I wanna remind you guys that today is Black Friday, so this might be your chance to get the best addons & Other Blender goodies, if you don't know where to start, probably this list is a good start (Disclaimer: These are Affiliate links so this will help the channel a lot, thanks in advance) CHECK OUT THESE AMAZING BLENDER ADDONS ► MODELING► Kit Ops 2 Pro: bit.ly/3ZUsA8c Hard Ops: bit.ly/3T5IquI Fluent: bit.ly/3YHnwDp Box cutter: bit.ly/3Fh3zwg Mesh Machine: bit.ly/3Lb5Z3k Cablerator: bit.ly/3LiOf6g shipwright: bit.ly/3Jz0fiL VEGETATION ► Geo-Scatter: bit.ly/3FhLqi1 Botaniq Tree Addon: bit.ly/3ZMuto8 Tree Vegetation: bit.ly/3Tanh2v Grassblade: bit.ly/3lc4d7h Forestation:bit.ly/3quRwY2 Gardner:bit.ly/441amni MATERIALS & TEXTURING ► Sanctus Library: bit.ly/3Yz46lE Realtime Materials(Ducky3D): bit.ly/3Kzh6C3 Decalmachine: bit.ly/3Fi5hgW Extreme Pbr: bit.ly/3LfmF9O Fluent Materializer: bit.ly/3YF9bHx Material Library Materialiq: bit.ly/3mJnWf4 Bpainter: bit.ly/3FhMXoh Clay Doh: bit.ly/3qq6TB5 Terrain Generation► True Terrain: bit.ly/3qIEkyt Nodescapes: bit.ly/3DT61bb ArchViz & Rendering► Construction Lines:bit.ly/3OBuaYG CityBuilder 3D: bit.ly/3TcniCX K-cycles: bit.ly/426D9Y0 SIMULATIONS & DYNAMICS ► Flip fluids: bit.ly/3l6Tv26 Carl's Physics: bit.ly/3ZYxy3V RBDLab Addon: bit.ly/3ZWX35G Khaos: bit.ly/3LghhDd CLOTH SIMULATION ► Simply Cloth: bit.ly/3ZmcAfx Simply Micro Mesh bit.ly/3s8uJle Simply Material: bit.ly/3Zp0v9t RIGGING & ANIMATION ► Human Generator: bit.ly/3TnVoUV Auto-Rig Pro: bit.ly/422TaOz Faceit: bit.ly/3Jb6OX3 Animax: bit.ly/3J8F859 voxel heat diffuse skinning: bit.ly/3lal5vh Animation Layers: bit.ly/3J2q2hu X-Muscle System: bit.ly/3yvNf6Z UV UNWRAPPING ► Zen Uv: bit.ly/3JxcPyF Uv Toolkit: bit.ly/400IsWV Uvpackmaster: bit.ly/3Lyd5PJ Clouds & Atmosphere►: Cloudscapes : bit.ly/455RJ36 Real Cloud: bit.ly/43XaLXP Physical Starlight And Atmosphere: bit.ly/47lKaXr Physical celestial Objects True-Sky 2.1 | Beta: bit.ly/454FvaL Pure-Sky Pro: bit.ly/3DNZE95 Alt Tab Easy Fog: bit.ly/45h2E9C Productivity►: Clean Panels bit.ly/3qyHIMv Memsaver: bit.ly/3OtWhsV Drag & drop import: bit.ly/44cBHCV Auto-Highlight In Outliner: bit.ly/3OU4Jmy Instant Clean: bit.ly/3QCeo2C Asset Libraries: True Assets: bit.ly/465Bxj8 Poly Haven: bit.ly/3YB6I2j Car Transportation: bit.ly/3J7iied Car - Traffiq Library: bit.ly/3ZGWRaX SCULPTING ► Sculpt+Paint Wheel: bit.ly/3YEom3x Speed Sculpt: bit.ly/3Yzydtl RETOPOLOGY ► Retopoflow: bit.ly/3ZUnjO2 SCRIPTING ► Serpens 3: bit.ly/3T8plYM ►►► Blender Courses ►►► Cinematic lighting in Blender Blender Market: bit.ly/3Ecrqwp Gumroad: bit.ly/3YUCiad Toanimate: Blender Animation Course bit.ly/40UcFIB PostPro Blender Market: bit.ly/3EcvXPM Photogrammetry Course Blender Market: bit.ly/3lKaIyo Gumroad: gumroad.com/a/909448307/nhpHT Human: Create realistic Characters Blender Market: bit.ly/3k38mtO Alive: Ultimate Character animation Course Blender Market: bit.ly/3YM8ahk Gumroad: bit.ly/3Edp14D The Art of Affective Rigging Blender Market: bit.ly/3KbfXky Gumroad: bit.ly/3I5pF5t Real-time Motion Graphics Blender Market: bit.ly/3I58DV8
@reaganmonkey8 Жыл бұрын
I have heard that the goal of Blender developers aren’t trying to compete with industry standard software, but to make it for the masses.
