not true. Creative gameplay and problem solving make Marauder's just another fun obstacle to overcome.
@olookslike04 жыл бұрын
"Violence is never the answer; it's the question." "and the answer is yes." I bet u was real proud of that line. I'd be too, my guy. I'd be too.
@TychoHoward4 жыл бұрын
VIOLENCE REQUIRED VIOLENCE *ACQUIRED.*
@Frakenstien204 жыл бұрын
That isn't his line though
@podyjr1013 жыл бұрын
He almost definitely stole it from a meme that's pretty good i.redd.it/1qkkq25ofvs41.jpg
@lugbzurg89874 жыл бұрын
I love how I got an ad for a chainsaw here. 10:50 When you go back and replay levels, you'll do so with all your weapons and abilities you've accumulated. I'm not sure weather or not you realized it. The way this whole sentence is written is just really vague. But yes, you can still go all the way back to Level 1 and be completely overpowered for it. I should also point out that there's way more freedom to fighting marauders than you let on. Like every other enemy in the game, you can kill marauders with any weapon. ANY. WEAPON. One way to cheese through it and completely bypass the proposed strategy is to just use remote detonation rockets to blow up behind or next to the marauder you're fighting. He's completely helpless. Heck, even when fighting him the "normal" way, you can still lay three or four hits on him before his shield goes up, and kill him in under 20 seconds.
@ThebossaruChamp4 жыл бұрын
@17:30 That transition was cleaner than the load times.
@tomlion01164 жыл бұрын
Under the Mayo would like to talk about the Marauder! ;)
@GMMReviews4 жыл бұрын
I'd like to suggest Andrew Hulshult for one of the best video game composers. He mostly does Indie games, but he's a master at his craft. The DUSK soundtrack is incredible.
@podyjr1013 жыл бұрын
This aged amazingly well
@synchronicity232184 жыл бұрын
21:25 at that point I got ready for a big fight do I shot my BFG immediately so I could deal with the bigger enemies but the fight ended in one second because of that. I didn’t even know BFG Division was playing!
@lugbzurg89874 жыл бұрын
That's because you ARE the BFG Division!
@Dieza44 жыл бұрын
Fantastic video, and I was surprised at how much I still agreed with most of the things you had to say against the game, in particular about the soundtrack (I adored almost every single track of 2016's OST, while most of this one felt weaker and less iconic, but the highs were higher than anything 2016's had besides maybe BFG Division). I do however still disagree on your take on the Marauders, which seems to be somewhat similar to most people's complaints on them. It feels like it comes from a place of a perspective overly restricted due to the way the in-game tutorial explains how to deal with this enemy. I personally never had too much trouble with the Marauder, and love kiting him through the arenas while clearing other foes, so I can focus on him. Maybe occasionally landing a shot in here and there. Not sure of this either, but from what you explained I got the notion you felt there were only one or two restricted ways to deal with them. There are multiple strategies to deal with them and variations there-in, including weapon switching combos with or without grenades, lobbing stickies at their feet or behind them, remote detonating rockets behind them, circling around them with the meathook to shoot them from behind, even use the BFG above them so they turn around to guard against the tendrils, exposing their backs to us. If you haven't already, I recommend watching Under The Mayo's videos on the subject, particularly the recent Part 2 of "In defense of the Marauder".
@richardtyson1004 жыл бұрын
9:54 "this games got enough mechanics to rip of half the worlds pensioners" - fuckinghellman
@Tapetenscnueffler4 жыл бұрын
02:06 Be careful. Be very careful here. There was another guy saying something similar to this and he is still being laughed at!
@Ismael-kc3ry3 жыл бұрын
“I hate to break it to you, but this isn’t music.”
@DawnyAussie3 жыл бұрын
As a player, I could never get over the feeling that I'd missed an entire game between D16 and DE. I thought the natural progression from D16's ending would be for us to fight through hell (maybe with the hell priests capturing you and all that), you fight out of hell, and then are spit out on the earth's surface. The beginning of DE is so jarring, and it will forever be my biggest gripe with the game.
