Why Armor Trims are a BRILLIANT Mistake!

  Рет қаралды 65,760

ZloyXP

ZloyXP

Күн бұрын

Пікірлер: 516
@NetherCloud
@NetherCloud Жыл бұрын
Thank you so much for putting this video out!! I've been trying to explain to my friends/community why I have mixed feelings about the new update, and just have not been able to find the words, and you summed it up perfectly. Phenomenal ideas!... terrible execution.
@SleepyNinja27
@SleepyNinja27 Жыл бұрын
pin of amazement
@cecilrhodes2153
@cecilrhodes2153 Жыл бұрын
Either an item doesn’t exist or it is renewable, there is rarely any in between. Of course, trims can at least be cloned, which means that if people willing to sell them get one of each you can at least BUY a full set from someone. A good solution would be to give the netherite upgrade item to piglin bartering, that way a couple of very determined players cannot lock an entire server out an entire stage of the tech tree.
@sirokami2992
@sirokami2992 Жыл бұрын
I agree a ton on the idea of making the netherite upgrade template a rare drop from piglin bartering! And that in multiplayer the reality is exactly as you put it, an item doesn't exist or it is renewable. As no matter what it is, ores, trees, structures, trims, elytra, etc. There will always be players that progess the fastest and snatch up all the resources closest to spawn, making it a desert. And the rich always get richer. I feel that no matter how Mojang could balance the game to prevent this, its just the natural state of the game in multiplayer by how the game itself is designed. So I guess if players want a fair and fun experience, it's best they play in singleplayer or multiplayer with a group of close friends.
@yummynubs3646
@yummynubs3646 Жыл бұрын
@@sirokami2992 Honestly, sounds like a major skill issue on their part, just get faster bro
@UltraDucc
@UltraDucc Жыл бұрын
@@Beowolf-jy5rc if you have friends who are speedrunning to take every damn bastion on the planet than maybe you do need to rely on pvp
@Captain-J-Amadaeus
@Captain-J-Amadaeus Жыл бұрын
@@Beowolf-jy5rc nah they're right this sounds like a skill issue.
@winsonzhu4427
@winsonzhu4427 Жыл бұрын
@@Beowolf-jy5rc I agree with the sentiment, but if you're knowingly playing on a server with the kind of people who are determined to race to the top and destroy all paths upwards, learning speed prep starts and pvp seems like the price of entry. So the saying goes: either get good, or get friends (that you can start a server with and not worry about that issue).
@pesegolsson
@pesegolsson Жыл бұрын
Player based loot (chest/barrels or something new) would be one way to fix it. That way every player gets their unique loot when they visit a place that had special loot.
@bup3804
@bup3804 Жыл бұрын
That's the LootR mod
@0vercrafted
@0vercrafted Жыл бұрын
Hugely good idea
@swagaw3some546
@swagaw3some546 Жыл бұрын
They need to add that to sus sand so that players can get more trim also make the trim less expensive to clone because that just sucks
@Lyokoheros-KLPXTV
@Lyokoheros-KLPXTV Жыл бұрын
@@swagaw3some546 yeah in cloning they really should at least reverse the diamond and the variable ingredient (like for example to clone dune trim it would require 1 trim, 1 diamond and 7 sandstone instead of 7 diamond and 1 sandstone)
@yummynubs3646
@yummynubs3646 Жыл бұрын
@@swagaw3some546 nah I think the duping if fine as is, if your doing something as broken as duplicating a whole item it should be expensive, even if it's just cosmetic, and besides by the time your out looking to dupe them diamond really has no other use so you'd probably be sitting on a bunch
@A_Very_Spuky_Channel
@A_Very_Spuky_Channel Жыл бұрын
To combat the exploration issue, i think wandering traders or possibly a new villagers that may look mad with the burden of countless stories of places far beyond their village. This special village could be like a outcast from the other villagers and maybe they could sell a new item called the " Lost compass"(idk). This compass would point to a structure that would collate with the colour of the compass. Now this compass wouldn't point exactly to its structure but within a 5x5 chunk area of it. You could also sell treasure to this villager in exchange for riches and xp. This could make the player be inclined to explore more!
@SloyXP
@SloyXP Жыл бұрын
You just described a Cartographer.
@A_Very_Spuky_Channel
@A_Very_Spuky_Channel Жыл бұрын
@ZloyXP So sorry, I'm just gonna jump off a cliff if you don't mind (in minecraft of course).
@Dolphin002
@Dolphin002 Жыл бұрын
That compass idea is actually pretty good. The compass should point to a structure, but you didn't know what that structure was until you got there. Would be a nice balance between making you have to put effort and allowing you to know that you're making progress.
@swordierre9341
@swordierre9341 Жыл бұрын
Maybe some structure can spawn with maps that lead to harder structures. Like illager towers can have maps to mansions.
@migs7220
@migs7220 Жыл бұрын
@@A_Very_Spuky_Channel LOL dont forget your elytra. In my world the cartographer lives in a tiny vanilla village house, on a little hill, on the edge of the city. I never visit anymore...
@plasma8321
@plasma8321 Жыл бұрын
They should have allowed the wondering trader to sometimes rarely sell you the overworld trims. Not sure about the rest though
@LukeTheSchoolBoy
@LukeTheSchoolBoy Жыл бұрын
I agree.
@williamhills6927
@williamhills6927 Жыл бұрын
I'd take a page out of terraria's book and make them boss drops or rare mob drops, which would preserve their location-locked-ness but make them marginally renewable so they can't be monopolized so easily. this comes with its own problems, but the problems baked into it are easier to deal with than the elytra problem.
@geekjokes8458
@geekjokes8458 Жыл бұрын
unfortunately mojang explicitly said they dont want to gate a "creative" feature like trims behind a difficult boss, like the wither or warden
@Pyr0Ben
@Pyr0Ben Жыл бұрын
@@geekjokes8458 Poor Mojang, they keep gatekeeping themselves out of the obvious solutions to their own problems :/
@geekjokes8458
@geekjokes8458 Жыл бұрын
@@Pyr0Benmeanwhile redgit updates terraria like "hehe this looks fun"
@bluemoth6983
@bluemoth6983 Жыл бұрын
Another big problem with minecraft updates in general is that all of the new stuff is thousands of blocks away if you want to use your existing world, making it extremely tedious and frustrating to find anything new, and the more updates that release the bigger this problem becomes because for every new update you need to go even farther away for each new update, making old worlds very unsustainable longterm.
