I am on that copium, praying she gets buffs. I like other characters, but I always go back to I-No. Most of her tools are high-risk, low-reward, it’s not okay. Too many matchups happen where some of her specials are unusable, especially H Stroke.
@bt_112 жыл бұрын
Daru's opinion excludes some bad risk/reward gap match ups, but he also has conversions that basically no other I-No does as consistently. In many "even" matchups, I-No still has to work harder I think.
@aganaom17122 жыл бұрын
I remember seeing the details of the nerfed stroke for the first time and as a sol player my first thoughts were. "Oh, so it's the worst aspects of both vortex and bandit bringer put into one move now. Yikes."
@devondorr82122 жыл бұрын
So she is basically as minus as ky but with a more terrible neutral, damage output and defense, just to trade for the ability of meterless high low mixups. It reminds of Pot honestly. If you can't get in or get out of pressure, no amount of good mixup is gonna help the character. And that is probably also what a lot people complain about the top tiers. Ease of getting in with huge rewards (think of nago and chaos). Either one is already annoying enough to fight against (like Chipp or GL), so the 2 put together is basically a fuck you to the rest of the casts.
@Dhamphyre2 жыл бұрын
Going through the comments, a few people seem to think I-No has zoning potential? I've seen this take a lot recently-just fought a Millia in Top 8 of Baccpabrawl and the stream's chat was convinced I needed to zone more. Let me tell you right now, it doesn't work. MAYBE against Nago or Goldlewis or Pot, but not against anyone else. You have to be so careful any time you want to use Note or HCL in neutral because the recovery for both is abysmal.
@ryangalloway31072 жыл бұрын
A good change for I-no would be to stop releasing new characters.
@Pandaman642 жыл бұрын
Daaaaaaaaaaamn haha. Shit made me laugh, ngl.
@AdamJorgensen2 жыл бұрын
Make I-No and Millia great again I think Daru's opinion probably applies more to high-level I-No players. For low-floor jobbers like me the pain is real.
@iorilamia2 жыл бұрын
If you want good I-No play literally any GG besides Strive. She’s a fucking monster in other games.
@AdamJorgensen2 жыл бұрын
@@iorilamia Oh yah, I know.
@valeoncat132 жыл бұрын
I actually just think it's the difference between Japanese observation and Western ones. Like if you look at their tier lists for any fighting games, there's always a lot of "questionable" takes there. For instance they aren't complaining about HC/Nago/Ram as much as everyone else is. The one theory I heard was that those top-tiers have a much lower pick rate, so they aren't experiencing the same oversaturation that we are. Likewise, the character specialists in japan are ALOT more die hard than us, for better or for worse. Most of the US's best I-nos are dropping her for another character whereas Daru is constantly mentioning how good she is, lol. Cultural differences in gaming is so interesting.
@Prohxyy2 жыл бұрын
the fact that a character like I-no is in an identity crisis is what made me give up strive. Feels too much like this is the problem at the middle and low end this season in general. Glad I have kept with Plus R since it's rollback patch and I'm about to return to Xrd too as much as I hate fighting elphelt.
@WhoTookAllTheGoodNames2 жыл бұрын
I Main her, and i honestly feel like ino can beat anyone when she's in, but she has to work so hard to get in, and every other character in the game just bullied her
@Dhamphyre2 жыл бұрын
Even when she gets in, it's so easy to just mash out (like Tene points out when talking about S Stroke's frame data).
@WhoTookAllTheGoodNames2 жыл бұрын
And on top of that remember when s2 started and she could block instantly after she started her dash? Then the took it away cause it was a glitch lmfao dasukes vision
@socialcameleon69562 жыл бұрын
Besides Chaos obvi, the only MUs I really struggle with are Baiken and Leo. I've actually said Ino beats Ram for a long time now, feeling validated by Daru! The rest of the cast I always feel perfectly capable of winning or even dominant. My only real complaint with Nago is just how much damn health he has. I feel like I can win neutral 10x, convert in the corner and hold strong defense and still lose cause I got touched twice. But still totally winnable if you just play low risk. Opinions of a once top 20 console Ino on the ELO boards. Sitting at like top 50 right now cause I just bought my first arcade stick and the learning curve is real but I'm having a blast and starting to get comfortable again :) Wish me luck friends!