@nosirve9458 Жыл бұрын
Idk where you hear it. Blender mission is only one sentence “to get the world's best 3D CG technology in the hands of artists as free/open source software”. So hell yeah they are trying to compete with the “industry standard”
@cyberbronzil Жыл бұрын
@@nosirve9458 It is the "industry" that maintains the blender. So no, the blender's objective is not to compete but to innovate the industry as a whole.
@nosirve9458 Жыл бұрын
@@cyberbronzil Could you explain a little bit more?
@RyoMassaki Жыл бұрын
@@cyberbronzil How can it innovate the industry if it lags behind the industry by several years? Also the Blender Foundation has said that they will support import and export of USD files, but not the authoring and manipulation of USD. Simply put, the BF does not even plan to fully support USD, while the competition already is supporting it.
@nosirve9458 Жыл бұрын
@@RyoMassaki I thought the same. I think implementing USD, light linking, snap tool, better cycles engine, are HUGE steps in the right direction. We already know that blender is in good hands. Now the only thing they actually need is money to hire more people!
@Dilligff Жыл бұрын
So essentially Hydra in an 'in-between' checkpoint renderer. If the scene works in Hydra it will port to other softwares and can be refined from there. It isn't intended for final output, it is a tool for porting to other engines. At least that is the general idea I'm getting from it.
@MetalGearMk3 Жыл бұрын
You can hook up production renderer through Hydra too, so it can be used for final output. Storm is just a preview renderer afaik.
@Snowfly1 Жыл бұрын
Hydra isnt actually a renderer, Hydra by itself doesn't do anything. Its an architecture for delivering scene data between your DCC and chosen renderer. So for example your renderer (ie. Storm, Moonray or VRay) will have a Render Delegate (the bridge). Your DCC (ie. Blender, Maya, Houdini) will have a scene and send that scene data to your renderer using the delegate and your renderer will send the appropriate image data back to Hydra which will display it inside your Hydra Viewport. This is called interactive rendering you see your scene being rendered as you interact with it in the viewport. Final output or Batch Rendering is a different system which doesn't interact with Hydra. *Edit Looked into it a bit and Hydra is capable of dispatching final image renders. HdStorm does not though.
@_timestamp Жыл бұрын
It is basically byte-code in Java/python/.. in the programming world
@Virtualblueart Жыл бұрын
I’ve only recently been seriously diving into blender and I’m very glad something this amazing isn’t just free but so well documented.
@totheknee Жыл бұрын
This really separates the Blender community into two clear cuts: those who understand how absolutely powerful Hydra + USD is, and how amazing it is to have this integration; and those who don't understand that. People outside the industry really don't seem to understand what USD is and why it is useful. I started working on getting USD converted to Python 3 over 5 years ago so it could work with Blender. Since then, Pixar added Python 3 support, and Blender Foundation started integrating USD into Blender, but not at all in a production capacity. USD needs to be integrated from the ground up, and this is a step towards that. tl;dr: Blender artists: "it needs must be pretty to be useful." Pixar/industry: "it needs must be useful to be useful."
@gcharb2d10 ай бұрын
The BI started the integration of FBX in Blender over 13 years ago, and there are still over a hundred FBX functionalities missing in Blender as of today, so I would not hold my breath if I were you, a decent USD integration, let alone Hydra and MaterialX, will probably never happen!