@theaveragepro1749
@theaveragepro1749 Жыл бұрын
You can use tools to regenerate already generated chunks
@remoraid45
@remoraid45 Жыл бұрын
@@theaveragepro1749 The average player isn't going to do that and similarly stated in the video, you'd be using external software which would be "cheating" to do so
@ihatehandleupdate
@ihatehandleupdate Жыл бұрын
Exactly! It's so annoying to get new things on my old world, because I already have a ~10k block area around my base already explored meaning I need to travel at least that amount to find the new stuff. The worst thing is the camel. I need to find a new desert village who knows how far away just to get ONE and then travel back to my base with the clunky controls of the camel and repeat if I want to breed them. Mojang really should implement a method to "regenerate" structures without the need of external programs because if they keep adding structure specific loot it's going to become very annoying get.
@Mido-ro7oi
@Mido-ro7oi Жыл бұрын
Create a copy of your world and use cheats in the copy of your world to locate structures that you have not looted ,since loot only generates when you break or open a chest, then go back to your original world and get what you want, i use this only because the devices i play on are underpowered ,meaning when i fly with my elytra i cannot load chunks properly so it makes it so much more difficult to find structures
@rodimussupreme2329
@rodimussupreme2329 Жыл бұрын
They need to have an option to reset loot chests for things like this.
@yummynubs3646
@yummynubs3646 Жыл бұрын
it's gotta be one hell of an expensive item then
@rodimussupreme2329
@rodimussupreme2329 Жыл бұрын
@@yummynubs3646 I’m pretty sure that the Silence trim is the rarest item in the game. And when new loot items are added, it’d be nice for those of us in long-term worlds to just reset structures we haven’t explored yet that were already loaded in so that we can have the best chance possible of finding the new items without having to increase the gigs of our worlds unnecessarily.
@InventorZahran
@InventorZahran Жыл бұрын
You know there's something fundamentally wrong with Minecraft when you literally *need mods* to be able to explore lots of terrain and have the chunks load at a reasonable speed.
@Tyranid_Hive_Mind
@Tyranid_Hive_Mind Жыл бұрын
Optifine is essentially life support for minecraft java
@Americanbadashh
@Americanbadashh 11 ай бұрын
@@Tyranid_Hive_Mind Optifine makes my game run worse
@FletcherCat
@FletcherCat 3 ай бұрын
@@Tyranid_Hive_Mind Optifine is on life support itself. Sodium is far better.
@supericeg5913
@supericeg5913 20 күн бұрын
So PaperMC and CaffeineMC are Mech suits?
@EnOliverYT
@EnOliverYT Жыл бұрын
I think having cartographers be able to sell maps to all structures and biomes would help a lot especially early on. Maybe as well you could combine an explorer map with some item in the cartography table and it would “refresh” the map to point to another of that structure excluding past ones.
@SloyXP
@SloyXP Жыл бұрын
It's a really good option, in theory, but it has a whole set of its own issues. Primarily, the Cartographers only ever output the same maps, and have no way of checking if the structure they're linking to has been already raided. Even if they refreshed the maps, them sending you to a place someone already stole from would be a very infuriating thing. Also someone with elytra will raid every place far faster than you can get a map to it
@sirjmo
@sirjmo Жыл бұрын
@@SloyXP hope mojang fixes cartographers by making them randomly pick a map to one of the trims, by picking one of the structures where it should have spawned and spawn the trim in one of the chests in that structure if there's no trim anymore. Yes the elytra player will get there faster, but unless someone gets to your target between you buying the map and getting there, you'll still get your trim. Possible exploit: you buy a new map, and have your friends ready at the possible structures where the trim could spawn. Bonus: you get directions to a random biome, which could also be useful where you don't have access to the seed/cheats. Deliberately avoiding regenning the structure/chunk as that could lead to issues. Technical issue with my idea: if the chests in those structures were destroyed instead of looted, I have no idea what could/should happen.
@yummynubs3646
@yummynubs3646 Жыл бұрын
Sounds cool but should be for everything but the stronghold since that's what eyes of ender are for
@boghag
@boghag Жыл бұрын
@@sirjmo How about spawning the armor trim in a chest when it's opened by someone having a map to that place in their inventory. No one can rob it from you if it only starts existing when you open the chest. About your technical issue: it would seem strange if you could then put down a chest, open it , and get the armor trim from that chest, but that would be a solution to that problem.
@shua_the_great
@shua_the_great Жыл бұрын
@@SloyXP We could have it so that maps villagers sell are only of chunks that have not been loaded. That way you're almost always guaranteed to not have it looted. Might be tens of thousands of blocks out, but you know you'll be getting something. Unless you meet the unfortunate fate of having someone head over there just as you are, but I don't think all "problems" can magically disappear.
@Uloncl
@Uloncl Жыл бұрын
the new life smp that just started has a system of player unique chest loot generation so 2 players on the server can loot the same chest and get different stuff if this were applied to the base game that loot would be available to everyone unless someone was a d*ck and went around breaking chests as they looted them this could also be applied retroactively to existing structures
@leochangesnames
@leochangesnames Жыл бұрын
On a public server, there's always gonna be 1 guy that does it, unless the chests are unbreakable (which isn't very minecrafty)
@DearHRS
@DearHRS Жыл бұрын
bruh, and here i thought i did a fine work displaying this area has been looted by breaking chests which no longer had loot...
@migs7220
@migs7220 Жыл бұрын
@@DearHRS LOL now we have to go the extra mile and rename some brown dye 'srry' and place those in the chests we loot.
@poppyseed799
@poppyseed799 Жыл бұрын
@@leochangesnamesI’ve played the mod, I haven’t tried breaking a chest myself but apparently my sister (who didn’t know about the mod) tried to break one and the game “yelled at her” (I don’t know what that means) so she couldn’t break it. It was either a WARNING so she could still break it if she tried again (she didn’t cuz the game yelled at her which scared her away from it) or it completely prevents you from breaking it, I’m not sure. It might be configurable.
