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Following a recent episode on FF8's Fire Cavern and the question of Wayfinding, here we look back at the dubious quest to find the White SeeD Ship and question whether this was bad game design in Final Fantasy VIII.
Here we'll look at how traditional Final Fantasy games including FF7 and FF8 differed in their approach to overworld design and wayfinding, and how NPC dialogue and instruction could both help or hinder progression through a questline or game story.
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In this episode we'll cover the following topics:
FF8 fire cavern
FF8 white SeeD Ship location
Final Fantasy 8 map design
Final Fantasy wayfinding
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#finalfantasy #FF8 #WhiteSeedShip