@migovas1483 Жыл бұрын
As you said, is a good tool to 'check' if your stuff is done properly in the HYDRA frame work USD, so if you are sending things to let's say karma in Houdini' you can check how things are coming. I don't know if USD will REALLY become the standard, everyone seems to love it, but still there is a lot of stuff in between to account for, is not like magic format that understands everything, but is pretty good.
@fulanxi6434 Жыл бұрын
USD is the standart actually for mid and big studio. USd contains shaders, you can kick it from Maya or Houdini. Then Go to Katana to render your scene with an incredible speed. Big studio on LINUX only, then it means that you need TD's to kick USD from maya. Maya itself do not kick it properly, need script. That is all. If you can kick it from Maya correctly, it contains shad then everything is easy out of maya for rendering.
@princeajaero7903 Жыл бұрын
thanks for explaining this. I love blender and i have always used it for most of my works, so it is great to see it strive. I will even be having a blender tutorial in my college
@mipe7755 Жыл бұрын
Ha, I remember having one lesson of rendering in Blender 2.6 or 2.7 in the beginning of my college (and that was architecture) but it was a disaster haha :P The professor was an old Blender nerd and no one understood sh*t from the class. Tho now it's a completely different story.
@PingerSurprise Жыл бұрын
Outside of the USD utility, Hydra is indeed not a "render" engine, but rather a "preview" engine. This is more of a compromise between Workbench and EEVEE, where you can view animations with textured models, but with the performance of Workbench. VERY useful to work faster while reducing the electricity bill.
@gcharb2d10 ай бұрын
Hydra is not a render engine at all, it is a protocol that allows Hydra capable render engines like Redshift, VRay, RMan etc, to render the same scene from inside a single setup, just look at Solaris in Houdini for an example.
@geroutathat11 ай бұрын
I think the industry wants it so they can outsource stuff to smaller groups who can work in blender for free, and you're basically just paying them for some time. You dont even expect them to render it at movie levels, being able to work on stuff like even a mid level laptop if needed. Graphics seem to be taking a step back in movies, and they need to get more people working on projects as cheaply as possible. I hope it pulls off, it could be a great side hustle for many 3d graphic artists. Popping home to work on a more exciting project in blender without all the licence headaches or needing a super computer to render.
@cr47238 ай бұрын
I don't want to do such boring delivery jobs.
@Super-id7bq Жыл бұрын
Hydra is more a viewport than a render engine. It's used in Katana which is great for industry compatibility.
@johnaquino7619 Жыл бұрын
So, if I understand correctly, Hydra Storm is the new render engine added to Blender. This engine uses the USD file format, something which is getting use in the industry. Speculation allows for the possibility that this is an effort to standardize 3D within the industry, so that all compatible 3D programs (including Blender) are options within the production pipeline. Is that the idea?
@3dbob891 Жыл бұрын
yes, but blender again doesn't follow the standard, it can only import and export USD but not manipulate a USD file which is the whole idea of using USD.
@twocatsyelling7232 ай бұрын
Blender is already fully capable of being an "Industry Standard", on par with Max, Maya, etc. It already can produce results on par with anything from commercial software. It's even more extendable through scripting. What keeps it from being deemed as such is that people need to justify spending thousands of dollars per license on their software of choice. And developers of said software need to be able to justify charging those thousands of dollars. Just like everyone says "Adobe products are the industry standard", meanwhile there's options out there just as capable - and even moreso - at a fraction of the cost.
@EduardoRamirez-em5qw Жыл бұрын
I think its more like an utility render for workflow ¿no? Instead of a final render thing.
@groupups118 ай бұрын
with blender, houdini and unreal you already have a package that can challenge the industry standard softwares. I think Unreal will be the go to spot for rendering in the future.
@orcunakman11 ай бұрын
Hydra needs a great USD support and Blender simply isn't ready for USD pipelines. The render engine is just showing that there'll be improvements on USD platform. Also USD support alone isn't enough to put Blender into a greater pipelines. All other software kits are already in the front. Blender is a bit late.