@poppyseed799
@poppyseed799 Жыл бұрын
That mod isn’t unique to that smp btw anyone can get it off like curseforge by itself 👍 don’t remember what it’s called
@TheTallCurlyOne
@TheTallCurlyOne Жыл бұрын
A solution (whether it's a good one or not is unclear) would be to have the wandering Trader carry armour trims (they are after all an NPC that wanders the world and sells you what they find) make it rare enough that it's not a fast way to get them. It would also give the wandering trader something of actual value
@janskala22
@janskala22 Жыл бұрын
I would just make a special wandering trader which will spawn only near/in a structure and only that wandering trader would sell you 1 armor trim based on the structure.
@L4ngyAge
@L4ngyAge Жыл бұрын
​@janskala22 hey that's an awesome idea! Imagine some wandering trader at a desert temple selling terracotta or red sand or sandstone! And of course the armor trims ;)
@Peubescent
@Peubescent Жыл бұрын
@@janskala22 thats so lame. TheTallCurtlyOne's one is a lot better. sorry
@janskala22
@janskala22 Жыл бұрын
@@Peubescent no problem, mojang will do none of it anyway :D
@gardenshed6043
@gardenshed6043 Жыл бұрын
Honestly, I don’t have any friends to play multiplayer with. So I only really play single player. Where I always have a texture pack that makes my armour invisible because I like my skin. So I’m unlikely to use armour trims at all. And getting them isn’t a problem for me if I don’t care about them.
@grutarg2938
@grutarg2938 Жыл бұрын
Yeah, that puts them more in the horse armor category.
@theonebman7581
@theonebman7581 Жыл бұрын
My feelings exactly, it seems more like a multiplayer thingy
@kingcharlesishere
@kingcharlesishere 11 ай бұрын
Btw is also the reason why we don't access Mojang new stuff and probably the reason they banned gun mods
@kingcharlesishere
@kingcharlesishere 11 ай бұрын
I mean accept
@freedomutilities9240
@freedomutilities9240 Жыл бұрын
On 1.16 the nether update, so many people said the smithing table are useless just for creating netherite, and so many content creator have idea to added armor pattern as "mods" into the game and only to apply it to your armor, we need smithing table, and now mojang really added it into the game, this is really cool update no doubt.
@Thelastpraetor
@Thelastpraetor Жыл бұрын
One thing I continuously said when Armor Trims were announced was that I hated that they didn't work like Banner Patterns. I think having them is cool, but the fact that it uses so much resources, on top of having to find them, is just tedious to me
@justinehollinger8253
@justinehollinger8253 Жыл бұрын
A full set of diamond armor is CHEAPER then a set of fully trimmed armor
@foxynotail
@foxynotail Жыл бұрын
I couldn't agree more with this. Well said Zloy!
@narachi_
@narachi_ Жыл бұрын
3:26 Well that was une unexpected french The words TERRIBLY translate to "this isn't a gun" and "this isn't a foot"
@SloyXP
@SloyXP Жыл бұрын
It's a reference to the "this is a pipe" painting, where I just swapped the word "pipe" for "gun" and "foot" XD It's not meant to be like,.. good or actual french
@narachi_
@narachi_ Жыл бұрын
@@SloyXP it's fine zloy I knew it was a reference to something I just didn't know to what exactly
@laserslime
@laserslime Жыл бұрын
Good video. I think servers just have to add restrictions like world borders that only expand in certain intervals to prevent the issues with exploration until mojang comes up with a proper fix. However I don't think templates will suffer from the "elytra issue" that much since they can be cloned. Also exploration maps exist although they are notorious for causing lag spikes or even crashes so most servers disable them...
@Apersonfarfaraway
@Apersonfarfaraway Жыл бұрын
Bad idea: Some magic podium at the heart of the structure that can’t be destroyed and will give infinite trims with a limit of 1 trim per player.
@justyerking4031
@justyerking4031 Жыл бұрын
Add overworld trims to trader, nether trims to barter, and end trims to dragon drops
@geekjokes8458
@geekjokes8458 Жыл бұрын
similar problem with slimechunks: it's _almost impossible_ to find one without external tools, you'd have to be _extremely_ lucky to mine into an open space at the correct y levels when slimes spawn, _then_ clear out a massive area and wait until you can painstakingly trace the chunks where they actually come from, unless you use coordinates, which are a less relevant version of this problem almost no one would say the F3 screen is cheating, but they are kinda iffy in the sense that they break the weird "immersion" minecraft is able to get - and it's called _debug screen_ for a reason, you're supposed to use it if the "immersion" was already broken for a different reason
@SloyXP
@SloyXP Жыл бұрын
Slime chunks are a mess, absolutely
@stephenf3379
@stephenf3379 Жыл бұрын
My problem with every Minecraft seed being “different” is that they actually all provide the exact same gameplay experience if you explore for more than a couple days. I like thinking that armor trims aren’t just characteristic of where you’ve explored, but also your seed, if the armor trims you wear advertise your spawn biome I think that’s a pretty cool dimension of identity
@colorfulcreating1306
@colorfulcreating1306 Жыл бұрын
An idea is to make it so each armor trim is a rare drop from one of the mobs in the structure, since it would still show you were there and have as much rarity as they did before and maybe if the structure has a boss mob like the warden they would have a 100% drop rate for that trim, showing how you were able to conquer that foe
@6thearchivist
@6thearchivist Жыл бұрын
i would love if wandering traders had them, it makes so much sense!
@IronDino
@IronDino Жыл бұрын
And the thing is, there is an 'easy' way to make Armor Trims better. 1. Easier to find. Have Cartographer Villagers sell maps to Desert Temples, Jungle Temples, and Ancient Cities. And/Or, have Strongholds and Woodland Mansions have maps to Ancient Cities and Pillager Outpost respectively. This would mean that there's a guaranteed way to find the locations for most of the templates, with the only exceptions being the Nether Fortress, Bastion, End City, Trail Ruins, and Ocean Monuments (for Elder Guardians) 2. Easier to acquire (renewable) Now, I get that the idea behind the templates is that they're somewhat exclusive, but perhaps 'some' (one) of them could have better accessibility. Perhaps the Wandering Trader could have a rare chance to stock the Wayfinder Trim? Or Piglin's could have a rare (i.e. Netherite Hoe) chance to barter for the Netherite Upgrade and Snout Templates. And/Or, have Piglin Brute's have a chance to drop one of the two aforementioned templates. 3. Cheaper to copy Let's be honest, seven diamonds to make a single copy of a template is exorbitant. Especially on a server. Personally, I feel like x2 Diamonds, x1 Template, x1 Material would be a better recipe (it can be made in the personal crafting grid), though if that's a bit too cheap, how about x4 Diamonds, x4 Materials, x1 Template arranged in a spiral pattern with the Template in the middle. Adding 'all' of these would be ideal, but implementing even one would be better than what we have now.
