Why do we need free CC character bases? How to use them? Pavmike tutorial - CC Character Base

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Reallusion

Reallusion

Күн бұрын

Пікірлер: 33
@adelaveroes
@adelaveroes Ай бұрын
Amazing! Thank you, Michael, for this demo. Your clear speech and presentation made everything easy to understand!
@robertdouble559
@robertdouble559 7 ай бұрын
Out-freaking-standing Michael!
@NoobHit
@NoobHit 8 ай бұрын
Thanks mike and thanks Reallusion for sharing such good stuff
@AldonH1
@AldonH1 8 ай бұрын
fantastic presentation, easy to follow
@AgustinCaniglia1992
@AgustinCaniglia1992 8 ай бұрын
Very informative and useful. Also well described.
@tinhzombie9250
@tinhzombie9250 8 ай бұрын
Can you make an arm wrestling motion pack.
@binyaminbass
@binyaminbass 7 ай бұрын
Can you provide link to the video about customizing a basemesh in blender that you had on timelapse?
@binyaminbass
@binyaminbass 7 ай бұрын
Can I create a custom morph from an FBX file, or just OBJ? What about if I have a character already in CC4, can I use that body to create morph?
@TheAiConqueror
@TheAiConqueror 7 ай бұрын
I have a question for the pros here 👀 I am currently working with character creator is it possible to morph a finished model in blender with an addon so that it looks the same as another character? thanks for any help.
@AngriestAmerican
@AngriestAmerican 8 ай бұрын
I would love to see a tutorial on rigging Armor on a human model. For the life of me, I can't find one.
@reallusion
@reallusion 8 ай бұрын
Hi @AngriestAmerican, We have a dedicated article on rigging hard surface armor to a character, available here: magazine.reallusion.com/2023/04/10/how-to-auto-rig-cyborgs-with-character-creator-accurig-part-1/. You can also view this AccuRIG tutorial video: courses.reallusion.com/home/character-creator/characterize/auto-rigging-accurig?v=character-creator-4-tutorial-selective-mesh-rig-and-hard-surface-attachment. For CC3+ characters or rigged characters, please refer to kzbin.info/www/bejne/l2TEooqHZ5t-jJIsi=sczmcA2G_68pDN5a&t=210 for an explanation of the ""Attach"" feature.
@voc007
@voc007 8 ай бұрын
can i use them in unity or unreal, for ingame character creator (as a data format, not for exporting) for using as ingame main character or npc only.
@ThomasCrowley-
@ThomasCrowley- 3 ай бұрын
I’ve tried installing the pipeline, but it doesn’t show up on blender when I open it. Any thoughts anyone?
@reallusion
@reallusion 2 ай бұрын
Hi @ThomasCrowley- , 1. Please ensure that your software is updated to the latest version. 2. Blender should be version 4.2 or higher. 3. Make sure the Auto Setup plugin is installed on both CC/iClone and Blender. For more details, feel free to refer to the installation guide. courses.reallusion.com/home/character-creator/pipelines-and-render/blender?v=installation-guide-for-blender-auto-setup-and-pipeline-plugin-%7C-character-creator-4-tutorial If the problem persists, please submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible: www.reallusion.com/CustomerSupport/User/FAQList.html
@catfishercatfishered2427
@catfishercatfishered2427 8 ай бұрын
Is there a way to apply subdivision inside CC4? or only "dynamic" subdivs?
@reallusion
@reallusion 8 ай бұрын
Hi @catfishercatfishered2427, Currently, subdivision only affects viewport display and rendering; it does not add more polygons to the mesh for finer sculpting and detailing. As a workaround, enable ""Use Subdivided Mesh"" when exporting the character. However, due to differences in the CC3+ character specification, be aware that this will prevent the mesh from being transferred back to Character Creator. For an overview, see www.reallusion.com/character-creator/subdivision-export.html.
@santhoshmg2319
@santhoshmg2319 3 ай бұрын
Shall I use headshot in free cc character base?
@reallusion
@reallusion 2 ай бұрын
Hi @santhoshmg2319, Headshot is a plugin for Character Creator (CC), so you’ll need to purchase CC first to use it. All free character bases are included in CC as well.
@davidffortesmeireles5328
@davidffortesmeireles5328 8 ай бұрын
dam you make the grasseti hauhauuauah
@midlet
@midlet 8 ай бұрын
I wish I could Neo I know kung fu inject all your knowledge 😂
@atlanteum
@atlanteum 8 ай бұрын
It won't be long. Then we'll be looking back to "the good old days" of learning something on our own.
@brocscogmyre5592
@brocscogmyre5592 6 ай бұрын
Animate like metahumans BUT does it animate metahumans
@Animotions01
@Animotions01 8 ай бұрын
The licensing restrictions on these make them effectively useless for commercial work
@Animotions01
@Animotions01 8 ай бұрын
@simple3d326 If you use theses base meshes to create a rigged character I cannot sell them in commercial marketplaces or imbed them in a video game character customization system, The Blender Foundation gives away free base meshes that are open source so you can sell the custom Character you derive from them and make money.
@joshualewis897
@joshualewis897 8 ай бұрын
It's restricted if you don't modify the Base Characters. This prevents con artists from selling free things or using them "as is" for money. It's not restricted if you use it to create an original character.
@pavelvorobyev4743
@pavelvorobyev4743 8 ай бұрын
@@joshualewis897 "5.2.4 You cannot sell the 3D model created from Character Creator's Base Model as a content asset in any third-party marketplaces regardless of any file format." So even if you DO modify the base character you still can't sell it, it seems. I wonder how does it work for digital clothes. If I make a garment for this base mesh, and I want to sell this garment as an asset on ArtStation or somewhere else, can I include the base mesh into the file that I sell ?
@ProHolmes
@ProHolmes 4 күн бұрын
​@@joshualewis897 it says that it can be used in game, but cannot be used in any character creation system, what if character creation system is a part of the game? What if I edit topology somehow?
@joshualewis897
@joshualewis897 4 күн бұрын
@@ProHolmes Sounds like you are uneducated about how Create A Character systems work. There is really no restriction on your end. Its not rocket science. You can change topology as much as you like. You just wont be able to reimport to CC4...but you don't want to do that anyway. However, stop worrying about topology with Create a Character system; the important part of that is "parts" and "morphs."...NOT topology. You can ramp up that stuff much later. The only restriction you have is your own fear. You are over thinking this too much.
@themightyflog
@themightyflog 8 ай бұрын
Looks like you need CC as well based on your tutorial.
@unboxingpandanabila3127
@unboxingpandanabila3127 8 ай бұрын
I think reallusion need grafis update. Like grafis blender. Or make tool grafis like blender. I think some animator agree with me. Because we spend a lot of money for this software. But still not good about grafis.
@itsumotanoshimi
@itsumotanoshimi 8 ай бұрын
Question: Why do we need free CC character bases? Answer" ...because people are too lazy to 'learn and create' when it's easier to just take from someone else = modern world
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