@kamranbegakafr3ak3 ай бұрын
Hey marauder are fun, they makes you fight differently, it's variety in fight but it fits in with playstyle unlike swimming, I really like the challenge, it's basically I pray in every fight to not have marauder in it but at same time hope that a marauder shows up
@nothing30654 жыл бұрын
Warhammer 40k: Space Marine had the same "stun and execute to get heath" system, which worked just as good 5 years before DOOM 2016. Not a complaint, just a note.
@Pub2k43 жыл бұрын
"I hated that time I was stuck in a shooting puzzle with nothing to shoot!" Dude, grenades work for those puzzles.
@fastenedcarrot95703 жыл бұрын
Also he was starting from the wrong place, he's supposed to drop down a level and hit a button which also has infinitely respawning heavy cannon ammo next to it to shoot the target.
@mljesus77433 жыл бұрын
0:09 - 1:18 Literally textbook perfection for a video essay introduction.
@oranmyles75204 жыл бұрын
The longer the Icon of Sin is on Earth, the stronger it becomes
@JTH_TheChief4 жыл бұрын
ahh yes i finally found one nicly done
@lopamurble40564 жыл бұрын
Obligatory
@sleepyangel37753 жыл бұрын
I thought that statement that Hayden made was a game quote to bug you. Never have I known that it DOES it stronger. It wiped the floor with my ass on my first attempt
@The907g3 жыл бұрын
The enemy appearances were changed to look closer to their classic Doom counterparts and its honestly one of my favorite parts of Eternal
@kevineats81963 жыл бұрын
WHY ARE YOU NOT JUMPING AND WHY ARE YOU NOT HITTING THE WEAK POINTS
@ZeroRulz04 жыл бұрын
Now i agree with everyone else in the comments on the marauders because they are easy enough to bait and with the double barrel you chain hit them into oblivion. But they fundamentally break the flow of combat, especially when they show up later because you basically go into clean up mode and then stand x distance from them just to bait them into that one move you need them to do so you can punish them
@baolamtruong21884 жыл бұрын
smart player never complain about ammunition, just leave some small guy to the late of the arena to earn more ammunition it's not that hard !
@fastenedcarrot95703 жыл бұрын
You don't even need to leave them, they infinitely respawn for exactly that reason.
@muricaneagle6664 жыл бұрын
This video should’ve been 10 seconds long where the question “Why we love DOOM Eternal?” is simply answered by saying “Yes”.
@_Smiddy_4 жыл бұрын
“There is the mission where you blow up heaven” jpg of lightning McQueen in frame
@BoredTAK50002 жыл бұрын
The first time round I really struggled with the marauder badly like to the point that when I saw him the second time I quit. However, the second time it was a breeze. The secret is you've got to shoot him with the super shotgun when his eyes go green and then quickly switch to the ballista then shoot him again. Repeat a few times.
@glitchyjoe642 жыл бұрын
Well thats not really fun now is it?
@Cixelated4 жыл бұрын
The transitions are smoother than a newborn baby.
@Ivvelis4 жыл бұрын
see at 8:27 is where I have to disagree. there is a big change to the chainsaw that I'm sure you talk about later in the video, I haven't gotten that far just yet, however, I believe that this change in functionality was supposed to go hand in hand with the lower ammo pools. for one, you ALWAYS get back 1 bar of fuel. this means that using the chainsaw is risk-free so long as there are fodder enemies. what I took away from this a few levels in was that they did not want me to spare using my chainsaw like in 2016 for specific enemies, especially because of the 3 bar fixed limit unlike 2016 had. instead, they very clearly want me to use it whenever I get the chance. if fodder enemies are in front of me, they want me to chainsaw them if I have a bar. changing my mindset to that took a bit, but I very quickly found that I was maintaining ammo a lot more. i think it was a very interesting way to change the gameplay loop whether it was an intentional design choice or an accidental one.