@redsnake7mc
@redsnake7mc Жыл бұрын
The issue with using villagers for trims is that as soon as you can trade for anything it basically becomes free late game
@felipeantonio7428
@felipeantonio7428 Жыл бұрын
i think since diamonds are starting to devaulate since you can easily get all the diamond weapons, tools and armors just by trading with villagers its a good try to give raw diamonds a bit more value since you need raw diamonds to duplicate smithing templates
@ja-nozreaper5865
@ja-nozreaper5865 Жыл бұрын
There is one good option wandering trader... when spawn on the specyific biome will have small chance of having 1x armor trim for... 10x emeralds? And when you bought it, you can buy next, you have to craft it.
@squiddler7731
@squiddler7731 Жыл бұрын
I think because armor trims are only visual and you can duplicate them anyway, it's not that bad of an issue that in multiplayer someone can go around stealing them all. In a server where players work together it's fine cause they can simply duplicate and share it (maybe even make it into a currency or something in a large enough server), and in an anarchy server where that doesn't happen, the only thing you miss out on is a cosmetic upgrade. But the netherite upgrade (and Elytra by extension) probably are a problem that Mojang should address.
@iwky1930
@iwky1930 Жыл бұрын
Some other video proposed an idea of having piglins sell upgrade templates at a low chance doesnt sound bad but barter farms exist.
@DefineObsessed
@DefineObsessed Жыл бұрын
A good solution to is to change the villager trading system and only allow them to sell locations to other biomes and other items that can only be found by RNG. Like saddles and nametags. I also think villager trading could be altered so that if your given a structure map it constantly checks if a structure was looted like every 5 minutes. Villager trading dominated the field for so long and this change would completely improve the exploration by atleast 20%.
@TheStealthyOne6
@TheStealthyOne6 Жыл бұрын
maybe do a few things to make elytras less prevalent in finding structures: desert temples are more underground, they blend in more. same with jungle temples, they could even have an extension underground and are covered by trees. mansions + monuments have Explorer maps, something a lot of people forget about i think. make shipwrecks a little more buried, then it’s harder to spot them too from the sky. make new end gateways that randomly teleport you, so the traveling in the end is more teleportation based than bridging. they would be made with obsidian connecting them to the islands or something idk. make pillager guards on the outposts facing away, maybe they’re a new mob entirely that just guards outside the towers. this would be cool in general too, as now you have to take them out from the inside. after that, they structure might just not spawn any more until reinforcements arrive and you have to do it again. this would also repair the structure and any damages done. sry for long blocks of text, but yeah, those are my ideas.
@yesntbrenda
@yesntbrenda Жыл бұрын
Not a Mojang dev either, but my personal solution to scarcity would go sorta like this: 1. Have an in-game record of the structures that you've visited. Once you go inside the boundaries of a desert temple, an ocean monument, etc. it checks off a box in the code that allows for the next thing. 2. New interaction between villagers. When a wandering trader spawns it'll seek out master villagers with jobs and "trade" with them. Those villagers may now have an extra trade slot that has a chance of appearing once they've made contact with a wandering trader. It'll be job specific rare loot, and in this case an armorer would have a rare chance of selling you 1 armor trim based on the structures you've visited-for lets say a stack of emeralds. It's now an infinite resource attainable by everyone that still requires exploration and would be incredibly tedious to farm given the long waits between wandering trader spawns. It gives wandering traders more use, makes armor trims (and more) accesible while not necessarily farmable, doesn't hinder their intended exploration, and gives villagers some more life.
@Cirelectric
@Cirelectric Жыл бұрын
Random boss generation that drops Armor Trims. The feat wouldn't be "I walked for too long" but instead, "I defeated a powerful enemy"
@guilhermef.cabral8252
@guilhermef.cabral8252 Жыл бұрын
There's an few ideas that could solve that 1 Crafting crafting crafting I KNOW that you're not supposed to craft those itens, but in multiplayer having those uncrafteable cafteable solves the whole problem, maybe an new mob that is rare or challenge could add more to the game. 2 Renewable stuff, what if you could magically renew an loot? An potion that restore the loot of chests would be amazing to solve this problem, but obviously being super rare, maybe an boss drop thing, reducing Exploration. 3 New structures , Minecraft is an old game has few structures but not really many, adding more structure increase the chances of getting all of this. Pillager castle, pillager city more and more places for find. Would decrease the chances of them being looted, or increase the time window to get there
@AliDoesntWork
@AliDoesntWork Жыл бұрын
1. this is literally what they did for armor trims 2. almost every useful item in the game already is renewable lol 3. again, armor trims did this
@igniteshadow2902
@igniteshadow2902 Жыл бұрын
My idea on fixing the issue would also fix some other issues I have for the game: First, for the Exploration part: You could buy maps or compass to certain structures from the wandering trader. Every trader wouls only have one compass. The compass would always point to a structure it wasn't looted yet. Maybe you could use the cartography table and some item aquired from villagers or crafting to rebind the compass to a specific type of structure. The compass would break when you get to the structure to avoid farming structures with only one compass. For the Armor Trim problem: To solve this, I would use the tools given by the archeology update itself. You could get trim fragments from suspicious sand or gravel when you found them on their respective strictures. Combining the fragments you would make a broken trim that could be repaired with the same recipe for cloning them. Suspicious sand and gravel would also be renewable. Gravel and sand near structures could turn to suspicious gravel or sand in certain conditions. But to avoid renewable suspicious sand from becoming too op, the loot would be playerbased. The more you farm them, the less effective it gets. This way, if you found a structure that was already looted, you would very likely be able to get a trim from it. But you also couldn't farm it for long.
