Whoosh and Glitch Generator Sound Design Tutorial using Granular Synthesis in Phase Plant

  Рет қаралды 7,142

Bas Bertrand Game Audio

Bas Bertrand Game Audio

Күн бұрын

Пікірлер: 20
@basbertrandgameaudio3838
@basbertrandgameaudio3838 Жыл бұрын
I noticed I misspoke a few times, English is not my native language😅 - on 14:14 I mean the pitch shift, not the volume - 14:50 this is the frequency of the LFO, not the amount of LFO
@friendlyfire9788
@friendlyfire9788 23 күн бұрын
this would be so dope with bass sounds !
@spinosound
@spinosound 10 ай бұрын
Very inspiring tutorial and very well explained 👍🏼 Thanks!
@Kale_116
@Kale_116 Жыл бұрын
this is a really good one!! really nice to educate on how people use remap and macros.. thx for the time u spent on the vid ☮
@bluposn3r
@bluposn3r Жыл бұрын
Your work is super inspiring Bas!
@basbertrandgameaudio3838
@basbertrandgameaudio3838 Жыл бұрын
Thank you! That's wonderful to hear
@Ash_Todd_
@Ash_Todd_ 8 ай бұрын
Thanks for this! Honestly really good tutorial! 🎉
@idekas459
@idekas459 9 ай бұрын
Very nice work !
@marcus268
@marcus268 8 ай бұрын
super sounds!
@WouterMeijer-AurisMedia
@WouterMeijer-AurisMedia Жыл бұрын
Nice work Bas!
@basbertrandgameaudio3838
@basbertrandgameaudio3838 Жыл бұрын
Thanks Wouter :)
@cryptout
@cryptout Жыл бұрын
Very cool
@serapheogen
@serapheogen Жыл бұрын
Thank you x
@LAxemann
@LAxemann Жыл бұрын
Ohh great stuff! :D
@martinberlugue2769
@martinberlugue2769 Жыл бұрын
it's great thanks !
@georgechadwick8642
@georgechadwick8642 7 ай бұрын
Take a shot every time Bas says 'errrrrm' :D Just kidding bro great tutorial. Thanks!
@MrLasseHeide
@MrLasseHeide 9 ай бұрын
Really cool stuff Bas! I can't quite recreate your electricity sound - out of curiosity, what are the basics of it?
@basbertrandgameaudio3838
@basbertrandgameaudio3838 9 ай бұрын
Thanks! In that sample, the explosion is made with the technique I use in the phase plant explosion tutorial on my channel. The electricity itself is made a bit different. Do you know those tape measure tools? If you flap them around at various lengths and speeds you get some great source material for electricity. After that I processed it in Snap Heap, and by using an audio follower you can drive filters, distortion, phasers and flangers and what not, and make it follow the movement of your tape measure source recordings. I might have layered it with recordings from duct tape for more crisp.
@basbertrandgameaudio3838
@basbertrandgameaudio3838 9 ай бұрын
Thinking about it now, I might have put the source recordings of the measure tape tool in a granular module in Phase Plant. It's a while ago so I'm not sure. Should give similar results!
@MrLasseHeide
@MrLasseHeide 9 ай бұрын
@@basbertrandgameaudio3838 Thank you for getting back to me so quickly! I will definitely try this - the audio follower on recorded material like that is a fun idea :D
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