@bt_112 жыл бұрын
I should also mention the changes to note made note oki much less consistent, especially vs DPs
@fallonrishiva78412 жыл бұрын
I don't play Ino but I hate the stroke change, that wa a fun exchange if I needed to grab or punish, now I just block and punish
@theviper21762 жыл бұрын
As a casual player who plays like 3-4 nights a week after work I hope she gets buffed. It's so frustrating logging in and running into 20 baikens in tower when there's nothing she can do in that mu. Makes me not want to play the game at all
@Dhamphyre2 жыл бұрын
If you want some Baiken tips, hit me up. I play competitively and grind Celestial every day. That matchup used to absolutely slaughter me, but there are some tricks you can use to get around the worst of the cheese. It's still an uphill battle, but you can at least force the Baiken player to think.
@Kuronoichig012 жыл бұрын
I think the most troll thing ever I've seen is Kyle doing his low kick and it actually hits me out of the air/ jump S. I would really love to see a smidgen of higher defense, more active backdash, expanded hitbox on jump S (for hitting grounded opponents while in air/ getting out of corner.) If they can fix stroke then that's a bonus!
@Baps_2 жыл бұрын
I play I-NO. This is my first Guilty Gear game and I was a big fan of her since I first saw her and messed around in training mode! I love her unorthodox design and lore. I had a tough but rewarding journey learning the game through her. It's cool being a match-up specialist in my power level (floor 10.5), but it's sad running into problems that are very difficult or impossible to fix from my point of view. Daru is an amazing resource and motivated me to grind more and more and " never give up on her" is always in the back of my mind. Unfortunately after playing 200 ish hours this patch I am on a break I think. Makes me sad that I'm not grinding but the I-no grind has taken a lot out of me.
@iansalsich65082 жыл бұрын
She needs some love. It should never reach the point where people who are this committed are thinking about giving up
@finallyanime2 жыл бұрын
give us stroke back...
@Ceade_2 жыл бұрын
Played i-no since the start and this patch is rough so I have moved on to jacko
@griffendesai20392 жыл бұрын
I feel like I still have the ability to style on most floor 10 and below players with my I-no but as soon as I hit celestial I struggle. Also wtf is with the community hating on I-no so much? She’s the main reason I enjoy the game. Why does it seem like so many people just dislike her in general?
@guruguru6872 жыл бұрын
Obviously there's the one chance factor where a good I-No can just... win the round because you dared to block a jS. I'm sure you've had a lot of those I-No rounds, and they felt great. To the poor bastard on the receiving end, they feel awful. But also, I imagined you've noticed that playing neutral against a lot of the cast can be extremely delicate & exacting. This tension, however, is a two way street. You *cannot* lose neutral against I-No, because once she's allowed to start her offense there's a very good chance you'll lose. You can see how that can be stressful for some folks. Not me though, because Baiken 2D go brr :P
@Dhamphyre2 жыл бұрын
I'm currently the number 66 I-No on Rating Update and I just wanted to share a few thoughts on this video. First off, I think Tene is completely correct on his analysis of how to play neutral against I-No. Looking to poke her out of the air with P or K is especially beneficial for characters like Chipp or Gio who can convert off these new little counter hits. Tene is also completely correct about how little reward actually comes from S Stroke. Most I-No's fish for wall slump with 2k 2d S Stroke. But if you miscalculate how much damage the wall has taken and your opponent doesn't stick, guess what? Your turn's over. They can just mash right out of it. I think the only way to fix this character is to improve H Stroke's frame data. She was high tier before that nerf and now she's bottom 5. That's the bottom line. I don't even think it has to be plus again. In this version of the game, if you're willing to gamble (which, like LK said, you have to) and if you've been doing a good job mixing up between S Stroke and H Stroke, you can condition your opponent into looking for a bigger punish on S Stroke because it's -7 and then mash after H Stroke to interrupt those same punishes. Braindead gaming, of course, but it works surprisingly often and it prevents your opponent from being as aggressive when they do block S Stroke. If H Stroke were 0 on block, it would improve those situations greatly for I-No. As for Daru, I agree that I-No has a favorable matchup against Ram and that Nago isn't as bad as it seems, but the game itself does her no favors. She has the tools to deal with Nago, but it doesn't matter that much when you have to hit him 40 times and he has to hit you twice. You have to be perfect. Similar situation with Ram, although that matchup favors I-No more than the Nago one does. You might not get two-touched against Ram, but if she lands a stray hit in the corner and gets that positive bonus, it's over. Really hoping for some love in the winter balance patch, but I highly doubt they're just going to go "Yeah, we fucked up. H Stroke is positive again. Our bad." And I truly believe that's the only way to fix her. It's such a core part of her kit and it really, really sucks right now. If things don't improve, I might just play Xrd. Or do the LK special and switch from my favorite rushdown character to Baiken.