@unknownusrname Жыл бұрын
I had no idea that hydra was a thing untill this video
@FATHERPROVIDENCE Жыл бұрын
If you can animate with it its industry standard as long it delivers....
@xanzuls Жыл бұрын
The industry is not just limited to games and vfx and vfx is not limited to just Hollywood, outside of both Blender has been adopted a lot. Look it up.
@fruityloopsquan6 ай бұрын
hey bro awesome video! always luv seeing such good content. So give me some perspective since im new to all this CGI stuff. I have experience with blender and unreal engine, but i keep hearing about other programs that are considered the very best like houdini and Maya. I understand there is quite the gap between blender/unreal and Houdini, so would i really be doing a disservice to myself if i choose blender/unreal over Houdini? Ive seen ur video comparing Blender and houdindi n whatever but im still not too clear on some things. Thanks
@fidalium3d845 Жыл бұрын
Let's gooo Blender ❤♥️💯💯 Great explanation 💪
@Lap-Deer Жыл бұрын
Well, it has really cool name
@kenzorman10 ай бұрын
Blender is already an industry standard ... but not for film
@unveil7762 Жыл бұрын
usd pixar python implementation i think is why... usd offers a lot of way to procedurally create and modify geometry. imagine you could write your own nodes IN PYTHON. pritty cool 🙂
@verse369 Жыл бұрын
The future looks bright!
@othinielchigunwi10 ай бұрын
Bro where do you get you B-Roll for your videos?🔥😮
@alyon59 Жыл бұрын
What was the scene at 0:29 from?
@Tallacus Жыл бұрын
Yeah people.dont care because we moved on to use game engines like Unreal for rendering so we don't need a Renderman for Blender
@art-creator Жыл бұрын
Better just add support of Hydra in genral - then it will get all hydra-compatible renderers online
@allanniklas5440 Жыл бұрын
You should mention the name of the render engine in the video title.
@Mentalbox52 Жыл бұрын
I'm waiting for dreamworks' moonray to fully transfer to blender. That would be really exciting to see.
@matteoveglia Жыл бұрын
Moonray is already a Hydra render delegate so it shouldn’t be all that difficult to implement. Natively in Blender though? As in, without needing to use USD, I’m unsure. It’s not hugely popular at the moment and would be non-trivial to implement
Жыл бұрын
I already use *.UDSC as cache format for Blender, faster than the alembic cache and faster using Hydra.
@LONELY-VISUAL Жыл бұрын
I recently approached Blender... I don't know, I'm undecided...
@amigarulez11 ай бұрын
Not worth it. Look elsewhere.
@dantheplanner Жыл бұрын
There's a new engine? 😦😧😯😲
@desa-in2052 Жыл бұрын
Unfortunately my old laptop cannot run 4.0 due to VGA driver issues. So stay in 3.6.1
@CGSTUDENT15 Жыл бұрын
no worry i hope u get new pc or laptop soon Does ur laptop meet minimum requirement? mine is also old I have to upgrade it as soon as possible
@derptweaker945 Жыл бұрын
Maybe fix industry standard navigation!!1!
@Longplay_Games Жыл бұрын
USD is still a tech I don't "get". I tried nvidia's USD, and I just never have been able to understand the hype. In my limited opinion, glTF 2 seems better than USD, but there's obviously something I don't understand.
@JR-rp7vr11 ай бұрын
Wait, now I'm confused. I thought Blender was art creator but need Unreal Engine to bring it to the next level like open worlds? Can Blender do everything that Unreal can do?
@FluffyPuppyKasey10 ай бұрын
Unreal Engine is a game engine. Blender is a 3D suite, including a renderer
@descendinguniverse Жыл бұрын
discovered it accidentally in add-on menu and tried several days ago. Thought it was someone`s joke. Still do. Maybe it`s for preview, but so is Eevee....
@Lyper15 Жыл бұрын
Eevee is a joke if you can't use it properly.
@descendinguniverse Жыл бұрын
@@Lyper15 I meant Eevee is good for both, and I use it almost exclusively
@Lyper15 Жыл бұрын
@@descendinguniverse oh I guess I misinterpreted your comment. Have a good one!