@MayBeSomething
@MayBeSomething Жыл бұрын
My friends and I are fairly casual. When my friend gets the server updated, I'm probably just going to request creative mode, and get the trims that way.
@oriondezagrats4228
@oriondezagrats4228 Жыл бұрын
Honestly the solution is really quite simple. Make loot chests instanced per player, and only allow them to be destroyed if majority vote on the server goes through (you know, that one from the april fools snapshot?) -- or they have otherwise been looted by a number of individual players designated by a gamerule.
@uletir
@uletir 4 ай бұрын
I had an idea that the new Deep Dark portals can be a renewable, small, finite realm where you instantly spawn at a dungeon or structure of some sort. That has mobs, loot, and maybe bosses. Then once you complete the dungeon and leave, that dungeon / realm is deleted. Then next time you go in it spawns a new dungeon. So basically it is like a rogue like portal. This way you can have renewable dungeons and challenges and loot from them without having to continuously travel out further and further. Imagine the portal taking you to a something similar to the new trial chamber. Once you beat it and collect all your loot, you leave back through the portal to the normal world. The trail chamber-like dungeon is deleted. Then next time you go through its a new random generated trial chamber like dungeon
@santiagojimenezpinedo3473
@santiagojimenezpinedo3473 Жыл бұрын
I remember proposing to the armor trims an effect from the material you are using on it, for example, having armor trim with gold would make piglins to notice you at a shorter distance but for 2 or 3 blocks, or having the armor with emerald will lower by 1 emerald all of the trades that have a price of 2 or more emeralds, or using diamond will increase your durability by 5 or 10, lapis lazuli for 1% of more experience, redstone make all potion effects last 5 seconds longer (which can be a disadvantage if you encounter a witch), and so on, where each material can give you a slight advantage that in late game is useless at all and only to be a custom to your armor, but in early and mid game can make your gameplay a little bit easier, making affordable to get this trims in survival as it's serves a purpose at least, and by the end, is up to you if you want to customize later.
@madog52
@madog52 Жыл бұрын
With how rare trims are it makes me feel that they will only be used on netherite completely devaluing 90% of the armour combos. I feel this should have been a common item like a villager trade
@michaelfowler6766
@michaelfowler6766 Жыл бұрын
there is a feature on Java edition that villagers throw items at you during a raid, the armourer could throw some armour trims at you.
@isimpforeveryanimegirld4513
@isimpforeveryanimegirld4513 Жыл бұрын
The state at wich Minecraft is right now is truly deplorable. I miss the days at wich I would get excited for a new update.... (please excuse my bad english) I think the best way to solve the exploration problem would be to first fix the inventory system, I mean it definitely feels outdated. I would like to see it switch from a limit by number and type of items to a more reasonable limit by weight or volume(or maybe both?). It just feels weird to think about the fact that a poppy occupies the same space in your inventory as a stack of anvils. Bundles could have been a great solution to this, but I guess we aren't getting them... Second let's talk loot. As you pointed out when joining a multiplayer server almost every single village and desert temple is already looted. I propose we have separate loot for each player. Let me explain. When you open a chest and take everything out of it it just becomes empty. I suggest that loot is generated per player, each player who opens a chest gets to take out the randomly generated loot, despite if it was previously opened by someone else. I've seen a mod do this some time ago and I think it's what Minecraft really needs to fix the old elytra problem. And finally we should fix the fact that exploring is just not fun. Spending hours by boat or climbing mountains up and down till you get to a village really is the most boring aspect of the game. I feel like there should be some rewards for all of that exploring. Maybe a new flower that does something special, hidden deep in a forest. Or perhaps some side-quests along the way to ease the boredom. We have the wandering trader just sitting there selling saplings. Let's add some trader camps or just finding the trader randomly. Maybe he could have a rescue quest or a gather quest for a map to a random structure nearby. I think that the actual experience of exploring is a sensitive subject and a thing hard to fix. I've seen a lot of great ideas here, in the comments, amongst mine. Sadly we are just a small group complaining about an old issue, what can our little chatting do to influence a tech giant like Mojang? I can't say I see the game most of us grew up with doing well in the future.... I would love to end this comment on a positive note, but I just can't, given the current state of the issue.
@AmixLiark
@AmixLiark Жыл бұрын
I can hear FitMC now... "[This is how one group collected and capitalized on all the armor trim on the oldest anarchy server in minecraft, 2b2t.]"
@Lumberjack_king
@Lumberjack_king 7 ай бұрын
8:05 I hope the new vault will solve this issue
@UnduGT
@UnduGT Жыл бұрын
I agree 100%, that's why I used Command Blocks to build a world that includes a "market" that is included in every multiplayer session I host. Inside are Villagers who can sell anything the game has to offer, including Elytras and, for 1.20, Armor Trims. However, as soon as the market opens, all villagers are locked and to unlock them you have to put a collection of items that I have selected in a chest, get them back and the villager opens. So basically you "prove" that you have already discovered the item. As a result, one player has to find an item such as the Elytra and "show" it there and it would be available to everyone else. The other players then have the choice of finding the item themselves or buying it for Emeralds. I think I solved the problem well with that. However, I think it should not be a problem in the first place.
@70Lu07
@70Lu07 Жыл бұрын
My way to fix it would be basically: be able to craft most of the trims with their respective stones (regular stone, sandstone, endstone, prismarine, deepslate, etc.) But still making some of them be able to be found by exploring, this way if you feel unlucky finding a desert temple you can just dig some sandstone, go for a crafting table, use your only diamond and bam, you're dripping out
@ObscureSwan
@ObscureSwan Жыл бұрын
I mean the template issue could be slightly remedied by not having a mean person on the server stealing all the booty for themselves. On Hermitcraft for example, I'm sure there's going to be shops selling the templates, but that also robs the "wearing achievements on your sleeve" angle, cause you didn't go exploring for the loot, you went down to the local Target and bought some.
@Necrimoft
@Necrimoft Жыл бұрын
I dont know, what people have against exploration. It is just satisfiing to get somthing after the work you have done for it. If you want it more easy, you could use creative, or higher the changs of struktures to spawn in the settings, before making an new world
@That_Skeleton1
@That_Skeleton1 Жыл бұрын
I personally think the armor trims should be craftable, except for the netherite upgrade one. And the type of the armor trim will depend on the materials you use to craft with it
@ThatIcelandicDude
@ThatIcelandicDude Жыл бұрын
Cartographers could sell you a map with nerby known structures, some could be marked with a symbol telling you exactly what type of structure it is and some would be marked with a simple question mark, which would add a sence of mystery. This would not only create a reliable in game way to find specific things but would also add a reason to go out and explore the world around you.