@t.r.c83062 жыл бұрын
Even if they were to change HS STBT so that it becomes 0 on block, it wouldn't really change the current situation. Just look at most situations were in previous games S STBT was 0 on block. I-No still had to respect the opponent most of the time because most of her tools, including her normals, are more slow than the tools that many other characters have (In +R at the very least, the fact that f.S was so slow is to compensate the fact that is +5 on block. In Strive is a f.S way more slow than the f.S of many others just to be negative on block, and even with that, it leaves her way more negative on block than other f.S). Hell, even before this nerf in Strive were HS STBT was plus on block, Ram players could still spam 5P and it would trade with I-No's 6HS or even lose against it if you were frames too late, and let's not even talk against Sol or Chipp. HS STBT definitely needs to be + on block again, because unlike other characters with low profile moves like Sol, for I-No there will always be many times when her ONLY way to get in is by using STBT. This move has always existed to compensate the fact of how easy is to punish her in neutral because of her movement. If they really want STBT to remain like that, either reduce at the very least her hurtbox while she hoverdashes (which is bigger than many other characters when they run), or just give her the ability to run normally like in her EX version in the XX games, or like, give her actual real pokes to use while being on the ground. I-No most of the time had to rely of 2S to stop the opponent to get in, especially if they could run over HCL (which is the entire cast in Strive), but with the nerf of 2S in Strive you might as well risk it using f.S since at the very least doesn't have a hurtbox where the hitbox appears and the difference of range to compensate that isn't really that much, and leave 2HS to fish for low profile moves.
@Aluc1d2 жыл бұрын
Curious about your experience. I’m a floor 9 I-no and in every friendly I play with my buddy he’s grabbing me out of both H and S stroke. He’s a floor 10 player but I’ve never had anyone so consistently grab it on reaction. Does this get fixed with better frame data? He says the sound cue of the move start up makes it really easy for him to grab.
@Dhamphyre2 жыл бұрын
Consistently out of H stroke AND S stroke? Your buddy is either running a script or he’s a deity. Seriously though, I’d recommend getting trickier with Stroke. Up until a few months ago, my low pressure was always 2k 2d Stroke. Every time. The problem with that is a) it’s predictable and b) it ends your turn a bit prematurely. If you space 2k well enough, you can stagger your pressure with it into itself. Something like 2k 2k 2d Stroke, for example. If you want to take a bigger risk, you can also 2k into hoverdash for another overhead. Very likely you’ll get jabbed out though, so don’t do this too often. Finally, and most importantly, I’d recommend not finishing your pressure with Stroke every time. Nothing wrong with hitting 2k 2d and waiting to see what your opponent does. It’s fairly safe with spacing and it opens up the option for a delayed S stroke to catch them trying to take their turn back. To answer your actual question, I think the fact that even Floor 10s can easily throw people out of Stroke makes it especially ridiculous that the H version was nerfed. That said, I don’t think they should change anything to make the move less vulnerable to throws. Advancing moves that hit late like that (think Fafnir) are gonna be susceptible to throws, and I think it adds to the RPS of the game to make the player figure out how to beat it. If you’re looking for more help, I offer Fiverr lessons specifically for I-No players-if you’re not looking to pay to learn a video game, I’d be happy to run a few sets and tell you what I see. Don’t give up on her!
