What’s YOUR Favourite Build to play in The Finals? 🤔💭
@montee376629 күн бұрын
I think the way each class works is like a rock - paper - scissors game. Mediums will usually stick with each other to heal and revive each other so heavy counters them by having tools that do AOE damage like RPG and C&S. Lights on the other hand can get a quick drop on a heavy and since he's mostly a still target the light can farm easy headshots and disable his shields with glitch nades. And medium are overall a very good class but they do outgun lights in a lot of situations. That's why I hate when people say 'medium op' because the only reason its op is because it requires the least skill. Skilled lights and heavies can do much more than a medium could even imagine.
@prizq133828 күн бұрын
Can a skilled light single handedly revive teammates in an instant, heal them, remove walls and put them back to normal? No? Lights are so weak right now, you are right, the IDEA of the 3 classes is that it is supposed to be a "rock - paper - scissors" type of game, but in the current states having 6 lives, more damage output than a light and damn close the same hp and destructability as a heavy isnt fair
@JuanIsHigh22 күн бұрын
maybe on consoles but onn pc i have to disagree the movement is alot more importat than a big health bar
@AlfiethegreatYT22 күн бұрын
@@JuanIsHigh true. i switched to paddles and i feel like i need the movement so ill have to agree with you. i think heavy is meta to people that like to play slow operators
@kylebradburn3235Ай бұрын
heavy pistols need a range nerf... up close, fair play but the range is so dumb.
@AlfiethegreatYTАй бұрын
@@kylebradburn3235 ik it’s broken at range, i think bullet drop off would be a good nerf. but saying that the sniper is hitscan so have a good time convincing them!😂