@nikorinmp
@nikorinmp Жыл бұрын
I think if the loot inside a chest was independent from each player, this wouldn't be a problem. Me and my friend open the same chest and we see different contents. Maybe breaking the chest, breaks it for me but not for other players. This way all players can obtain rewards according to the adventure they had regardless of thair playtime. If you can think of flaws for this idea, please, let me know.
@michaelo5110
@michaelo5110 Жыл бұрын
I agree that Minecraft exploration sucks but what make it worse is the inventory. Every update they add like 20-40 new items you can collect but it just litters up your inventory
@TylertheCC1010fan
@TylertheCC1010fan Жыл бұрын
Still waiting for them to fully implement bundles.
@ACR_Legends
@ACR_Legends Жыл бұрын
Then there’s people like me, who play solo, collect treasure, and build. I’ll occasionally show off to my IRL friends when they are summoned for 3 months
@keeperofhope
@keeperofhope Жыл бұрын
Cartographers with maps to every structure, that always lead to a different structure from previous ones already raided. Or structures that can respawn new loot for a new player entering them.
@alexandruvasile2400
@alexandruvasile2400 Жыл бұрын
the solutions have already been said by other guys in the comments but am gonna repeat it anyway = 1, making use of explorator maps: having a clear goal while still having the option to stop by and do side quest is the best thing open world games (like far cry) can do and already do, having explorator maps for every structures (and maybe even biomes) will (probably) completly solve the boring and repetitive exploration provided by vanilla minecraft, the only possible problem being making exploration trivial, but this problem can be countered by the way those maps are obtained, and obtaining options we have : villager trade, wandering villager trade, piglin trade (maybe a "wandering piglin" too ?), structure loot, suspisious sand/gravel loot (easer from structures or scaterd randomly on beaches), specific mob loot or even crafts, with all those options there is for sure a way to balance explorator maps. 2, unbreakable loot chests in structures wich would give specific loot to every player that opens them (kind of like a localised ender chest), this way, no player can have there loot stolen by someone else and everybody have there chances at getting the goods, tho, the solution isnt perfect since this only work for chests, stuff like non-responable mobs (like in wood mansions and ender cities) and suspicious sand/gravel will not benefit from this system and would need something else anyway, here are the two most perfect (maybe) solutions to the minecraft exploration probleme
@Mel-mu8ox
@Mel-mu8ox Жыл бұрын
I can see why trying to find something can be annoying when you cant find it for a long time. But thats not always a bad thing. It sounds like trims are a grind to find for a reason. For example, If you come across one by mistake you know its value. A little bit like when a pink sheep wonders through your front door unexpected, or you get a really rare enchantment you didnt need at that moment but know you would need later. Spending hours searching gives a similar joy, in the form of relief when you finally find it. Then you have the community side. When people cant do something they tend to look for outside sources, such as on the wiki or asking the community. When the community digs deeper, they always come up with weird but wonderful new ways to do things. I'm sure trims will be no exception. When people want something bad enough and are met with resistance.... We are often at our most inventive
@agelessorca
@agelessorca Жыл бұрын
I agree!
@typervader
@typervader Жыл бұрын
People just want things handed to them for free and think mojang needs to balance the game around mutliplayer servers, which annoys me. Not everything needs to be renewable or given easily, espcailly stuff like mob heads, music disks, trims, and pottery.
@tenalpoen
@tenalpoen Жыл бұрын
The armor trims should be rare drops from mobs unique to their respective biomes. Maybe have to do something special to get them, like how you get music discs from creepers, but only if they're killed by skeletons.
@TheMaiztro
@TheMaiztro Жыл бұрын
What if Minecraft did the chalice dungeons from Bloodborne? Basically you make a portal structure and place some items for the ritual (they disappear). Depending on the items it generates a random dungeon in a dimension with borders. These structures have enemies, traps, loot, etc. The dungeon has a starting portal and an ending portal. You can use the starting portal to go back to your world. But using the ending one teleports you back and destroys the dimension.
@EncarraSen
@EncarraSen Жыл бұрын
My Solution for the Netherite upgrade: Make Piglin Brutes drop them at a low rate, like how Wither Skeletons drop their skulls, and make Piglin Brutes respawn in bastion structures. That way, the tedium of acquiring multiple templates is balanced between choosing to farm diamonds, or farming Brutes. (I mean, making Brutes respawn would increase the difficulty of the bastion, but it would also make sense if Mojang wanted to make Netherite Gear more difficult to acquire, IMO)
@streakgaming6106
@streakgaming6106 Жыл бұрын
Just have it be you need to craft the item in the biome / structure in your inventory. Keep the duplication for outside said biome/ structure. But have the materials be the same for duping so netherack diamonds and maybe 1 netherite ingot be the recipe for the upgrade template inside that bastion.
@zane49er51
@zane49er51 Жыл бұрын
Minecraft really needs an LoD system. There are already a couple of mods that let average PCs see thousands of blocks away without having all of those chunks loaded fully. Though you could argue this just makes hoarding easier, it also makes the game a whole different experience because you can actually see stuff before you are right in front of it.
@Irbisadventurer
@Irbisadventurer Жыл бұрын
To be fair. Imagine customisation on servers. And not just servers, but rpg(or any like other type) ones. They finally don't need to use only golden, iron or netherit armors to show, how good this armor is. And use them, like, on mobs too.
@segevstormlord3713
@segevstormlord3713 Жыл бұрын
If the problem is the exploration being so random, it sounds like having more maps that can be discovered in villages or in other ruins that give clues in-game where to find other temple structures might be a good idea. Maybe books with, if not coordinates, then relative coordinates from where you find the book. Put them next to dead explorers or in the hands of pillagers or something. Maybe the pillagers are wearing the trim that comes from that distant temple. The key to open-world exploration that isn't just random is having every place you find something lead to another place or few that you can find more things.