@Dhamphyre2 жыл бұрын
Just remembered: another good pressure route is 2k 2d 2s S Stroke. Also makes S Stroke hit further away, which makes it harder to throw
@DUFFNOTDUFF2 жыл бұрын
2:37 Jonathan my man, this was one of the most impactful things that happened in the patch. Thank you for recognizing this. It seriously fucked up some of her matchups so badly. Millia immediately comes to mind. The universal changes really didn't do her any favours at all. Even using fast rc doesn't come into play as much, she doesn't really utilize it in a strong way. Misses out on retaining more meter, especially since she doesn't build meter very fast. Taking the slowdown is a better use of meter most times, not to mention using her genuinely cheap supers lol.
@MonsteriousE992 жыл бұрын
Note should be attack level 1 as opposed to zero, and more gold stagger off non-ch s stroke. I think if her conversions off 2k starters became a little more consistent, it would go a long way.
@zackeryschaffer28642 жыл бұрын
I know the Baiken matchup is really miserable because of the thing Jonathan said where you can mash in between certain mixups for I-No and Baiken's counterattack actually blows through mixups that other things can't - Baiken can counterattack a good number of otherwise fairly consistent safe jumps and it forces you to rely on harder setups with Note or to just manually time and delay a bunch of things that opens you up to just getting 5pd for playing around the counter. There might be some other things like Baiken's 2S hitting hoverdash while also blowing up Stroke, but forcing to open your mixups against Baiken is a real feelsbad place for the character
@guruguru6872 жыл бұрын
More or less. Baiken can refuse to play hoverdash/stroke RPS by approaching w/ 2D and checking movement w/ 2S, and parry lets her disrespect I-No strings in a unique way. Something a little subtle but significant is that because I-No spends so much time in the air, she opens herself up to Baiken's monstrous air conversions more often than other characters. This only accentuates the damage differential between the two of them.
@prabulegowo74772 жыл бұрын
I think the biggest difficulty in the baiken ino matchup is defensive air tatami. Ino inherently has high risk options as explained in the video but air tatami decreases the value of these high risk options even more. For example getting in with hover dash or stroke will likely get stuffed by air tatami
@herdinstinct82822 жыл бұрын
I-no was super fun right before HC was released
@sylascole52542 жыл бұрын
I will say, Ino got the hammer this last patch, but her neutral does feel more threatening with full screen chemical love. I don't really understand the h-stroke nerf at all, but she feels like more of a character now that she did prior since she plays more neutral with slower characters, whereas before it felt like it was just pure RPS. Lately I see more Ino's try to structure their 50/50s between j.s j.s, j.s dive, and j.s 2k for more traditional feeling pressure, which is nice from the other side of matchup as it encourages more thinking that just high rolling all the time, but I can def see how the nerfs would hurt.
@Dhamphyre2 жыл бұрын
Sorry, but Chemical Love blows ass in all but a few matchups. Unless you're fighting someone like Potemkin, Goldlewis, or Nago, you have to be so careful using it because of the massive recovery. It's really only a factor from about 80% of the screen unless you use it on reaction to an IAD or a move it beats (which is exactly how it worked in the last patch). Definitely not worth losing H Stroke over. Edit: It’s not fullscreen.
@Za_Phantom2 жыл бұрын
they dropped the ball on this character foreal
@Boganella2 жыл бұрын
I didn't even think she was that bad holy hell
@Dhamphyre2 жыл бұрын
If we're being generous, she's a bottom 6 character. If we're not, she's bottom 4.
@Pandaman642 жыл бұрын
Just revert the stroke nerf. That's it. If the top characters in the game get the nerfs they should, then that's all she should need I think.