@descendinguniverse Жыл бұрын
@@Lyper15 thanks, same to you!
@freddymuggs390210 ай бұрын
I miss yafaray.
@ereceeme Жыл бұрын
Resolve fusion is now using USD
@Haroon3D Жыл бұрын
Import/Export Sucks in Blender, Working in Mobile Game industry its pain in the ass, while editing a pre-made animation in blender or Unity to blender workflow for animations is pain, while Maya handle it nicely
@322ss Жыл бұрын
Yep. Interoperability and round trips. Seems like it is the beginners and the ones who have only used Blender who make the most noise and make requests for the next geometry node whatever and hype any new shiny feature as a "game changer", they don't seem to understand how important it would be to get the basics and fundamental stuff working properly before reaching for the stars.
@highteeeditor390911 ай бұрын
I can’t install my add on in v3.6.5
@curvedair3830 Жыл бұрын
Blender is NOT to become an USD-editor and will NOT use USD as native scene-graph-format.
@smashedlegends Жыл бұрын
Industry don´t use generalists. Professionals on the movie industry use a pipeline and that pipeline is divided by the best program for each department. People on the industry don´t use a single program for multiple functions, and thats what Blender does. Blender its a good intro for 3d world and small companies. That´s it. In 10 years the discussion will be exatcly the same: Why blender 10 is not the industry standard... blender like someone says is build for masses. It´s like NASA. People that love space, has spacial apps in their homes. Then if they start working in NASA, they will have more professional and even inaccessible programs. 2 different markets: home market and pro market.
@insertanynameyouwant5311 Жыл бұрын
I`ve seen in documentaries professionals use various software but they alter it (recode) to suit every new big project they`re working on. Is it true? If yes, why not Blender
@davidlloyd1526 Жыл бұрын
That's what they used to say about Linux. You know what happened to all the Windows "specialists" who refused to learn new skills? They became obsolete and got fired...
@cyberbronzil Жыл бұрын
thats absolutely not the truth LOL
@ttmayor Жыл бұрын
blender does multiple functions just as good as Maya (even much better in some things) which IS industry standard, so as far as im concerned, it should be used at least for just those things
@optimomaximo9875 Жыл бұрын
@@ttmayor Maya is way better than blunder. In EVERYTHING.
@FATHERPROVIDENCE Жыл бұрын
People whom always say blender is not industry standard especially the industry thy hate some1 success or that some1 does it better than them and does it for free even if its not free cos doing wat you love pays...
@jensenraylight8011 Жыл бұрын
Nobody said that, you just create your own imaginary enemies.
@FATHERPROVIDENCE Жыл бұрын
@@jensenraylight8011 nope u misunderstood my words...i ddnt know thy will throw sarcasm my way
@da569411 ай бұрын
Its a tool set for an artist to use.
@reaganmonkey8 Жыл бұрын
I think what I have heard is that animation is the biggest hold up to make Blender industry standard. Maya is better at animation.
@jbdh6510 Жыл бұрын
Blender 5 is planned to be released in 2025. This will be a whole rework of its animation system.
@insertanynameyouwant5311 Жыл бұрын
@@jbdh6510 I hope they`ll have Cascadeur analog built in Blender someday. Would be so cool and useful
@aunderiskerensky2304 Жыл бұрын
im going to attempt using blender mixed with cascadeur and see how that goes. im currently in school for game dev and learning from scratch, so i have no software bias yet.
@optimomaximo9875 Жыл бұрын
Maya is better in all aspects.
@xanzuls Жыл бұрын
@@optimomaximo9875 that's what the autodesk marketing team tells everyone but people who've used both doesn't think the same.
@Andergran11 ай бұрын
Everyone is talking about it
@NupeWoop Жыл бұрын
Looook, gosh I sound like an old man in my head. Look, we are the new wheat of the generation, we will grow and grow if we continue down this path. I can’t wait for what it has to bring for us dedicated artists. Our parents thought the day would never come for them to grow up and they are now the old ones in the industry. Who knew media could be so political even on the creative side:|
@reatilemotjolela914 Жыл бұрын
I still dont get it
@victortoba-ogunleye4056 Жыл бұрын
Honestly
@SkintSNIPER262 Жыл бұрын
Hydra is the gateway to bring the USD format to blender
@jpnn3390 Жыл бұрын
It's a clickbait video.