@BubbaUltra
@BubbaUltra Жыл бұрын
I feel Minecraft exploration would be a lot more enjoyable if Mojang implemented LODs
@mystic-malevolence
@mystic-malevolence Жыл бұрын
I love armor trims. On an unrelated note, I think I'll pass on ever making armor retextures. Elytra are a solid comparison. But fashion is no less crucial if none are around to see it. I think the answer surely must be a combat challenge, like a boss or a rare drop from a (rare?) mob? Adding them to villagers just tightens the villager meta, something that can be spawned or respawned after visiting those locations though would still attach some significance to finding them once.
@marbeltoast
@marbeltoast Жыл бұрын
Trims are a neat thing that exists in the world, but I think they're built around prebuilt multiplayer maps. Treasure chests set in place by admins on huge servers with winding stories could contain enough trims to coat your faction in their own unique style.
@letsb3nameless665
@letsb3nameless665 Жыл бұрын
i think a way to solve this problem would be to add pylons or some kind of fast travel system. each pylon could teleport you to the nearest biome of that pylon type, so a jungle pylon would send you to a nearby jungle. this would save space on hard drives by removing the need to save a long line of unnecessary chunks and just save the chunks for the relevant biome you want to visit. each pylon could be crafted with endgame materials so its locked behind beating the dragon, but the materials could be readily available and super common in the end, so not much exploration is required. its basically just like craftable end gateways for the overworld/nether
@Topunito
@Topunito Жыл бұрын
the "just copy terraria" Minecraft take will always be there, huh
@QuotePilgrim
@QuotePilgrim 11 ай бұрын
Make chest loot generate once per player, when that player first opens the chest. Additionally, make the chests that generate with the world unbreakable. Do the same for the item frames containing elytras and suspicious sand/gravel.
@kookeekwisp
@kookeekwisp Жыл бұрын
Make armor trims usable to the player, NOT as a literal item. Here's how it works: The item generates client-side when a player opens ANY chest in a structure area. Once the item leaves the chest, the item disappears, and it sets a flag for that player that they already collected it. These items can only be seen/touched by players without that specific trim's flag. In the Smithing table, the armor trim slot is ENTIRELY replaced with a UI that's very similar to a loom's banner patterns, which only shows buttons for armor trims the player's collected before. or... just straight up give the player these trims upon entering a structure, anything but being an item.
@red_kettle
@red_kettle Жыл бұрын
i agree they say "express yourself with armor trims" *proceeds to make it hard as fuck for a cosmetic with no benefit*
@Pocapka
@Pocapka 7 ай бұрын
They should add something like per-player loot box where you can find them
@tidalbow8969
@tidalbow8969 5 ай бұрын
You mean trial vault?
@Pocapka
@Pocapka 5 ай бұрын
@@tidalbow8969 something like this, but more matching the structure that it belongs to
@swordierre9341
@swordierre9341 Жыл бұрын
Sorry but this seems like crybabying. The armor trims are purely cosmetic, so its not a big deal if its a hard to get. If you really want a specific trim you have to go a find it. Ones you get one can dupe them to eternity, this isn't unreasonable. Im actually glad its somewhat challenging and not super easy like they usually do.
@bloodreptil
@bloodreptil Жыл бұрын
Make them be more common, because finding those strucktures isn't even the hardest part. Hardest part is actually getting it from that structure because armor trims actually have low chance of even spawning in that structure. I think its the best way. And then there is about how good ur friends are, they can, you know, give you it for you to duplicate and then u give it back or the friend doesn't need it then he gives it to someone who needs it. Of someone doesn't do that, well stop being friends with them. I mean if he was trully your friend he would share.
@Customfurball28
@Customfurball28 Жыл бұрын
how to fix the issue: balance the elytra by removing the firework launching and potentially adding a more expensive launching item. also make the end more fun to explore for elytra hunters by adding biomes to it and other structures. also make template duplication not use / use less diamonds to make them more accessible. i’m a modder so the elytra and end biome stuff is eventually going in a mod i’m working on but not the trim stuff.
@Sunny4408_
@Sunny4408_ Жыл бұрын
They should add a special effect when trimming your armor.
@firedropcutie
@firedropcutie Жыл бұрын
Could adding new trades to the wandering trader help fix the situation in any way?
@matthewsteele99
@matthewsteele99 Жыл бұрын
And make wandering traders useful outside of selling coral and saplings
@Korra228
@Korra228 Жыл бұрын
The netherite smithing upgrade template is legitimately one of the worst features in Minecraft history. Even worse than bats.
@vervixx9272
@vervixx9272 Жыл бұрын
i know im a bit late for the party but. what if instead of it being an item. it would be a crafting recipie you unlock when getting the advancement related to it. for example if you simply found an end city and get the achievement for it. you will also unlock a recipie for crafting them. that way no matter what other people have done. you can always show the story that you have conquered the end city or ancient city on your armor.
@lightning_11
@lightning_11 Жыл бұрын
2:30 Kevin, *NOOOOOOOOO*
@lightning_11
@lightning_11 Жыл бұрын
Are you saying that minecraft exploration is doomed beyond a chance of saving? It feels like the issues here are with exploration, not with armor trims. What do you think of solutions like the looter mod, that gives every player to open a natural chest different loot?
@SloyXP
@SloyXP Жыл бұрын
It doesnt matter if the loot is lovked by player if the getting to it itself is not an engaging process. Also the system like that breaks a lot of established stuff about the game. Also player will Just break chests.
@to7u
@to7u Жыл бұрын
This is why the lootr mod is the best mod for multiplayer
@Paint_The_Future
@Paint_The_Future Жыл бұрын
The argument that "It's luck-of-the-die of whether you find a structure or not" is not a good one when you consider what game you're playing. This is Minecraft, it's luck-of-the-die whether you find ANYTHING quickly. You might find diamond ore pretty much as soon as you go deep enough, or it might take you hours. If I wanted a game where reward was directly tied to skill, I wouldn't be playing Minecraft at all. The argument that "structures shouldn't have trims because that locks trims behind the goal of finding structures" is wild too. This argument, if we were to grant it, would make structures useless because they wouldn't be able to have *any* unique features, not just trims. I think this argument casts a wider net than you intend. I don't think exploration sucks in Minecraft either, I actually really enjoy it. Except for The End, which is unforgivably boring & desperately needs an update.