@Dhamphyre2 жыл бұрын
^^
@kingdomkey922 жыл бұрын
Overall I would say that Ino is a good/ decent character however I think this latest version of ino has revealed some of her overall major flaws, and i think that need to be addressed. Yeah, i agree it can take a bit of work getting in. But coupled with it's kinda hard to stay in, and the nerf to H Stroke made it worse. Now most people don't know this but of a lot of Ino's pressure starting from jS and 2K are not true block strings. There are various ways to get out of the situation depending on the Ino is going to do. 2K is the easiest to deal with because the her main most common string 2K into 2D is back dashable. Anything else requires some from of a callout but it's a callout on both players side. Ino has to callout whether after they do jS , is the opponent going to backdash to avoid 2K or in some case cl.5S. Make jD whiff by doing a low profile move. Throw when you land. Regardless if the opponent makes the right call then Ino have to restart the simulation all over again. STBT being plus was kind of an equalizer to this type of design. It's a hard callout move that is mad slow and reactable. But Your reward for landing this move block is the fact that you can try to pressure again. And let's not forget that the opponent can FD pretty much nullifying any potential extra pressure. Now with the current changes you're negative you're turn is over and you have to try to can get out of that situation and reapply neutral. Though not only does she lose her main pressure continuation tool, but this move drastically hurt her meter gain. One of the biggest issues that I have with this character is that it's hard to gain meter to work with with outside of breaking the wall or doing gold burst. And if I do break the wall without super then i gotta play the neutral game all over again. That why many of the better Ino players will do try to get a wall slump then set up Note to try to get meter that way they can break with super. And it's not that Ino's neutral is super bad it's decent at best, but if ArcSys was going to go this route in terms of balancing then it needed to be bit better to compensate. So for buffs kinda hope that ArcSys address Ino's mobility, I would like Ino's hover dash to accelerate faster the longer it's held, this basically allows her cover areas much more quickly. I would like that her air dash forward and back had reduced start up, allowing her to weave in and out much quickly and smoothly. I also think it would be cool if they gave her a different dash arc, the One from Xrd would be pretty helpful. Also I think it would be cool if she had a down back tri-jump. Whatever the case i would just like to have more mobility options for piloting this character. Now this next portion is somewhat dependent on how they address H Stroke. Firstly, I really hope they don't keep H Stroke a -2, my preference is 0/+1. if they were to keep it at -2, then they need to make it so that 2D portion of 2K,2D hit when trying to back dash, in addition because either j.S should have incur more block stun. Basically if ino get's in then it's not as easy for the opponent to escape even with the H Stroke being -2 Now if they change it being 0/+1 then i would be content with just the 2K, 2D change. I would like some of her combos to be a bit more stabilized. I guess preferable extending HCL hitbox upward that she can hit the hoverdash jS in her corner combo 6H xx HCL, hoverdash dash, jS, 5K, 6H combo was a bit more consistent. Lastly i would like see Note having it's startup reduced, mainly the air version going from 29 -> 23/24, since the move does does have extra landing frames.
@auroraborealis44682 жыл бұрын
I just want H-Stroke back T-T
@Jubeiplayer2 жыл бұрын
She's bad lol. Not because she herself is necessarily incapable of winning or lacks the tools. She bads because she takes too much work. The ino player is thinking 3 trillion times harder than you only to have to hit you 4-6 times to kill you. All while taking all the risks in the world to get a crumb of advantage.
@memento-99712 жыл бұрын
Ino mains gatekept so successfully that this video is how I found out h stroke isn't plus
@rhompbus2 жыл бұрын
I-No needs to work so much harder in general
@BIaziken22 жыл бұрын
I still think she can win but it definitely requires some seeding luck to not get put to one of her truly bad match ups (or just gapping like crazy), I definitely think she needs some buffs though, what really could help (outside of reverting the H-Stroke nerf) I'm not sure.