@reatilemotjolela914 Жыл бұрын
For me who exclusively uses an open source pipeline it really doesn't matter for me
@kherve42558 ай бұрын
He just rambles on and on, it's a click bait
@RykerFreegeld Жыл бұрын
As a 10-year Blender user, I feel that Blender has become a bloated bunch of “must-have plug-ins” with an increasing number of OS dependencies. If they could have put even 10% of their now very ample resources into fixing the BGE, they would already be the industry standard for everything, and also be the go-to engine of choice for game devs and physics demos. Also, AI is rapidly making years of hard-begotten Blender skills completely obsolete now. If you wanna make Pixar movies using paid AI plug-ins, great. But if you just want have fun and make games (most people that actually download Blender), and actually feel like you CREATED something, it's just no fun anymore in my opinion.
@NicoleSummer8 Жыл бұрын
Awesome ❤👍💪👏😄
@houou5948 Жыл бұрын
Eu que voltem a trabalhar na engine blander
@TuffleG17 күн бұрын
Becuase it only works on linux
@pxrposewithnopurpose5801 Жыл бұрын
Blender is W My Skill is Not
@ratlinuxgamer2855 Жыл бұрын
Somebody cares, since they are doing ddos attacks.
@BoubekerYacine-g3f Жыл бұрын
can you tell us why 3ds max is not good when it comes to VFX
@migovas1483 Жыл бұрын
Probably the way is structured, is very old, is relatively fast for modelling, or used to be.. but for complex VFX, Max is pain... worst than Maya.. for simple tasks is Ok, Max is a very good application when combined with CAD visualization too, at least until recent times is pretty solid and have lots of resources on the Architectural area, has a strong foot on that .
@hound_of_justice Жыл бұрын
3ds Max is actually good for VFX tasks, as a matter of fact its actually used in movies VFX. Scanline VFX uses 3ds Max for example btw.
@alexas8787 Жыл бұрын
Not updated at least 10 years. Software is full of bugs..
@hound_of_justice Жыл бұрын
@@alexas8787 I guess you didnt even use the software but reply only what some cultists from the Blender community claim.
@antonvoloshin9833 Жыл бұрын
Well... you can do VFX with it but why put yourself to this torture? Max is a very very old piece of code in its core, which they try to teach a new tricks without rewriting the whole software, as a result we have some really ugly and strange construction which barely holds together. Working with it after you've tried some decent modern software is a real pain, I'm saying it as 20+ years Max user.
@rebajaditasHipHop Жыл бұрын
you can share addons for stop motion? thank you
@skeleton_craftGaming Жыл бұрын
Can the format that is made by Disney, the largest company in the industry, catch on in the industry? Only time will tell... Are you crazy? Of course it will... Also this industry is changing, nobody in my generation of producers really cares about what Disney and universal are using. As things like blender become more and more Future Rich, there's going to be more and more people who are shoes to spend $99 a month for Maya and 3DS... Especially as Nvidia keeps pushing their open USD format
@computron5824 Жыл бұрын
oh yes future rich!
@Szabbyhun Жыл бұрын
0:23 Now i need to make this in Blender sometime when im more experienced.
@opensourceradionics10 ай бұрын
dont do that, use misleading titles
@billbob7695 Жыл бұрын
Blender users trying to cope nobody takes them serious becoming Apple of 3D software. 😂
@humansrants1694 Жыл бұрын
You mean put every blender tool in a DLC store? and only £1000 blender mouse can make it work.
@citizenz580 Жыл бұрын
This is cause apple 🍎 will use USD for the reality projects
@Starius2 Жыл бұрын
Pixar is boring. That's probably why
@ajtatosmano2 Жыл бұрын
TL;DR: Hydra is lower quality than Eevee
@w1-w2-w3 Жыл бұрын
Looks like you don't understand what he explain. You are wasting your time.