@Jeod
@Jeod Жыл бұрын
The way I would try to remedy this is to implement a system similar to No Man's Sky's Planetary Charts. So just maps or other solutions that would help lead a player towards their target. These could be sold by the cartographer, found as treasure and/or crafted.
@mysticalkidneys9218
@mysticalkidneys9218 Жыл бұрын
I think it should be achievement bound, so the menu appears like a loom does with banners but you can only craft it if you have the corresponding achievement like you just got inspired by going/doing something instead of just finding an item and to maintain the aspect of I went there on an adventure it will only display the trim while you wear it if you have that achievement so you can't just sell them to make them lacking that showing of adventure though you'd still be able to put them on an armor stand obviously. this could also allow for trims for killing a boss and have them make sense because the warden/ender dragon/wither/elder guardian probably wouldn't carry around a trim (which i would want the achievement to specify something like at least 90% player related damage to avoid farming as i think these should be special) making people think oh that guy killed a warden and oh right the elder guardian is a boss in this game.
@Cyanopsia
@Cyanopsia Жыл бұрын
usually i don't like when people compare minecraft and terraria because they're very different games, but i really do feel like this is a place minecraft could be taking tips. for starters, not as much of terraria's loot is placed in the world somewhere; there's more balance with other activities like fighting and fishing, both of which also encourage exploration due to how they differ by location. there is still treasure to find, like chests and heart crystals, but you're likely to find loot or enemies you weren't even looking for along the way. minecraft is a more peaceful game than terraria with a smaller focus on loot in general, so i can understand not wanting to throw as much at the player as they go about what they want to do, but right now it feels like a lot of separate features and mechanics that don't really tie into each other meaningfully. the other thing is, nearly every item in terraria that you primarily just go and find in the world can still be obtained in another way that doesn't run out, with the caveat of being a bit slower or more difficult. like minecraft, terraria's multiplayer is prone to one guy sweeping everything and leaving no loot behind for everyone else, but thanks to mechanics like fishing crates (as well as most of that stuff having alternatives or better options you get from somewhere completely different), it's not really a big deal. you still explore the same areas and fight the same enemies, and one person can't deprive everyone else of a particular item.
@JonnyBgamer
@JonnyBgamer Жыл бұрын
Dragon egg gives the respawn beacon 20 charges to respawn and repopulate loot chests in any structure in a given radius client side. Cool down timer, much longer if used in same places. Can only ever be rewarded 1 egg per player until that player uses their egg charges or losses it.
@What-uj9bm
@What-uj9bm Жыл бұрын
I have an idea. What if there are maps in villages that lead you to all structures? What if, 100 (minecraft) blocks away, there is a sign that says "village this way >" however, I can already see the problems with it.
@YumiiOGT
@YumiiOGT Жыл бұрын
- what could solve this is finally rewarding players with completed achievements, making it more or so a quest book that can help the player with learning the game mechanics and also rewarding him and making them like playing more.
@theferretman2157
@theferretman2157 Жыл бұрын
10:14 my man really thinks I wouldn't travel the world to just to make myself look stylish.
@thecakecraft7724
@thecakecraft7724 Жыл бұрын
There’s no way to solve the problem without making them worthless and tedious at the same time. Best you can do is make the loot player specific. Examples: 1. A block found in these structures that players right click on to “learn” the recipe to make the armor trim. You can’t make trims without unlocking the recipe, and every player only needs to unlock it once. 2. The items you find in structures are “old” versions that are unstackable and you can’t have more than one in your inventory, only the reproductions count as true armor trims. Discourages hoarding. 3. Loot tables are unique for each player, so when one opens a chest and empties it, another can open the same chest and get a whole other roll for loot.
@geothepoly
@geothepoly Жыл бұрын
If someone lets you dupe an armor trim they have it kind of solves the problem of not being able to get any in multiplayer, but then it ruins the trophy aspect of it
@troy7195
@troy7195 Жыл бұрын
The biggest issiue i believe that impeads on exploration is world size, as when I used to play on console limited worlds were much easier, funner and unique to explore, I believe that limiting the world size so that everything is guaranteed to spawn within a reasonable (but far) distance would make playing Minecraft and creating and exploring worlds much more fun.
@Ccy_yt
@Ccy_yt Жыл бұрын
People who play in survival multiplayer need to make the trims as a social use, put them in a place everyone can use, like the spawn hub and just beg your friends to put at leat one of them in the chest
@randinatorgames1415
@randinatorgames1415 Жыл бұрын
What if Minecraft worlds were smaller, with loot and structure guarantees, and base biomes on latitude rather than "savanna blob here, desert blob there, good luck." This way, if you *wanted* a specific trim, shard, or other item, and had to adventure to find it, you would have far better chances of finding them by literally following your NSEW as well as being able to just find the biomes based on well, where in the world you are. Limit the RNG a little and make exploration a little bit more navigable, memorable and easier to well, anticipate and explore.
@Dcraft_TNT
@Dcraft_TNT Жыл бұрын
Specialized mob drops in these locations. Most of these structures have mobs in these locations that are kind of specific to them. So while it is a flimsy band-aid solution it definitely makes them more renewable since all you need is one type of structure. I also like the Idea of a server raving a boss raid on for wardens to get the ward template.
@imperfectimp
@imperfectimp Жыл бұрын
Some of these don't respawn, though, like illagers in mansions or elder guardians, so there would still be a limited number of them.
@guilhermef.cabral8252
@guilhermef.cabral8252 Жыл бұрын
An thing I dislike about armor trims is that they cost diamonds to copy I think they shouldn't, because I want to make cool iron, gold and let her armors too, but on early game it's basically not viable
@Renfield286
@Renfield286 Жыл бұрын
the answer is Instanced Chests. some minecraft mods have them. other games have them. each person can loot each chest once. but no two players get the same chest even if they loot the same chest (if that makes sense) thats where things like Elytra and the armour trim/upgrades should be.
@oh-totoro
@oh-totoro Жыл бұрын
The biggest problem with armour trims, is that they are utterly worthless, as you can't wear a chest plate anyway when you wear an Elytra (which is all the time).
@Doom501st
@Doom501st Жыл бұрын
6:00 Called me out right there I'm crying and sobbing
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