Why FS25 Borders are About to Change Forever

  Рет қаралды 2,089

RhodTehMod

RhodTehMod

Күн бұрын

Пікірлер: 12
@_Corsa
@_Corsa 2 күн бұрын
20 minutes! It’s quite amazing how easy you make that look. Thank you for sharing.
@RhodTehMod
@RhodTehMod 2 күн бұрын
You’re welcome 😊
@slownine
@slownine Күн бұрын
I just saw your YT and have a suggestion (could possibly work, like for other 3D game terrains i have done): So that the game map high poly edges fit better to the edges of the 4 low poly border maps - a narrow “high poly strip” could help as an edge connection, which remains on the 2 inner edges of the respective border map. I would have to test the maximum width of the high poly strip at the border edges myself. But it will certainly produce a better edge transition without having to cover it with dense grass etc. first.
@RhodTehMod
@RhodTehMod Күн бұрын
@@slownine I know you can do it in Houdini but blender I don’t know!
@sixgun2719
@sixgun2719 2 күн бұрын
Thank you for sharing.
@RhodTehMod
@RhodTehMod 2 күн бұрын
My pleasure!
@pjshiner
@pjshiner 2 күн бұрын
Great video mate but how do divide the 25 tiles up to make the 4 corners of the border
@RhodTehMod
@RhodTehMod 2 күн бұрын
the tiles you get are usually allready in 1000x1000 tiles from the websites. this is just for merging them in QGIS as per my DEM video
@pjshiner
@pjshiner 2 күн бұрын
So do you merge all 25 or just some of them for a specific corner
@RhodTehMod
@RhodTehMod 2 күн бұрын
@ all of them to a png file to then edit in gimp
@RhodTehMod
@RhodTehMod 2 күн бұрын
@ you do all the cropping in gimp
@pjshiner
@pjshiner 2 күн бұрын
@@RhodTehMod ok thanks I will have a go at it tonight
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