@ajtatosmano2 Жыл бұрын
@@w1-w2-w3 I just answered the question in the title. People don't speak about it, because it's not a shiny new renderer.
@322ss Жыл бұрын
@@ajtatosmano2Well, you don't use hammer when you need a drill. And why should any average Blender user be excited, as they don't even need this new thing for anything.
@gcharb2d10 ай бұрын
Blender is a very cool community project aimed at a community of hobbyists, to pretend otherwise is just plain dishonest, Blender will never replace the likes of Houdini or Maya, or become industry standard, this video is clickbait, nothing more!
@stormk-1130 Жыл бұрын
I honestly dont care, i dont have a job as 3d so meh xD..
@IamSH1VA Жыл бұрын
So, time to kick out FBX then? Hopefully this wretched FBX format disappears from our reality soon 🤞
@josefcaceres1952 Жыл бұрын
Couldn’t agree more
@chrismiless830010 ай бұрын
inspiration tuts using Ai for his voice lmaoo
@art.generalist Жыл бұрын
This super duper software still havent object visibility parameter like in 3ds max or c4d, and still not user friendly ui.
@mikemabika6492 Жыл бұрын
You guys really think that all other softwares will disappear and we all going to convert into blender user!! 😅😅😅 please... I would like to see a blender release that doesn't come with comparisons to other software's. Please blender, surprise us. All you do is reproducing the work of others and make the lousiest noise about being better than everyone. I would really appreciate that blender fans stop misleading people, fooling new artist about blender being the best software ever. We have had decades of competition among various software's and each one brought something innovative. Blender keeps picking a piece of every great software and Blends everything 😂😂😂😂😂. Blenderrrrr😂😂😂😂 blends... 😂
@gillespedrozaleite5098 Жыл бұрын
I agree in parts to that, blender brought inovation that was copyed by the others, but to my students i never say blender is the best, no way, i love blender because all pipeline for learning can be made with it, but these discussions are always one sided, blender is a do it all software, it cant compete with a software that specializes in something. They all are tools, just that.
@322ss Жыл бұрын
@@gillespedrozaleite5098"blender brought inovation that was copyed by the others" - like Blender sculpt mode stuff ain't 1:1 copying things from ZBrush and MudBox, like Blender came up with most of the stuff that has been in other 3D and DCC software for decades, like light linking etc. Blender is playing catch up, if one can't see that then better use other software for a while.
@gillespedrozaleite5098 Жыл бұрын
@@322ss no, blender is not playing catching up, blender focus on being a all around software, if it ever catch up to any software there is no need for the other software anymore
@322ss Жыл бұрын
@@gillespedrozaleite5098Your opinion - but based on what you said, Blender is just like most of the other major DCC 3D sofwares - yet is missing many common features available in others. Don't take my "catchup" so literally - no 3D software is ever in static state unless it is no longer developed and no software is 1:1 the same as the other.
@shaunchapman Жыл бұрын
Oh no, not you too... vocal frying is like a spreading virus! Great videos on your channel but...
@polyswamp Жыл бұрын
He is probably sick
@ali-ermancoktas8718 Жыл бұрын
In future there will only be Unreal Engine 💪🏼 other engines can't compare
@rd-cv4vm Жыл бұрын
🤣🤣😂😂🤣🤣😂😂
@alexas8787 Жыл бұрын
Unreal Engine is not a 3D software and can't work without it. So you can't compare it with 3D software.
@bilosofie Жыл бұрын
man u sound different , i hope ur alrigt...or maybe its just me.
@davidlloyd1526 Жыл бұрын
Is Blender Industry Standard? Well... if it isn't then nothing is...
@rd-cv4vm Жыл бұрын
🤡
@optimomaximo9875 Жыл бұрын
it isn't, but anything else can be. Blender sucks.
@Maxdesign3d Жыл бұрын
Nobody Talking About Blender. Cause sucks?
@humansrants1694 Жыл бұрын
I went from Cinema 4D to Blender.
@Maxdesign3d Жыл бұрын
@@humansrants1694 yes but cinema sucks a lot more.