@fastenedcarrot95703 жыл бұрын
They didn't really 'want' you to use it like that in 2016, it's pretty much why they changed it. The Eternal implementation is precisely what they were going for but just taken to it's end point.
@TimZandbergen4 жыл бұрын
Uh... Leaving Elder Scrolls' composer Jeremy Soule out of the best game soundtracks? That is... sin...full.... Anyone?
@utisti49764 жыл бұрын
I agree completely.
@AlexDenton04514 жыл бұрын
Agreed mate.
@soliduswasright6784 жыл бұрын
He got left out because he's an accused sexual assaulter/abuser I'd imagine.
@AlexDenton04514 жыл бұрын
soliduswasright wait what when
@utisti49764 жыл бұрын
@@soliduswasright678 Innocent until proven guilty.
@andrewarmenta27004 жыл бұрын
Keep doing you whitelight. Always enjoy your contention
@MrMightyZ4 жыл бұрын
First: imitation is the sincerest form of flattery and I think Whitelight’s voice is lovely. So now if you are American, Australian, Brit, South African or Kiwi with average sinus flow you can imitate Whitelight’s voice to the point that anyone who knows Whitelight will recognise your effort instantly by following these 2 simple steps; 1) Stop pronouncing “er” sounds and replace them all with “ah” sounds (eg. “World” pronounced “werld” becomes “wahld”) 2) pinch your nose shut allowing no airflow through your nostrils at all. BAM instant Whitelight! Have fun but be respectful and no prank calls.
@nuxapower4 жыл бұрын
I still prefer the more dark bloody aesthetic of 16' tho
@CornRaked4 жыл бұрын
That's literally all of doom, just cause it focuses more on the story and gameplay in eternal that doesn't mean it isn't dark and bloody
@utisti49764 жыл бұрын
I agree completely. If DOOM Eternal had that, it would be such a freaking good game.
@djdent1234 жыл бұрын
@@CornRaked I think he means the bright pickups and the like, doom 2016 was a bit toned down in that sense, but I see what you mean too.
@user-it7by7xc1j4 жыл бұрын
Demons were more alien and sci-fi, I think
@CornRaked4 жыл бұрын
@@user-it7by7xc1j almost nothing has changed in the demons since dooms founding, except for the addition of new demons and 3d demonsn of course
@ZenSnotty4 жыл бұрын
He’s like talking so quick with some unusual lines to cover up how he didn’t use certain weapons to hit weak points on characters and how he died to a easy part
@podyjr1013 жыл бұрын
What easy part was it, there's too many to count
@GauravKumar-jr2rd4 жыл бұрын
I accept all the points beside the marauder!! You shouldn't keep shooting at his shield and say he is a bad boss. Follow his rhythm and he is easy to dispatch!!
@BeansFunny Жыл бұрын
4:08 literally the first time i have ever seen this glory kill
@chunkytomatosoup1826 Жыл бұрын
Shit. Me too.
@unclebezi25814 жыл бұрын
whenever somebody hates on Eternals parkour "pUzZlE" sections I wanna remind that people complained about 2016s non-stop action and lack of time to breath
@maxo89174 жыл бұрын
What about the infuriating argent tower platforming in 2016 that took 20 minutes to do with all the secrets? People really treat 2016 as the perfect game. Both have their positives and negatives.
@AlexDenton04514 жыл бұрын
For me the game died on me all the time. I streamed it to my friends and they were highly confused, apparently I’m the one person that has every bug possible in a game. Crashes, audio literally stopping when there’s too much on the screen, stuttering, enemies not glowing when they’re glory killable, Marauders not glowing green half the time, Gladiator literally having no telegraph and more.
@kingnull26974 жыл бұрын
Uuuuhhh . . . That honestly sounds like hardware trouble at this point. I just had a few fights without music and a secret that wouldn’t work when I jumped back into the level.
@AlexDenton04514 жыл бұрын
King Null I don’t doubt it to be honest. Getting a new rig soon, my current one has been having some instability issues for a while.