@nh25652 жыл бұрын
The doomer duo
@tauntlizardkid2 жыл бұрын
That’s actually hilarious
@BeastcoastFGC2 жыл бұрын
Banger name
@MILDMONSTER12342 жыл бұрын
Revenge for Xrd
@koda76662 жыл бұрын
So initially I thought that I-no is the only honest mixup character, because I thought that her mixup is quiet limited and DPable (unlike unholy things that Millia does), and she doesn't have good means of getting in to mixup the opponent, much less neutral. Yes, there are no bitches in my area to play against, I wasn't familiar with I-no matchup. But then, a whiny Millia player that I know, complained that nearly every character in this game is unfair, deals quintillion damage, and overall everyone is unga bunga, while honest to god Millia has no damage and has to earn the victory. And so I decided to pilot even more honest character than Millia, I-no. However, as I played games and gained experience, I realized things. Individually, her neutral isn't that good, and so are her "get ins", but in conjunction, they are more than enough to crack any half competent Ramlethals' keepaways. And her mixups might not crossup, or be the safest in the least. But thy mixup can be reset into itself. I also figured out that air Fortissimo is the best super in the game, as it not only has the usual invincible startup, but also gives the ungodliest plus frames in the game compared to the risk, or lack thereof, that she endures by doing the super. Now with the wisdom I posses, I understand why Sol calls I-no "**** ****", even though there are no profanity words in Japanese language. Yet I still despise Millia more.
@Dhamphyre2 жыл бұрын
Air Fortissimo is not invincible. Some characters can fully beat it with 6p.
@koda76662 жыл бұрын
I know that it can be hit in certain scenarios including 6p, but worst case scenarios that I got is trading, which is more than fine for me... but now that I think about it, maybe it can be absolutely be beaten on reaction by invulnerable moves, which might actually be bad for I-no. But then again, next to nobody plays I-no in my region, nobody knows how to play against I-no.
@Dhamphyre2 жыл бұрын
Yeah, characters with DPs can beat Fortissimo on the flash. Trading can be good, but it depends on the range. Sometimes it only hits with the outer ring of the explosion which does, no joke, about as much damage as a jab. Don’t get me wrong, air Fortissimo is insanely strong. But it’s not perfect.
@cylondorado45822 жыл бұрын
Yeah, I had a lot of fun with her when the game came out. Why the hell is everyone so salty about some mix ups? I thought this was a fighting game…
@Pandaman642 жыл бұрын
They don't like what they're characters don't have lol
@eirik27122 жыл бұрын
I wish her instant overhead js was slower cuz i don't like it when defense is solely reads. I'm talking 2-3 frames as she doesn't have much else so it should be quite hard. I've tried for a long time learning to react to it actually, and can do it if i get in a state in practice mode, but still haven't been able to online.
@sylascole52542 жыл бұрын
Learn to fuzzy block it, makes life so much easier.
@eirik27122 жыл бұрын
@@sylascole5254 Yeah that's good, I do it too. But trying to learn to beat delayed low atm
@Harry_Seaward2 жыл бұрын
I get all the I-No I want in Rev 2 and +R. Uninstalled Strive since I-No is boring as hell in this game. It's not so much that she is weak she just isn't that fun to play.
@NDV68452 жыл бұрын
My thoughts exactly.
@Gonzakoable2 жыл бұрын
I think they wanted Ino players to stop RPSing around H stroke or hoverdash and wanted Ino players to engage with her buttons and htl
@Dhamphyre2 жыл бұрын
Well, it didn't work so well.
@bt_112 жыл бұрын
Not this doomer title, let me hope I can do it lol
@lil_Alii12 жыл бұрын
Bro nobody cares about LK opinions in fgc NEVER GIVE UP ON HER
@Nas06302 жыл бұрын
#BuffIno
@ArkRiley2 жыл бұрын
I dunno, I think she's fine. People are dooming about her but they have since the start of the game and it's just that there aren't any really popular and strong I-No players besides Daru. A lot of the people who were playing her before switched to other characters and stopped developing her. I feel like, even if this were the last version of this character, there would be a lot further we could take her given more time. Anyways she's still fun. Don't give up on her!
