This is trippy as I walk through this EXACT backlot on my way to work in the park almost everyday and can recognize the little details you added....That's crazy! 😅
@ConnerRudiMain2 ай бұрын
This is actually insane I just got all caught up and can’t wait for the next episode
@loogooАй бұрын
Love your adding in a bit of history of Walt Disney and his amazing contribution to the art of animation (and theme parks!) 🤩
@JOURNEY-2-X2 ай бұрын
Welcome back! I missed your vids so much. I do love doing all the extra detail in my parks but the piece count gets so high. I end up pulling my complex buildings out and editing them on a seperate map to finish them and put them back into my park later. You must be running a very good setup to still move at 20 fps while editing with your piece counts. Your detail level is really next level.
@Marys_Revenge2 ай бұрын
Thank you very much. Sometimes, i still prefer to build in a seperate map for the much better performance. But to have everything in one park helps a lot more to make those areas blend into each other. The quite new setup i use is a complete overkill especially the CPU (up to 5.8 ghz singlecore). But i am a bit disappointed that it gives in relation to the CPU, only 20 fps more. It's still far from actual enjoyable what you would expect in such a game. That's why i hope for something that allows to import this park or it's geometry into the sequel and if not then for better CPU's in the future.
@thedoctor4637Ай бұрын
Polarity is the in game name of the Walt Disney World version of the Peoplemover. I know it’s not the same as the Disneyland version, noticeably the lack of roof. However, it could add more kinetic energy (even though it isn’t operational contrary to some fans desire, mine included). It’s from the World’s Fair DLC.