@lugbzurg89874 жыл бұрын
The last four levels, especially Urdak, will constantly crash on me when I try to boot them up. Crashes happen throughout, but especially there. Glory kill highlights often don't show up. While I was fighting the final boss, all my weapons turned invisible until I respawned. In the same fight, all the enemies suddenly had super blurry textures until I respawned. And I probably don't even need to mention how what seems to be the majority of lost souls keep getting snagged on thin air.
@thedarkknightcosplay415315 күн бұрын
You've just given the single best quote line of all time! Violence was never the answer. It was the question. And the answer is yes!
@junaidesse4 жыл бұрын
"Violence is never the answer. It's the question. And the answer is yes" I became a fan.
@indavalucazo32774 жыл бұрын
Finally someone mentioned the nerfed melee. I still dont see why they did that, it just feels off considering melee was a good way to get someone JUST into execute range. Now you gotta risk blowing them away with your gun. This was especially bad early on before I got the blood punch. Like...doomguy uses an armsword now, so...why is the melee weaker?
@buttsalad75194 жыл бұрын
It's called strategy. It makes it so that things like imps arent as easily disposable.
@indavalucazo32774 жыл бұрын
@@buttsalad7519 They are still easily disposable. It feels terrible when the doomblade is supposed to be an upgrade. It makes doomguy feel like hes hitting people with a pillow. It would be fine if its for higher difficulties, but seriously punching an imp as opposed to just shooting them is such a minor variation, especially since its FUN to punch them into execute range and then tear their faces off. They just took out the fun on this one chief.
@buttsalad75194 жыл бұрын
@@indavalucazo3277 fun is very subjective. A lot of people actually like the change. It takes time to get used to, but personally I like the change, it makes you have to think about positioning a lot more, therefore adding to the strategy.
@indavalucazo32774 жыл бұрын
@@buttsalad7519 It makes me go "Oh right this doesnt work anymore, guess ill just shoot him instead" every time. Woulda been better to just remove melee until blood punch was activated.
@buttsalad75194 жыл бұрын
@@indavalucazo3277 you can still damage them by punching(although not a lot), and if they removed melee then there would be no punishment for trying to punch without blood punch. They did this to punish people who panicked.
@doomslayer95133 жыл бұрын
Now I feel dumber after watching and listening to this video.
@fastenedcarrot95703 жыл бұрын
Please don't take this a full representation of his work. It's by far the worse video of his I've seen. His Spider-Man PS4 videos are excellent.
@pootispencer97653 жыл бұрын
Heavily disagree with the blood punch sentiment. Blood punch kills weakpoints in aoe, strips cyber mancubi armor, clears trash mobs, insta kills pinkies, falters heavies, insta stagger/kill prowlers, deals heavy damage to the Doom Hunter's sled, etc etc. It's to the point that in certain encounters my playstyle revolves around it (and in the DLC where you're fully upgraded this goes even further). You should play doom eternal again, on Nightmare. It's built for that difficulty from the ground up, with each below it being a dialed back version. Every game mechanic I thought was useless or not worth using has a surprising amount of utility; microwave beam can stun anything in its tracks, destroyer blade can wipe small heavies if you charge during a stretch of airtime, weakpoints are crucial to setting up massive damage combos and stagger (interrupting enemy attacks) when broken, ice bomb is a massive damage booster fully upgraded, and so on and so forth. And god damn, you need to learn how to fight the marauder/bosses. Heavy weapon switching, that's the name of the game. Use that SSG (and meathook), use that basic ballista shot, use the rocket launcher, and so on and so forth. Combo it up. And pro tip: Every time there's a green flash, HIT THAT SHIT WITH A SSG OR BALLISTA. It'll stagger the enemy and open them up to proper attack. And ammo, man where do I start. I never once had ammo issues, and I upgraded ammo LAST in my first playthrough. Chainsaw recharges FAST, and ammo is everywhere. All the mechanics are there, just use em. Never have I wanted to tell someone to git gud so much until this moment.
@eclipsedarksouls60363 жыл бұрын
I just found your videos and....there so good the editing is good..but the writing and narration. Fucking phenomenal. Its got this rhythm and rhyme to it. It's almost poetic in its feel.