@chichachang3032 жыл бұрын
GIVE HER AIR COMMAND GRAB AND A TRUE SHORYUKEN
@Sorioku2 жыл бұрын
Ino can stay in the gutter
@diegoloq2 жыл бұрын
ino is the weakest character in the game in my opinion, against half of the cast you cant even play the game.
@lil_Alii12 жыл бұрын
Highly disagree ino just needs more effort to learn the game and play she is strong on her own
@diegoloq2 жыл бұрын
@@lil_Alii1 maybe thats why ino is wining every tournament
@lil_Alii12 жыл бұрын
@@diegoloq she's not just carried thats all
@Pandaman642 жыл бұрын
@@diegoloq lol, what a silly take. Like....half of the cast aren't winning tournaments. They can't all be the worst. I love ino, but there are several characters in a worse spot then her. She's about as good as sol right now.
@webbacon71062 жыл бұрын
There are people complaining about I-no...? She has ambiguous high/low mix... that is literally all she needs. Having that alone is insane; she deserves the weaknesses she has to compensate for effectively being unblockable.
@Mr.Faust32 жыл бұрын
Deserved to be nerfed fighting 50 50s isn’t fun
@AdamJorgensen2 жыл бұрын
This could be said about a lot of things in Strive and the version of I-No here is pretty mild compared to Xrd
@Mr.Faust32 жыл бұрын
@@AdamJorgensen I hate I-no I’m biased
@AdamJorgensen2 жыл бұрын
@@Mr.Faust3 We're all biased on some stuff but people raging against I-No is kinda funny
@NickJJU2 жыл бұрын
All of the Beastcoast GGST content lately has been incredibly negative. I'm not a fan. Unsubbed
@devondorr82122 жыл бұрын
I mean, Season 2 left a bad taste in a lot of people's mouth. At least they are focusing on the generally agreed upon stuff.
@stairwaytoriven38232 жыл бұрын
You announce that ur unsubbing like anyone gives a shit lol if you don’t like something just leave, these concerns have been ringing through the community and it needs to be talked about or else this next patch is going to be just as bad as this one.
@stairwaytoriven38232 жыл бұрын
@@devondorr8212 this
@jamesmeikle72162 жыл бұрын
My only experience with I-no is playing with my mate and constantly getting """hit""" by her swinging her guitar at air. I'm glad a character as boring as her is considered low though. She's one of the most tedious mind numbingly dull chars I've ever fought in a fg. I'm not super big on GG but at least in strive it feels like she only has half a moveset
@AdamJorgensen2 жыл бұрын
Was this in Strive or another GG?
@Pandaman642 жыл бұрын
--Says only experience is playing against a friend --willing to make sweeping generalizations about the character being boring Just....lol.
@jamesmeikle72162 жыл бұрын
@@Pandaman64 well she is. She barely even has a full moveset. Has one useful mixup and everything else you just interrupt or grab. I was quite shocked at her and Anji when I tried strive. They feel unfinished
@Pandaman642 жыл бұрын
@@jamesmeikle7216 considering the experience you said you have with the character, you literally don't know what your talking about. And that's okay, nothing wrong with that. But it is funny.
@deckbuildercassen2 жыл бұрын
One of the most braindead, easy to win with characters has trouble getting in? That's super cap. Apparently I-no players can't find the dash macro to skip neutral by hovering over lows and mids. Or use hcl to end neutral whenever they want. Lmao
@AdamJorgensen2 жыл бұрын
That's one opinion....
@Jessieswife2 жыл бұрын
Unless your playing zato just dash under hcl, and why are you throwing lows against a character who has hoverdash. Skill issue on your end tbh
@deckbuildercassen2 жыл бұрын
@@Jessieswife Why am I throwing out lows? Brother do you know about a move called Stroke The Big Tree?
@Jessieswife2 жыл бұрын
it's minus, block the lows and punish, react to the hoverdash with some Anti Air. Once again, skill issue on your end.
@uselesswasteofhumanflesh2 жыл бұрын
@@deckbuildercassen all i hear right now is copium. if youre getting hit by stroke when its minus now then you should probably consider getting better at the game.