@vitorgusmaox4 жыл бұрын
I really like you, bro, and i'm not really that good into fps, but... About the marauder: Git gud
@sleepyangel37753 жыл бұрын
Exactly. You must learn the elegant dance of the Marauder, or he will punish you for not paying attention.
@scottyperes91604 жыл бұрын
Haven’t watched it yet but I’m so glad to see you covering this game. Will give it a like immediately.
@RandomAwesomeDude3 жыл бұрын
I want to like Eternal, but there are so many little details that are lacking compared to 2016. What immediately turned me off was the shotgun pump. In 2016, after you exit the elevator, you have this hardcore, chunky, metallic "click-clack" of a bloody, sci-fi shotgun. In Eternal, it sounds like I just cocked a NERF gun.
@wymanrtaylor4 жыл бұрын
Oh my god. CHAINSAW. I have beat this shit on nightmare and I’m 35, not a cracked out child. I have never run out of ammo, ever. It’s NOT HARD.
@ParadoxicWasHere3 жыл бұрын
If I didn't already love this show already That Sentinel Prime joke takes me back. Thank you Whitelight, you made me whole again. RIP Ironhide, just wanted to show us his cannons.
@RottenHeretic4 жыл бұрын
I want to see who they're gonna replace Mick with for the planned Eternal DLC.
@troglodyte82424 жыл бұрын
I hope it's andrew hulshult. not only because he's an amazingly talented composer for the boomer shooter genre and just in general a really really good musician, but his thrashier approach to metal in comparison to micks industrial vibes might make for an awesome change. imagine andrew's track "corrupted keep" from quake champions as music for the dlc, or even the next game
@RottenHeretic4 жыл бұрын
@@troglodyte8242 I'm actually now hoping that would come true, holy shit. Can we make that happen somehow?
@dio20763 жыл бұрын
@@troglodyte8242 It's Andrew Hulshult.
@fastenedcarrot95703 жыл бұрын
@@troglodyte8242 I'm so glad they went with Andrew, he's great. Daniel Levy is too actually.
@Ki11theDummy4 жыл бұрын
im happy you get sponsored man, cause your content is fucking amazing x
@souffle-d-eclair4 жыл бұрын
every time i see someone casually walk up to a mancubus and let it do its AoE blast i scream
@ALL_that_ENDS4 жыл бұрын
So happy mick got first dibs on this video, unfortunately it looks like we'll have to wait until the next game he heads up. Not doom
@parchedcoma99393 жыл бұрын
id tech 7 is so polished even the crashes are great id tech in a nutshell doom, charged for committing war crimes on guitars since 1993
@rexnihilum78224 жыл бұрын
In the composers section you forgot Jeremy Soule (The Elder Scrolls) and Akira Yamaoka (Silent Hill)
@EggBastion4 жыл бұрын
Andrew Hulshult, Jake Kaufman, Danny Baranowsky, Masanao Akahori, Widdly2Diddly, Alias Conrad Coldwood, Keiichi Okabe, Ben Prunty, That other guy, Thingybob, Whatshisname, Whoever did the sounds on --Hotline Miami,-- Katana Zero, That game with the thing and the stuff...
@rexnihilum78224 жыл бұрын
@@EggBastion hotline Miami was several DJs, also Andrew Hulshult fucking killed it with DUSK, it's fucking orgasmic he'd as good if not better than Mick Gordon
@EggBastion4 жыл бұрын
Check out his soundtrack for Rad Rodgers. Not saying _you_ did but I'd wager it get's overlooked a lot. And it really shouldn't *_; )_*
@crim11884 жыл бұрын
He didn't mention A LOT of people
@LegateSprinkles4 жыл бұрын
Marauder is my favorite enemy addition. A test to actually learn a demon or fail. After playing against him enough he doesn't feel inconsistent, only that people had expectations from his tutorial window. But you learn more about how he works through play. I've learned how to damage him without waiting, learned how to combo into multiple hits and how his range spots work. He's a great enemy and yea...I can see you not liking him but I would never call him bullshit or a sour spot in the game Edit: P.S. I like that an enemy has more engagement to defeat them beyond "Minigun goes brrrrr"
@masterdeity34004 жыл бұрын
Agreed.
@EmanGameplay4 жыл бұрын
Agree 100%
@MrZabersuv4 жыл бұрын
you must like eating shit sandwiches
@gunswinger31104 жыл бұрын
I learned to love the Marauder, but nearly every reviewer I've seen said the Marauder "goes again Doom's core combat mechanics" followed by their footage showing them awkwardly shoving themselves up close to him. Granted, it takes a while to figure him out unless you watched a guide early or something, and his tooltip misleads you into thinking you need to wait for the perfect moment to actually damage him, which would explain why you often see people getting assblasted while awkwardly waiting for his eyes to flash. He gets staggered pretty easily using grenades or remote detonation rockets, and you can pretty much stun lock him if you keep shooting him in the back with the SSG + Ballista combo. Bait him by going far away and he'll close the distance followed by an attack, and don't shoot the shield to avoid summoning the dog.
@masterdeity34004 жыл бұрын
@@gunswinger3110 Somebody with more than two brain cells. Really difficult to find people like you. To put what you said into visualisation, here are some vids: kzbin.info/www/bejne/i57dcqJtqrJrgNE kzbin.info/www/bejne/lYnXhX-AqJ2sjKM Both of these prove that the Marauder isn't broken and in fact one of the best enemies in the game.
@Born_Yashish4 жыл бұрын
The idea of gaining health via animated execution against injured enemies was introduced way back by "Warhammer 40000: Space Marine" (which pushed this even further by making it the only source of health in battle) and some others since. Doom's innovation here is the multitude of resources, and subsequently the treatment of enemies, especially weaker ones, as interactive "choose what you want" containers. And as for the Morouder- git gud and your tactics suck. But really, the devs expect, especially at this point, that you will experiment a bit and not take everything at face value- which is exactly how you seem to fight him.
@V2ULTRAKill4 жыл бұрын
Your marauder gripe is kinda ironic because over time the consensus changed, now everyone who's done at least one repeat playthrough loves the marauder, he in himself has more ways to tackle him than any other demon.
@Smallfrye3 жыл бұрын
I refuse to respect anyone's opinion about the Marauder if I see them trying to fight the Marauder with the chain gun wasting ammo into his shield. Watch UnderTheMayo's video on the Marauder, it's the most misunderstood enemy type in the game.
@CYERON2 ай бұрын
I played doom eternal for 2 hours and found it really boring & not fun. So I searched "why people like doom eternal so much" and ended up here. Now I don't know what to think or feel. 😂
@pika_link492 ай бұрын
i recommend watching dj cobbler's video on doom eternal
@grimreefer93244 жыл бұрын
I'm surprised you didn't mention Woody Jackson, the man who composed the soundtracks for Red Dead Redemption 2, and I'm pretty sure 1 as well.
@lugbzurg89874 жыл бұрын
I was waiting for Grant Kirkhope, and instead got a couple people or so I've never even heard of.
@1llum1nate4 жыл бұрын
Some minor points: 1. Most of the players get the marauder strategies utterly wrong. He is supposed to be killed with the SSG/Ballista combo, which is the highest damaging combo in the game. But there are additional ways of making it easier. The grenade hit is a guaranteed stun and with perfect execution, you can kill him in 1 opening in like 5 seconds. Also, a well-timed SSG from the behind prolongs the stun. So there is a potential for a much slower but an easier 1-opening kill. Alternatively, you can throw a freezing grenade over him, which makes him turn his shield away end expose himself. The best pair with this is lock-on rocket launcher. And you can slightly stun him with remote detonation if anyone ever used that. 2. 6:44 ...only on mancubus. Well, no. The spooders just kill you in half a second if you don't shoot the turret off. That is probably the most important weak point you have to take care of in the game.